Ogre's Sheet - Excel Character Creator (Alpha Testing)


Homebrew and House Rules

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Something I kept forgetting to mention:

When you use the Arms sheet to add Bracers of Armor to your character, then the monk's AC calculation is messed up - as it assumes that the bracers are actual armor and thus no monk armor bonuses apply.

..

Separate issue:

Weapon Finesse allows certain maneuvers to be done using the Dexterity modifier for CMB rather than Strength modifier. So a Sai (and Weapon Finesse) can be used to disarm using the Dexterity modifier for CMB. But the Sai cannot be used to bullrush with the Dexterity modifier.

Unarmed attacks can use weapon finesse (i.e. Dexterity) for grapple, disarm and trip.

In contrast, Agile Maneuvers allows using Dexterity for CMB under all conditions and for all maneuvers.


Oh, a monk (i.e. with Improved Unarmed strike) for some reason gets a -4 (non-proficient) penalty for grappling.


You mentioned the sheet might have problems checking skills - I think I found one such issue. The Swim skill doesn't get double-armor-check-penalty currently.


LoreKeeper wrote:
You mentioned the sheet might have problems checking skills - I think I found one such issue. The Swim skill doesn't get double-armor-check-penalty currently.

There is no double ACP for Swim anymore--that's a 3.5 era rule that did not transition to Pathfinder.

Liberty's Edge

Correction: The Temple Sword is 3 lbs with a cost of 30 gp


FYI - when a character has a negative Dex mod, the flat-footed AC is not taking that into account, and in turn, is making the flat-footed AC higher then the normal AC.

Thanks for the hard work on this!


Current Status:

Sorry that there have been no updates lately. I'm just in the middle of doing some house renovations and that is gobbling up all my free time. I'm hoping to resume the spreadsheet in about 1 weeks time.


Capndon wrote:

FYI - when a character has a negative Dex mod, the flat-footed AC is not taking that into account, and in turn, is making the flat-footed AC higher then the normal AC.

Thanks for the hard work on this!

Although this was an oversight, although it did make me think if it should apply or not. I did notice though that you already made a similar inquiry in the rules questions. Thanks for mentioning this.


PJOsano wrote:
Correction: The Temple Sword is 3 lbs with a cost of 30 gp

Thanks for mentioning this. I notice now that they have changed the stats for that from the Campaign Setting. I have not yet entered any of the items from the Adventurer's Armory. There are several errors in the Armory, so I am waiting for an errata before I do that.

I will update this one though. Thanks.


The latest release is now available at www.d20.ca

Alpha version 0.56

More fixes. All errors identified should be addressed now.

Sorry again for the time its taken to update this. The house reno's I'm doing are really taking up a lot of my time.


Skill Sheet Query:

The Skill Sheet I am using was based off of Heroforge. The set-up made sense at the time because of the way skills (and specifically how class skills and untrained skills worked). All that has since changed with Pathfinder.

I am now wondering if there is any need for a full 20 level layout of skill points?

I am thinking it would be better to just have one column with the rank entry, rather than 20 columns. Does anyone foresee any problems with this that I can't think of right now?


Kor - Orc Scrollkeeper wrote:

Skill Sheet Query:

The Skill Sheet I am using was based off of Heroforge. The set-up made sense at the time because of the way skills (and specifically how class skills and untrained skills worked). All that has since changed with Pathfinder.

I am now wondering if there is any need for a full 20 level layout of skill points?

I am thinking it would be better to just have one column with the rank entry, rather than 20 columns. Does anyone foresee any problems with this that I can't think of right now?

When multiclassing, having different amounts of skill points available at different levels makes a difference. For example, if you are a ranger 1/fighter 2 with 12 intelligence (total of 13 skill points) doesn't mean you can have 4 skills maxed out (and 1 rank left over) IF you took the ranger level first.


Kor - Orc Scrollkeeper wrote:

Skill Sheet Query:

I am now wondering if there is any need for a full 20 level layout of skill points?

Personally, I *LIKE* the 20 column layout. It helps me know (and plan) what skill points were assigned at what point in the character's career.


Lord Pel wrote:
Kor - Orc Scrollkeeper wrote:

Skill Sheet Query:

I am now wondering if there is any need for a full 20 level layout of skill points?

Personally, I *LIKE* the 20 column layout. It helps me know (and plan) what skill points were assigned at what point in the character's career.

Have to agree with Lord Pel. I also *LIKE* it. I can see exactly where and when skill points were assigned and then if there is a change in the Intelligence modifier those reflect on each level appropriately.


Sethvir wrote:
Lord Pel wrote:
Kor - Orc Scrollkeeper wrote:

Skill Sheet Query:

I am now wondering if there is any need for a full 20 level layout of skill points?

