Ruins & Wastelands: After the Cataclysm P20 RPG!


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At long, long last:
Here is the final draft of my "World's-First-Science-Fiction-RPG"-inspired, PF-compatible, post-apocalyptic RPG.

Here is a ms word version for dm4hire, sketchpad, and anyone else who would like to modify a personal copy.

Enjoy!


Looks very interesting! I'll have to take some time to read over it, but it seems really cool so far. One question: are the psionic powers altered in any way from their 3.5 counterparts? I don't have time at the moment to compare them one by one, but as Paizo altered many spells between 3.5 and PFRPG, I was wondering if you did something similar.


Evil Genius wrote:
Looks very interesting! I'll have to take some time to read over it, but it seems really cool so far. One question: are the psionic powers altered in any way from their 3.5 counterparts? I don't have time at the moment to compare them one by one, but as Paizo altered many spells between 3.5 and PFRPG, I was wondering if you did something similar.

Thanks for checking it out, Evil Genius! The psionic powers are altered in that any power that formerly cost xp now burns up costly material components instead, using the same costs as PF spells that used to cost xp (I think its like 5 gp per 1 xp). Powers that are the same as a spell work exactly like the PF spell of the same name, which is stated in the power's description. So the psionic powers should fit nicely if you wanted to use them in a PF game.


Michael Johnson 66 wrote:
Thanks for checking it out, Evil Genius! The psionic powers are altered in that any power that formerly cost xp now burns up costly material components instead, using the same costs as PF spells that used to cost xp (I think its like 5 gp per 1 xp). Powers that are the same as a spell work exactly like the PF spell of the same name, which is stated in the power's description. So the psionic powers should fit nicely if you wanted to use them in a PF game.

Cool, good to know! Actually, I'll probably give this system a whirl during the summer when I have more players. Been looking for a good d20 sci-fi game, and d20 modern never really cut it for me. But, the combination of the XPH, Pathfinder, and d20 Mod seems perfect! Not to mention all the cool post-apocalypic sci-fi goodness.

Another question from a person who never got to play the "world's first sci-fi post-apocalyptic RPG:" How do you pronounce the name of the currency? It looks like a certain chat-speak term, and i know my ex-WoW-player friends are going to have a good time with that word...


Evil Genius wrote:


Cool, good to know! Actually, I'll probably give this system a whirl during the summer when I have more players. Been looking for a good d20 sci-fi game, and d20 modern never really cut it for me. But, the combination of the XPH, Pathfinder, and d20 Mod seems perfect! Not to mention all the cool post-apocalypic sci-fi goodness.

Another question from a person who never got to play the "world's first sci-fi post-apocalyptic RPG:" How do you pronounce the name of the currency? It looks like a certain chat-speak term, and i know my ex-WoW-player friends are going to have a good time with that word...

LOL! Yes, now they will have a chance to pown some mutants! Actually, I pronounce like the word pound without the d. In the Eukay setting presented in the back, it is a bastardization of pound, the currency used by the Ancients.


Michael Johnson 66 wrote:
Evil Genius wrote:


Cool, good to know! Actually, I'll probably give this system a whirl during the summer when I have more players. Been looking for a good d20 sci-fi game, and d20 modern never really cut it for me. But, the combination of the XPH, Pathfinder, and d20 Mod seems perfect! Not to mention all the cool post-apocalypic sci-fi goodness.

Another question from a person who never got to play the "world's first sci-fi post-apocalyptic RPG:" How do you pronounce the name of the currency? It looks like a certain chat-speak term, and i know my ex-WoW-player friends are going to have a good time with that word...

LOL! Yes, now they will have a chance to pown some mutants! Actually, I pronounce like the word pound without the d. In the Eukay setting presented in the back, it is a bastardization of pound, the currency used by the Ancients.

Ah, excellent. I'm really enjoying the setting material. I can't tell you how long I've wanted a non fantasy setting where the players can look forward to finding mysterious items of power (in this case, psionic items and ancient artifacts). I guess D&D has just colored my perceptions to see such treasure as a natural part of RPGs.


