
DM_Pol |

Foamrunner:
--------------
Ushari and Urza cautiously advance to where the dock worker said the Foamrunner was anchored. The pair walk through the old pier (about 20ft wide) until they spot the described vessel. Two men of doubious appearance are finishing loading a dozen oak casks into a hand drawn cart. A fat bearded man dressed with the flowing robes characteristic of Urza´s people is counting coins from a fat purse while a big guy, dressed in a battered Korvosan army issue banded mail and a wide steel shield oversees the operation. They don't appear to have noticed you yet.
Pitfight:
--------------
A third and final blow finally bashes the door in, bending the lock. Inside the smell of alcohol invades Nalia's nostrils. On the other side of the room, an badly shaven and unkempt man, tall with wide shoulders and a mean scarred face is propped against a casc and serving himself alcohol from a half broken cask. The remains puddle in the floor. He shakes the flaggon menacingly and stammers with a thik tongue.Tell that slime Saul that I'm not going anywhere! If you come any closer you b$~ I'll bash you like I did this cask
Splithog alley:
-----------------
None of you remember hearing about this Beggar King character.
With a couple of hours still remaining, Lecian and Calinder stroll down splithog alley. The rats know not to antagonize the pair, even in one of the most downtrodden and crime ridden part of a lawless town.
Squatting halfway down this muck-smeared alley, sandwiched
between a derelict wainwright’s shop and a bakery, stands a
dilapidated tenement. A crooked belltower rises from the
building’s rear, and a half-dozen grease-smeared, cracked, and
boarded-over windows gaze out from walls that might have
once been white. A small sign hangs over the building’s battered
oak front doors: “St. Caspieran’s Salvation—All Welcome.”

Ushari Velnokal |

Ushari motions Urza back behind her for a momnet and then presses her back against one of the walls on the dock Stealth 1d20 + 7 ⇒ (17) + 7 = 24 and scans the dock area for any additional guards Perception 1d20 + 4 ⇒ (11) + 4 = 15
If she does not notice any other guards, she will wait for Urza to cast his spell, before proceeding.

DM_Pol |

Foamrunner
--------------
Ushari hides against the wall, the dirty stones of a warehouse foundations allow her to hide in te shadow. No other guards seem on sight.
Fightpit:
---------------
Bojask looks for a second at his empty hand where he held a flaggon and then roars and charges Nalia.
Init: 1d20 + 2 ⇒ (17) + 2 = 19

Calinder |

Casting a glance down at his clanking armour, Cal then looks up at Lecian and says Well, I'm not built for scouting per se. Let's just see who's home eh. He strides up to the front door looking this way and that to get the lay of the land.
Perception to spot anything interesting and Religion to know who this St. Caspieran is. 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 171d20 + 5 ⇒ (9) + 5 = 14

DM_Pol |

Splithog alley
----------------
The Saint's name is not familiar. Probably a small patron or benefactor long forgotten, not a major religious icon.
The sun is about to set, you see someone coming to the small chapel. A man with wide shoulders and muscled arms, but oviously lacking legs. Moving around dragging himself in a low cart. He reaches the stairs and laboriously climbs the steps one at a time to enter the chapel.
Fight pit.
------------
ROUND 1:
Bojask
Nalia
Bojask charges at -Nalia, intent on slamming her with his shoulder (or maybe head) but her heavy armor protects the girl from his blow.
1d20 + 4 ⇒ (8) + 4 = 12 damage 1d3 + 4 ⇒ (1) + 4 = 5(nonlethal)
Nalia's move
The Foamrunner:
--------------
ROUND 1:
Old K: Full defense
Thug1: Ready crossbow
Thug2:
Urza
Ushari
The fighter raises his shield at the alarm. One of the thugs remains by his side and pulls a heavy crossbow. The other one unsheathes a shortsword and advances towards the crates behind which Urza hides. They don't seem to have noticed Ushari.
Urza, Ushari. Either of you could reach the closing thug if you break cover. He's at about 10ft distance. The others remain at 40ft. Your moves.

Urza Sha'rahad |

I'll wait for him to come to me, then unleash Draconic Fury upon him in the form of a pair of attacks with claws.
Claw1d20 + 1 ⇒ (19) + 1 = 20 Damage 1d4 + 1 ⇒ (1) + 1 = 2
Claw1d20 + 1 ⇒ (16) + 1 = 17 Damage 1d4 + 1 ⇒ (1) + 1 = 2
I try to stay behind the crates to have cover from the crossbow.

