
Ima Jansen |

However, that's still a hit, and you've forgotten the other benefit of having Legend: soak can't reduce your damage pool below your Legend score. With Ima's Legend of 3, even after only hitting with one success, she still has one more die to roll for damage.
(1d10 ⇒ 7) So, that's one success worth of lethal damage to Red-fur.

DM Shisumo |

Airplane people:
Tick 9:
The white-furred wolf-man races up the aisle, where Xochipilli is turning to meet him.
Trent is up.

DM Shisumo |

** spoiler omitted **
Tick 16:
Though at first it seemed as though the eagle were flying away with the vehicle, it has continued to turn in a circle, and is now more or less directly over Benny. It is at this point that the eagle... lets go of the truck.
Now might be a good time to stunt a dodge of some kind. The eagle is about 15 yards up when it lets go of the truck - roughly 4 and a half stories. Eagle's attack roll: 4d10 ⇒ (3, 3, 5, 6) = 17. The eagle's next action is on Tick 21. EDIT: never mind on the defense. Woof! What a lousy roll.
By the way, Benny's Dodge DV is currently at -2 from its usual level, because of the two attacks.

Trent Herman |

So if I have that correct then Trent is going to launch himself up and give Gray fur an uppercut. So I will be doing a Heavy Unarmed strike. So I will be rolling 5d10 ⇒ (7, 4, 3, 1, 1) = 16 +2 Auto success for Epic Dex. For oh boy 3 successes. I seem to not to be having any luck in this combat am I. That will let me go on tick 14 or four depending on how you want to call the counting of ticks.

DM Shisumo |

Airliners:
Tick 10:
The grey-furred wolf-man suddenly lunges forward, hoping to catch Trent up in his mighty, over-long arms. Clinch attack, spending Legend: 7d10 ⇒ (8, 8, 10, 9, 10, 7, 8) = 60 plus 3 extra successes. WHOA. That's... 12 successes total. Against Trent's DV of 8, currently. The attack catches Trent almost competely off-guard, and he suddenly finds himself trapped in the crushing grip of the wolf-man. Trent's biker leathers soak the wolf-man's Epic Strength damage (which, incidentally, I forgot to do with Xochipilli's attack earlier) and reduce the regular damage to the wolf-man's Legend minimum: 2d10 ⇒ (6, 1) = 7. No damage. Trent is now Inactive until Tick 15, which is also when Grey-fur gets to go next.
Up the aisle, the white-furred one has come face-to-face with Xochipilli.
Tick 11:
With a howl of fury, the white-furred wolf-man leaps for Xochipilli's throat. Awarding myself a 1-die stunt. Bite attack: 7d10 ⇒ (2, 8, 8, 3, 8, 6, 4) = 39 plus 1 automatic success. That's 4 successes total, exactly Xochipilli's current Dodge DV. Xochipilli twists away from the attack, however, and the white-furred one's teeth merely catch air. Next attack on Tick 16.
Tick 12 - Xoch, Ima and Red-fur all go.

DM Shisumo |

KAPOW! KAPOW!
Indeed...
Benny's actions took place on Tick 19. He goes again on Tick 23.
Tick 21:
Crying out in pain and rage, the bird swoops down on Benny, just as it did before on his truck. The massive claws reach for him. [ooc]Clinch attack, with wound penalty: 8d10 ⇒ (1, 5, 6, 7, 4, 6, 10, 4) = 43 plus 2 auto successes, for a total of 5 against Benny's DV of 3. You can try to stunt a defense if you want.

Ima Jansen |

Tick 12 - Xoch, Ima and Red-fur all go.
After drawing blood with the quickly snapped front kick, Ima brings her leading foot to the ground, shifts, pivots, and unloads a spinning back kick intended to drive the metal spike of her rear leg's boot towards Red-fur's sternum.
Heavy Unarmed Attack (Speed 5, DV -1): 6d10 + 1 auto, where 6d10 ⇒ (1, 10, 5, 4, 10, 1) = 31, for 5 successes. If I understand correctly, that "just hits" Red-fur's DV 5; if so, then Ima's base damage pool for a heavy unarmed attack of 6d10 plus the single success from the attack less the three points of Red-fur's lethal soak yields 4d10 worth of lethal damage from the kick, where 4d10 ⇒ (7, 6, 9, 5) = 27, thereby producing 2 successes worth of damage.
Starting at T13 up to her next action on T17, Ima's Dodge DV will be 5 and her Parry DV will be 3.

