Death-Lok's Kingmaker PbP


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Male Human Fighter 2 (Weapon Master)

"When they come, are they on foot, or horseback?" A plan was starting to form in Cale's mind...


Male Human Ranger 1

Garyn listens to the plan as it is formed, suggesting that he take a place up along the wall somewhere to rain shots from above. He mentions that he is adept at hitting his target, even if they are engaged in combat, so he can place shots anywhere on the battlefield that they are most needed.


Silstaren wrote:
Death-lok what about hiding places outside the wall near the gate? Someplace we could lie low and try to take out the outside men? Also in your post awhile back it was cloaked man and 4 thugs, in your last cloaked man +3. Which?

The nearest place with cover outside the gate is the tree-line, which is some 100' away.

It is the cloaked man + 4 thugs, thanks for catching that.
Lana clarifies that two come in house, two at gate, and one of the thugs also walks around the post looking for a hidden cache, making sure they're not short-changing them on gold or furs.


Cale nil Surtova wrote:
"When they come, are they on foot, or horseback?" A plan was starting to form in Cale's mind...

Lana responds, "They come on horseback and they bring an extra horse for the furs. When they come around, they show up around sunrise. They say there's no better way to start the day than collecting bandit taxes. Lousy scum!"


Garyn Avery wrote:
Garyn listens to the plan as it is formed, suggesting that he take a place up along the wall somewhere to rain shots from above. He mentions that he is adept at hitting his target, even if they are engaged in combat, so he can place shots anywhere on the battlefield that they are most needed.

Oleg goes to the window and points up to the towers and says to Garyn, "You could try hiding up in one of 'em. Found those when I came here, some catapults I've no idea how to fix, but they would give you a good view of the post, if ye don't mind heights!"


Male Human Fighter 2 (Weapon Master)

Cale starts sketching out a plan on the table, using utensils to outline buildings and coins to represent individuals. "Garyn, it's a good idea for you to stay up high and rain arrows down upon our foes. Silstaren and I can greet the collectors at the door. That leaves Strovan and Greehr to either shut the gate or ambush the patrolman. If we shut the gate, we will either separate or trap our foes, depending on if they stay in or out. If we separate them, they'll gather reinforcements. We have to stop all of them. Perhaps we can caltrop the ground somehow."


Male Human Ranger 1

"If I lie flat up on the ramparts and wait for a signal, they won't have any idea I'm up there until the first arrow finds its mark. Excellent idea! Now ye all will have to tell me how best I can help prepare the ambush."

Garyn nods in agreement as he listens to the young noble's ideas.


Death-Lok wrote:


Oleg goes to the window and points up to the towers and says to Garyn, "You could try hiding up in one of 'em. Found those when I came here, some catapults I've no idea how to fix, but they would give you a good view of the post, if ye don't mind heights!"

Greehr looks up from his stew. A mixture of "Actually, I've studied plans for military fortifications before. A fascinating subject, really. It helps pass the time. I can't fix the catapults myself, but I might be able to tell you how to fix them."And maybe flex my Know: Engg a bit in the process. Haha.

Listening to the young noble's plan, Greehr had to be impressed. "An interesting plan, but I'd point out that I am not a proficient fighter, and I doubt Strovan is as well. It might be better to split us between you and Garyn." He reaches over and moves a few coins to emphasize his point. "It might be better to trap them all inside, or at least keep them from escaping. There's no need for other bandits to know so soon of the trap."


Male Elf Ranger

Silstaren jumps in on Greehr's comment, "So you know mechanisms? Can you rig something to force the doors closed and hold them shut? Even a short time would be enough. Then we wouldn't need anyone on the doors. Just someone to start them closing.

"You, Garyn and Strovan could bring down the men outside if we can't entice them in and then join us in the courtyard. You say you're not much of a fighter, but maybe Oleg has a spare crossbow? "


"Yes, I'll try to be more precise." Greehr replied. "I've only studied the theory behind military fortifications. I can try what you ask, but it's certainly out of my area of expertise. You may want to keep the crossbow. I said I wasn't a proficient fighter, but I can fight nonetheless."

"With that in mind," Greehr turns to Oleg and Lana. "Do you have an alchemy laboratory here? I don't recall that question being answered before."
I'll look to Death-Lok if Know:engg is enough to do what silstaren is asking.


Silstaren wrote:
"You say you're not much of a fighter, but maybe Oleg has a spare crossbow? "[/b]

"Aye, that we be havin', especially if it's for bandit killin."


