
Durion |

Durion curses at the cramped space and the lack of a clear line of attack as he waits for the comrades ahead of him to sort themselves out.
"Get the door open further! Melee by the doors! Range further back and fire into the room!"
Trying to get meleer's to position themselves at B(-1) and D(-1), the range types at B(-2) and D(-2), and the cleric somewhere like C(-2). It might be too late, but that's the tactic Durion envisions with his intelligent but amateur eyes as the scene becomes clear to him. As it is, Durion can't fire into the cramped space with someone already just inside the door. So, he cusses and lets this round go.

Relayer |

Round 1 has come to an end. Back to the top of the order. Jane, Lanten, Darius and Ammian.
Darius is just inside the door, having suffered three wounds. Ammian stepped out of the way to let Jane come in an do a possible cure on Darius. All others are standing back hoping to get a shot in.

Lanten Tiberiu |

Lanten yells an agreement with Durion. "Get out of that room...let them come to us! Depending on what Jane does, he will:
(a)If she is going in the room, he will throw another vial of holy water at the skeletons surrounding Darius, hoping to give him some breathing room. Throw:1d20 + 3 ⇒ (14) + 3 = 17
(b)Otherwise, he'll try to see if he can pull him out the room. What rolls are needed to do this?

Relayer |

Lanten yells an agreement with Durion. "Get out of that room...let them come to us! Depending on what Jane does, he will:
(a)If she is going in the room, he will throw another vial of holy water at the skeletons surrounding Darius, hoping to give him some breathing room. Throw:1d20+3
(b)Otherwise, he'll try to see if he can pull him out the room. What rolls are needed to do this?
You will need to grapple Darius. Just roll a 20 and add your CMB. This will need to equal his CMD.

Darius D'Angelus |

If Jane cures Darius, I will attack, then take a 5 foot step back out of the room. If Jane does not cure Darius, I will retreat out of the room. If anyone tries to pull me out AND I have not been cured, I will not resist the grapple attempt.
Back you vile beasts! Back to the Hell that spawned you!
If Jane cures me:
Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Cleave Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11

Darius D'Angelus |

Jane steps up behind Darius and performs a Cure Light Wounds for 1d8+1 points of healing.
Darius then slashes two skeletons in half. Do you make a 5' step afterwards?
Yes. I will back out towards the door. Hopefully, my walking in activated them, and they will follow me out to the grindhouse that is our party...
My thanks, Lady Jane. Now, let's send these fiends back to the grave where they belong!

Durion |

Durion waits for the team to shuffle themselves, all the while looking for a clear lane to fire off an acid dart at the skeletons.
If there's a clear shot at one, Durion takes it. Otherwise he waits and lets the heavy hitters do their work.
Touch Attack 1d20 + 4 ⇒ (5) + 4 = 9
Acid Damage 1d6 ⇒ 5

Relayer |

OK. Sorry for the delay, I apologize and have no excuses, just being lazy.
Darius is just outside the door with Ammian on his left and Jane on his right. You took out skeletons # 13 and 15.
Lanten throws his holy water and does 1d6 ⇒ 1 point of damage on #2 and the splash does a point of damage on 3, 5 & 16.
The skeletons approach, but only #2 gets to attack.
Attack 1d20 + 2 ⇒ (7) + 2 = 9,1d20 + 2 ⇒ (16) + 2 = 18
1 hit for 1d4 + 2 ⇒ (4) + 2 = 6 Damage on Darius.
Durion tosses an acid dart at #2 and unfortunately misses. Elena and Wulfie are up next. Followed by the top of the order.

Elena Lovain |

Elena continues her oration, hoping the inspire the group forward. She also looses an arrow at the closest skeleton.
Attack 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d6 + 1 ⇒ (1) + 1 = 2

Durion |

I think Wulfie and Jane can squeeze in a turn if they show up and post before Relayer posts for the skeletons. Otherwise, It's Relayer, and then all of us again (Durion, Elena and Wulfie at the bottom of the turn, followed by Jane, Lanten, Darius and Ammian at the top of the next turn.
Edited to add: Wulfie mentioned casting Mage Hand in an earlier post. I assume he has a follow up in mind for the next round. That leaves Jane as the only one needing an action before the skeletons have their move again.

Wulfie |

Good idea.
If this is round one: Mage Hand
If this is round two: Magic Weapon
If this is round three: Throw dagger.
If this is round four or greater: Use mage hand to pull dagger back to my hand then throw it again.
That should cover me over this next week. Finals, finals, finals...ick.

Lanten Tiberiu |

Looks like I'm up...so:
Buoyed by Elena's song and worried about the attacks on the fighters, Lanten tries firing at the skeletons (#2, if possible), hoping to soften them up for Ammian or Darius.
Crossbow:1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
+1 Bonus for Elena's singing. If I am firing in combat at this point, then there's the -4 for that, which mean the final roll is 15.
Damage:1d8 ⇒ 3

Durion |

I'm a bit nervous as I'm sensing our DM may be losing interest in this game. If there's anything we can do to keep the game interesting for you, Mr. DM, please let us know. Otherwise, we are waiting for skeletons to beat on us before we make our next set of turns. It means skipping Jane for a turn, but I think she'd understand in the interest of keeping the game going.