Personally, I *LIKE* the 20 column layout. It helps me know (and plan) what skill points were assigned at what point in the character's career.
Have to agree with Lord Pel. I also *LIKE* it. I can see exactly where and when skill points were assigned and then if there is a change in the Intelligence modifier those reflect on each level appropriately.

Thanks guys for your input on skill point assignment. I see now that it needs to remain the way it is.


Great to have you back! I'll have a look at 0.56 right away


Oh, will you be adding a sheet element for factions? (Not society play, I'm talking of the "Faction Guide" - which rapidly turned into one of my most favored releases.)


Little bug I spotted on my monk at level 11:

CMD calculation is off if you use the feat "Defensive Combat Training" (adds an additional +11, instead of +3 (the difference between HD and BAB)).

To be more precise, it adds +3 extra to the BAB, and adds +11 typed as "Feat"


LoreKeeper wrote:

Little bug I spotted on my monk at level 11:

CMD calculation is off if you use the feat "Defensive Combat Training" (adds an additional +11, instead of +3 (the difference between HD and BAB)).

To be more precise, it adds +3 extra to the BAB, and adds +11 typed as "Feat"

Thanks for noticing that. I thought I fixed that months ago. It is fixed in the new version now that I hope to have out tomorrow.


LoreKeeper wrote:

Oh, will you be adding a sheet element for factions? (Not society play, I'm talking of the "Faction Guide" - which rapidly turned into one of my most favored releases.)

I do plan to add it on, but right now my focus is to get the sheet working solidly. I want to move the sheet into beta phase soon, which to me says "I'm certain the sheet is working solidly, but I would like people to test it thoroughly". My goal is to have the "official / non-beta version" up and running for Gencon.


You'll have your hand full when the APG releases ;P

I noticed that armor bracers work properly now :D this is great!

A next request would be to add all the maneuvers (grapple, disarm, sunder, etc) as selectable options in Arms and have all feats and numbers be properly adjudicated on them.


The latest release is now available at www.d20.ca

Alpha version 0.57

A few more minor fixes.

I have also changed page 2, to a 2-column sheet that you can adjust the column break on. I have also added a toggle for the equipment page preference (Page 4).


Current Status:

Hi all, I'm still working away on this character generator and I have decided that the most glaring limitation of it, is the levels page. The page works fine if you build your character 1 level at a time, however if you just plug in 10 levels of your classes all at once, and then start selecting items like feats... you will be able to select feats at level 1, that you don't qualify for until in later levels.

Although its going to be a little timely, I am attempting to make this change.

I'm still in the middle of house reno's though... but I think I can get this done within a few days. After that, I will be adding in my re-tooled bonuses page.

Thanks for continuing to test this character creator.


Kor - Orc Scrollkeeper wrote:

Current Status:

Hi all, I'm still working away on this character generator and I have decided that the most glaring limitation of it, is the levels page. The page works fine if you build your character 1 level at a time, however if you just plug in 10 levels of your classes all at once, and then start selecting items like feats... you will be able to select feats at level 1, that you don't qualify for until in later levels.

Although its going to be a little timely, I am attempting to make this change.

I'm still in the middle of house reno's though... but I think I can get this done within a few days. After that, I will be adding in my re-tooled bonuses page.

Thanks for continuing to test this character creator.

That's a pretty big step Kor, I'll be sure to put it through some testing once you get that feature implemented.

Your character sheet is my #1 option currently, so I hope you can keep up the enthusiasm when the APG comes out :)


Eric Tillemans wrote:
Your character sheet is my #1 option currently, so I hope you can keep up the enthusiasm when the APG comes out :)

I have to second that. The sheet is a comfortable step or two above the other offerings. Both in terms of options available - as well as the responsiveness to errors and constant addition of new traits and feats.

Really, we do appreciate it!


Thanks guys, I appreciate the comments.

I have put a lot of work into this change so far, but I am realizing that it will not be 100% accurate. I can get the feats to work on a per level basis, but there are some other things I can't really account for. I really dislike having a sheet that checks prerequisites for some things, and not for others... its hard for the user to have any trust in the sheet that way.

I am now thinking, that perhaps combining the Classes Page and the Levels Page into 1 page might be the way to go. Its easier to do a level-by-level build, when all the information you need to selected is on 1 page.


Status Update: I did merge the Class and Level page together and added a few refinements. I really liked how it worked too. However, for some reason their are some unknown "serious errors" which cause the sheet to crash upon loading. I now have to redo all the work I did over the last few days, and hope it doesn't produce the same error.


The latest release is now available at www.d20.ca

Alpha version 0.62

The biggest change on this, is that I combined the Classes Page and the Levels page. Its not as "at-glance" appealing as the old Classes Page, but I think once people get used to the change they will like it.