DM_Pol |

Splithog alley
----------------
The cippled man grunts at you and pays you no mind. You open the door to the small chapel after him. Two smaller doors fank the main
entrance, both covered with grafti. The southern door has a sign
that reads “Flophouse: upstairs and take a lef.” The word “lef” is
crossed out, and scrawled next to it is the word “hike.” The other
door has a homemade sign that reads, “All rooms taken.”. The crippled beggar just went through the main door.
Fight pit.
------------
ROUND 2:
Bojask
Nalia
Nalia's blow thumps Bojask on the side but his leather armor pads the impact. The man curses and swings again.
1d20 + 3 ⇒ (3) + 3 = 6 damage 1d3 + 4 ⇒ (1) + 4 = 5(nonlethal)
Nalia's move
The Foamrunner:
--------------
ROUND 1:
Old K: Full defense
Thug1: Ready crossbow
Thug2: 4dmg
Urza
Ushari
Urza jumps from behind the crates. Trying to keep the thug between him and the crossbow man and deals two rapid slashes with his draconic claws. His claws tear clothes and draw bloow, across his face and chest.
Ushari, quick as a cat jumps from the shadows behind. She swings the heavy sap with all her might and.. missess by far the thugs head. The momentum carrying the weapon off her hands. She sees it splash on the dirty waters behind the pier.
The man with the crossbow aims at the girl and shoots, the heavy crossbow bolt lodging into the crate besides her head with a thump. The other thug stabs at Urza
Xbow 1d20 + 4 ⇒ (1) + 4 = 5 damage 1d10 ⇒ 3
Stab 1d20 + 4 ⇒ (15) + 4 = 19 damage 1d6 + 2 ⇒ (2) + 2 = 4
Ushari Velnokal |

Ushari mutters a vile sailors curse, (probably suprising Urza in the process) and draws her dagger and waits for Urza to move into flanking position.
Move action to draw dagger, ready action to attack when flanking thug, again.
Attack dagger 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7, damage 1d4 - 1 ⇒ (2) - 1 = 1, plus sneak attack 1d6 ⇒ 5

Urza Sha'rahad |

Urza takes a step to get into a flanking position (or eventually get into a flanking position) and attacks twice
Claw 1d20 + 1 ⇒ (9) + 1 = 10 Damage 1d4 + 1 ⇒ (3) + 1 = 4
Claw 1d20 + 1 ⇒ (6) + 1 = 7 Damage 1d4 + 1 ⇒ (4) + 1 = 5

DM_Pol |

Sorry for the delays, very busy week. Posted at last. Now with map goodness!
Splithog alley
----------------
MAP
The cripple keeps on, disregarding Lecian until he sees the glint of Cal's silver. Then he grabs it and gestures at you to look at the room.
The modest chapel has a high-arched ceiling, a plain wooden pulpit, and less than a dozen worn-out pews. Some wooden tables are set at this end of the chapel. At the rear of the chapel, high on the wall, hangs a large wooden holy symbol of Sarenrae studded with yellow and orange fecks of glass.
At least 30 people in rags shuffle through the room, kids, women, men, old men.. everybody with eyes vacant and desperate. They seem to be waiting for salvation, or for the sermon to start. Or for some food to be distributed.
Some are set up against the walls, trying to sleep.
This is the closest we have to a home, masters says the cripple. If I still had my legs, I'd still be called Fierce Ukkar and would be a rich adventurer. But this is all I have. Father Padrick feeds us, teaches the goodnes of Sarenrae and gives us a roof. Whenever he's not too drunk at least... Yeah, I've seen some violent looking individuals from time to time. They mostly keep to the top floor and I pay no mind. If I had my legs I would kick them out on their butts! But I'm a cripple and a beggar, and I can do nothing.
Fight pit.
------------
MAP
The big room is the wine cellar, the small is Bojasks room. Down and to the right leads to the fighting pit where you have to take the drunkard to work
ROUND 3:
Bojask
Nalia
Still not able to injure each other, the brawling pair exchange several blows.
1d20 + 3 ⇒ (10) + 3 = 13 damage 1d3 + 4 ⇒ (1) + 4 = 5(nonlethal)
Nalia's move
The Foamrunner:
--------------
MAP
ROUND 1:
Old K: Full defense
Thug1:
Thug2: 4dmg
Urza: 4dmg
Ushari:
The thug manages to avoid Urzas fiercer slashes, fencing them off with his shortsword. and Ushari's knife misses him by inches. The big fighter is almos upon you and the crossbowman takes aim at the girl and shoots. The bolt thunks dangerously close to where her head was.
Xbow 1d20 + 4 ⇒ (3) + 4 = 7 damage 1d10 ⇒ 5
Stab 1d20 + 4 ⇒ (8) + 4 = 12 damage 1d6 + 2 ⇒ (1) + 2 = 3