Greehr wrote:

"With that in mind," Greehr turns to Oleg and Lana. "Do you have an alchemy laboratory here? I don't recall that question being answered before."

I'll look to Death-Lok if Know:engg is enough to do what silstaren is asking.

Lana and Oleg both look at Greehr with bewilderment, and Lana replies:"We heard ye before young man, but we had no idea whay ye be talking about, so we ignored you. An alkamy lab?? What in Erastil's name would that be? And if we're askin', then we most definitely don't have one!"

You could build what Silstaren wants if you had a relevant trained Craft skill, but the Knowledge skill is not enough. You only know the theory. But I like the out of the box thinking


Greehr blinked, mouth left agape for the briefest moment. "I see." He manages, his mind racing. This place was more backwater than he imagined. He'll have to work with what little he has at the moment.

Out of curiosity, what would the relevant Craft skill be? I might want to take a bit of that next level.


Male Dwarf Exp: 500 Cleric 1

"Well I twill say this, if the plan involves me hiding ye may want to rethink it. I tend to stick out like a sore thumb. Also how are we ta protect these two when we spring the surprise? I expect the bandits will think something is awry if they don't see both of them, or if they see any of us. I would be guessing they wouldn't be afraid of using these two folk as a hostage. Tis a shame I have no magic that will really help in the situation. I suppose I have a spell that will command one person to do something for a couple of seconds that could be useful."

Strovan peers at Greehr thoughtfully for a few moments. "I don't suppose you could make some of those super sticky bags of glue can you? I could see where those could be useful in preventing bandits from fleeing, or controlling where they go."


Greehr wrote:
Out of curiosity, what would the relevant Craft skill be? I might want to take a bit of that next level.

Craft(metalworking) or Craft (mechanics) would do the trick. For traps and such, you need Craft (trapmaking) obviously.


Male Elf Ranger
Strovan wrote:

"Well I twill say this, if the plan involves me hiding ye may want to rethink it. I tend to stick out like a sore thumb. Also how are we ta protect these two when we spring the surprise? I expect the bandits will think something is awry if they don't see both of them, or if they see any of us. I would be guessing they wouldn't be afraid of using these two folk as a hostage. Tis a shame I have no magic that will really help in the situation. I suppose I have a spell that will command one person to do something for a couple of seconds that could be useful."

...

"I was thinking about that too. Lana should probably be away when it happens. If we fail the consequences will be worse for her. If you won't leave" ~he turns to speak to the woman~ "you should at least be out of sight. I expect Oleg will want to defend his home."

Addressing Oleg and Lana, he asks, "How will they take it if we are here? Will our presence spook them? Has anyone else been here when they've come?"


"If it's tanglefoot bags you're talking about, I'm quite capable of making them. But not without the right equipment and ample time. Right now, I doubt I have either."

I looked through craft skills. Apparently, they're incredibly complicated, and tanglefoot bags take too long to make D:. Oh, and you can use them untrained. So yeah.


Male Human Fighter 2 (Weapon Master)

"Well, if we greet them at the door to the house, they'd have to get through us to get to Oleg and Lana. They'd be safe behind me, in the house. You wouldn't need much skill at hiding to stay in the alley between the house and the wall and jump out when you hear swordplay." He leans back and frowns in thought, disappointed that there was no perfect option. More likely, there is, and I don't see it. "The main risk is that the bandits will flee and warn their compatriots of our resistance. I doubt the bandits will be able to put the fort to any sort of siege, but they can make life for us all hell with forest warfare. Strovan, if you can, save that trick of yours for the bandits that would flee. It may be a lifesaver. So. We have Garyn on the tower. If we should reallocate teams, then Strovan and I will be in the house. Greehr and Silstaren can either rush from the guest house or the stable. A pity we're not trained assassins that can slice throats in the dark or wizards that can rain fire from the heavens. This will be gritty."


Male Human Ranger 1

"Then gritty will have to do, Master Cale," Garyn says with another quick grin.

Garyn will spend the time until the bandits arrive helping Oleg with day-to-day chores, riding Barley in the areas just around the trading post in a mini-recon mission, and scouting the best spot on the ramparts both to hide and to see the common yard, soon to be relegated to a battlefield.


Male Dwarf Exp: 500 Cleric 1

"Well I think the most likely way for them to be able to escape would be on horseback. If the bags of glue won't work, what about an explosion? Is it in yer power to make something that might panic their horses so they canna escape that way? Besides I may not look it but there is a good chance I can outrun them if we are both on foot, though I admit I may cheat a bit."