Evil Genius wrote:


Ah, excellent. I'm really enjoying the setting material. I can't tell you how long I've wanted a non fantasy setting where the players can look forward to finding mysterious items of power (in this case, psionic items and ancient artifacts). I guess D&D has just colored my perceptions to see such treasure as a natural part of RPGs.

I agree, finding goodies is a major part of the fun of RPGs for myself and all the people I've gamed with. I'm currently working on random artifact generation tables, to be released in a supplement. Any ideas for other articles that could be added to such a supplement?


Michael Johnson 66 wrote:
Evil Genius wrote:


Ah, excellent. I'm really enjoying the setting material. I can't tell you how long I've wanted a non fantasy setting where the players can look forward to finding mysterious items of power (in this case, psionic items and ancient artifacts). I guess D&D has just colored my perceptions to see such treasure as a natural part of RPGs.
I agree, finding goodies is a major part of the fun of RPGs for myself and all the people I've gamed with. I'm currently working on random artifact generation tables, to be released in a supplement. Any ideas for other articles that could be added to such a supplement?

Well, I haven't yet been able to read all of the setting material, but a quick word search shows there's no more information about psionic items besides the related skills and feats in the Psionics chapter. I'd like to see a discussion of their place in the setting, and maybe some example items. I don't think you need all of the various items that appear in the XPH, but perhaps a collection of item properties and thematically appropriate specific items. I imagine that psionic items are usually found with or around groups of espers or societies with large esper populations, rather than the ubiquitous artifacts (and magic items in standard D&D).

EDIT: Also, due to what I perceive as a lack of readily available psionic items, the PCs will probably have to usually craft their own. So, you'd probably also need a table that describes the cost of creating custom psionic items, like this one.


Evil Genius wrote:

Well, I haven't yet been able to read all of the setting material, but a quick word search shows there's no more information about psionic items besides the related skills and feats in the Psionics chapter. I'd like to see a discussion of their place in the setting, and maybe some example items. I don't think you need all of the various items that appear in the XPH, but perhaps a collection of item properties and thematically appropriate specific items. I imagine that psionic items are usually found with or around groups of espers or societies with large esper populations, rather than the ubiquitous artifacts (and magic items in standard D&D).

EDIT: Also, due to what I perceive as a lack of readily available psionic items, the PCs will probably have to usually craft their own. So, you'd probably also need a table that describes the cost of creating custom psionic items, like this one.

Great ideas, Evil Genius. I will definitely be thinking about what would be appropriate.


Michael Johnson 66 wrote:
Evil Genius wrote:

Well, I haven't yet been able to read all of the setting material, but a quick word search shows there's no more information about psionic items besides the related skills and feats in the Psionics chapter. I'd like to see a discussion of their place in the setting, and maybe some example items. I don't think you need all of the various items that appear in the XPH, but perhaps a collection of item properties and thematically appropriate specific items. I imagine that psionic items are usually found with or around groups of espers or societies with large esper populations, rather than the ubiquitous artifacts (and magic items in standard D&D).

EDIT: Also, due to what I perceive as a lack of readily available psionic items, the PCs will probably have to usually craft their own. So, you'd probably also need a table that describes the cost of creating custom psionic items, like this one.

Great ideas, Evil Genius. I will definitely be thinking about what would be appropriate.

Glad to be of help!


Also, probable multi-typo in the Psionic item section of the PDF (bolded):

R&W p84 wrote:

"Psionic item creation feats, psionic items, and Psicraft

checks are treated as psionic item creation feats, psionic items, and Powercraft checks respectively."

I think you meant "magic item creation, magic items, and Spellcraft".


Evil Genius wrote:

Also, probable multi-typo in the Psionic item section of the PDF (bolded):

R&W p84 wrote:

"Psionic item creation feats, psionic items, and Psicraft

checks are treated as psionic item creation feats, psionic items, and Powercraft checks respectively."
I think you meant "magic item creation, magic items, and Spellcraft".

Oops! Yes, thank you. Will be fixin' that.


