The Limits of the Sky - A Scion PbP


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DM:
DM Shisumo wrote:
However, that's still a hit, and you've forgotten the other benefit of having Legend: soak can't reduce your damage pool below your Legend score. With Ima's Legend of 3, even after only hitting with one success, she still has one more die to roll for damage.

(1d10 ⇒ 7) So, that's one success worth of lethal damage to Red-fur.


damage rolls:
3d10 ⇒ (7, 10, 9) = 263d10 ⇒ (6, 3, 6) = 15


KAPOW! BANG!


Airplane people:

Spoiler:
Ima's kick rocks the red-furred wolf-man back, and a trickle of blood appears on her muzzle. The injury seems only to anger her, however, as she licks at the blood trail and glares in fury at Ima.

Tick 9:
The white-furred wolf-man races up the aisle, where Xochipilli is turning to meet him.

Trent is up.


Benny Nomura wrote:
** spoiler omitted **

Spoiler:
The second shot doesn't seem to do much, but Benny clearly sees blood and feathers fly from his first bullet. The eagle cries out in pain, swooping in a large circle, still carrying Benny's truck in its talons. Benny's next action is on Tick 19.

Tick 16:
Though at first it seemed as though the eagle were flying away with the vehicle, it has continued to turn in a circle, and is now more or less directly over Benny. It is at this point that the eagle... lets go of the truck.

Now might be a good time to stunt a dodge of some kind. The eagle is about 15 yards up when it lets go of the truck - roughly 4 and a half stories. Eagle's attack roll: 4d10 ⇒ (3, 3, 5, 6) = 17. The eagle's next action is on Tick 21. EDIT: never mind on the defense. Woof! What a lousy roll.

By the way, Benny's Dodge DV is currently at -2 from its usual level, because of the two attacks.


Tick 9:
If I get something wrong please correct me. So right now between Xochipilli and myself is Gray furred, and White fur is closing in on Xochipilli. Ima and Red fur are going at it on the back side of the plane.

So if I have that correct then Trent is going to launch himself up and give Gray fur an uppercut. So I will be doing a Heavy Unarmed strike. So I will be rolling 5d10 ⇒ (7, 4, 3, 1, 1) = 16 +2 Auto success for Epic Dex. For oh boy 3 successes. I seem to not to be having any luck in this combat am I. That will let me go on tick 14 or four depending on how you want to call the counting of ticks.


Airliners:

Spoiler:
The grey-furred wolf-man, who had been starting to turn toward Xochipilli, has his attention forcibly redirected back toward the front of the plane as Trent launches a mighty blow at him. The punch does not land, however, as the wolf-man hurls himself back away from it. In English made horrible by his muzzle, the grey-furred wolf-man snarls, "You're pestering me, fool; if you'd just surrender, I would kill you quickly."

Tick 10:
The grey-furred wolf-man suddenly lunges forward, hoping to catch Trent up in his mighty, over-long arms. Clinch attack, spending Legend: 7d10 ⇒ (8, 8, 10, 9, 10, 7, 8) = 60 plus 3 extra successes. WHOA. That's... 12 successes total. Against Trent's DV of 8, currently. The attack catches Trent almost competely off-guard, and he suddenly finds himself trapped in the crushing grip of the wolf-man. Trent's biker leathers soak the wolf-man's Epic Strength damage (which, incidentally, I forgot to do with Xochipilli's attack earlier) and reduce the regular damage to the wolf-man's Legend minimum: 2d10 ⇒ (6, 1) = 7. No damage. Trent is now Inactive until Tick 15, which is also when Grey-fur gets to go next.

Up the aisle, the white-furred one has come face-to-face with Xochipilli.

Tick 11:
With a howl of fury, the white-furred wolf-man leaps for Xochipilli's throat. Awarding myself a 1-die stunt. Bite attack: 7d10 ⇒ (2, 8, 8, 3, 8, 6, 4) = 39 plus 1 automatic success. That's 4 successes total, exactly Xochipilli's current Dodge DV. Xochipilli twists away from the attack, however, and the white-furred one's teeth merely catch air. Next attack on Tick 16.

Tick 12 - Xoch, Ima and Red-fur all go.


Benny shoots at the giant bird again. Using the two shots lowering the DV by 1 for each shot. Spending 1 pt of willpower and legend.


attack roll:
3d10 ⇒ (9, 7, 2) = 18


damage roll:
3d10 ⇒ (2, 8, 7) = 173d10 ⇒ (9, 7, 8) = 24


KAPOW! KAPOW!


