Misc
HP = 1(HIT DIE d10) + 2d8(7,2) + 1(FAV CLASS) = 20/20
Initiative = 4(DEX) + 4(FEAT) = +8
Speed = 30ft. (6 squares)
AC
Regular = 10 + 4(DEX) + 2(WIS) + 2(NATURAL) = 18
Touch = 10 + 4(DEX) + 2(WIS) = 16
Flat-Footed = 10 + 2(WIS) + 2(NATURAL) = 14
Saves
Fortitude = 2(BASE) + 1(TRAIT) = 3
Reflex = 2(BASE) + 4(DEX) = 6
Will = 2(BASE) + 2(WIS) = 4
Combat Maneuvers
CMB = 1(BAB) + 3(STR) = 4
CMD = 1(BAB) + 3(STR) + 4(DEX) + 2(WIS) = 10
Atk & DMG
Unarmed Strike (Claw) single atk = 1(BAB) + 3(STR) = 4
Unarmed Strike (Claw) full atk = 1(BAB) + 3(STR) = 4
Flurry of Blows = 2(BAB) + 3(STR) - 2 = 3
Dmg = (1d6+3, x2)
Stunning Fist = 1(BAB) + 3(STR) = 4
Dmg = (1d6+3, x2)
Fort Save DC = 10 + 1/2(lvl 1) + 2(WIS) = 12
Effect = stunned creature for 1 round
Number of times/day = 1(lvl)
Kama = 1(BAB) + 3(STR) = 4
Dmg = (1d6+3, x2)
Dagger = 1(BAB) + 3(STR) = 4
Dmg = (1d6+3, 19-20/x2)
Skills (Armor Check Penalty = 0)
Acrobatics = 1(RANKS) + 3 + 4(DEX) = 8
Climb = 2(RANKS) + 3 + 3(STR) = 8
Knowledge (religion) = 3(RANKS) + 3 + 1(INT) = 7
Perception = 3(RANKS) + 3 + 2(WIS) = 8
Sense Motive = 3(RANKS) + 3 + 2(WIS) = 8
Stealth = 3(RANKS) + 3 + 4(DEX) = 10
Traits
Bullied
- +1 to unarmed strike atk of opportunity atk rolls
Resilient
- +1 to Fort saves
Feats
Improved Initiative
- +4 to initiative checks
Combat Reflexes
- atk of opportunity/round = 4(DEX), even when flat-footed
Combat Expertise
- -1 to melee atk rolls and CMB for +1 dodge AC bonus