P0L's Second Darkness Discussion


Play-by-Post Discussion

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Dark Archive

Dax Thura wrote:
Wow! I just reread my post responding to the waitress' flirtation. Not my most inspired stuff.

*chuckle*

Dark Archive

DM_Pol wrote:

Great, I'm glad you like it. I'm enjoying it too. Still, I would like to have more advanced tools for playing.

- at the office I dont have image editing software, hence patched up maps like the one of the alley.
- at the office I'm behind the corp's firewall, so we cant play in a more advanced forum like rpol.

Don't sweat it. I was glad to have the map you gave since it was sufficient to show the static terrain.

In fact, I could easily cope with using maps like that, a coordinate system convention (e.g. letters A-? starting from left going right and numbers 1-? starting from bottom going up), starting coordinates for combat participants along with initiative order, and something similar to a chess match record of coordinate changes after each participants turn, perhaps giving a full recap of coordinates at the top of each round.

Using this combat so far as an example, what I'm thinking of is a shorthand summary notation similar to the following:

1: R1@K.10, Gh@J.9, R2@I.7, C@E.3
1/R1: --
1/Gh: --
1/R2: I.8
1/C: H.7
2: R1@K.10, Gh@J.9, R2@I.8, C@H.7
2/R1: (fleeing)
2/Gh: --
etc.

A interesting variation of this might include turn order reminders after each move statement.

1: R1@K.10, Gh@J.9, R2@I.7, C@E.3
1/R1: -- <Up: Gh; Nxt: R2>
1/Gh: -- <Up: R2; Nxt: C>
1/R2: I.8 <Up: C; Nxt: R1>
1/C: H.7 <Up: R1; Nxt: Gh>
2: R1@K.10, Gh@J.9, R2@I.8, C@H.7
2/R1: (fleeing) <Up: Gh; Nxt: R2>
2/Gh: -- <Up: R2; Nxt: C1>
etc.

And, of course, I could imagine more complicated variants including other useful information such as status changes.

1: R1@K.10(shaken), Gh@J.9, R2@I.7, C@E.3
1/R1: -- (Gh:-2hp) <Up: Gh; Nxt: R2>
1/Gh: -- (Gh:-2hp/+2ac/-4att, R1:-7hp) <Up: R2; Nxt: C>
1/R2: I.8 <Up: C; Nxt: R1>
1/C: H.7 (R2:-7hp) <Up: R1; Nxt: Gh>
2: R1@K.10(shaken/-7hp), Gh@J.9(-2hp/+2ac/-4att), R2@I.8(-5hp), C@H.7
2/R1: (fleeing) <Up: Gh; Nxt: R2>
2/Gh: -- (readied action) <Up: R2; Nxt: C1>
etc.

Yeah, okay, I'm a nerd.


He, you ARE a nerd.
I agree with the need to clearly state postition and status of PCs and NPCs.. Your sistem is good, but I won't force it on anyone. If you like to state your hitpoints, conditions and modifiers it's very helpful. Its not necessary to state it in such a compressed manner.

Well... weekend's over. My crimson throne campaign is advancing, tough my players complain that I should spend ALL my gaming assigned time preparing their campaign and not PbPing... they whiny bunch, and even if we didn't play as long as I'd liked I think they made good progress.
Next week they'll have to deal with some interesting Arkona internal politics and a nice tour of the Vivified Labirynth...

Ok, back to you... events are converging into the night's gala. Calinder and Galahd can go and check in and have some meal and rest, we'll roleplay that if you want in a couple of posts. And as for Urza, the tournament starts at 8.00 and your lady works at the bar until 10.00 but the tournament is an open competition to collect money in the several games, so you can spare a moment to go "see the blot". Still, the girl beign part of the staff, she cant go to the tournament as your date. Ah, her name is Arianna

Grand Lodge

I will most certainly keep my word to the woman. A short time after she gets off of work I will go to her and commence my research.

Dark Archive

I've got to go in for a (hopefully minor) surgery today. Although I suspect this won't be the case, I might end up missing a day or two of posting. I'll post again here when I know more.

Until then, don't necessarily wait for me and, if need be, I'm okay with having Pol choose appropriate actions for Galahd.


Surgeon:

Expert 5 with Wis +3 and skill focus: Healing (total +14 to heal checks)
Minor surgery: DC25
Equipement (operating room) +2 bonus

He operates on Tensility

Surgery roll: 1d20 + 16 ⇒ (4) + 16 = 20 vs DC 25

Oooh!!! You take 1d6 ⇒ 3 Hp damage!

Try again? Sure, why not?

Surgery roll: 1d20 + 16 ⇒ (10) + 16 = 26 vs DC 25

Success!!!

