
Filleox Amaretle |

yup you all get AoO
Filleox your turn
?
Sorry, I'm confused. Shouldn't we know the result of our AoOs, and the wolves' actions, before my turn?
Or maybe you mean it's my turn to make an AoO? I did so in my last post - my attack roll was 16 (18 if I'm flanking) and 6 damage.

Filleox Amaretle |

I'll assume that I can reach a trapped wolf without risking getting caught in the web myself. (If I can't, then I want to delay and see what some of the other PCs do.)
Filleox walks to one of the wolves and attacks.
Attack = 1d20 + 3 ⇒ (1) + 3 = 4
Damage = 1d4 + 2 ⇒ (4) + 2 = 6
And if Filleox can reach a wolf with only a 5' step, then he gets a second attack with the other claw.
Attack = 1d20 + 3 ⇒ (18) + 3 = 21
Damage = 1d4 + 2 ⇒ (4) + 2 = 6

Zerric Dar-Bannan |

Zerric takes careful aim at a wolf and fires his crossbow.
If there is a wolf to stuck in the webs for the melee fighters to reach it, that is the wolf Zerric shoots. My attack also assumes the wolf is within 30 feet, and includes -2 for partial cover.
Attack=1d20 + 3 ⇒ (20) + 3 = 23
Damage=1d8 ⇒ 8
Following his shot Zerric quickly reloads.
Edited to confirm the crit.
Crit Confirm=1d20 + 3 ⇒ (9) + 3 = 12

Philip Welstin |

Philip sees his chance to finish off that wolf, so he moves in for the kill...
move to the wolf Filleox critted, and attack it. If it is already dead, then strike another wolf
Attack 1d20 + 7 ⇒ (13) + 7 = 20 includes +2 flank bonus.
Damage 1d6 + 2 ⇒ (6) + 2 = 8 + Sneak attack 1d6 ⇒ 1

Philip Welstin |

Philip wipes the bits of gore and fur from his blade, trying to clean it as best he can, but he realizes rather quickly while his skeletal form is very sturdy, it wasn't made for tasks like this. Since his cloak has nearly fallen apart in tatters, he just wipes the blade on the ground.
"Well, that was fun...I guess."

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Deseco leads you all to a vast ash clearing after about an hour of walking, in the middle of the clearing is a huge monastery, the bricks are made of polished bronze and the roof tiles are made of shining gold. The front doors of the monastery are 16 feet tall made of thick highly engraved wood. The carvings of the doors depict a simple seen Andarous and Retle creating the living creatures of Eox. In front of the monastery is a strange diorama of stone statues dotted across the clearing as if in some sort of combat. These statues are very well crafted, with every single detail etched into the stone; none seem to have weathered at all. As you approach the building you start to recall some of the senses you once had in life, the smell of flowers is thickening the nonexistent air. You start to hear the song of birds from the forest you just left. Underfoot you can feel the grass as you step on it, even though bellow your feet is only ash, and even if you are wearing shoes. It takes almost no time, and before you realise it, everyone is standing in front of the door, waiting for Deseco as he knocks on the heavy doors. It takes a few seconds before a strangely tall woman opens the door; she is wearing a nun’s habit, pristine white, with a golden veil covering her face. She leads you in to the main chamber, a huge open space, made of carved out jade blocks. There is no furniture in the room part from a single gigantic throne, carved out of granite. Sitting lazily on the throne is a giant skeleton on fire. He wears a heavy chain mail, with a velvet tunic beneath it. He wears a sharp iron crown on his brow, and has on his lap a huge adamantine mace.
“A Deseco, you’ve returned...” whispers the flaming giant
“Yes my lord and I’ve brought... ‘survivors’...if you could say that” Deseco replies humbly
“Ah...” the giant stands up alert “I see the good grace of the gods have touched someone outside this humble establishment as well” he bows slightly
The nun interrupts shyly “m-m-my lord, w-we should tell them about the prophecy”
The giant slowly turns to her “all in good time, all in good time”

Philip Welstin |

Philip enters the monastery as if he is in a trance. Every detail seems to etch itself in his mind. It feels like he can breathe the warm spring air again and feel the grass on his feet. He barely notices the arrival of the majestic nun, or of the giant fire skeleton.
When he hears the word 'prophecy', though, something seems to snap inside of him and he returns back from his reverie.
In a barely audible voice, he asks "Prophecy?