Strovan grins, wiggles his fingers and winks. "Tis a shame that it only works on me otherwise this would be a lot easier. Yes, I do think it would be good if I was near the thick of the fighting, if only because it is easier to heal ya if need be."


Silstaren wrote:
"I was thinking about that too. Lana should probably be away when it happens. If we fail the consequences will be worse for her. If you won't leave" ~he turns to speak to the woman~ "you should at least be out of sight. I expect Oleg will want to defend his home." Addressing Oleg and Lana, he asks, "How will they take it if we are here? Will our presence spook them? Has anyone else been here when they've come?"

Oleg speaks, holding his wife's hand, "No harm must ever come to Lana. In fact, that is the only reason why I have.....given in to these bastards. If not for Lana, I would gladly have killed 3 of the bastards myself and gone into the next life, with honor...Well, enough bout me, Lana will stay upstairs, nice and safe. I can tell 'em she's sick. Now, I don't know, how they will take it if they see you, probably not well. Since they come so early, at sunrise, there's never been anyone here but me and Lana when they have come."


Lana looks at the party and asks: "Do you want us to leave the gate doors open or closed the day they come? The first couple of times, they were closed, but since now we know what time and day they come, we leave them open to avoid the hassle."


Strovan wrote:

"Well I think the most likely way for them to be able to escape would be on horseback. If the bags of glue won't work, what about an explosion? Is it in yer power to make something that might panic their horses so they canna escape that way? Besides I may not look it but there is a good chance I can outrun them if we are both on foot, though I admit I may cheat a bit."

"An explosion, that I can do. But with what materials I have, it's bound to be small. Not enough to cause a growing flame. If we have some fuel, say a barrel of oil or even a bottle of wine, I might be able to cover the entrance." Greehr blinked, lost in his train of thought. "But if you only want to panic the horses, I suppose I can do that."

I have this sudden idea of making Greehr make a molotov.


I don't know if you're waiting for me, but if so, let me know when you guys are ready to fast forward to the day of the ambush. If not, continue chatting on the plan.


Male Human Ranger 1

Garyn is ready for his part. He'll lie flat up on the ramparts by the gate, and at some pre-arranged signal that one of his comrades gives, he'll stand and start peppering arrows down from above. So what is his signal, guys? :)


Male Dwarf Exp: 500 Cleric 1

"Ahhh I don't want ye creating bonfires, no need to burn the trading post down, just scare the horses so the bandits can't escape on them. As far as the doors, Oleg, I think we want them open so the bandits come in fat and stupid. Oleg, I know ye be willing to fight, but I would rather we be the ones in the line of fire. Just stand in the door as usual while we hide inside the trading post then when the bandits are mayhap 10 feet away you fall back, and we burst out of the doors."

Lets see if I have this plan right, Cale and Strovan hide inside the trading post and burst out when the bandits are almost at the door. The doors are double doors so there should be plenty of room without us tripping over ourselves. Silstaren Hides in the guesthouse, at the door when he hears Cales war cry he charges out of there, maybe we can flank the bandits for every possible advantage. Garyn Hides on the ramparts and stands and tries to kill the bandits at the gate when he hears the war cry. Only person I am unsure of is Greehr not sure if he is needed on the ramparts/stables to help Garyen or in the guesthouse to help us.


Male Elf Ranger

Silstaren takes a deep drink. "If Greehr is to spook the horses with some sort of explosion, it might be well to locate him on the ramparts with Garyn. Then he can throw his bomb down on the horsemen at the gate. And provide crossbow fire if it is needed. "

Greehr is also the squishiest target. Good to keep him out of melee.


Male Human Ranger 1

Garyn suggests that if Greehr is capable of doing some damage to the bandits at range, that the alchemist should remain by the ranger's side. Garyn is not bad in a stand up fight, and could keep the alchemist from getting seriously injured.

Garyn has a 17 AC and can dish out moderate damage with his battleaxe, especially with the favored enemy bonus.


Male Human Fighter 2 (Weapon Master)

"Oleg, you and Lana will remain in the house. The gates will be open. The bandits will ride in and come to the house looking for you. Then we will begin our work."

I think we're ready to get underway.


Just need confirmation from Greehr where he is going to be. Garyn, which tower are you on? SE, SW, NE, or NW?


Male Human Ranger 1

The southwest one.


