Quick Draw and wands...


Rules Questions


If I have a selection of wands, as well as the Quick Draw feat, can I effectively draw the needed wand as a free action? I am leaning towards a 'yes' on this one for my group.

Thanks!


Technically, no. But who cares? Do it anyway.


Or....

Buy specially shaped wands and/or file down the tip of you wand so that it counts as a improvised weapon. then yes, you can quick draw a wand.....


Hope this doesn't get linked to the no pants thread.

"I just realized I have no pants
therefore I can quickdraw my wand"


Charender wrote:

Or....

Buy specially shaped wands and/or file down the tip of you wand so that it counts as a improvised weapon. then yes, you can quick draw a wand.....

Don't say such things!

Someone will come in here, take you seriously, and start arguing about a silly rule that lets you Quickdraw pointy wands but not normal wands...

Then a big old tarrasque will have to C H O M P ! ! ! them and grind them into a bloody paste between my massive armored teeth!


DM_Blake wrote:
Charender wrote:

Or....

Buy specially shaped wands and/or file down the tip of you wand so that it counts as a improvised weapon. then yes, you can quick draw a wand.....

Don't say such things!

Someone will come in here, take you seriously, and start arguing about a silly rule that lets you Quickdraw pointy wands but not normal wands...

Then a big old tarrasque will have to C H O M P ! ! ! them and grind them into a bloody paste between my massive armored teeth!

But, but I am serious!!

/silly

Yeah, stupid arbitrary rule is stupid and arbitrary. I was pointing out that if you have a DM who is being a dick about the rules you can circumvent them.


Denim N Leather wrote:

If I have a selection of wands, as well as the Quick Draw feat, can I effectively draw the needed wand as a free action? I am leaning towards a 'yes' on this one for my group.

Thanks!

Technically quickdraw only lets you draw weapons, and not even alchemical weapons. I would say talk it over with your DM, you're investing a feat in a cool idea. If he says no, set about 10 magic items to the same command word "abra kadabra" and use it the first round of combat. Then have a talk again about that quickdraw..

Sovereign Court

Quickdraw is the feat that got forgotten... PRPG should have updated that sucker to say "draw anything as free action" but hey... maybe i'm missing the uberness of drawing mundane things too fast...

The Exchange

Denim N Leather wrote:

If I have a selection of wands, as well as the Quick Draw feat, can I effectively draw the needed wand as a free action? I am leaning towards a 'yes' on this one for my group.

Thanks!

Where are they stored on your characters' person? A bunch of 'holsters' or on a bandolier? I'd allow that as a DM but limit the number of wands you can reach.


RizzotheRat wrote:
Denim N Leather wrote:

If I have a selection of wands, as well as the Quick Draw feat, can I effectively draw the needed wand as a free action? I am leaning towards a 'yes' on this one for my group.

Thanks!

Where are they stored on your characters' person? A bunch of 'holsters' or on a bandolier? I'd allow that as a DM but limit the number of wands you can reach.

Typically the distinction I make when I DM is 'accessible' or not.

If something is accessible then you can draw it as a move action (or free action via quick draw), but enemies can also sunder it, steal it, or pin you to take it off your body.

It tends to keep things in check for the most part. Add a dash of common sense and it works wonders,

James

Paizo Employee Creative Director

Purple Dragon Knight wrote:
Quickdraw is the feat that got forgotten... PRPG should have updated that sucker to say "draw anything as free action" but hey... maybe i'm missing the uberness of drawing mundane things too fast...

If your build is a thrown weapon character, quickdraw is VERY good. It's a great feat to give to giants, so they can huck multiple boulders in a round. It's also a good feat for anyone who wants to be able to draw their weapon (or weapons, in the case of a 2 weapon dude) and get their full attack action at the start of a fight.


Duct-tape the wands to daggers.


Thanks for the comments!

I am the DM in my group, this came up for a character in my group.


Kender have quick draw anything...

It is called kender pouch grab and it is a free action!!!


James Jacobs wrote:
Purple Dragon Knight wrote:
Quickdraw is the feat that got forgotten... PRPG should have updated that sucker to say "draw anything as free action" but hey... maybe i'm missing the uberness of drawing mundane things too fast...
If your build is a thrown weapon character, quickdraw is VERY good. It's a great feat to give to giants, so they can huck multiple boulders in a round. It's also a good feat for anyone who wants to be able to draw their weapon (or weapons, in the case of a 2 weapon dude) and get their full attack action at the start of a fight.

Are 'rocks' considered weapons for quick draw?

But wands aren't?

Seems a weird line to draw in the sand. Any insight on why they specifically excluded things like wands from quick draw? I mean wands were specifically included in 3.5... just curious on the reasoning for the change.

