
Ellington |
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While I liked powers for martial classes in 4e (heresy!), I didn't like how they were limited to specific classes. When Pathfinder came around with feats like cleave and vital strike, I was very glad to see some options to use when full attacks aren't an option. I wasn't glad to see some of the steep prerequisites for abilities such as shatter defenses and whirlwind attack, so below are some are some easily accessible feats that I've been fiddling with. Most of these are based on existing stuff with some modifications.
Feedback is more than welcome.
Below are a couple of feats I've been fiddling with and I'd love to hear some feedback.
Impact
You know how to smash your foe into an obstacle.
Prerequisites: Str 15
Benefit: If you force an opponent to move into a wall or solid object when using a bull rush, you can use the momentum to crush him against it dealing damage equal to 1d4 per square pushed + your strength bonus.
Greater Impact
Prerequisites: Impact, Improved Bull Rush, Str 17, base attack bonus +8
Benefit: This ability functions like impact, except is increased to 1d6 per square pushed and the strength bonus to damage is doubled.
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Skirmish
You can deal blows in a short amount of time.
Prerequisites: Dex 15, base attack bonus +6
Benefit: As a standard action, you can make a single attack at your full base attack bonus as well as one iterative attack. If you are fighting with two weapons, you can make an iterative attack with each, provided you have the feats to do so. When you use this feat, you take a -2 penalty to your Armor Class until your next turn. Abilities that require you to take a fullround action such as rapid shot cannot be used in conjunction with this ability.
Improved Skirmish
Prerequisites: Skirmish, Dex 17, base attack bonus +11
Benefit: This ability functions like Skirmish, except you can make two iterative attacks with a single weapon, or two iterative attacks with each weapon if you are fighting with two weapons, provided you have the feats to do so. The penalty to armor class remains at -2.
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Precise Strike
With great precicion, you make an attack that bypasses the defenses of your foe.
Prerequisites: Dex 15, base attack bonus +6
Benefit:As a standard action, you can make a single attack at your full base attack bonus against a single enemy. If the attack hits, the enemy is treated as flat-footed (for purposes of sneak attack) and you add your dexterity modifier as precicion damage.

Jason Rice |

Impact: too good as written. You are allowing a push into a wall to do more damage than a Great Sword. I'd change it to 1d4 per square pushed. Presumably, you have more momentum after several feet. The strength bonus will come into play with the ability to push a foe further.
Greater Impact: WAY too good. I'd change it to 1d6 per square pushed (same as falling damage).
Skirmish: Seems OK, although it does a similar thing to Whirlwind Attack, with much fewer prerequisites. Also similar to Pounce. I'd perhaps add Combat Expertese as a prerequisite. Otherwise it seems OK.
Improved Skirmish: See skirmish above.
Precise Strike: This is BROKEN. The problem is that this could be used with sneak attack. Also, BAB will progress much faster than Touch AC, so at higher levels, you are making attacks almost guaranteed. You have a prereq of +6 BAB, so unless the target has a dex bonus, you are hitting on a 2+ if you are also flanking (or have at least a +2 STR bonus). I would reduce the feat's attack bonus to a +2. Dex bonus as precision damage is OK.
My 2 coppers.

Ellington |

Impact: too good as written. You are allowing a push into a wall to do more damage than a Great Sword. I'd change it to 1d4 per square pushed. Presumably, you have more momentum after several feet. The strength bonus will come into play with the ability to push a foe further.
Greater Impact: WAY too good. I'd change it to 1d6 per square pushed (same as falling damage).
Skirmish: Seems OK, although it does a similar thing to Whirlwind Attack, with much fewer prerequisites. Also similar to Pounce. I'd perhaps add Combat Expertese as a prerequisite. Otherwise it seems OK.
Improved Skirmish: See skirmish above.
Precise Strike: This is BROKEN. The problem is that this could be used with sneak attack. Also, BAB will progress much faster than Touch AC, so at higher levels, you are making attacks almost guaranteed. You have a prereq of +6 BAB, so unless the target has a dex bonus, you are hitting on a 2+ if you are also flanking (or have at least a +2 STR bonus). I would reduce the feat's attack bonus to a +2. Dex bonus as precision damage is OK.
My 2 coppers.
Thanks, made changes as appropriate.

Lathiira |

Precise Strike
With great precicion, you make an attack that bypasses the defenses of your foe.
Prerequisites: Dex 15, base attack bonus +6
Benefit:As a standard action, you can make a single attack at your full base attack bonus against a single enemy. If the attack hits, the enemy is treated as flat-footed (for purposes of sneak attack) and you add your dexterity modifier as precicion damage.
I like this particular one. Going flat-footed isn't the same as using touch AC; it's the loss of dexterity bonuses to AC, not armor/shield/natural armor, making it easier to hit by anywhere from 0 points (creatures with no dexterity bonus) on up vs. the loss of armor/shield/natural armor bonuses (touch AC), which we all have.
Question: how long is the target flat-footed? I assume until their next action, maybe 1 round tops.

Ellington |

Precise Strike
With great precicion, you make an attack that bypasses the defenses of your foe.
Prerequisites: Dex 15, base attack bonus +6
Benefit:As a standard action, you can make a single attack at your full base attack bonus against a single enemy. If the attack hits, the enemy is treated as flat-footed (for purposes of sneak attack) and you add your dexterity modifier as precicion damage.
I like this particular one. Going flat-footed isn't the same as using touch AC; it's the loss of dexterity bonuses to AC, not armor/shield/natural armor, making it easier to hit by anywhere from 0 points (creatures with no dexterity bonus) on up vs. the loss of armor/shield/natural armor bonuses (touch AC), which we all have.
Question: how long is the target flat-footed? I assume until their next action, maybe 1 round tops.
I was figuring this would just apply for this single attack, a fullround effect could be cheesy.

Shuriken Nekogami |

Lathiira wrote:I was figuring this would just apply for this single attack, a fullround effect could be cheesy.Precise Strike
With great precicion, you make an attack that bypasses the defenses of your foe.
Prerequisites: Dex 15, base attack bonus +6
Benefit:As a standard action, you can make a single attack at your full base attack bonus against a single enemy. If the attack hits, the enemy is treated as flat-footed (for purposes of sneak attack) and you add your dexterity modifier as precicion damage.
I like this particular one. Going flat-footed isn't the same as using touch AC; it's the loss of dexterity bonuses to AC, not armor/shield/natural armor, making it easier to hit by anywhere from 0 points (creatures with no dexterity bonus) on up vs. the loss of armor/shield/natural armor bonuses (touch AC), which we all have.
Question: how long is the target flat-footed? I assume until their next action, maybe 1 round tops.
i say it should apply to every attack in a full round action too. rogues need thier sneak attack damage to keep up w/ everyone else. and even then, they fall behind. even if they are using 2WF and craven with this and getting dex instead of str to every damage roll. they will still fall behind.

Tim4488 |
I like Impact a lot. Skirmish is okay, nothing about it stands out as bad, I'm just personally not drawn to it.
Precise Strike is uh, wow. No offense intended, but I would never allow that feat in my game. It just gives free sneak attacks in exchange for giving up an iterative attack that wouldn't hit anyway, apparently? I'd say give up the flat-footed bit and make it a touch attack or bypass armor (maybe even DR?), but making them vulnerable to sneak attack seems far too powerful for what strikes me as a low cost.