Evil Genius wrote:

Also, probable multi-typo in the Psionic item section of the PDF (bolded):

R&W p84 wrote:

"Psionic item creation feats, psionic items, and Psicraft

checks are treated as psionic item creation feats, psionic items, and Powercraft checks respectively."
I think you meant "magic item creation, magic items, and Spellcraft".

Please post any other typos or other suspicious things you find here, and I will post all errata in a single post at the end of the month. Much appreciated! :)


Michael Johnson 66 wrote:
Evil Genius wrote:

Also, probable multi-typo in the Psionic item section of the PDF (bolded):

R&W p84 wrote:

"Psionic item creation feats, psionic items, and Psicraft

checks are treated as psionic item creation feats, psionic items, and Powercraft checks respectively."
I think you meant "magic item creation, magic items, and Spellcraft".
Please post any other typos or other suspicious things you find here, and I will post all errata in a single post at the end of the month. Much appreciated! :)

Will do. Busy with Kingmaker and Easter this weekend, but I'll be looking at the classes in my free time this week.


Yay! Glad I brought my laptop with me while out of town and managed to catch this. :D

Mike, did you happen to take a look at the P20 Modern Patron Project to stoke some interest?


ERRATA: On pg. 330, under CHAMELEONIC SURFACE, the bonus on Stealth checks provided should be a circumstance bonus (instead of an unnamed bonus). Therefore, it does not stack with the circumstance bonus granted by stealth suit armor.


Urizen wrote:

Yay! Glad I brought my laptop with me while out of town and managed to catch this. :D

Mike, did you happen to take a look at the P20 Modern Patron Project to stoke some interest?

Hey bud, how ya been? :) Yeah, I've looked at the thread about P20 Modern, and I'm really looking forward to seeing the finished product. I imagine I'll be able to use alot of it to enhance R&W, and I'm sure it will inspire me to work on a new project of some kind that makes use of it.


Michael Johnson 66 wrote:
Urizen wrote:

Yay! Glad I brought my laptop with me while out of town and managed to catch this. :D

Mike, did you happen to take a look at the P20 Modern Patron Project to stoke some interest?

Hey bud, how ya been? :) Yeah, I've looked at the thread about P20 Modern, and I'm really looking forward to seeing the finished product. I imagine I'll be able to use alot of it to enhance R&W, and I'm sure it will inspire me to work on a new project of some kind that makes use of it.

Well, it won't launch unless we get more pledges. ;) Hyrum and Stan! mentioned that they may look into other pledge entries to try to attract more individuals to get involved. Would be cool to see you in. :D

And everyone else, for that matter! P20 Modern Patronage.


Urizen wrote:
Michael Johnson 66 wrote:
Urizen wrote:

Yay! Glad I brought my laptop with me while out of town and managed to catch this. :D

Mike, did you happen to take a look at the P20 Modern Patron Project to stoke some interest?

Hey bud, how ya been? :) Yeah, I've looked at the thread about P20 Modern, and I'm really looking forward to seeing the finished product. I imagine I'll be able to use alot of it to enhance R&W, and I'm sure it will inspire me to work on a new project of some kind that makes use of it.

Well, it won't launch unless we get more pledges. ;) Hyrum and Stan! mentioned that they may look into other pledge entries to try to attract more individuals to get involved. Would be cool to see you in. :D

And everyone else, for that matter! P20 Modern Patronage.

I'll check it out again, and see what I can throw in come payday. I'm sure it's going to be a most worthy investment! :)


Michael Johnson 66 wrote:
I'll check it out again, and see what I can throw in come payday. I'm sure it's going to be a most worthy investment! :)

Actually, the money doesn't have to be available until (if) the patronage is satisfied by April 30th. Technically, you can submit a credit card and make sure the funds are sufficient by the time it closes (if/when) the goal is met. Kickstarter uses Amazon for its payment transaction service.


Its about time! :D


Twin Agate Dragons wrote:
Its about time! :D

I know, I know! LOL! How ya been, my friend? I'm glad to see you are still creating awesome stuff for Sarunia -- the anchorite (litterally) kicks butt!

Dark Archive

First off I have to say that you're doing an amazing job. There's a lot to mill over from first glance, but I love what I'm seeing.