A few other minor fixes as well:
- weapons / armor not showing special names
- can no longer select "spiked" for weapons on the Items page
- spiked gauntlet typo corrected
- corrected a mistargeting for the Traits page toggle
- classes can now be selected alphabetically
- the classes list now displays any already selected classes at the top of the list
- Starting HP and HP Progression options added


The latest release is now available at www.d20.ca

Alpha version 0.63

A few minor fixes... one of which was HP calculations.


0.63 is working well for my character.

One small request: currently the skills mention the +X to jump checks for monks that have the "high jump" ability. However, the skill notes do not include the bonus to acrobatics jump due to high movement speed. (Page 88, a +4 or -4 bonus/penalty is applied for every +10/-10 speed deviating from 30).

Ideally a total jumping tally would be great, with a breakdown of the factors. e.g. Acrobatics jump 22 (skill +13; monk +5; speed +4)


Nice changes for the Level page. Kind of like it.

I'm now building out a Ranger with the new version and when it gets to Animal Companion as the Feature, the next box becomes active and available for drop down, however there is nothing selectable within that list.


Sethvir wrote:

Nice changes for the Level page. Kind of like it.

I'm now building out a Ranger with the new version and when it gets to Animal Companion as the Feature, the next box becomes active and available for drop down, however there is nothing selectable within that list.

Just went back and looked at a previous version of the sheet and found that it didn't even have the drop down setup on the page, so this is a step forward. No worries about the companion functionality if you are not prepared to implement at this time.


Sethvir wrote:

Nice changes for the Level page. Kind of like it.

I'm now building out a Ranger with the new version and when it gets to Animal Companion as the Feature, the next box becomes active and available for drop down, however there is nothing selectable within that list.

I'll take a look at it, I did some changes to that a couple weeks ago and it "should" have been working now.


LoreKeeper wrote:

0.63 is working well for my character.

One small request: currently the skills mention the +X to jump checks for monks that have the "high jump" ability. However, the skill notes do not include the bonus to acrobatics jump due to high movement speed. (Page 88, a +4 or -4 bonus/penalty is applied for every +10/-10 speed deviating from 30).

Ideally a total jumping tally would be great, with a breakdown of the factors. e.g. Acrobatics jump 22 (skill +13; monk +5; speed +4)

I will add this in for the next version. Thanks for pointing it out.


The latest release is now available at www.d20.ca

Alpha version 0.64


    Changes:
  • rangers can now select their animal companion
  • Acrobatics Jump bonus/penalty shows for speeds +/- 30'
  • changed how land speed bonuses are calculated (will have to do this for all speeds in the future -- right now haste only affects land speed)
  • revised the Bonuses page which includes the ability to select conditions


Thanks for the update :) - the new Bonuses page is great!

Some issues I picked up:


  • For some reason my character is considered "hasted". This seems to happen as soon as my char gets his 3rd level of "monk". His total reported movement speed is 50 (should be 40)
  • Feats prerequisites must be broken in some way. My (monk) character could pick Weapon Focus and One Finger (Golarion setting) at level 1
  • HP seems off too, my monk at level 5 was reported to have 50hp (max + con at level 1, half+1 + con thereafter). Favored class bonus into HP and Toughness feat were included in the character. He has 14 Con. This should work out to 8 + (2 + 1 + 1) + 4 * (5 + (2 + 1 + 1)) = 12 + 4 * 9 = 48


LoreKeeper wrote:

Thanks for the update :) - the new Bonuses page is great!

Some issues I picked up:


  • For some reason my character is considered "hasted". This seems to happen as soon as my char gets his 3rd level of "monk". His total reported movement speed is 50 (should be 40)
  • Feats prerequisites must be broken in some way. My (monk) character could pick Weapon Focus and One Finger (Golarion setting) at level 1
  • HP seems off too, my monk at level 5 was reported to have 50hp (max + con at level 1, half+1 + con thereafter). Favored class bonus into HP and Toughness feat were included in the character. He has 14 Con. This should work out to 8 + (2 + 1 + 1) + 4 * (5 + (2 + 1 + 1)) = 12 + 4 * 9 = 48

Thanks for testing the sheet so quickly.

1) Hasted Bonus: I have now fixed the movement calculations
2) One Finger: I put the pre-reqs for this feat on the wrong line (I had them in the River Spirit feat)
3) Weapon Focus: The levels page still has to be built on a level-by-level basis. I tested a level 1 monk and it wasn't selectable. Did you have more than 1 level entered when you selected this at level 1?
4) HP: I selected all the same things and I got 50 HP. I suspect that you may have accidentally toggled HP to "Average HD", which would then result in 48. Could you please double check this.

Revision being posted soon...


The latest release is now available at www.d20.ca

Alpha version 0.65

Fixed the errors noted above by Lorekeeper.


Great stuff, Kor. Like the other guys said, your spreadsheet is my first (and only) character generation tool.

Thanks!


Nice response time :)

The speed looks good now. But the bonus to acrobatics jump checks is named as a "racial" bonus. I think this isn't right.

