
| Full Name |
Durion Istuion |
| Race |
Elf |
| Classes/Levels |
Wizard (Conjurer 1) |
| Gender |
Male |
| Size |
Medium |
| Age |
120 |
| Alignment |
NG |
| Languages |
Common, Celestial, Draconic, Elven, Gnome, Infernal, Sylvan |
| Occupation |
Adventurer |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
10 |
| Intelligence |
18 |
| Wisdom |
10 |
| Charisma |
8 |
About Durion
DURION
XP 135
Male elf Wizard 1
NG Medium humanoid
Init +6 ; Senses Perception +3 (+3 sight-based, +3 sound-based)
==DEFENSE==
AC 14, touch 14, flat-footed 10 (+4 dex)
hp 7 (1d6+1)
Fort +0, Ref +6, Will +2
==OFFENSE==
Spd 30 ft./x4
Melee Dagger, melee +2 1d4+2 19-20/x2
Melee Club +2 1d6+2 20/x2
Ranged Dagger, thrown +4 1d4+2 19-20/x2
Ranged Crossbow, light +4 1d8 19-20/x2
==STATISTICS==
Str 14, Dex 18, Con 10, Int 18, Wis 10, Cha 8
Base Atk +0, Cmb +2Cmd +16
Feats Scribe Scroll (PFCR 132), Spell Focus (PFCR 134)
Skills Knowledge (arcana) +8, Knowledge (religion) +8, Knowledge (planes) +8, Linguistics +8, Perception +3, Spellcraft +9
Languages Celestial, Common, Draconic, Elven, Gnome, Infernal, Sylvan
Combat Gear Dagger, Crossbow, light, Club
Other Gear backpack, sack, ration x 4, torch x2, belt pouch of money (15gp), spellbook, bedroll, explorer's outfit, Belt (part of explorer outfit), change money pouch (3gp, 18sp, 20cp), flint and steel, spell component pouch, scroll case (tube) x 2, crossbow bolts (10) x2, hooded lantern, oil, pint x 2, waterskin, Armor & Shield, Weapons
Class Abilities • ARCANE BOND - You have a Weasel familiar. It grants +2 bonus on Reflex saves. See the rules for familiars in PFCR 82-83. (PFCR 78).
• ARCANE SCHOOL - You are a wizard of the Conjuration school, Conjuration forbidden from using Enchantment or Evocation schools. Preparing a spell from a forbidden school takes up two slots of the given level. You have the following school powers:
- Summoner's Charm - +1 round to duration of Conjuration (summoning) spells. (PFCR 80).
- Acid Dart - Unleash an acid dart on a foe within 30 ft. as a ranged touch attack. Deals 1d6 acid damage. Standard action. 7 times/day. (PFCR 80). (PFCR 79-82).
• SCRIBE SCROLL - The wizard gets Scribe Scroll as a bonus feat. (PFCR 78).
• SPELLBOOK - The wizard must prepare all spells from a spellbook, except Read Magic. (PFCR 79).
• WIZARD BONUS LANGUAGES - The wizard can select Draconic as a bonus language at 1st level. (PFCR 78).
• WIZARD CANTRIPS - The wizard can cast known 0-level spells at will. (PFCR 79).
• WIZARD SPELLS - A wizard may know any number of spells, and cast them according to the spell progression in PFCR 78. (PFCR 78).
• WIZARD WEAPONS AND ARMOR - Club, dagger, heavy crossbow, light crossbow, quarterstaff. Armor and shields interfere with spellcasting. (PFCR 78).
Traits • Focused Mind (Magic) - +1 on Concentration checks. Concentration is always a class skill for you. (PFCT 5)
• Reactionary (Combat) - +2 Initiative. (PFCT 4)
Spellbook
- 0 - All, except ench, evoc.
- 1 - Summon Monster I, Enlarge Person, Color Spray, Protection from Chaos/Evil/Good/Law, Mage Armor, Shield, Comprehend Languages
Spells
- 0(DC14) - Detect Magic, Read Magic, Prestidigitation
- 1(DC15) - Mage Armor, Mage Armor, Protection from Evil
Additional Items
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