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The giant whispers slowly his voice filling your non-existent hearts with warmth. “Long time ago, more life times than I care to remember, a young boy was handed down a tablet, by a mysterious being. We have no idea who was that made the tablet. But there was the darkest prophecy ever to be carved, written or spoken. It spoke of this time, the death of this world. Now I can show you the tablet, but I’m sure that is not what she meant. No, for you see there is a second part to this prophecy, the part that is not written on the tablet. 20 years ago lived the greatest oracle of this land in this very monastery. Every night he would be plagued with strange visions, he would wake up every day screaming the horrors he had witnessed. There was only one by his side...” he looks at the nun “she remembers it all, but I’ll summarise, he talked about this time, the time without air, but he realised that there was a way to save this world. He never spoke how; just that he had found a way. Yet one day he disappeared, that morning he woke and never spoke a word, he left towards the rising sun. No one here ever imagined this disaster would ever happen. Yet now that we no longer breathe, we too are haunted, every day we get visions; we are being told, we don’t know by whom, to find him.”
Deseco interrupts “my lord, don’t get over exited, we shouldn’t impose”

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The giant leans “I’ll tell you everything you need to know that I know, little one, if you are willing to search for him. His name is Gerov, he was a human once but I doubt will help you. He always carried a golden staff, the brightest gem sitting on its top. His robes were always red, like the setting sun. My visions tell me that he can be found where a mighty river meets the sea, between the white cliffs. His home is the dark depths of that shore, I’ve seen... a... a cave, and I’ve felt air, that place might still hold life I hope.”

Philip Welstin |

Philip looks around the group, if skeletons could have a look of uncertainly on their face, it would look like his face now. "So...if we find this prophet Gerov, he can bring our world back to life? He can undo this...this...". at that point, words fail him.

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“No, no, the dark and foul art of necromancy has plagued this world for far too long, those undead still roam this world, and are more powerful now for they did not change at the end of the world. Then again not everyone has been brought back, only a small few. We don’t understand why or how we were returned to this planet, for example, Deseco died a few days before the disaster, his funeral rites had only just been finished when he was returned. The rest of us were still alive, then again out of a monastery of 50 only 6 came back, we don’t understand”

Philip Welstin |

Philip says Maybe that Gerov prophet knows what happened to us. I wonder if he is still...alive. Is there anything else you can tell us? Also do you have a map or any supplies like food and water... He trails off realizing now the folly of asking for these items now.

Filleox Amaretle |

She’s taken aback, being quite shy she refuses to say anything
"I beg your pardon," says Filleox. "We haven't introduced ourselves either. My friends and I have only recently awakened. These are Aerian, Philip, Zerric, and Thraxx. And I am Filleox Amaretle, cleric of Retle. I see that this is a monastery to Retle and Andarous. It's possible that I might have worked here, once, although I have no memory of this place. But I see that you're a person of the cloth as well, miss... what's your name?"
I'm basically just trying to get her to open up a bit. Diplomacy = 1d20 + 8 ⇒ (3) + 8 = 11

Philip Welstin |

Philip understands her shyness as he has never been comfortable around crowds. But he figures maybe a little tact would work here.
Ummm, ma'am. I know its hard dealing with other people but I really think we need to get to know you better if you will be guiding us. You don't have to say much, just a name is all.
Diplomacy 1d20 + 1 ⇒ (9) + 1 = 10

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Deseco seeing that Nalaliel overcome with shyness motions her to keep going, “now Nalaliel if you are ever to be of any use you must overcome your tied tongue.”
“I-I’m sorry” her voice close to weeping
The giant trying to comfort Nalaliel places a gentle hand on her head “have faith Nalaliel”
With renewed confidence Nalaliel compels you all to follow her “I will show you the way”
As you leave the monastery you can hear Deseco say “that won’t last long” with the giant replying “have faith Deseco”

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Nalaliel takes you back into the forest, you walk on for over a day (though being undead it doesn’t really matter at all how long you walk) you leave the forest behind after only a few hours, and eventually you find your way blocked by a dry river bed. The river bed is over 20 feet deep making a short cliff all the way along, shallow at the edges but quickly gaining depth.
Everyone make a perception check

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So anyone who gets above a total of 20

Aerian Ruayr |

"Nalaliel, is there a way across this chasm, like a bridge or something? And do you know anything about that slithering thing down there?"
I noticed only Philip, Filleox, & I have been posting for a while. Are the others still around? If not, is the GM going to play the others? Is Nalaliel a combat NPC added to our party or is this going to be a 3 vs. 1 battle?