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Examples:
1) Use of idiom. Subexample: British people use a different set of slang terms than Americans do despite the fact that they both speak the same language.
2) Use of gestures. Subexample: Ask a British person to show you a profane gesture involving two fingers sometime. The same meaning in America is accomplished with one.
3) Tea time.
The list could go on and on, but I hope this helps. And that my love of British culture hasn't gone too far.

Urizen |

Urizen wrote:Tim LaHaye and Frank Peretti? That's good news, then. You can play in my sandbox anytime, then. :DJust googled them. Yeah um I don't believe in the rapture. so yeah, not interested in Left Behind ect...
Thanks to Jack Chick, another phrase I like to call the Rapture is The Great Snatch! Unfortunately, Larry Flynt took my idea a different way...

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Crimson Jester wrote:Thanks to Jack Chick, another phrase I like to call the Rapture is The Great Snatch! Unfortunately, Larry Flynt took my idea a different way...Urizen wrote:Tim LaHaye and Frank Peretti? That's good news, then. You can play in my sandbox anytime, then. :DJust googled them. Yeah um I don't believe in the rapture. so yeah, not interested in Left Behind ect...
Chick would be so funny if he wasn't trying to be serious.

DoveArrow |

My campaign world's gods are going to be born from societal memes. I was getting tired of having so many of my ideas follow the "gods created the people" formula, and wanted to basically go backwards: "people created the gods".
I actually had a similar idea once. I never really did anything with it, but I came up with the notion that people created gods from their own spirits, using rituals of some kind. If others believed in the god, not only did it make the god more powerful, it made the creator more powerful as well. I wanted to create some sort of mechanical element for this, but I never did. Some thoughts:
-You could make the abilities part of a progressive feat thing, like the dragonmarks.
-You could grant the player certain abilities if they succeed at a set DC on a Diplomacy check.
-You could create a prestige class.
-You could do some combination of all three.
The one question I would consider is creating some sort of personal cost to creating a deity. Like an XP drain, or gold piece cost. Otherwise, why wouldn't everyone just create their own personal deity?
Anyway, those are just some of my thoughts.

Kirth Gersen |

Normally I don't like books of this nature so when I say it is good ....
That was one of my least favorite of his, but still a good one. Brust (with some notable exceptions *COUGH* last 3 books in the Khaavren cycle *COUGH*) puts an inordinate amount of work into each novel. The Sun, The Moon, and the Stars is a great example; it's a very short story about a guy painting a painting. That's it. The whole plot. And yet it's an engrossing work of literature.

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Crimson Jester wrote:Normally I don't like books of this nature so when I say it is good ....That was one of my least favorite of his, but still a good one. Brust (with some notable exceptions *COUGH* last 3 books in the Khaavren cycle *COUGH*) puts an inordinate amount of work into each novel. The Sun, The Moon, and the Stars is a great example; it's a very short story about a guy painting a painting. That's it. The whole plot. And yet it's an engrossing work of literature.
Yeah I don't like about half of his books.

Urizen |

Crimson Jester wrote:Normally I don't like books of this nature so when I say it is good ....That was one of my least favorite of his, but still a good one. Brust (with some notable exceptions *COUGH* last 3 books in the Khaavren cycle *COUGH*) puts an inordinate amount of work into each novel. The Sun, The Moon, and the Stars is a great example; it's a very short story about a guy painting a painting. That's it. The whole plot. And yet it's an engrossing work of literature.
I just picked up The Sun, The Moon, and the Stars along with To Reign In Hell on Tuesday when I "accidentally" came across them while browsing around Half Price Books. I guess it'll be up to me to make a self-informed decision as to whether they were worthwhile.

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Crimson Jester wrote:Normally I don't like books of this nature so when I say it is good ....That was one of my least favorite of his, but still a good one. Brust (with some notable exceptions *COUGH* last 3 books in the Khaavren cycle *COUGH*) puts an inordinate amount of work into each novel. The Sun, The Moon, and the Stars is a great example; it's a very short story about a guy painting a painting. That's it. The whole plot. And yet it's an engrossing work of literature.
Must have missed that one.
I liked a few of the other stories he has written. What was it 500 years later?

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Crimson Jester wrote:I liked a few of the other stories he has written. What was it 500 years later?Five Hundred Years After, to parallel Pere Dumas' title of Twenty Years After.
(The Viscount of Adrilankha, again, parallels Dumas' Le Viscomte de Bragelonne.)
I think I have that one but have as of yet to read it. What was the first one of that group?

Kirth Gersen |

What was the first one of that group?
The Phoenix Guards (paralleling Dumas' The Three Musketeers). Phoenix Guards and 500 Years were a lot of fun; I've read them multiple times. Unfortunately, by the time Brust adapted/wrote the 3 parts of Viscount, it seemed to me that most of the excitement had sort of bled out of the stories (and I didn't particularly care of the "next generation" characters).

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Crimson Jester wrote:What was the first one of that group?The Phoenix Guards (paralleling Dumas' The Three Musketeers). Phoenix Guards and 500 Years were a lot of fun; I've read them multiple times. Unfortunately, by the time Brust adapted/wrote the 3 parts of Viscount, it seemed to me that most of the excitement had sort of bled out of the stories (and I didn't particularly care of the "next generation" characters).
Phoenix Guards is one of my fav's. Forgot it was the same author.