DM Shisumo |

** spoiler omitted **
Ima:

DM Shisumo |

T12:** spoiler omitted **
Xoch:
Xochipilli aim's his next attack (3 Ticks) in an atempt to disembowl white-fur.
That makes the attack itself technically a Tick 15 action, but I don't think it's likely to matter, so don't worry about it.
Attack = 10d10 ⇒ (4, 9, 9, 8, 10, 5, 10, 4, 9, 2) = 70 9 successes before white-furs DV
Which is currently 4 (forgot to put it in the last post). That means you have 9 - 4 = 5 extra successes.
Damage = 6d10 ⇒ (4, 4, 6, 2, 5, 6) = 27 4+2 auto (6) successes
Kinda. White-fur's lethal soak of 3 reduces your auto successes first, per the rules I posted on the discussion thread (which I forgot on your last damage roll), leaving one point of soak left to reduce your base damage pool. Therefore, your damage pool is 6 (base) + 5 (successes) - 1 (soak) = 10 dice, with no autosuccesses. So go ahead and roll 4 more damage dice, and any successes there will add to the 4 Health Levels you are currently dealing.

Xochipilli Tocal |

Xochipilli Tocal wrote:T12:** spoiler omitted **Xoch:
** spoiler omitted **
I'm still tring to work out the pluses and miniues of combat so forgive the errors.
extra damage dice = 4d10 ⇒ (1, 4, 8, 10) = 23 3 extra successes for a grand total of 7 successes

DM Shisumo |

Actually, Ima, the mention of stunts has made me reconsider - I should have given you a stunt die for your last attack. You can roll another attack die - if it comes up a success, you can roll another damage die as well (or two, if it should happen to be a 10). And you get a point of Legend back.
Airliners:
Xochipilli begins a careful examination of his foe, looking for a place to strike. Aim action, next action Tick 15, but can be Interrupted.
Ima delivers a mighty roundhouse kick to Red-fur's face, knocking the wolf-woman sideways. Next action, Tick 17.
Though she tried and failed to duck Ima's kick as well as begin her own strike, Red-fur nevertheless twists with the momentum of Ima's blow, dropping low and sticking out her own leg to try to sweep Ima's supporting leg out from under her. Sweep attack, trying to knock Ima prone, spending Legend: 6d10 ⇒ (8, 7, 8, 4, 9, 5) = 41, plus 3 autosuccesses, for a total of 7. Red-fur's DV: 4, soak 1A/3L/5B, next action Tick 17. The wolf-woman's leg catches a weak spot in Ima's ankle, and the Scion crashes heavily to the aisle floor.
Ticks 13-14:
Xoch continues to ready himself.
Tick 15:
Having found his moment, Xochipilli lashes out with his scalpel, slashing deeply into White-fur's throat. Blood pours from the wound, and White-fur clutches at it desperately, as though trying to hold the blood in. Next action, Tick 19
Behind the doctor, Trent and Grey-fur continue to struggle with one another. Trent, make a grapple roll: (Strength or Dexterity) + Brawl. Grey-fur's roll: 7d10 ⇒ (9, 5, 1, 5, 3, 8, 8) = 39 plus 1 autosuccess, for a total of 4.

Ima Jansen |

Actually, Ima, the mention of stunts has made me reconsider - I should have given you a stunt die for your last attack. You can roll another attack die - if it comes up a success, you can roll another damage die as well (or two, if it should happen to be a 10). And you get a point of Legend back.
To be fair, I also need to understand the concept of stunts better. It's been mentioned several times, but I don't really understand it. Anyway, here's the extra attack die: 1d10 ⇒ 6, giving 0 additional successes.

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And T&M, if you're stil interested in my Pathfinder game, I might have a spot available soon. One player has disappeared, and another isn't really keeping up with the post rate at all...
You are referring to '8th Sin', correct? If so, it appears that the Dwarf Cleric is the one who got "kidnapped at night" and that the Halfling Bard is in jeopardy of "wandering off for a snack", never to return, leaving a Human Rogue, an Elf Wizard, a Half-elf Ranger with hunting dog, and a Half-orc Druid with young tyrannosaurus companion.
It seems to me that the composition of that crew could most well be supplemented with a character capable capable of healing or perhaps one that is somewhat martial in nature. Although I've yet to digest the thread, I suspect that the front-line melee currently largely consists of the two pets.
That said, I'm rather interested in constructing and play testing a Witch character, especially since it appears to be an arcane spellcasting class which may be capable of standing nearly toe to toe with the Cleric as a primary healer. What do you think about that? I'll need a few days to put something together given current load at work.