-James


Denim N Leather wrote:

If I have a selection of wands, as well as the Quick Draw feat, can I effectively draw the needed wand as a free action? I am leaning towards a 'yes' on this one for my group.

Thanks!

I believe that the old Arms and Equipment Guide has quick draw sheaths for wands that accomplish what you want for simple gold.


Go ahead and quickdraw your "handy eye-poker stick"......

If you don't poke an eye you should be able to at least throw a fireball......


KenderKin wrote:

Kender have quick draw anything...

It is called kender pouch grab and it is a free action!!!

LOL!!!

Shadow Lodge

Denim N Leather wrote:

Thanks for the comments!

I am the DM in my group, this came up for a character in my group.

In case you missed it amongst the wailing the answer is no it is not allowed by strictly reading the rules. If you want to run it that way in your groups many GMs do.


james maissen wrote:


Seems a weird line to draw in the sand. Any insight on why they specifically excluded things like wands from quick draw? I mean wands were specifically included in 3.5... just curious on the reasoning for the change.

-James

Where is this in 3.5?


Imo wands are an improvised weapon, and you can draw 'em as a weapon is you carry them as you carry a weapon, accesible. Drawing a weapon or any object from a backpack requires another action, from any other not very accesible spot should also require an action.
My players carry some potions on the belt, that's ok, every time they fall prone I do some salvation checks for the potions; and anyone carrying wands is obviously identified as a wizard, which means fireball centered on him and some backstabs.


Cormac wrote:
james maissen wrote:


Seems a weird line to draw in the sand. Any insight on why they specifically excluded things like wands from quick draw? I mean wands were specifically included in 3.5... just curious on the reasoning for the change.

-James

Where is this in 3.5?

It would be, in typical WOTC fashion, prominently displayed in a footnote. /sarcasm You could draw 'weapon-like' objects such as wands.

So while there was discretion given in 3.5, a wand was the benchmark for 'weapon-like'.

From consensus on the boards (as much as you tend to get anyway) most people seem to say 'if you spent the feat then free action draw anything that you could move action draw without the feat' to which I agree.

-James

Paizo Employee Creative Director

james maissen wrote:
James Jacobs wrote:
Purple Dragon Knight wrote:
Quickdraw is the feat that got forgotten... PRPG should have updated that sucker to say "draw anything as free action" but hey... maybe i'm missing the uberness of drawing mundane things too fast...
If your build is a thrown weapon character, quickdraw is VERY good. It's a great feat to give to giants, so they can huck multiple boulders in a round. It's also a good feat for anyone who wants to be able to draw their weapon (or weapons, in the case of a 2 weapon dude) and get their full attack action at the start of a fight.

Are 'rocks' considered weapons for quick draw?

But wands aren't?

Seems a weird line to draw in the sand. Any insight on why they specifically excluded things like wands from quick draw? I mean wands were specifically included in 3.5... just curious on the reasoning for the change.

-James

Quick Draw is meant to be used with weapons. Thrown rocks are weapons, but wands are not—they're magic items that cast spells. And since most spells have more significant effects that most weapons, it can get a bit overwhelming. And furthermore, the way weapon attacks work, it's often very important to be able to use a full attack action. Wands generally work fine with just a standard action (after you move action to draw it), so it's not really as important for a wand user to get his weapon out ASAP. And finally, the theme and feel of someone quickdrawing a weapon (be it a gun or a sword or whatever) is something that's well-established in history and lore, but quickdraw wand removal is not as well supported by stories... so purely flavor-wise, one could argue that Quick Draw works for weapons and not other stuff.

Feel free to houserule Quick Draw, of course, but it is the way it is in the core rules for a reason. Several reasons, as outlined above.


James Jacobs wrote:


Feel free to houserule Quick Draw, of course, but it is the way it is in the core rules for a reason. Several reasons, as outlined above.

Not the least of all reasons being that the majority of stuff was carbon copied from the 3.5 SRD. Though later 3.5 books, mainly Complete Arcane, went back and looked at Wands and addressed how people wanted to use them with several feats.

Paizo Employee Creative Director

Cartigan wrote:
James Jacobs wrote:


Feel free to houserule Quick Draw, of course, but it is the way it is in the core rules for a reason. Several reasons, as outlined above.
Not the least of all reasons being that the majority of stuff was carbon copied from the 3.5 SRD. Though later 3.5 books, mainly Complete Arcane, went back and looked at Wands and addressed how people wanted to use them with several feats.

And there's every chance that a similar effect will happen in our own books. Although I suspect it'll be more likely to manifest in the form of new feats or alternate class options or the like rather than an increasingly cumbersome amount of unnecessary errata.


James Jacobs wrote:

Quick Draw is meant to be used with weapons. Thrown rocks are weapons, but wands are not—they're magic items that cast spells.