Urza Sha'rahad |

You linked the wrong map to the 'Foamrunner' group. It's the same as the Splithog Ally map.
If he can get the thug and Big Korvosa in arc, Urza will step back (or Concentration 1d20 + 4 ⇒ (13) + 4 = 17 if he cannot) and cast Color Spray (DC 14). Otherwise, he'll take another pair of slashes at the thug.
Claw 1d20 + 1 ⇒ (1) + 1 = 2 Damage 1d4 + 1 ⇒ (4) + 1 = 5
Claw 1d20 + 1 ⇒ (2) + 1 = 3 Damage 1d4 + 1 ⇒ (3) + 1 = 4

Ushari Velnokal |

Ushari will try to maintain the flank with Urza, but if he casts his spell, then she will wait until the effects of it are resolved before acting.
Assuming the spell is NOT cast, then she will attack the thug again. Attack dagger, 1d20 - 1 ⇒ (14) - 1 = 13, +2 if flanking, damage 1d4 - 1 ⇒ (4) - 1 = 3, plus sneak attack, if applicable 1d6 ⇒ 2
EDIT, if she can she will take a 5' step after striking to get partial cover from one of the barrels.

Urza Sha'rahad |

Changing actions slightly
Urza will maneuver and cast Color Spray (DC 14) so that the top edge follows the line now made by T1 and K, and flares out toward the water. I will wait to see if I can get K into the effect as well before casting the spell.

DM_Pol |

Frustrated by the fight and panting with exertion, Bojask launches a series of punches
Unless Nalia has other idea, we'll expedite the fight. Just throw several punches at once and we'll interleave them
1d20 + 3 ⇒ (13) + 3 = 16 damage 1d3 + 4 ⇒ (3) + 4 = 7 (nonlethal)
1d20 + 3 ⇒ (17) + 3 = 20 damage 1d3 + 4 ⇒ (1) + 4 = 5 (nonlethal)
1d20 + 3 ⇒ (10) + 3 = 13 damage 1d3 + 4 ⇒ (1) + 4 = 5 (nonlethal)
1d20 + 3 ⇒ (10) + 3 = 13 damage 1d3 + 4 ⇒ (3) + 4 = 7 (nonlethal)
1d20 + 3 ⇒ (14) + 3 = 17 damage 1d3 + 4 ⇒ (1) + 4 = 5 (nonlethal)

![]() |

Nails, minus shield, gets hit three times in that lot, taking 19 points of damage.
1d20 + 3 ⇒ (6) + 3 = 9 1d3 + 2 ⇒ (2) + 2 = 4
1d20 + 3 ⇒ (11) + 3 = 14 1d3 + 2 ⇒ (3) + 2 = 5
1d20 + 3 ⇒ (12) + 3 = 15 1d3 + 2 ⇒ (2) + 2 = 4
1d20 + 3 ⇒ (14) + 3 = 17 1d3 + 2 ⇒ (2) + 2 = 4
1d20 + 3 ⇒ (1) + 3 = 4 1d3 + 2 ⇒ (2) + 2 = 4

Calinder |

This is the closest we have to a home, masters says the cripple. If I still had my legs, I'd still be called Fierce Ukkar and would be a rich adventurer. But this is all I have. Father Padrick feeds us, teaches the goodnes of Sarenrae and gives us a roof. Whenever he's not too drunk at least... Yeah, I've seen some violent looking individuals from time to time. They mostly keep to the top floor and I pay no mind. If I had my legs I would kick them out on their butts! But I'm a cripple and a beggar, and I can do nothing.
Calinders face changes to a look of disgust as he inspects the room, to think that a man of my own faith can consign these wretches to this squallor. I must redress this travesty. Where is this so called priest, Padrick? Moving through the room he looks at the state of the occupants and their belongings. Picking up a moldering blanket he drops it shortly after and wiping his hands utters This will not do.
Turning back to the cripple Cal says Fierce Ukkar, I promise you things will change here. Sarenrae does not forget her children and the dawn light is near. As he says this he casts light on his holy symbol and brandishes it aloft for all to see. Diplomacy: + maybe a circustance bonus for the light show theatrics hopefully 1d20 + 5 ⇒ (13) + 5 = 18
After moving amongst the people offering encouragement he reingages Ukkar, These thugs you speak of wouldn't happen to be led by a man they call the Beggar King, would they and is there anything else you can tell us about them.