Benny Nomura wrote:

KAPOW! KAPOW!

Indeed...

Spoiler:
Both of Benny's shots strike home, and even through the bird's thick plumage and hide, it's clear that they have struck something vital. For the first time, the bird's flight seems erratic, and its massive wingbeats are not the strong, steady things they were before.

Benny's actions took place on Tick 19. He goes again on Tick 23.

Tick 21:
Crying out in pain and rage, the bird swoops down on Benny, just as it did before on his truck. The massive claws reach for him. [ooc]Clinch attack, with wound penalty: 8d10 ⇒ (1, 5, 6, 7, 4, 6, 10, 4) = 43 plus 2 auto successes, for a total of 5 against Benny's DV of 3. You can try to stunt a defense if you want.


Yes, I would like to not get hit. Not sure what a stunt is, but I would like to have Benny try to dive for cover with his car being between him and the giant eagle.


T12:
DM Shisumo wrote:
Tick 12 - Xoch, Ima and Red-fur all go.

After drawing blood with the quickly snapped front kick, Ima brings her leading foot to the ground, shifts, pivots, and unloads a spinning back kick intended to drive the metal spike of her rear leg's boot towards Red-fur's sternum.

Heavy Unarmed Attack (Speed 5, DV -1): 6d10 + 1 auto, where 6d10 ⇒ (1, 10, 5, 4, 10, 1) = 31, for 5 successes. If I understand correctly, that "just hits" Red-fur's DV 5; if so, then Ima's base damage pool for a heavy unarmed attack of 6d10 plus the single success from the attack less the three points of Red-fur's lethal soak yields 4d10 worth of lethal damage from the kick, where 4d10 ⇒ (7, 6, 9, 5) = 27, thereby producing 2 successes worth of damage.

Starting at T13 up to her next action on T17, Ima's Dodge DV will be 5 and her Parry DV will be 3.


Male

T12:

Spoiler:
Xochipilli aim's his next attack (3 Ticks) in an atempt to disembowl white-fur.

Attack = 10d10 ⇒ (4, 9, 9, 8, 10, 5, 10, 4, 9, 2) = 70 9 successes before white-furs DV

Damage = 6d10 ⇒ (4, 4, 6, 2, 5, 6) = 27 4+2 auto (6) successes


Ima Jansen wrote:
** spoiler omitted **

Ima:

Spoiler:
Almost, but not quite. Unlike everything else in Scion, you don't have to match the target's DV to hit them, you have to exceed it, so technically that attack would be a miss. However, I'll make you the same offer I made Xochipilli earlier: you could have spent a Willpower for an automatic success, so rather than take away your hit, I'll let you retroactively spend the point and call it good. With the one success this would give you over Red-fur's DV, the rest of your damage calculation was correct.


Xochipilli Tocal wrote:
T12:** spoiler omitted **

Xoch:

Spoiler:
Xochipilli Tocal wrote:
Xochipilli aim's his next attack (3 Ticks) in an atempt to disembowl white-fur.

That makes the attack itself technically a Tick 15 action, but I don't think it's likely to matter, so don't worry about it.

Xochipilli Tocal wrote:
Attack = 10d10 &#8658; (4, 9, 9, 8, 10, 5, 10, 4, 9, 2) = 70 9 successes before white-furs DV

Which is currently 4 (forgot to put it in the last post). That means you have 9 - 4 = 5 extra successes.

Xochipilli Tocal wrote:
Damage = 6d10 &#8658; (4, 4, 6, 2, 5, 6) = 27 4+2 auto (6) successes

Kinda. White-fur's lethal soak of 3 reduces your auto successes first, per the rules I posted on the discussion thread (which I forgot on your last damage roll), leaving one point of soak left to reduce your base damage pool. Therefore, your damage pool is 6 (base) + 5 (successes) - 1 (soak) = 10 dice, with no autosuccesses. So go ahead and roll 4 more damage dice, and any successes there will add to the 4 Health Levels you are currently dealing.


Benny Nomura wrote:
Yes, I would like to not get hit. Not sure what a stunt is, but I would like to have Benny try to dive for cover with his car being between him and the giant eagle.

Information on stunts can be found on pgs 174-176 of Scion. This is stuff everyone should read, actually.


