And the Sandbox widens a bit more... (Major Spoilers)


Second Darkness

Dark Archive

My party just hit endless night, where they get to explore the drow city a bit, and find out things. Being that I created this kind of off the cuff, I realized that perhaps other players wanted to do the same thing. Let me set things up...

The party cavalier (Elf) goes looking about the city before he comes across a performance artist basically advertising the arena/galleria. Going there he encounters the first Irnakurse the party gets to see, and finds out about what flesh warping really is. Of course, being an elf and seeing the Inrakurse he decides he has to put those elves out of their misery, but finds out that a few elves had been sitting in the flesh pits waiting to become more irnakurse.

So of course...like any cavalier elf, he decides he has to free his fellow elves.

I also pretty much figured out that since Breathless is displaying her art, that she was the ones morphing the elves, and rather than drag the entire thing out, I decided to make a mini dungeon that allows the party to basically run at the flesh pits and free these two elves, and get a shot at taking out Breathless, if they're smart about it.

That of course lead to me statting up Breathless and I decided to share her with you guys, and see if the stats are off.

Breathless
CE Medium Humanoid
Female Noble Drow Bard 8/Rogue 4
Initiative: + 4 (4 dex)
Senses: Darkvision 120 ft. Detect Magic, Perception +17
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Defenses
¬¬¬¬¬¬¬¬¬¬¬¬¬¬_____________________________________________________________ ___________
AC: 21 (10 + 4 Dex + 6 Armor + 1 Dodge)
Touch: 15 (10 + 4 Dex + 1 Dodge)
Flat-footed: 16 (10 + 6 Armor)
HP: 96 (12d8 + 0 con)
Fort: +4 (+2 Bard 8 +0 Con + 1 rogue 4 +1 Resistance)
Reflex: +15 (+6 Bard 8 +4 Dex + 4 Rogue 4 +1 Resistance)
Will: +8 (+6 Bard 8 + 0 Wis + 1 Rogue 4 +1 Resistance)
Defensive Abilities: +2 vs. Enchantment, +4 vs. Bardic Music, Sonic effects, and Language Dependant Effects, Uncanny Dodge, Evasion
Immunities: Sleep
CMD: 26 (10 + 12 BAB + 4 Dex + 0 Str)
SR: 23 (11 + 12 character levels)

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Offense
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Speed: 30 feet (6 squares)
Melee: +13/+8 +1 Elfbane Rapier (1d6+1) 15-20 Crit
Ranged: +13/+8 Hand Crossbow
Special Attacks:
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Statistics
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Str: 10 (+0) Dex: 18 (+4) Con: 10 (+0) Int: 15 (+2) Wis: 10 (+0) Cha: 22 (+6)

BAB: +9/+4 (+3 Rogue + 6 Bard)
CMB: +9 (+9 BAB)
Feats: Weapon Finesse, Dodge, Brew Potions(1), Eschew Materials(3), Combat Casting(5), Defensive Combat training(7), Mobility(9), Improved Critical (Rapier)(11)
Skills: Appraise + 17, Knowledge (Nobility and Royalty) +21, Knowledge (Local) + 21, Bluff +17, Perform (Oratory) + 20, Craft (Alchemy) +17, Spellcraft +17, Perception +17, Sleight of Hand +11, Stealth +11
SQ: Poison Use
Bardic Music as a move action 23 rounds a day
Bardic Knowledge +4 (Bonus to knowledge checks, may make them untrained)
Lore Master 1/day
Sneak Attack + 2d6
Trap Sense +1 (Bonus to reflex saves and AC against traps)
Find Traps +2 (Bonus to perception checks to find traps)
Finesse Rogue – As Weapon Finesse Feat.
Combat Trick – Bonus Combat Feat (took dodge)
Combat Gear: +2 Mithral Chain Shirt, +1 Elf Bane Rapier, Potion of Heroism, Cloak of resistance +1
Other Gear: Headband of Charisma +2

Spell Like Abilities: (CL 12)

At Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate
1/day: Divine Favor, Dispel Magic, Suggestion (DC 19)

Spells: (CL 8)

0 Level Spells (6 known / At Will) – Lullaby (DC 16), Mage Hand, Open/Close, Read Magic, Message, Prestidigitation
1st Level spells (5 Known / 6 a day) – Hideous Laughter (DC 17), Silent Image (DC 17), Ventriloquism, Grease (DC 17), Cure Light Wounds
2nd Level Spells (4 Known / 5 a day) – Heroism, Cure Moderate Wounds, Invisibility, Mirror Image
3rd Level Spells (3 Known / 3 a day) – Good Hope, Haste, Confusion (DC 19)

Bardic Music Known (23 Rounds a day) – Countersong, Distraction, Fascinate (DC 20), Inspire Courage +2, Inspire Competence + 3, Suggestion (DC 19), Dirge of Doom


Thanks for your contribution, Dissinger :). Unfortunately I'm a little busy right now, so I can't help you out with stat-checking. But maybe someone else could chime in? No matter, I'm sure I'll find some kind of use for Breathless!