Ok, so here's what I came up with on a practice run on editing the layout. If you remove just the art and then double column the document you cut the page count down to 382 pages which doesn't count reformating the tables (they look like crap, but can be fixed). My starting guess is that removing all tables along with the art before tightening up the layout and adjusting font sizes for the larger fonts will cut the page count to about 350. Then art and tables can then be re-inserted where applicable as objects, pushing the count back up to about 375 (if that), but at most 400. That puts the final page count at least 151 pages shorter than it currently is after editing. Which is still a sizable book, but more in line with professional books.

I think the final edit would be best handled by breaking the book down by chapter, creating individual docs for each, and allowing for better editing control. Once edited each doc could then be convert to PDF and combined to form the final book.

I like your art and think it adds a lot of character to the book, but it still seems lacking and not sure how much more you plan on adding. A thought I had was to start a patronage for a couple grand to get some really awesome art commisions for the cover and strategic layout. Combine a really good cover with your art as well as maybe doing an open call for other fan art and you'd have a top notch PDF/POD.

Thoughts?

I'll work more on the layout after the next update with your errata.

Edit: I should note that I changed the margin size to half inch for working purposes. Print layout margins will be slightly different.


dm4hire wrote:

First off I have to say that you're doing an amazing job. There's a lot to mill over from first glance, but I love what I'm seeing.

Ok, so here's what I came up with on a practice run on editing the layout. If you remove just the art and then double column the document you cut the page count down to 382 pages which doesn't count reformating the tables (they look like crap, but can be fixed). My starting guess is that removing all tables along with the art before tightening up the layout and adjusting font sizes for the larger fonts will cut the page count to about 350. Then art and tables can then be re-inserted where applicable as objects, pushing the count back up to about 375 (if that), but at most 400. That puts the final page count at least 151 pages shorter than it currently is after editing. Which is still a sizable book, but more in line with professional books.

I think the final edit would be best handled by breaking the book down by chapter, creating individual docs for each, and allowing for better editing control. Once edited each doc could then be convert to PDF and combined to form the final book.

I like your art and think it adds a lot of character to the book, but it still seems lacking and not sure how much more you plan on adding. A thought I had was to start a patronage for a couple grand to get some really awesome art commisions for the cover and strategic layout. Combine a really good cover with your art as well as maybe doing an open call for other fan art and you'd have a top notch PDF/POD.

Thoughts?

I'll work more on the layout after the next update with your errata.

Edit: I should note that I changed the margin size to half inch for working purposes. Print layout margins will be slightly different.

Thanks, dm4hire! I'm really looking forward to seeing what you can do with the format; a smaller page count would be awesome. I'll try to come up with some more art for it. I like your patronage idea to get more art, and am interested in learning more about how to do that.


ERRATA: On page 303, under Scope, Standard, the second sentence should be: "However, to use a scope a character must spend a move action acquiring his or her target." (Instead of an attack action.)


ERRATA: On pg. 262, the weapon gadget "Compact" adds 300 powns to the price (150 powns to the crafting cost) of a weapon.

On pg. 263, the weapon gadget "Miniaturized" adds 600 powns to the price (300 powns to the crafting cost) of a weapon.


Evil Genius wrote:


Well, I haven't yet been able to read all of the setting material, but a quick word search shows there's no more information about psionic items besides the related skills and feats in the Psionics chapter. I'd like to see a discussion of their place in the setting, and maybe some example items. I don't think you need all of the various items that appear in the XPH, but perhaps a collection of item properties and thematically appropriate specific items. I imagine that psionic items are usually found with or around groups of espers or societies with large esper populations, rather than the ubiquitous artifacts (and magic items in standard D&D).

EDIT: Also, due to what I perceive as a lack of readily available psionic items, the PCs will probably have to usually craft their own. So, you'd probably also need a table that describes the cost of creating custom psionic items, like this one.

Evil Genius, I've begun converting the Psionic Items section of the 3.5 psionics SRD, and it's going to be added to the next edition of the rules doc. I'm also including random generation tables for both artifacts and psionic items, and rules for generating psionically-enhanced artifacts (+3 aporter boost armor, or a +2 psibane plasma rifle, for instance) as high-level loot.