A couple of hours later, a bloodstained surgeon comes out of the room and announces: Tensility will be ok and will be able to post in a couple of days!

The party rejoices (except for the ones who were hoping to loot him).
-----------------------------------------------------

Anyways..... good luck with the surgery bro, get well soon and let us know how it went.

Dark Archive

DM_Pol wrote:

Surgeon:

Expert 5 with Wis +3 and skill focus: Healing (total +14 to heal checks)
Minor surgery: DC25
Equipement (operating room) +2 bonus

He operates on Tensility

Surgery roll: 1d20+16 vs DC 25

Oooh!!! You take 1d6 Hp damage!

Try again? Sure, why not?

Surgery roll: 1d20+16 vs DC 25

Success!!!

A couple of hours later, a bloodstained surgeon comes out of the room and announces: Tensility will be ok and will be able to post in a couple of days!

The party rejoices (except for the ones who were hoping to loot him).
-----------------------------------------------------

Anyways..... good luck with the surgery bro, get well soon and let us know how it went.

Don't I get a Fortitude save for half damage? ;-)

The doctor yesterday gave me a prescription to a minor general antibiotic (20 doses: take one every 6 hours; grants +1 to Fortitude saves for 6 hours).

Tensility: Expert 7 with 13 Con

Between class (+2), ability (+1), and antibiotic (+1), I currently have a +3 to Fortitude saves.

1d20 + 4 ⇒ (3) + 4 = 7 Ouch! Tensility takes full damage from the surgeon's first attempt.

Thankfully, the surgeon didn't think a graft was necessary; therefore I was able to walk out of there afterwards. On the other hand, I did leave there with a sizeable chunk of necrotic flesh removed (-3 hp) from my knee, a scrip for some high dosage Oxycodone (20 doses: gain 1d4 temporary hit points; temporarily lose 1d2 points of Wis; benefit from up to two doses may stack; effect lasts for 3 + 1d3 hours) and another scrip for a second, more powerful antibiotic (20 doses: take one every 6 hours; acts as potions of Remove Disease with caster level 5).

Now, let's hope the damn thing heals properly this time. Either way, I'm pretty certain it's going to leave a nasty looking scar.

Anyway, you obviously don't need to worry about my being unable to post daily at this point. Thank goodness!


Glad to hear your OK, and look on the bright side, chicks dig scars.

Dark Archive

Galahd Riven wrote:
I suspect that all of you may have forgotten to choose a "Favored Class" and apply either the hit point or skill rank bonus that you get from it. It's another interesting variation that PFRPG brings to the game, but it is also new and therefore easy to miss.

Okay, I'm going to repeat this one more time since no one seemed to notice when I mentioned it the first time. All of you should choose a "Favored Class" (Pathfinder Roleplaying Game: Core Rulebook, page 32) and take advantage of either the extra hit point or the extra skill rank.

During the first few levels, one or two points can definitely make the difference between life or death. With only four of us, having any one party member disabled may spell doom for the rest of us, so I'm asking you to pay attention to this for both altruistic as well as selfish reasons.

:-)

Dark Archive

Bacchreus wrote:
Glad to hear your OK, and look on the bright side, chicks dig scars.

Ah, well, my legs, and this one in particular, were already highly "decorated" with an assortment of cycling-related scars. There's even one cool-looking pedal bite that gives the appearance that my leg got clawed by some animal or something.

Oddly enough, I've been rather lucky with my arms, but this accident broke that streak, leaving me with a good 2" x 6" swath of road rash on my left forearm. Fortunately, that healed rather nicely.

I knew that the knee I had surgery on today was going to be a problem from the moment I saw it after the accident. I hit it hard enough and fast enough that it effectively "friction cauterized" itself and was immediately covered with a thick black scab rather than being bloody, like you want.

I never realized that chicks dig this stuff. Maybe I should go out to the clubs and pimp my scars. ;-)


Tensility&Momentum wrote:
Galahd Riven wrote:
I suspect that all of you may have forgotten to choose a "Favored Class" and apply either the hit point or skill rank bonus that you get from it. It's another interesting variation that PFRPG brings to the game, but it is also new and therefore easy to miss.

Okay, I'm going to repeat this one more time since no one seemed to notice when I mentioned it the first time. All of you should choose a "Favored Class" (Pathfinder Roleplaying Game: Core Rulebook, page 32) and take advantage of either the extra hit point or the extra skill rank.

During the first few levels, one or two points can definitely make the difference between life or death. With only four of us, having any one party member disabled may spell doom for the rest of us, so I'm asking you to pay attention to this for both altruistic as well as selfish reasons.

:-)

Mine is Fighter and my bonus skill point has already been accounted for.