Dark Archive

I ran her tonight, unfortunately for me, the greater invisibility monk and the cavalier made short work of her initial form. I kinda figured that would happen, but I hadn't expected it to essentially happen first round, so I learned a bit about encounter design. I did however work into making her into a Drider. I had basically built the encounter over a fleshwarping vat and planned on having her try to fall in when she "died".

So for those interested I'll also throw that one up. The stats changed of course, and what I did for the attributes was took the Drider's base stats, then used the template for adding class levels(+4/+4/+2/+2/+0/-2), and re-added the 12 levels she's supposed to have. That turns her into a CR 14 Drider with class levels and I felt that was rather fitting. Perhaps her initial form could have used some fleshwarps, I realized that AFTER I got there and was looking through the 4th book. I felt the potion of Greater Heroism I gave her was kinda wasted...

Breathless Reborn (CR 14)
CE Large Aberration
Female Drider Bard 8/Rogue 4
Initiative: + 4 (4 dex)
Senses: Darkvision 120 ft., Detect Magic, Detect Good, Detect Law, Perception +17
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Defenses
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AC: 28 (10 + 4 Dex + 6 Armor + 1 Dodge + 8 Natural – 1 size)
Touch: 14 (10 + 4 Dex + 1 Dodge – 1 size)
Flat-footed: 23 (10 + 6 Armor + 8 natural – 1 size)
HP: 252 (21d8 + 84)
Fort: + 11 (2 Bard 8 + 4 Con + 1 rogue 4 +1 Resistance + 3 Drider)
Reflex: + 18 (6 Bard 8 + 4 Dex + 4 Rogue 4 +1 Resistance + 3 Drider)
Will: + 16 (6 Bard 8 + 2 Wis + 1 Rogue 4 +1 Resistance + 6 Drider)
Defensive Abilities: +2 vs. Enchantment, +4 vs. Bardic Music, Sonic effects, and Language Dependant Effects, Uncanny Dodge, Evasion
Immunities: Sleep
CMD: 36 / 48 vs. trip (10 + 18 BAB + 4 Dex + 3 Str + 1 size)
SR: 23 (11 + 12 character levels)
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Offense
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Speed: 30 feet (6 squares), 20 climb (4 squares)
Melee: +20/+15/+10 +1 Elf Bane Rapier (1d6 + 5) Crit 15-20
and +15 Bite (1d6 + 1 plus poison)
Ranged: +19 Hand Crossbow (1d4) 19-20 crit
Special Attacks: +19 Web (DC 24)
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Statistics
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Str: 17 (+3) Dex: 19 (+4) Con: 18 (+4) Int: 17 (+3) Wis: 14 (+2) Cha: 26 (+8)

BAB: +15/+10/+5 (+3 Rogue + 6 Bard +6 Drider)
CMB: +18 (+15 BAB + 3 Strength)
Feats: Weapon Finesse, Dodge, Brew Potions(1), Eschew Materials(3), Combat Casting(5), Defensive Combat training(7), Mobility(9), Improved Critical (Rapier)(11)
Skills: Appraise + 17, Knowledge (Nobility and Royalty) +21, Knowledge (Local) + 21, Bluff +17, Perform (Oratory) + 20, Craft (Alchemy) +17, Spellcraft +17, Perception +15, Sleight of Hand +11, Stealth +15
SQ: Poison Use
Bardic Music as a move action 23 rounds a day
Bardic Knowledge +4 (Bonus to knowledge checks, may make them untrained)
Lore Master 1/day
Sneak Attack + 2d6
Trap Sense +1 (Bonus to reflex saves and AC against traps)
Find Traps +2 (Bonus to perception checks to find traps)
Finesse Rogue – As Weapon Finesse Feat.
Combat Trick – Bonus Combat Feat (took dodge)
Poison (ex) – injury, save DC 18 Fort; frequency 1/round for 6 rounds; effect 1d2 str damage; cure 1 save. Save DC is con based.
Combat Gear: +2 Mithral Chain Shirt, +1 Elf Bane Rapier, Potion of Heroism, Cloak of resistance +1
Other Gear: Headband of Charisma +2

Spell Like Abilities: (CL 12)

Constant: Detect Law, Detect Good, Detect Magic
At Will: Dancing Lights, Darkness, Faerie Fire
1/day: Clairvoyance/Clairaudience, Dispel Magic, Suggestion, Levitate, Deeper Darkness (DC 19)

Spells: (CL 8)

0 Level Spells (6 known / At Will) – Lullaby (DC 18), Mage Hand, Open/Close, Read Magic, Message, Prestidigitation
1st Level spells (5 Known / 6 a day) – Hideous Laughter (DC 19), Silent Image (DC 19), Ventriloquism, Grease (DC 19), Cure Light Wounds
2nd Level Spells (4 Known / 6 a day) – Heroism, Cure Moderate Wounds, Invisibility, Mirror Image
3rd Level Spells (3 Known / 4 a day) – Good Hope, Haste, Confusion (DC 21)

Bardic Music Known (23 Rounds a day) – Countersong, Distraction, Fascinate (DC 20), Inspire Courage +2, Inspire Competence + 3, Suggestion (DC 19), Dirge of Doom

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