DM Shisumo |

** spoiler omitted **
T&M:

DM Shisumo |

Benny will kick up a tumble weed in the air to distract Big Bird while he dives over his car to protect himself from the diving attack.
Does that work better? (I am hoping I understood those pages on stunts.) Either way, it's what I go with as my action.
Stunts are about description, not just declaration, but I like the attempt. :D We'll count that as a two-die stunt.
Benny can either regain 2 points of Legend or 1 point of Willpower for the successful stunt. The eagle acts again on Tick 26, and currently has a DV of 5 (soak 5A/13L/17B). If you would accepta little coaching from the GM, now might be a good chance to check out the Aim rules, since Benny's next action is on Tick 23.

DM Shisumo |

Airplane Recap:
The Scions:
Ima is near the rear of the plane, around Row 31 in the main aisle, confronting Red-fur. She acted last on Tick 12, delivering a nasty kick to Red-fur’s face, and acts again on Tick 17. Unfortunately, she is currently prone, as Red-fur successfully performed a Knockdown attack on her.
Trent is at the front of the plane, in the space between economy and first class. He is wrestling with Grey-fur, and has managed to gain the upper hand. What he plans to do with it remains indeterminate, however. When he acts again depends on what he decides to do now.
Xochipilli is toward the front of the plane, roughly around Row 11. He is confronting White-fur, upon whom he has just performed a very imprecise tracheotomy. Xoch’s next action is on Tick 19.
The Wolf-men:
Red-fur is at about Row 34, looming over the now-prone Ima. Red-fur has suffered 3 lethal Wound Levels, and acts again on Tick 17. Her current Dodge DV is 3, and her soak is 1A/3L/5B.
Grey-fur is wrestling with Trent in the space between economy and first class, but Trent has just gained the upper hand. What this means for Grey-fur’s actions, DVs and so on depends entirely on what Trent chooses to do.
White-fur is standing just rearward from Xochipilli, between Rows 12 and 13. He has suffered 7 lethal Health Levels of damage. He next acts on Tick 16, his current Dodge DV is 4, and his soak is 1A/3L/5B. (Note that he will be suffering Wound Penalties to his DV as soon as Tick 15 is over, but that his DVs will also refresh on Tick 16, when he takes his next action.)

Trent Herman |

Airplane Recap:
** spoiler omitted **
"Think you can hold a slippery guy like me, think again!"

DM Shisumo |

Leavin' On a Jet Plane:
On my next turn i want to use the wolf-man in front of me as a springboard to launch an attack at the wolf-man attacking trent.
Definitely a stunt-worthy move, but you might want to hold that thought.
Tick 16:
Seeming to concentrate for a moment, the white-furred wolf-man suddenly stops gagging on his blood. He stares furiously at Xochipilli, lowering his crimson-smeared paws from a wound that no longer looks as lethal as it did a moment ago.
Going with my ruling that Knacks default to reflexive actions, White-fur begins an Aim action and also spends 1 Legend to use his Self-Healing Knack. He's down to 6 Health Levels taken.
Tick 17:
The wound continues to close, and White-fur gathers himself.
Another Legend for Self-Healing - down to 5 Health Levels taken.
At the plane's rear, the red-furred wolf-woman lashes out with a heavy kick at her prone opponent. Ima can get up this Tick, but the results of actions don't affect DVs until after the Tick in which they occur, so Red-fur still gets to treat Ima as prone for this attack. This means her DV is reduced by one, to 5. Red-fur spends a Willpower Point to channel her Rapacity Virtue, giving herself a +3 bonus to her Heavy Unarmed Attack: 8d10 ⇒ (5, 8, 4, 10, 4, 4, 1, 9) = 45 plus 1 autosuccess, for a total of 5 successes. Not quite enough, even with the prone penalty. Red-fur's next action is on Tick 23, her Dodge DV is 4 (after this Tick - it's 5 against anything Ima might do!), and her soak is 3A/5L/7B.
Ima goes this tick as well.