Relayer |

Sorry, busy week.
Lanten, your arrow missed, flying right between the 4th and 5th rib on the right side.
Darius wastes #2 who is now just a pile of broken bones. Unfortunately, you are unable to cleave as no one is within range. You are able to take a 5 foot step back.
Ammian can then step into your spot right in front of door. There are no skeletons within reach without going into the room. Do you want to wait for then next one to come to you or step in?

Ammian |

Ammian moves forward in the doorway with his shield raised, swinging his sword at the closest skeleton, killing it but failing to cleave into another. He then raises his shield, doing his best to defend himself against the remaining skeletons.
1d20 + 6 ⇒ (15) + 6 = 21 1d8 + 4 ⇒ (3) + 4 = 7
Cleave:
1d20 + 6 ⇒ (2) + 6 = 8 1d8 + 4 ⇒ (5) + 4 = 9

Ammian |

The Skeletons then surround you on 5 sides. They get only 1 hit amoung them for 5 pts of damage.
I meant Ammian to stand in the doorway (and not in the room), so only 3 skeletons would be in his range, if that's possible. Also, seems like Darius already killed #2 in the earlier post.

Durion |

Durion frowns as he realizes the cramped space is really minimizing what they can do as a group effectively. He continues to stay back while looking for a clear shot at the skeletons.
Again, if there's a clear shot at one, Durion takes it. Otherwise he continues to wait and let the heavy hitters do their work.
Touch Attack 1d20 + 4 ⇒ (8) + 4 = 12
Acid Damage 1d6 ⇒ 3

Relayer |

Relayer wrote:The Skeletons then surround you on 5 sides. They get only 1 hit amoung them for 5 pts of damage.I meant Ammian to stand in the doorway (and not in the room), so only 3 skeletons would be in his range, if that's possible. Also, seems like Darius already killed #2 in the earlier post.
I will check up on #2. If you stay in the hall, you can only hit one skeleton. If you step into the room, you get 5. Unfortunately, you cant stand directly in the doorway as that isn't really a defined square. Let me do some pondering and consultation on this.
Doug, do you have an opinion on this?
Durion, what are you hitting with?

Darius D'Angelus |

[ooc]How many skeletons are left? Just a suggestion, but it may save time if our Cleric channeled some positive energy.[ooc]
Darius readies his sword for another swipe.
Ammian, it looks like they may be thinning out. How about a coordinated charge?
Darius will delay his next action to Ammian's turn and, if he agrees, he will move into the room with Ammian, engaging the nearest skeletons.

Ammian |

How many skeletons are left? Just a suggestion, but it may save time if our Cleric channeled some positive energy.
Darius readies his sword for another swipe.
Ammian, it looks like they may be thinning out. How about a coordinated charge?
Darius will delay his next action to Ammian's turn and, if he agrees, he will move into the room with Ammian, engaging the nearest skeletons.
I don't know if we can both charge through the door though.

Elena Lovain |

I think I am going to have to drop out of this one, guys. I appreciate Relayer letting me in, but things are a bit too hectic for me now, with too many games.
Good luck to all.

Relayer |

First off: Thank-you Gerald for playing.
Second: I am willing to commit a little more to keep things moving.
I have been a little lax about bypassing players that haven't responded. I will try to speed that up a bit.
I believe it is time for the second half of the crew to move. Durion and Wulfie.

Durion |

I believe my action from the earlier post is for this turn. If not, let me know, and Durion is repeating the same action (he's a squishy wizard who prefers not to be within swinging range of the baddies).
The item is a pathfinder conjurer ability: Acid Dart - Unleash an acid dart on a foe within 30 ft. as a ranged touch attack. Deals 1d6 (+1/2 levels, so +0 for now) acid damage. Standard action. 7 times/day. (PFCR 80). (PFCR 79-82).
Gerald, we'll miss you!

Relayer |

I am actually still here. I think we may need a new cleric though. I know someone who could fill in. Jane, are you still out there? I believe that Durian still has an action this turn, the dart was last turn. It should have taken out one of the skeltons, I will check which one. Then it is Jane's turn, then Lanten, Darius & Ammian. Ammian, you are still in the room, you can take a 5' step back and only face one at a time. But no one else can attack due to walls.

Durion |

Durion shifts in the back row, constantly seeking a gap and taking shots as he finds one.
Again, if there's a clear shot at one, Durion moves around in the back to try to find the gap and take it.
Touch Attack 1d20 + 4 ⇒ (20) + 4 = 24
Acid Damage 1d6 ⇒ 3
I've probably used up about 1/2 my daily allotment by now. I'll go back and get a more accurate count later so that I don't overstep my daily count. And yes, we really can use a cleric here. This would be so over with one blasting away with the channeling.