Sorry, power outage got in my way.

"Fine, I'll stay with Garyn." Greehr grumbled, miffed about his perceived weakness.

Changing my daily mutagen for that day to Dexterity. Will be hiding in the part of the rampart directly west of the gate. Bombs have awful ranged increments.


Male Human Ranger 1

I like that idea. Garyn will lie prone on the ramparts west of the gate, totally concealed until the signal.

"Hey, mate," Garyn says to the sullen alchemist, "let's stick together. Ye watch me back, and I'll watch yers. We'll be death from above!" Garyn laughs as he slaps Greehr on the back and mounts the ladder leading to their hiding spot.


Male Elf Ranger

Map for this page.

"So to be clear. I will wait behind the open door. Push it closed and deal with the roving brigand?"


Ok, now I am confused. Where is Silstaren?

This is my understanding (please correct if wrong):
Garyn and Greehr on ramparts.
Cale and Strovan in Oleg's house.


Male Elf Ranger

I think you are correct about Garyn and Greehr. I think Cale's intent is to meet the brigands in the courtyard with Strovan while Oleg and Lana wait in their house. I wasn't quite sure where Silstaren would be either. Hence my question.


Well to avoid any confusion, I need to hear from Cale and Strovan. There was a post earlier about meeting the bandits at the door to Oleg's house, but we will not go based on assumptions. Please clarify.


Male Human Fighter 2 (Weapon Master)

This is what I had in mind. C-Cale, G-Garyn, A-Greehr (alchemist), S-Strovan, E-Silstaren (Elf), O and L- the traders. Map
The goal is to pincer the bandits that come to the door of the main house while the ranged force attacks from the ramparts.


Male Elf Ranger

I like it.


Male Human Ranger 1

Go ahead and put me just next to Greehr on the ramparts. I can defend the ladder that leads up and have a better view of everything. I'll just be lying flat until I get the signal.


I have a busy day at work today so I will post the ambush details this evening....thanks!


We fast-forward to the morning of the ambush...great map by the way Cale, thanks for the help with the visualization..I am not tech savvy at all!

1st day of Kuthona, Year 4709, around sunrise...

The cold winter air chills Garyn and Greehr's bones, as they wait outside on the ramparts waiting for the bandits. A mist has formed at the tree-line due to the cold weather. Luckily, they do not wait long, as several minutes later, in the distance out of the mist appear six horses with 5 riders headed toward the trading post. Garyn and Greehr duck their heads to avoid discovery. A few minutes later, 5 horsemen enter the open gates of the trading post and station their horses there. Three men dismount and give the reins of their horses to the two remaining men, who are still mounted. The three men on the ground consist of a male about 6' in height with red hair with a short sword in hand, a bald man about 5'6" in height with a dagger, and the leader, a cloaked figure with a bow in hand, who looks something like this: Cloaked Leader.

Garyn and Greehr Perception checks please

Perception DC check 18:
The cloaked leader speaks and says: "Watch the horses, this shouldn't take long, Oleg and his wife know the routine only. Brett and Calvin, you're with me, you two watch the horses. Brett, check out the stables and the storage area, make sure this Oleg is not holding out on us and Kressle." The shorter male with the dagger nods his head and heads toward the stables. The leader continues, "Calvin, today is your lucky day, we make you a man, or at least Oleg's sweet wife will, whether she wants to or not!"[/b] Calvin and the leader share a laugh, as they head toward Oleg's house. The two men on horseback remain watching the horses, huddling their cloaks around them to beat back the cold weather.

Failed check:
You can't hear what the men say to each other except that the bald one goes to the stables and the leader and the red-haired man head toward the house

As they near the house, the cloaked leader screams out, "Oleg, you and your sweet-lookin' wife better be up, and you'd better have our money or there's going to be consequences!" Cale and Strovan inside hear a knock on the door. "Open up in 10 seconds or there'll be hell to pay!", as there is another knock on the door. Silstaren can clearly see the cloaked figure and the red-haired man standing right outside the door to Oleg's house, with their back to him.

All of you can give me Perception checks

DC Perception 10:
You hear a pretty loud voice come from the stables that says "Happs! There's 3 extra horses in the stable!"

You guys are up


Perception 1d20 - 1 ⇒ (3) - 1 = 2 Seriously, why do I even try?
Initiative 1d20 + 6 ⇒ (18) + 6 = 24

Once the signal is given (do we get a surprise round?):

"Bottoms up." Greehr mutters. He pulls a small vial from his belt and drinks up.

