| taig RPG Superstar 2012 |
| 7 people marked this as a favorite. |
I'm not sure how terrifying it would be to see a group of halfling paladins charging in on large corgis, but after the first round, I think you'd take them seriously.
>>Check out Hugo Solis/Butterfrog's illustration of the dire corgi<<
Dire Corgi CR 1
XP 400
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 12, flat-footed 12; (+2 Dex, +2 natural)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
OFFENSE
Speed 40 ft.
Melee bite +4 (1d6+4 plus trip)
STATISTICS
Str 16, Dex 14, Con 17, Int 3, Wis 11, Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs. trip)
Feats Skill Focus (Acrobatics)
Skills Acrobatics +9 (+17 when jumping), Perception +4, Survival +0 (+4 scent tracking); Racial Modifiers +8 Acrobatics when jumping, +4 Survival when tracking by scent
ECOLOGY
Environment any
Organization solitary, pair, or pack (3-12)
Treasure none
These larger versions of the corgi live and work in halfling communities. Halflings typically train dire corgis for combat and as riding dogs, rather than as herding dogs, due to their size and relative ferocity. Elite halfling warriors take these creatures as mounts, and it is not uncommon to find a paladin with a dire corgi as a divine steed.
A dire corgi can fight while carrying a rider, but the rider must succeed on a DC 10 Ride check in order to attack.
Heathansson
|
Ok its added to the Bestiary here.
I added a custom pic... I admit it'll have to go though as the pic is not CUP compliant (I edited a CUP image more than simply scaling it) so the pic will have to go.
Alas, I kind of like the pic :)
Please. I beseech thee.
If you don't do anything for me the rest of my miserable, tortured, banal life, then leave that picture. It effin rocks.It belongs there.
I think you seriously won teh interwebz with that lolcorgi.
Krome
|
Ok its added to the Bestiary here.
I added a custom pic... I admit it'll have to go though as the pic is not CUP compliant (I edited a CUP image more than simply scaling it) so the pic will have to go.
Alas, I kind of like the pic :)
Okay I almost hurled my soda seeing that pic! AWESOME!
| Gamer Girrl RPG Superstar 2011 Top 32 |
Now I want to both laugh and cry ... IF I made it into the top 32, and IF a round was creating a "monster", I was planning on making a Fey Steed ... being the proud pet of our beloved Pembroke Welsh Corgi, Max.
So much for THAT idea, curse you creative folks!
EDIT: And for those of you who love Corgis and have not seen this site, check it out! Xylia
| Ravingdork |
Kobolds especially like to use dire corgis to terrorize adventurers. Or didn't you know?
| Gworeth |
Kobolds especially like to use dire corgis to terrorize adventurers. Or didn't you know?
HeeHee... That thar is funny...
| Lord Fyre RPG Superstar 2009 Top 32 |
Dude, your stats are all wrong!
Smart, Loyal, Hardworking, Friendly, and Much Cuter then a Charisma 6!
These might be better stats:
Dire Corgi
CR 1 (XP 400)
LG Medium Magical Beast
Init +2; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 12, flat-footed 12; (+2 Dex, +2 natural)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
OFFENSE
Speed 40 ft.
Melee bite +4 (1d6+4 plus trip)
STATISTICS
Str 16, Dex 14, Con 17, Int 5, Wis 11, Cha 16
Base Atk +1; CMB +4; CMD 16 (20 vs. trip)
Feats Skill Focus (Acrobatics)
Skills Acrobatics +9 (+17 when jumping), Diplomacy +7 (as Begging), Handle Animal +4 (as Herding Instinct), Perception +4, Survival +0 (+4 scent tracking); Racial Modifiers +8 Acrobatics when jumping, +4 Survival when tracking by scent
Special Quality: Increadible Cuteness. (If you own a Corgi, you know all about this. :) )
ECOLOGY
Environment any
Organization solitary, pair, or pack (3-12)
Treasure none
| taig RPG Superstar 2012 |
| 2 people marked this as a favorite. |
And now, as requested by Mairkurion, the horrific Manticorgi!
Manticorgi CR 3
XP 800
LE Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE
AC 17, touch 13, flat-footed 14; (+3 Dex, +4 natural)
hp 34 (4d10+12)
Fort +7, Ref +7, Will +1
OFFENSE
Speed 40 ft., fly 40 ft. (clumsy)
Melee bite +7 (1d6+3 plus trip)
Ranged 3 spikes +8 (1d6+3)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 17, Dex 16, Con 17, Int 6, Wis 11, Cha 5
Base Atk +4; CMB +7; CMD 20 (24 vs. trip)
Feats Skill Focus (Perception), Weapon Focus (spikes)
Skills Fly -3, Perception +9, Survival +2 (+6 scent tracking); Racial Modifiers +4 Perception, +4 Survival when tracking by scent
ECOLOGY
Environment any
Organization solitary, pair, or pack (3-8)
Treasure standard
SPECIAL ABILITIES
Spikes (Ex) With a snap of its tail, a manticorgi can fire a volley of 3 spikes as a standard action (each spike requires its own attack roll). This attack has a range of 120 feet with no range increment, and all targets must be within 30 feet of each other. The manticorgi can launch only 12 spikes in any 24-hour period.
A nightmarish mix of a manticore and a corgi, this creature only retains the corgi’s body; the manticore’s head, wings, and spiked tail make up the rest of this abomination. Not known for its stealth, a manticorgi will alternate between roars and barks to warn off any creatures encroaching on its territory, and then it shoots spikes at them if they don’t take the hint.
Manticorgis are drawn to halfling villages, but a community's inhabitants usually drive off the creatures before everyone ends up as food. Only depraved halflings negotiate with one of these creatures and allow it to "protect" them.
| Belven Gellentara |
I've used these forums a lot but I finally joined to thank you for the dire corgi! I'm making a campaign where the party must fight gremlins and I wanted a mount for them that wasn't atypical. I thought about how in mythology fey creatures are often associated with riding corgis. Low and behold someone had created a dire corgi for me! With a little quick adaptation the Mangy Corgi was born!