The One Finger is still available at level 1.

The HP is supposed to be 48 if you have "Half HD + 1", instead of 50. For some reason at level 1 it takes the default "HP Roll" of 10 instead of the max HP of 8 for the monk. Additionally, I haven't noticed any difference in computation when changing the level 1 HP method (which probably is the actual problem here).

You're right that the Weapon Focus was available due to multiple levels being defined. :)


LoreKeeper wrote:

Nice response time :)

The speed looks good now. But the bonus to acrobatics jump checks is named as a "racial" bonus. I think this isn't right.

The One Finger is still available at level 1.

The HP is supposed to be 48 if you have "Half HD + 1", instead of 50. For some reason at level 1 it takes the default "HP Roll" of 10 instead of the max HP of 8 for the monk. Additionally, I haven't noticed any difference in computation when changing the level 1 HP method (which probably is the actual problem here).

You're right that the Weapon Focus was available due to multiple levels being defined. :)

1) Page 88 indicates it is a racial bonus. On a side note, in Pathfinder racial bonuses stack.

2) One Finger... oh my... all my feats below the CORE are pointing to the wrong fields for determining whether pre-reqs are met.
3) HP: Whoops, I forgot to delete the "10" from the HP box.

Thanks again. I'll have an update out later today.


Kor - Orc Scrollkeeper wrote:


1) Page 88 indicates it is a racial bonus. On a side note, in Pathfinder racial bonuses stack.

Is it the.. Monk race?


I guess it's a complicated interplay. I'll take it as a racial bonus then.

So... will you squeeze in the Adventurer's Armory to the equipment list and add factions (and Faction Guide feats) before the release of the APG? :D :D :D

Oh, one small niggle still - this one should be easy: it has bothered me for a while now that certain regions are CAPITALIZED and the list isn't entirely alphabetical.


LoreKeeper wrote:

I guess it's a complicated interplay. I'll take it as a racial bonus then.

So... will you squeeze in the Adventurer's Armory to the equipment list and add factions (and Faction Guide feats) before the release of the APG? :D :D :D

Oh, one small niggle still - this one should be easy: it has bothered me for a while now that certain regions are CAPITALIZED and the list isn't entirely alphabetical.

The regions that are capitalized are essentially the continents or major geographical areas. All the names below the capitalized areas are the regions / countries that exist in that continent / area.

Normally I would do the "Heading" format for them (i.e. == Inner Sea ), however there are places like Sarusan or the Crown of the World that don't currently have any countries / regions detailed within them. There are also other areas like Tian Xia that have several regions within it, but I'm sure many will just select "Tian Xia".

Since most of the people will play in the Inner Sea, I put that first, and then the rest of the continents are in alphabetical, except for the Darklands.

I will think of ways to clean this up a bit though as I agree that it needs to be organized differently.

As for the Armory... I have half the weapons coded in so far. I had been waiting for the revision, so now that it is out I have been working away at it a little at a time.


PuddingSeven wrote:

Great stuff, Kor. Like the other guys said, your spreadsheet is my first (and only) character generation tool.

Thanks!

Thanks Pudding. It's good to hear that people are using the sheet... even though its just in a testing phase now. It feels good to know that more than 5 people are using the sheet :)


Kor - Orc Scrollkeeper wrote:
As for the Armory... I have half the weapons coded in so far. I had been waiting for the revision, so now that it is out I have been working away at it a little at a time.

A revision is out? Do I need to re-download the PDF or where is it?


LoreKeeper wrote:
Kor - Orc Scrollkeeper wrote:
As for the Armory... I have half the weapons coded in so far. I had been waiting for the revision, so now that it is out I have been working away at it a little at a time.
A revision is out? Do I need to re-download the PDF or where is it?

Although I thought it was revised recently, I see that the second printing was out in April. I'm only assuming that the second printing would have any identified errata in it -- but I really don't know.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Kor - Orc Scrollkeeper wrote:

It feels good to know that more than 5 people are using the sheet :)

Aww, heck. Your sheet is the only excel sheet I use too. Thanks for all of your hard work!


The latest release is now available at www.d20.ca

Alpha version 0.66

Revisions:
- all feats now point to their proper pre-requisites
- revised the appearance of the region selections

The Exchange

Kor - Orc Scrollkeeper wrote:

Quote:


It's good to hear that people are using the sheet... even though its just in a testing phase now. It feels good to know that more than 5 people are using the sheet :)

I like it, and am seriously considering getting all the PCs in my Kingmaker campaign to use it. There are a couple of things about the output that seem somehow... wonky, but I think that is just because I am used to looking at the PCGen output for so many years. I really like how easy it is to put a PC together, compared to the PCGen method, which, although somewhat old hat to me, would be quite daunting to a noob.

Thanks for putting the effort into this!

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