So splash weapons aren't weapons? They also were specifically excluded. It does seem that there is a bit of railroading going on here, could that be the case?

I do house rule it to just encompass any item that you could draw as a move action. It does open up the feat to more PCs and uses. I'm just sorry that the system doesn't see it that way, and was curious why lines were drawn. Now I'm seeing it was based upon concepts of what one should be doing with what they draw.

My point is that *what* you do with the item after you quick draw it shouldn't be a method for determining which items you should be able to quick draw.

I don't see much difference in quick drawing a staff to fireball someone and quick drawing a wand to fireball someone. And given the choice between which of the two is easier to do...

-James
PS: as a side note, are 'rocks' martial, simple or exotic weapons? ;)


"PS: as a side note, are 'rocks' martial, simple or exotic weapons? ;)"

Well, scissors are exotic, while paper is a simple weapon, so I would have to check the Rock, Paper, Scissors SRD to know for sure.


"And there's every chance that a similar effect will happen in our own books. Although I suspect it'll be more likely to manifest in the form of new feats or alternate class options or the like rather than an increasingly cumbersome amount of unnecessary errata."

Except that doesn't pass the sniff test. It actually took more text to exclude wands, alchemical items, et. al. then it would have to just say "Anything you could normally draw as a standard action you can draw as a free action". No errata and less is more.

Cheers,
Tom


Since you necro'd, I may as well mention that a giant quickdrawing rocks as weapons is kinda silly, since that'd mean he has the rocks on his person in an easy to draw state (like, having a large bag full of them); quickdraw doesn't allow you to just pick things up from the ground as a free action I'm pretty sure.


LoneKnave wrote:
Since you necro'd, I may as well mention that a giant quickdrawing rocks as weapons is kinda silly, since that'd mean he has the rocks on his person in an easy to draw state (like, having a large bag full of them); quickdraw doesn't allow you to just pick things up from the ground as a free action I'm pretty sure.

Why is it silly?

Giants can totally have bags of rocks for throwing and squishing. I mean normal sized people keep arrows in quivers, slingstones in bags, etc.


why would they carry rocks then instead of pine-tree javelins? Or stakes, which are free in a gigantic quiver, instead of using an improvised weapon.


LoneKnave wrote:
why would they carry rocks then instead of pine-tree javelins? Or stakes, which are free in a gigantic quiver, instead of using an improvised weapon.

Because they have a racial ability for rock throwing?


LoneKnave wrote:
why would they carry rocks then instead of pine-tree javelins? Or stakes, which are free in a gigantic quiver, instead of using an improvised weapon.

It's not improvised when Giants get an ability that lets them throw boulders.

Unless you've been living under a rock...you've seen giants throw boulders.


I... forgot about that.

It still feels really silly that a hill giant carries stones with him (small-creature sized stones at that) just so he can draw them to throw, when a large javelin does the same damage... or did, if he didn't get 1 1/2 STR bonus on the stones.


Brain in a Jar wrote:
LoneKnave wrote:
why would they carry rocks then instead of pine-tree javelins? Or stakes, which are free in a gigantic quiver, instead of using an improvised weapon.

It's not improvised when Giants get an ability that lets them throw boulders.

Unless you've been living under a rock...you've seen giants throw boulders.

And if you have been living under a rock, you'll probably see it soon.


FAQ now says YES you can quickdraw a wand.


Chess Pwn wrote:
FAQ now says YES you can quickdraw a wand.

Link? I'm looking at the CRB FAQ now and I don't see it.


Chess Pwn wrote:
FAQ now says YES you can quickdraw a wand.

Sure you're not just talking about this?

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tk3

Quote:

Drawing and Sheathing a Weapon-like Object: I know I can draw or sheathe a weapon-like object as a move action using the “Draw or sheathe a weapon” action, but if I have a base attack bonus of +1 or higher, can I combine the action with a regular move?

Yes. As shown on the chart on page 183, when you have a BAB of +1 or higher, you are combining the regular draw or sheathe a weapon action with a move action. Thus all rules for draw or sheathe a weapon apply, including the ability to draw or sheathe a weapon-like object.


Quick Draw wrote:

You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).

Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.

Source

The SRD stays pretty up to date. Unless a brand new FAQ came out that I'm not aware of (highly unlikely), you cannot use quick drawn to draw a wander quicker.


So the FAQ Ozy quoted is the one I'm thinking of. The line "Thus all rules for draw or sheathe a weapon apply, including the ability to draw or sheathe a weapon-like object." Which would mean quickdraw would apply if it didn't have the line that CampinCarl bolded that specifically disallows it. I forgot about that line.


I've said it before, and will say it again...

Simply craft your wands to look like arrows.

Arrows, as ammunition, don't even TAKE actions to draw.

Forget Quickdraw altogether.


look like =/= is

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