Dexterity Mutagen taken, temporary changes reflected in char sheet. Let's wrap this up quick.


Male Dwarf Exp: 500 Cleric 1

As soon as he hears the knock Strovan will nod at Cale, and then push through the door and stab the man in the cloak with his rapier.

Perception 1d20 + 4 ⇒ (7) + 4 = 11

Initiative 1d20 + 1 ⇒ (9) + 1 = 10

Attack 1d20 + 2 ⇒ (9) + 2 = 11

Damage 1d6 + 2 ⇒ (2) + 2 = 4

"Oh there will be hell to pay." Now he shouts, "Have at them gentlemen!"

Meh not sure if I got ahead of myself and the combat with all of that. If so let me know.


Male Human Ranger 1

Perception check - 1d20+6=19 (an additional +2 since they are human) = 21
Initiative - 1d20+6=22

"Like hell they'll make him a man," Garyn growls nearly under his breath. At Strovan's shout, the ranger rises to an easy crouch and looses an arrow at the nearest bandit, most likely the short male with the dagger heading to the stables. "For Mum..." he whispers.

Attack roll - 1d20+7=24 (an additional +1 if within 30 feet for a total of 25)
Damage roll - 1d8+2=8 (an additional +1 if within 30 feet for a total of 9)

And after those rolls I'll be lucky to get over a 5 the rest of the combat...


I guess I was not clear. Yes, you have a surprise round on the bandits. In no way do they expect armed resistance of any kind.

Summary of suprise round so far:

Greehr - Drank mutagen

Garyn - Shoots one of the bandits on horseback, catching him in the neck with the arrow. The bandit gasps, his eyes wide in terror, as he clutches his hands in vain to his neck to stop the flow of blood, but after a few seconds, his eyes close and he falls off the horse backwards, blood spraying everywhere. There is no LoS to bandit in the stables as he is inside

Strovan - Swarms out of the house and attacks Happs (the bandit leader) by surprise, leaving him with a WTF look on his face, but fortunately for the bandit, Strovan's rapier does not penetrate his leather armor.

Waiting on Cale and Silstaren to roll initiative and post actions


Male Human Fighter 2 (Weapon Master)

1d20 ⇒ 3 Perception
1d20 + 2 ⇒ (15) + 2 = 17 Initiative
Cale stands ready, his heart pounding in his chest. Strovan gives him a nod, indicating that he's about to open the door. Cale tries to shake his head, wanting a few more seconds to prepare, but the dwarf is already in action. With a wild yell, Cale follows suit, throwing open the door and slashing toward the same figure that Strovan went after. His blade draws blood, and Cale looks just as shocked as the bandit. That's... a lot of blood...

1d20 + 5 ⇒ (14) + 5 = 19
1d10 + 3 ⇒ (5) + 3 = 8


Male Elf Ranger

Perception 1d20 + 7 ⇒ (4) + 7 = 11

From the bunkhouse Silstaren stares at the bandits approaching the doorway. His keen ears hear the bandit's shout, informing him of the bandit's location. The blade. Then Strovan's shout cues him to action.

Drawing his long curved sword, he quickly steps through the doorway and quietly approaches the two bandits at Oleg's door.

Get as close as I can in the surprise round. Then cut them down from behind. Stealth 1d20 + 6 ⇒ (2) + 6 = 8 Not a great roll. Hopefully they're distracted by Strovan.


Summary of suprise round:

Greehr - Drank mutagen

Garyn - Shoots one of the bandits on horseback, catching him in the neck with the arrow. The bandit gasps, his eyes wide in terror, as he clutches his hands in vain to his neck to stop the flow of blood, but after a few seconds, his eyes close and he falls off the horse backwards, blood spraying everywhere.

Strovan - Swarms out of the house and attacks Happs (the bandit leader) by surprise, leaving him with a WTF look on his face, but fortunately for the bandit, Strovan's rapier does not penetrate his leather armor.

Cale - Follows Cale and embeds his bastard sword in Happs' chest, causing the bandit to scream in pain, as blood freely flows out of the wound.

Silstaren - Tries to stealthily get behind Happs and the red-haired bandit, but the red-haired one notices him and screams, "Help, thieves are upon us!"

Silstaren, missing your initiative check


Round 1

24 Greehr
19 Garyn
12 Bandits
11 Happs
10 Strovan
9 Cale (due to delay)
? Silstaren

Greehr and Garyn, you're up

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