ERRATA: On pg.267, equipment gadget Compact adds 150 powns to price (75 to crafting cost), and Miniaturized adds 300 powns to price (150 to crafting costs). Both should have the following restriction: "cannot be applied to bags, boxes, or other storage containers". (Seems obvious, but somehow I overlooked it at the time.)


Should we assume you'll be inserting the errata and then updating online eventually? :D


Urizen wrote:
Should we assume you'll be inserting the errata and then updating online eventually? :D

Yeah, that's a safe assumption. :)

I'm editing my master copy as I find errata, and I will eventually rerelease, even though I promised this last one would be the last edition -- keep finding new errata and things that need to be added! :o

But I will post any errata as soon as I find it in case anyone wants to edit their own copy in the meanwhile.


Michael Johnson 66 wrote:

Yeah, that's a safe assumption. :)

I'm editing my master copy as I find errata, and I will eventually rerelease, even though I promised this last one would be the last edition -- keep finding new errata and things that need to be added! :o

But I will post any errata as soon as I find it in case anyone wants to edit their own copy in the meanwhile.

An editor's job is NEVER completed. At least it isn't hard bound. =)

Dark Archive

Urizen wrote:
Michael Johnson 66 wrote:

Yeah, that's a safe assumption. :)

I'm editing my master copy as I find errata, and I will eventually rerelease, even though I promised this last one would be the last edition -- keep finding new errata and things that need to be added! :o

But I will post any errata as soon as I find it in case anyone wants to edit their own copy in the meanwhile.

An editor's job is NEVER completed. At least it isn't hard bound. =)

Almost like poetry, as the old saying goes, "A poem is never finished, only abandoned."

Dark Archive

A note on editing while I'm in the midst of reviewing and messing with the document. I deleted all tables to test my theory and was able to achieve a page count, without art and tables, of 335. However in getting to 335 I discovered a flaw that might be a matter of conversion, since I'm using word 2k3 with the conversion packet installed and not 2k7, where I am finding tabs inset in the document that need removed. This might be from the conversion process which MS has always had a problem converting between its different word processors or it might be how you're doing your layout. I'm not sure which one and am wondering if you could do a "save as" in word 2k3 or even 97 to help me verify. Another way to test make sure it's just the coversion would be to change your font size and scan the doc for sudden gaps in your text.

I discovered while removing the tables that you included the "Table: Insert Title" in the actual table part of the time and the rest it is excluded. Consolidation into the table will make it easier to edit in the future. As I mentioned, being able to just paste the tables into the final document as objects will make for easier formating and layout, having the table title included in the table will further that placement. It will also prevent the stray error of an orphaned header after moving the table or having the header end up at the end of a page, etc.

Also as I mentioned before, I think the best way to edit the document will be to break each chapter down into its own doc file. I double checked and it will definitely help as cutting so many pages down really shifts the text. Finding where everything moved to can become consuming. However that's something that can wait 'til you're ready to release the next update.

Finally I did an observation on font size for page count. If all text is coverted to 10 pt the page count gets cut down to 286 pages which really puts it into perspective as to how important font is to page count. Have you checked or does anyone know what size fonts were used for PF?

In reference to you finding more stuff: That's great! The more you add the more complete the book will be. Though if you want to expand that could be more material for the next book.

Keep up the good work!


I believe Mike was using the default Calibri 11 font for 2K7.

I can resave it from 2K7 docx to 2K3 doc and e-mail it to you if that would help test a theory? Hit me up on FB through my profile or just let me know where to send.


dm4hire wrote:

A note on editing while I'm in the midst of reviewing and messing with the document. I deleted all tables to test my theory and was able to achieve a page count, without art and tables, of 335. However in getting to 335 I discovered a flaw that might be a matter of conversion, since I'm using word 2k3 with the conversion packet installed and not 2k7, where I am finding tabs inset in the document that need removed. This might be from the conversion process which MS has always had a problem converting between its different word processors or it might be how you're doing your layout. I'm not sure which one and am wondering if you could do a "save as" in word 2k3 or even 97 to help me verify. Another way to test make sure it's just the coversion would be to change your font size and scan the doc for sudden gaps in your text.