DM_Pol |

Splithog alley
----------------
MAP
Some of the crowd seem afraid of Cal's display, some seem hopeful. All seem impressed. The ragged bunch of beggars, drunks, children and cripples make way, leting the cleric go to the end of the church. Coming down from the pulpit comes an old man, dressed in a brown stained and patched robe, leaning heavily on a wooden staff and clutching what seems to be a wooden holy symbol. A hacking cough wracks trhough him as he tries to talk to you and you can smell cheap liquor on his breath.
*Cough* *Cough*. The peace of Sarenrae be with you brother... what brings you to our humble shelter.
Pit Fight.
------------
MAP
Punches, kicks and headbutts are exchanged. The scruffy man and the armored girl brawl and after the interchange, the drunk Bojask is lying on the floor. His nose broken and one of his eyes starting to puff.
A hurried looking Saul enters the wine cellar, he looks at the mess and then at the unconcious lout with an eye of disapproval that turns to worry when he sees the state of Nalia. He hands her a CLW potion.
Girl! You look beaten up! I think I'll fire that stupid drunkard for this! But we have no time, the match was supposed to start and the people were getting upset, everybody want's to see today's attraction. I asked Rodrik to try and handle the beasts. Please go see if he needs some help
Nalia is at 14hp not 19, as she manages to bring down Bojask before he can land his last punch.
Down the corridor, some stairs lead to the arena. You see a poorly lit corridor. Some animal handling equipement is hanging from the wall. Nets, hooks, spiked collars. You even seen some weapons meant for intelligent beigns. A mace, a wooden shield and a spiked chain. But their state indicates that it's been long since that kind of fight took place.
The door to the cages, tough (37) is open, and you hear Rodrik desperate cries for help coming from the arena.

DM_Pol |

FoamRunner:
--------------
MAP
ROUND 3:
Old K: Full defense
Thug1:
Thug2: dying
Urza: 4
As Urza positions himself to cover a wider arc with his spell Ushari finally manages to slid her blade between the unprotected side of the thug's armor and he drops to the floor bleeding.
The big fighter is almost within reach.

DM_Pol |

Splithog alley
------------------
The old priest stumbles forward, grabbing Cal to steady himself, he seems on the verge of tears and his breath stinks of alcohol. I'm sorry brother, I do what I can. Only with some anonymous donations we can manage to keep this shelter open. I know nothing of those you say, everyone is welcome here.

DM_Pol |

Pit Fight
-------------------
MAP
Nalia rushes into the pit's corridors, stepping on the sand covering the floor and brandishing the spiked mace (did you grab the shield also?).
You see Rodrik, with a hooked pole, barely holding back a monstrous centipede. The giant vermin is rearing on his back legs, as tall as an human.
The crowd watching through the hole in the ceiling roars, thinking all part of the show.

DM_Pol |

Foamrunner:
---------------
MAP
Old K:
Thug1:
Urza: 4 dmg
Ushari: full defense
The thug with the crossbow lets loose at Urza, seeing a clear shot while
the big fighter steps forward and slashes at Ushari.
The crossbow bolt seems to be barely deflected by the arcane armor protecting the sorcerer and the nimble rogue dances back, avoiding the lethal slash.
Heavy crossbow 1d20 + 4 ⇒ (14) + 4 = 18 damage 1d10 ⇒ 6
Longsword 1d20 + 4 ⇒ (7) + 4 = 11 damage 1d6 + 2 ⇒ (3) + 2 = 5
Your turn guys, sorry for the delay. I've been down with the flu.

Urza Sha'rahad |

At the end of round 3 I cast Color Spray. I got into position and waited for the big fighter to get into range. He should need to make a Will save at DC 14.
In round 4, if he made his save he'll need to save again. Then I'll step up to him with claws at the ready.

DM_Pol |

The Foamrunner
--------------
Right, I forgot Urza's delayed action.
Save Will DC14: 1d20 + 2 ⇒ (10) + 2 = 12
Blinded and stunned for 1d4 ⇒ 3
Urza's spell washes over the fighter in a fan of colors. The big man weapon clatters to the floor and he grabs at his eyes screaming that he's been blinded.
That was urza's delayed action. Now it's Ushari's turn. Then the Thug, the Fighter and Urza again. (sorry for the mess up)