Male
DM Shisumo wrote:
Xochipilli Tocal wrote:
T12:** spoiler omitted **

Xoch:

** spoiler omitted **

Spoiler:
I knew the added ticks would move me to Tick 15 just didn't note it on my post. I will do so from now on.

I'm still tring to work out the pluses and miniues of combat so forgive the errors.

extra damage dice = 4d10 ⇒ (1, 4, 8, 10) = 23 3 extra successes for a grand total of 7 successes


DM:
DM Shisumo wrote:
However, I'll make you the same offer I made Xochipilli earlier: you could have spent a Willpower for an automatic success, so rather than take away your hit, I'll let you retroactively spend the point and call it good.

Okay.


Actually, Ima, the mention of stunts has made me reconsider - I should have given you a stunt die for your last attack. You can roll another attack die - if it comes up a success, you can roll another damage die as well (or two, if it should happen to be a 10). And you get a point of Legend back.

Airliners:

Spoiler:
Tick 12:
Xochipilli begins a careful examination of his foe, looking for a place to strike. Aim action, next action Tick 15, but can be Interrupted.

Ima delivers a mighty roundhouse kick to Red-fur's face, knocking the wolf-woman sideways. Next action, Tick 17.

Though she tried and failed to duck Ima's kick as well as begin her own strike, Red-fur nevertheless twists with the momentum of Ima's blow, dropping low and sticking out her own leg to try to sweep Ima's supporting leg out from under her. Sweep attack, trying to knock Ima prone, spending Legend: 6d10 ⇒ (8, 7, 8, 4, 9, 5) = 41, plus 3 autosuccesses, for a total of 7. Red-fur's DV: 4, soak 1A/3L/5B, next action Tick 17. The wolf-woman's leg catches a weak spot in Ima's ankle, and the Scion crashes heavily to the aisle floor.

Ticks 13-14:
Xoch continues to ready himself.

Tick 15:
Having found his moment, Xochipilli lashes out with his scalpel, slashing deeply into White-fur's throat. Blood pours from the wound, and White-fur clutches at it desperately, as though trying to hold the blood in. Next action, Tick 19

Behind the doctor, Trent and Grey-fur continue to struggle with one another. Trent, make a grapple roll: (Strength or Dexterity) + Brawl. Grey-fur's roll: 7d10 ⇒ (9, 5, 1, 5, 3, 8, 8) = 39 plus 1 autosuccess, for a total of 4.


DM:
DM Shisumo wrote:
Actually, Ima, the mention of stunts has made me reconsider - I should have given you a stunt die for your last attack. You can roll another attack die - if it comes up a success, you can roll another damage die as well (or two, if it should happen to be a 10). And you get a point of Legend back.

To be fair, I also need to understand the concept of stunts better. It's been mentioned several times, but I don't really understand it. Anyway, here's the extra attack die: 1d10 ⇒ 6, giving 0 additional successes.


Ima Jansen wrote:
** spoiler omitted **

Spoiler:
Oh well, it's still a point of Legend.

And T&M, if you're stil interested in my Pathfinder game, I might have a spot available soon. One player has disappeared, and another isn't really keeping up with the post rate at all...

Dark Archive

DM:
DM Shisumo wrote:
And T&M, if you're stil interested in my Pathfinder game, I might have a spot available soon. One player has disappeared, and another isn't really keeping up with the post rate at all...

You are referring to '8th Sin', correct? If so, it appears that the Dwarf Cleric is the one who got "kidnapped at night" and that the Halfling Bard is in jeopardy of "wandering off for a snack", never to return, leaving a Human Rogue, an Elf Wizard, a Half-elf Ranger with hunting dog, and a Half-orc Druid with young tyrannosaurus companion.

It seems to me that the composition of that crew could most well be supplemented with a character capable capable of healing or perhaps one that is somewhat martial in nature. Although I've yet to digest the thread, I suspect that the front-line melee currently largely consists of the two pets.

That said, I'm rather interested in constructing and play testing a Witch character, especially since it appears to be an arcane spellcasting class which may be capable of standing nearly toe to toe with the Cleric as a primary healer. What do you think about that? I'll need a few days to put something together given current load at work.


Tensility&Momentum wrote:

** spoiler omitted **

T&M:

Spoiler:
Why don't you stop by the Discussion Thread so we can talk about it some more.


Still waiting on actions - or, more accurately, reactions from Trent and Benny.