I discovered while removing the tables that you included the "Table: Insert Title" in the actual table part of the time and the rest it is excluded. Consolidation into the table will make it easier to edit in the future. As I mentioned, being able to just paste the tables into the final document as objects will make for easier formating and layout, having the table title included in the table will further that placement. It will also prevent the stray error of an orphaned header after moving the table or having the header end up at the end of a page, etc.

Also as I mentioned before, I think the best way to edit the document will be to break each chapter down into its own doc file. I double checked and it will definitely help as cutting so many pages down really shifts the text. Finding where everything moved to can become consuming. However that's something that can wait 'til you're ready to release the next update.

Finally I did an observation on font size for page count. If all text is coverted to 10 pt the page count gets cut down to 286 pages which really puts it into perspective as to how important font is to page count. Have you checked or does anyone know what size...

I used tab alot when formatting the doc. Fortunately, I've learned alot about using word in the process of writing this doc. UNfortunately, I learned alot of it AFTER I'd already written much of it! :/

It would be alot of work, but it might be worth it for me to redo all tables using the actual table tool instead of laying some of them out "freehand", especially if doing so makes a smaller page count and nicer layout. Hmmmm ....


Urizen wrote:

I believe Mike was using the default Calibri 11 font for 2K7.

I can resave it from 2K7 docx to 2K3 doc and e-mail it to you if that would help test a theory? Hit me up on FB through my profile or just let me know where to send.

Correct. Calibri 11. If all my idents are removed, and all my tables redone using insert table tool, it could be knocked down to 10. Looks like I have alot of work ahead, but as you said, an editor's work is never done! :)


ERRATA: Increased tenfold the price of the stun module weapon gadget (being able to stun an opponent for 1d4 rounds is a pretty big deal). So replaced that entry with:
Stun Module
One advantage of energy weapons over their piercing and physical counterparts is that they are capable of altering their own output on the fly. With the stun module gadget, this means that an energy weapon can be used to apply nonlethal force. The stun module is an alternate firing mode; switching to or from stun mode is a free action (just like changing a weapon’s rate of fire). Whenever a character fires a weapon set to stun and successfully hits the target, instead of dealing damage, the target must make a Fortitude save (DC determined by cost of the gadget) or be stunned for 1d4 rounds.
Restrictions energy weapons only
Price Modifier +200 powns (Fort DC 12), +400 powns (Fort DC 15), +600 powns (Fort DC 18)
Construction Requirements Craft [electronic] DC 20; Cost +100 powns (+1,000 sp) (Fort DC 12), +200 powns (+2,000 sp) (Fort DC 15), +300 powns (+3,000 sp) (Fort DC 18)


I'm redoing all tables, removing all tab indents that would cause a gap in text if font is reduced (leaving indents at start of paragraphs, of course), reduced font size to calibri 10, and reformatted in double columns. So far I'm only up to the start of the psionics chapter, and have already trimmed off 10 pages. The tables look ALOT better, too. As much work as it's going to be, it's going to be alot neater and more pro-looking.

Dark Archive

Michael Johnson 66 wrote:
I'm redoing all tables, removing all tab indents that would cause a gap in text if font is reduced (leaving indents at start of paragraphs, of course), reduced font size to calibri 10, and reformatted in double columns. So far I'm only up to the start of the psionics chapter, and have already trimmed off 10 pages. The tables look ALOT better, too. As much work as it's going to be, it's going to be alot neater and more pro-looking.

Sounds great. Nice how just a few simple changes makes so much of a difference. 10pt will help a lot on the page count allowing for more to be added, either actual material or art. Have you thought about adding chapter fiction in to spruce it up with the artwork? Meant to ask that last time but forgot. I'd recommend 1k to 1500 word max so as not to over do it and the patronage I mentioned could also be used to help fund it.


I dropped a blurb.


dm4hire wrote:


Sounds great. Nice how just a few simple changes makes so much of a difference. 10pt will help a lot on the page count allowing for more to be added, either actual material or art. Have you thought about adding chapter fiction in to spruce it up with the artwork? Meant to ask that last time but forgot. I'd recommend 1k to 1500 word max so as not to over do it and the patronage I mentioned could also be used to help fund it.

