Adimarchus


Shackled City Adventure Path


How do I not TPK the party with Blaspemy and Word of Chaos? I understand the easy answer is to not use them, but has anyone ran this battle, and had the players live without holding back? Both spells offer no save, and are instant-kills.

PS: One of them offers a save, but they are really difference versions of the same spells. Now assuming the non-save version is correct, what is a good way to handle this?


wraithstrike wrote:

How do I not TPK the party with Blaspemy and Word of Chaos? I understand the easy answer is to not use them, but has anyone ran this battle, and had the players live without holding back? Both spells offer no save, and are instant-kills.

PS: One of them offers a save, but they are really difference versions of the same spells. Now assuming the non-save version is correct, what is a good way to handle this?

I think most GMs allow a save for these effects. If you want to make it more difficult, have your PC's role separately for each effect (dazed, weakened, paralized, killed).

But this is a tough encounter. Expect one or more PC's to die. And if they do, remember that the PC with the smoking eye template has the lie-in-state supernatural ability which will return him to occipitus.


My suggestion -- use the 3.0 versions of Blasphemy and Word of Chaos.

Dark Archive

Adimarchus' caster level for his spell-like abilities has been errata'd down to 20, so the PCs should be okay. Here is the thread where James Jacobs made the change.

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