Spoiler:
Well in this lovely predicament being grappled and all Trent will try and squirm his way out of the hold. This would be a Dex+Brawl roll with a +2 for Epic Dex. So I will roll6d10 ⇒ (7, 6, 8, 2, 6, 9) = 38and then add 2 for 5 successes.


Airplane peeps:

Spoiler:
Trent has gained control of the grapple; he can let go, just hold the guy down or try to squeeze him back (note that Grey-fur's bashing soak is 5). If he lets go, he can take another action instead (an attack or whatever).


Is my above action not good enough? Do I need to change something?('cuz I can...)


It doesn't really qualify as a stunt in my assessment is the issue.


Airline:
Shisumo, could we maybe get a quick refresh summary of everyone's positions, conditions, ticks, etc? Thanks!


Benny will kick up a tumble weed in the air to distract Big Bird while he dives over his car to protect himself from the diving attack.
Does that work better? (I am hoping I understood those pages on stunts.) Either way, it's what I go with as my action.


Ima Jansen wrote:
** spoiler omitted **

I agree. I apologize for not posting sooner but I have been dealing with a few personal things that needed my attention.


Benny Nomura wrote:

Benny will kick up a tumble weed in the air to distract Big Bird while he dives over his car to protect himself from the diving attack.

Does that work better? (I am hoping I understood those pages on stunts.) Either way, it's what I go with as my action.

Stunts are about description, not just declaration, but I like the attempt. :D We'll count that as a two-die stunt.

Spoiler:
Benny scrambles desperately beneath the heavily battered remains of his truck as the eagle swoops down on him; just before its talons are about to close around his legs, however, he kicks a tumbleweed into its eyes, causing it to flinch. He pulls himself under the car, and the bird's talons slam into the side of the vehicle, rather than into his flesh.

Benny can either regain 2 points of Legend or 1 point of Willpower for the successful stunt. The eagle acts again on Tick 26, and currently has a DV of 5 (soak 5A/13L/17B). If you would accepta little coaching from the GM, now might be a good chance to check out the Aim rules, since Benny's next action is on Tick 23.


Airplane Recap:

Spoiler:
It is currently Tick 15.

The Scions:
Ima is near the rear of the plane, around Row 31 in the main aisle, confronting Red-fur. She acted last on Tick 12, delivering a nasty kick to Red-fur’s face, and acts again on Tick 17. Unfortunately, she is currently prone, as Red-fur successfully performed a Knockdown attack on her.

Trent is at the front of the plane, in the space between economy and first class. He is wrestling with Grey-fur, and has managed to gain the upper hand. What he plans to do with it remains indeterminate, however. When he acts again depends on what he decides to do now.

Xochipilli is toward the front of the plane, roughly around Row 11. He is confronting White-fur, upon whom he has just performed a very imprecise tracheotomy. Xoch’s next action is on Tick 19.

The Wolf-men:
Red-fur is at about Row 34, looming over the now-prone Ima. Red-fur has suffered 3 lethal Wound Levels, and acts again on Tick 17. Her current Dodge DV is 3, and her soak is 1A/3L/5B.

Grey-fur is wrestling with Trent in the space between economy and first class, but Trent has just gained the upper hand. What this means for Grey-fur’s actions, DVs and so on depends entirely on what Trent chooses to do.

White-fur is standing just rearward from Xochipilli, between Rows 12 and 13. He has suffered 7 lethal Health Levels of damage. He next acts on Tick 16, his current Dodge DV is 4, and his soak is 1A/3L/5B. (Note that he will be suffering Wound Penalties to his DV as soon as Tick 15 is over, but that his DVs will also refresh on Tick 16, when he takes his next action.)


DM Shisumo wrote:

Airplane Recap:

** spoiler omitted **

Spoiler:
Well now that Trent has a the upper hand in the grapple he continue his action of getting loose of the hold. So he will drop the grapple and follow through with a quick jab to the nose of Mr. Grey. This would be a light unarmed strike so Dex+Brawl +2 Auto for Epic Dex7d10 ⇒ (4, 2, 4, 1, 1, 9, 1) = 22 for 3 success. I am not sure that is going to do anything.

"Think you can hold a slippery guy like me, think again!"


Male

Spoiler:
On my next turn i want to use the wolf-man in front of me as a springboard to launch an attack at the wolf-man attacking trent.


