Homebrew Monk Adaptation


Homebrew and House Rules

Liberty's Edge

We're (diremede and I) playing in a homebrew world and we both like the idea of the monk, but wanted to give it a adaptation so that it fit better within the setting.

I won't go into to many setting details, but wanted to throw up some of the alterations we (well, mainly diremede) came up with to see how they balance out and all.

Please let us know what you think. Again the purpose was to adjust the class to better reflect the feel of the world and setting, which is a more of a western Europe, non-Asian feel.

Thanks in advance.

FCW
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Alignment restriction, Hit Die, and Class skills all remain the same.

Weapon and Armor proficiency: club, crossbow (light or heavy) dagger,
handaxe, ial dirk, javelin, quarterstaff, shortspear, short sword,
sickle, sling, and spear. No armor or shield proficiency and the same
penalties for wearing armor as per monk.

The monk loses the "oriental' weapons and instead go to common simple
weapons except of course for the ial dirk. When you explained this
before you said it was a three bladed weapon that was meant to be
thrown. I thought you said it returned similar to a boomerang. Is this
weapon similar to the star knife other than the returning property? I
really liked the +2 bonus to disarm that the sai and nunchaku offer, but
from a stand point of making the monk fit into this world better, I much
prefer flavor over function. The sickle is a complementary weapon that
gives a +2 bonus to trip, so the monk still has a weapon to hang his hat
on.

Since I have eliminated all weapons except for the quarterstaff from a
flurry of blows, we need to assign weapons for this. I am for assigning
the club, dagger, ial dirk (assuming this also functions as a melee
weapon), quarterstaff, and sickle.

Class ability changes:

I want to remove still mind, wholeness of body, quivering palm, and
tongue of sun and moon. I feel that the rest of the class abilities fit
into the Order and its history.

Ki will simply be called focus. Monk will now have 1 focus point per
level + wisdom modifier rather than 1/2 their level + wisdom modifier.
The trade off being that the monk will be giving up a passive ability
and a healing ability for three abilities that require focus points to
work.

New class abilities:

3rd level - In place of Still Mind - Breaths Moment - At 3rd level a
monk can use a focus point to slow down everything around him and
heighten the monks senses. This allows them to better perceive the
people and the world around them. This ability can be activated as a
swift action and gives the monk a +10 enhancement bonus to perception
and sense motive checks the monk attempts to make while using this
ability. The effect only lasts for 1 round.

4th level - Extension of Self - At 4th level a monk can use a focus
point to extend their focus energy through any one of their chosen
weapons. This allows the monk to apply their unarmed damage in place of
the weapons damage as well as gaining the effects of a stunning fist and
breaths touch. In addition to the bludgeoning damage of the monks
unarmed attack the qualities of the weapon are also applied. Once
activated this effect lasts for one round however it cannot be used in
conjunction with the monks other combat focus abilities.

7th level - Deep Breath - This ability works like Breaths Moment, but
this ability costs 2 focus points but grant a +15 bonus to perception
and sense motive.

15th level - In place of Quivering Palm - Breaths Touch - At 15th level
the monk can tap into the Breath of Essia and transfer this energy into
the form of an attack once per day. To use this ability the monk makes
an unarmed attack and must announce his intent before making the attack
roll. If the monks strike is successful the target takes damage from
the blow and must make a Fortitude saving throw (DC 10 + 1/2 the monks
level + the monks Wis modifier) or suffer 1d6 Str, Dex, and Con damage
as the Breath of Essia flows through them, causing their body to fall
into a state of shock as they are not prepared to handle such energies.
This effect lasts until the target is able to have a complete nights rest.

Liberty's Edge

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