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Looking for comments and suggestions. Also the pricing I used is a bit wonky. I basically took a ring of three wishes and divided it by three. I figure combining two magic items into one is about what a wish or miracle could do. Agree/Disagree?
Any how, here is the item...
Flux Gems
Aura strong Universal CL 20th
Slot none; Price 40,000 gp; Weight -
Description
These odd looking stones appear to be opals but careful examination will reveal that the gem changes color from milky white, to reddish gold, to purple-black, to bluish-green and back to milky white. The only other property that they seem to have is a high internal gravity (in other words, they tend to stick to items they touch, like a small magnet but usable on non-ferrous items). These gems are very rare (naturally) since they are usually formed by a strange interaction of magic with the planar barriers between the elemental planes of earth, fire, and air. However, some mages, after extensive study, have crafted a few flux gems on their own.
When attached to a magical item and left for more than an hour, the gem dissolves into a fuzzy field of whitish-gold energy. Then another item can be added to the field. The second item is destroyed but its powers are added to the first item. A couple of caveats with this process:
* no more than two items can be combined at one time. If a third item is added to the mix, bad things will happen (see below)
* If no second item is added with five minutes of the manifestation of the magical field, the field fades and the flux gem is gone forever. The magic item must make a will save or lose one or more (DM's choice) of its magical properties (reminder: an unattended magic item has a Will save of +2+1/2 its caster level. So a hat of disguise, with a caster level of 1st, has a +2 will save while a robe of the archmagi has a Will save of +9).
* if the item that the flux gem is attached to is a masterwork item with a spell effect on it, that spell effect may be made permanent (DM's decision). Normal, non-masterwork items are unchanged by a flux stone.
* If the items' properties conflict (eg. a decanter of endless water and a necklace of missiles), bad things may happen (see below).
The various "bad things" that might happen because of an accident or misuse of a flux stone include, but are not limited to, the following:
* the items must both make will saves or lose one or more of their magical properties
* the two items are combined into some other item (DM's choice)
* an 40' energy (GM's choice or random)/force explosiondoing 8d10 points of damage
* the effects of a mage's disjunction affect all magic items in a 10' radius
Of course what happens is up to the GM (this is a hand wave for a considerate GM, not a way to abuse and subvert the system).
The GM's call is the final say in the matter. A Knowledge (Arcana) DC 25 check plus a Spellcraft check (DC 15+the highest caster level of the items involved) will allow a determination of whether the items can be combined and what might happen if the items are combined.
Construction
Requirements Craft Wondrous Item, wish or miracle; Cost 32,500 gp (and for those using 3.5 rules instead of PRPG; and 1600 xp)
Some background: We are playing a game where we (the characters) are in the middle of nowhere, no access to cities, magic shops, wizards, and all the other things that most game have to allow a character to customize their equipment. So the GM allows us "wish lists" where we list the items we would like to find/recover/steal for our characters. However, from the optimizing point of view, we have no way to craft items with the properties of other items (say a headband of intellect with a circlet of persuasion). So the flux stone is my suggestion to overcome this "problem"