Leavin' On a Jet Plane:

Spoiler:
Trent twists out of the grey-furred wolf-man's grip, following it immediately with a quick jab that seems to have been thrown off somewhat by the need to get free; the grey-furred monster ducks aside easily. Trent's next action is on Tick 19; Grey-Fur's is on Tick 20. Grey-fur's current Dodge DV is 5, and his soak is 1A/3L/5B. Note - I would give you a stunt die for the "quick jab to the nose," but even if you rolled a 10 you still wouldn't hit (that's a lotta 1s, man), so for the moment I'm not going to worry about it.

Xochipilli Tocal wrote:
On my next turn i want to use the wolf-man in front of me as a springboard to launch an attack at the wolf-man attacking trent.

Definitely a stunt-worthy move, but you might want to hold that thought.

Tick 16:
Seeming to concentrate for a moment, the white-furred wolf-man suddenly stops gagging on his blood. He stares furiously at Xochipilli, lowering his crimson-smeared paws from a wound that no longer looks as lethal as it did a moment ago.

Going with my ruling that Knacks default to reflexive actions, White-fur begins an Aim action and also spends 1 Legend to use his Self-Healing Knack. He's down to 6 Health Levels taken.

Tick 17:
The wound continues to close, and White-fur gathers himself.

Another Legend for Self-Healing - down to 5 Health Levels taken.

At the plane's rear, the red-furred wolf-woman lashes out with a heavy kick at her prone opponent. Ima can get up this Tick, but the results of actions don't affect DVs until after the Tick in which they occur, so Red-fur still gets to treat Ima as prone for this attack. This means her DV is reduced by one, to 5. Red-fur spends a Willpower Point to channel her Rapacity Virtue, giving herself a +3 bonus to her Heavy Unarmed Attack: 8d10 ⇒ (5, 8, 4, 10, 4, 4, 1, 9) = 45 plus 1 autosuccess, for a total of 5 successes. Not quite enough, even with the prone penalty. Red-fur's next action is on Tick 23, her Dodge DV is 4 (after this Tick - it's 5 against anything Ima might do!), and her soak is 3A/5L/7B.

Ima goes this tick as well.


Plane, Tick 17:
DM Shisumo wrote:
Ima goes this tick as well.

Ima quickly scrambles to her feet, scowling in annoyance.

Miscellaneous Action to Get Up (Speed 5, DV -1); next action on Tick 22.


High in the Sky:

Spoiler:
Tick 18:
Fresh muscle and raw, pink skin close over the worst of the gash in the white-furred wolf-man's throat, and with a roar, he slashes with his crimson-smeared claws at Xochipilli, looking for an opening as the Scion of Quetzalcoatl begins to turn away, already dismissing him as a threat.

One last reflexive healing, for 1 Legend. Down to 4 Health Levels taken. Then interrupting the Aim action to make two claw attacks, reducing Xoch's DV by 1 against each, spending a Willpower to channel White-fur's Malice Virtue into the attack, giving him +3 dice; that plus his two rounds of Aiming and his Wound Penalty combine to leave him with 7 dice: 7d10 ⇒ (8, 1, 3, 5, 8, 3, 3) = 31 plus 1 automatic success (total of 3), against Xoch's current DV of 5 (normal) - 1 (scalpel attack) - 1 (armor penalty) - 1 (multiple attacks) = 2. That means both attacks hit. The base damage is 4L with one autosuccess; with his armor Xoch has 4L soak, which reduces the autosuccess to 0 and still leaves 3 soak left to reduce the damage pool as well. So the damage is 4 (base) + 1 (success) - 3 (soak) = 2 dice for each attack: 2d10 ⇒ (3, 8) = 11 for the first claw and 2d10 ⇒ (5, 5) = 10 for the second, for a total of 1 Health Level inflicted on Xoch.

White-fur goes next on Tick 22, his current Dodge DV is a mere 1, and his soak is 3A/5L/7B.

Xoch and Trent both go on Tick 19.


Spoiler:
"When I nueter a dog the dog has the good sense to stay nuetered, perhapes something more drastic is needed to fix you."

I will reach up and pull down/open the overhead luggage onto white fur to distract him and then slice him open.


Jet Fighters:

Spoiler:
Yabulba wrote:

"When I nueter a dog the dog has the good sense to stay nuetered, perhapes something more drastic is needed to fix you."

I will reach up and pull down/open the overhead luggage onto white fur to distract him and then slice him open.