DM Shisumo |

High in the Sky:
Fresh muscle and raw, pink skin close over the worst of the gash in the white-furred wolf-man's throat, and with a roar, he slashes with his crimson-smeared claws at Xochipilli, looking for an opening as the Scion of Quetzalcoatl begins to turn away, already dismissing him as a threat.
One last reflexive healing, for 1 Legend. Down to 4 Health Levels taken. Then interrupting the Aim action to make two claw attacks, reducing Xoch's DV by 1 against each, spending a Willpower to channel White-fur's Malice Virtue into the attack, giving him +3 dice; that plus his two rounds of Aiming and his Wound Penalty combine to leave him with 7 dice: 7d10 ⇒ (8, 1, 3, 5, 8, 3, 3) = 31 plus 1 automatic success (total of 3), against Xoch's current DV of 5 (normal) - 1 (scalpel attack) - 1 (armor penalty) - 1 (multiple attacks) = 2. That means both attacks hit. The base damage is 4L with one autosuccess; with his armor Xoch has 4L soak, which reduces the autosuccess to 0 and still leaves 3 soak left to reduce the damage pool as well. So the damage is 4 (base) + 1 (success) - 3 (soak) = 2 dice for each attack: 2d10 ⇒ (3, 8) = 11 for the first claw and 2d10 ⇒ (5, 5) = 10 for the second, for a total of 1 Health Level inflicted on Xoch.
White-fur goes next on Tick 22, his current Dodge DV is a mere 1, and his soak is 3A/5L/7B.
Xoch and Trent both go on Tick 19.

DM Shisumo |

Jet Fighters:
"When I nueter a dog the dog has the good sense to stay nuetered, perhapes something more drastic is needed to fix you."
I will reach up and pull down/open the overhead luggage onto white fur to distract him and then slice him open.
[ooc]Very nice stunt. Roll two extra dice for your attack, and remember that you need to covercome his Dodge DV of 1 amd his lethal soak of 3 (two points of which will negate your Epic Strength.

Xochipilli Tocal |

"When I nueter a dog the dog has the good sense to stay nuetered, perhapes something more drastic is needed to fix you."
I will reach up and pull down/open the overhead luggage onto white fur to distract him and then slice him open.
Edited:
Rolls for the attack; attack = 9d10 ⇒ (5, 6, 10, 8, 5, 9, 2, 5, 7) = 57, 5 successes -1 for white-furs DV for a total of 4 successes.
Damage = 10d10 ⇒ (1, 7, 1, 6, 8, 6, 2, 10, 10, 2) = 53, 6 successes +2 epic Str. -3 for white-furs soak for a total of 5 successes.
For some reason I thinking 5 was the threshold number.

Trent Herman |

"Sit Ubu, Sit! Bad dog!"

DM Shisumo |

For some reason I thinking 5 was the threshold number.
Someone's been playing too much Shadowrun 4E.... ;)
Airplane!:
Xoch regains either 2 Legend or 1 Willpower (though I don't think he's spent any Willpower). Also, for future reference, that's not quite the way I want to work soak: rather than reducing rolled successes, soak reduces autosuccesses from Epic Strength, and then whatever is left reduces rolled damage dice. So after adding in the extra successes from your attack roll, you had 10 dice to roll plus to autosuccesses; White-fur's 3L soak would have negated the Epic Str successes, and then the remaining 1L soak would have reduced your rolled dice pool, leaving you with 9 dice to roll, but with nothing to negate any successes you rolled. Your version, however, basically assumed that the dice you lost would have been one of your successes, so I'm not worried about it (he just might have been a bit deader).
Note that Xoch goes again on Tick 23.
Behind Xochipilli, Trent offers a glib insult and a swift leg sweep, and the grey-furred wolf-man tumbles to the airplane's carpet in a heap.
Trent goes again on Tick 24.
Tick 20:
The wolf-man tries to roll with Trent's knockdown, but it doesn't work as well as he would like. He pulls himself to his feet, but can't get set up again immediately.
Grey-fur takes a miscellaneous action to stand up again. He goes again on Tick 25, his DV is 4 and his soak is 1A/3L/5B.

DM Shisumo |

Benny:
Benny stands up. Leans against the car to steady himself and takes aim at the giant bird, waiting until the very last second to fire. Going on the same tic as the bird.
Again spending 1 Willpower and 1 Legend point.
One die stunt. You also get 3 total bonus dice for your aiming. FYI, you can only spend Legend for automatic successes a number of times per story equal to your Legend rating, so I think this is the last time...

Benny Nomura |