Hadn't thought about chapter fiction, but that's a great idea. Similar to the little episodes in PFCR. Would be fun to write, too!


Urizen wrote:
I dropped a blurb.

Thanks, bud!

:)


Michael Johnson 66 wrote:
Urizen wrote:
I dropped a blurb.

Thanks, bud!

:)

Drop into the forum thread; some are asking what you want.


Urizen wrote:
Michael Johnson 66 wrote:
Urizen wrote:
I dropped a blurb.

Thanks, bud!

:)
Drop into the forum thread; some are asking what you want.

Sweet, will do!


UPDATE: I've reformatted everything that's in the most recent version, changing font to 10 instead of 11, redoing the wonkier tables (the ones I created "freehand" are now actual tables), and using double columns, and including all art and tables, the doc is down to about 400 pages (from 551).

I found a few more issues with psionics where 3.5 rules needed to be converted to Pathfinder version (for a few examples, the power id insinuation, which confuses targets -- the PF confusion table is a little different than the 3.5 version; dispel psionics now works just like the new dispel magic; and metamorphosis, which works like polymorph, had to be updated).

Am still converting the psionic items chapter from 3.5 srd to be PF-compatible, so that will add about a dozen pages. (When I'm done with the R&W doc, I'll have completely converted the 3.5 psionics rules, minus races, classes and monsters, to Pathfinder! Even people not interested in using any of the rest of it will find the doc well worth downloading just for the PFized psionics rules ....)

Also still working on random artifact tables, which will add probably another 5 or 6 pages.

So we're looking at about 420 or so pages for the next edition, plus however much additional art can be wrangled in. I hope to be able to post the next "final" draft :) before the end of April. Of course, getting more art in will take longer than that, so a true final edition might be months away yet, but the rules themselves should be finito soon. Thanks for everyone's continued interest and support, it continues to motivate me to get to the light at the end of the tunnel! :D


Michael Johnson 66 wrote:

I found a few more issues with psionics where 3.5 rules needed to be converted to Pathfinder version (for a few examples, the power id insinuation, which confuses targets -- the PF confusion table is a little different than the 3.5 version; dispel psionics now works just like the new dispel magic; and metamorphosis, which works like polymorph, had to be updated).

Am still converting the psionic items chapter from 3.5 srd to be PF-compatible, so that will add about a dozen pages. (When I'm done with the R&W doc, I'll have completely converted the 3.5 psionics rules, minus races, classes and monsters, to Pathfinder! Even people not interested in using any of the rest of it will find the doc well worth downloading just for the PFized psionics rules ....)

Mike, I sent you something to your aol account that should help you with Pathfindering the SRD Psionics. Let me know if it helps and/or if you got it.


Urizen wrote:
Michael Johnson 66 wrote:

I found a few more issues with psionics where 3.5 rules needed to be converted to Pathfinder version (for a few examples, the power id insinuation, which confuses targets -- the PF confusion table is a little different than the 3.5 version; dispel psionics now works just like the new dispel magic; and metamorphosis, which works like polymorph, had to be updated).

Am still converting the psionic items chapter from 3.5 srd to be PF-compatible, so that will add about a dozen pages. (When I'm done with the R&W doc, I'll have completely converted the 3.5 psionics rules, minus races, classes and monsters, to Pathfinder! Even people not interested in using any of the rest of it will find the doc well worth downloading just for the PFized psionics rules ....)

Mike, I sent you something to your aol account that should help you with Pathfindering the SRD Psionics. Let me know if it helps and/or if you got it.

Cool, thanks, Urizen! I'll check it out when I get home tonight.


Here is the latest edition of the doc. More art will eventually be added, as will random artifact tables, but this edition has all the fixes I've made up to this point. I'll start a new thread with the link for ease of location.

Dark Archive

Moved comments over to new thread. So move along, nothing to see here.


I know the next conversion project!!!

Star Frontiers = Star Patrol - Adventures in the Wilds of Space

:D

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