[ooc]Very nice stunt. Roll two extra dice for your attack, and remember that you need to covercome his Dodge DV of 1 amd his lethal soak of 3 (two points of which will negate your Epic Strength.


Benny stands up. Leans against the car to steady himself and takes aim at the giant bird, waiting until the very last second to fire. Going on the same tic as the bird.
Again spending 1 Willpower and 1 Legend point.

Spoiler:
Waiting for the stunt on my next action, depending on how this turns out.


Male

"When I nueter a dog the dog has the good sense to stay nuetered, perhapes something more drastic is needed to fix you."

I will reach up and pull down/open the overhead luggage onto white fur to distract him and then slice him open.

Edited:

Rolls for the attack; attack = 9d10 ⇒ (5, 6, 10, 8, 5, 9, 2, 5, 7) = 57, 5 successes -1 for white-furs DV for a total of 4 successes.

Damage = 10d10 ⇒ (1, 7, 1, 6, 8, 6, 2, 10, 10, 2) = 53, 6 successes +2 epic Str. -3 for white-furs soak for a total of 5 successes.

For some reason I thinking 5 was the threshold number.


Xabulba wrote:

Rolls for the attack; attack = 9d10, 11 successes -1 for white-furs DV for a total of 10 successes.

I'm only seeing 5 successes there.


Male
DM Shisumo wrote:
Xabulba wrote:

Rolls for the attack; attack = 9d10, 11 successes -1 for white-furs DV for a total of 10 successes.

I'm only seeing 5 successes there.

Edited the above post.


Spoiler:
Well seeing that I have Mr. Grey-fur all attentive . I will now attempt to sweep his feet out and knock him down a peg. I will burn another Willpower for this action. That will be a light attack of Dex+Brawl and +2 for Epic Dex and +1 more for Willpower. 7d10 ⇒ (4, 10, 4, 6, 7, 4, 8) = 43+3 Successes. Will give me 6 total successes.

"Sit Ubu, Sit! Bad dog!"


Xochipilli Tocal wrote:

For some reason I thinking 5 was the threshold number.

Someone's been playing too much Shadowrun 4E.... ;)

Airplane!:

Spoiler:
Xochipilli's words are the last thing the white-furred wolf-man ever hears. Caught off guard by a sudden avalanche of backpacks, laptop cases and hard-shelled luggage, he never sees the scalpel slice that tears through his heart and ends his life. He collapses under the pile of bags, swiftly changing back to the form of a young man, of no more than college age, with a wolf fur over his shoulders that now acts as a funeral bier for him.

Xoch regains either 2 Legend or 1 Willpower (though I don't think he's spent any Willpower). Also, for future reference, that's not quite the way I want to work soak: rather than reducing rolled successes, soak reduces autosuccesses from Epic Strength, and then whatever is left reduces rolled damage dice. So after adding in the extra successes from your attack roll, you had 10 dice to roll plus to autosuccesses; White-fur's 3L soak would have negated the Epic Str successes, and then the remaining 1L soak would have reduced your rolled dice pool, leaving you with 9 dice to roll, but with nothing to negate any successes you rolled. Your version, however, basically assumed that the dice you lost would have been one of your successes, so I'm not worried about it (he just might have been a bit deader).

Note that Xoch goes again on Tick 23.

Behind Xochipilli, Trent offers a glib insult and a swift leg sweep, and the grey-furred wolf-man tumbles to the airplane's carpet in a heap.

Trent goes again on Tick 24.

Tick 20:
The wolf-man tries to roll with Trent's knockdown, but it doesn't work as well as he would like. He pulls himself to his feet, but can't get set up again immediately.

Grey-fur takes a miscellaneous action to stand up again. He goes again on Tick 25, his DV is 4 and his soak is 1A/3L/5B.


Benny:

Spoiler:
Benny Nomura wrote:

Benny stands up. Leans against the car to steady himself and takes aim at the giant bird, waiting until the very last second to fire. Going on the same tic as the bird.

Again spending 1 Willpower and 1 Legend point.

One die stunt. You also get 3 total bonus dice for your aiming. FYI, you can only spend Legend for automatic successes a number of times per story equal to your Legend rating, so I think this is the last time...


attack:
7d10 ⇒ (8, 9, 10, 8, 9, 10, 7) = 61

note:
This is Benny's first fight against the supernatural. He knows that he can exert his will to do better at a task, one of the few things his father told him. That's why he is 'burning' his Legend points. He'll learn to conserve them as he gain experience in these things.

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