P0L, my character sheet has been updated with a new level plan that should allow me to provide rogue skills for the party starting at second level.


Bacchreus wrote:
Mine is Fighter and my bonus skill point has already been accounted for.

Oh, I see the extra skill rank now (and you must mean Cleric since, even though you have quite a swing with that scimitar, you're not technically a Fighter).

Many apologies for being an overly detail-oriented nag. My intentions really are good, and I don't at all mean it in a negative way.

Or, stated differently, I hope that I, as a player, am not earning the Charisma score that I'm attempting to properly role play for my character. :-)


Galahd Riven wrote:
Or, stated differently, I hope that I, as a player, am not earning the Charisma score that I'm attempting to properly role play for my character. :-)

Since I brought that up, perhaps I should air it out. Galahd has a kind of low Charisma (8), and I intend to try to play him appropriately as a bit of a standoffish jerk.

Of course, he's also got a heart of gold to go along with his rebellious streak and brash nature (alignment is Chaotic Good), and I intend to do that equal justice.

Anyway, my point is that I'm going to be actively trying to regularly be kind of rude in character. Don't take it personally, but do have your character react appropriately as well.

Have a great day, everyone!


Ok, news everybody:

* My regular player who asked for a spot on the PbP declined it for lack of time. That means we have an empty slot to fill and I'd like your input on that.

Do you think the party is fine like this? Would you want another PC? Which class? There were 3 posters interested in playing, the third one had offered an elf rogue/shadowdancer.

* Bad news: Next week the corporate proxy will be switched by an improved one. And by "Improved" I mean REALLY REALLY draconian. It wont allow paizo's forums, or any other forum that I know where we can PbP, but all is not lost...

Invisiblecastle is still working, I got an image host that got through (or I can update images at home) and all that's left is finding a suitable forum, and asking you if you'd be willing to relocate.
(myth-weavers, rpol and enworld are not available either)


DM_Pol wrote:
Do you think the party is fine like this? Would you want another PC? Which class? There were 3 posters interested in playing, the third one had offered an elf rogue/shadowdancer.

My opinion is that, even though we have a pretty strong party, we're going to have a rough time with just four characters, although I believe we can do it nonetheless (as a related aside, I'm curious whether Urza intends to stay straight Sorceror or is planning on becoming a Dragon Disciple).

I think that a rogue/shadowdancer would be cool. In this case, I'd probably refocus Galahd's plan to a more martial/melee agenda.

I actually think we'd do well with the addition of nearly any other type of character (although I suspect adding another sorceror or wizard to the mix might be a bit dicey).

DM_Pol wrote:
Invisiblecastle is still working, I got an image host that got through (or I can update images at home) and all that's left is finding a suitable forum, and asking you if you'd be willing to relocate. (myth-weavers, rpol and enworld are not available either)

I've no problems relocating to any forum that works for you. It's also okay if it ends up that you can only post in the evenings and/or mornings when you're not at work.

Grand Lodge

Oh I'm going Dragon Disciple.
I agree with Galahd. Add another player and I don't care what site we play on. Also only updating in the evenings is ok with me.


Ok... if anyone has a forum that I can access we can try.
Other option is that I mail my posts to someone.....hmm.. or post from my cellphone.. or... we´ll see..

As for the character options... they have just started, I´m open for any last minute change you want to do. Tonight I´ll ask for a rogue. The thing is that the guy who wanted to play a shadowdancer was 3rd on the comers list.. I´d ask the first guy if he wants to play a rogue or something similar, but I´m open to your opinion

Grand Lodge

Have you tried GiantITP (Order of the Stick), RPGNet, PenandPapergames, EpicWords, or pbphouse?


Dax Thura wrote:
Oh I'm going Dragon Disciple.

I was hoping you were going to say that. Urza will be most ferocious, I suspect.

Grand Lodge

Yeah, with the draconic bloodline there's almost no reason to not go dragon disciple. I think Pathfinder should come out with prestige classes for all of the lines.

Pol you may want to wait to call for another player until after the game gets a new home.


Ok, we'll hold for new player calls. Good point.
Well.. we still have the good ol'proxy up, so we are going to move on with the party. If anyone want's to do anything in paritcular before the gambling tournament.... you are welcome to do it.

Grand Lodge

I suspect we're all waiting for it to start. I know I am.

And I really like that 'big charisma score' comment. Not only is it funny, but it strikes an accord with one of my peeves. I've always felt that the numbers should mean something. My high charisma should mean people tend to like me while Galahd's low charisma should mean that people tend to not like him as much.


Ok, sorry for the silence, It's been an insanely hard day at work. Everyone is running to finish all before tonight's match.

If we win, our small country will qualify for the 2010 Worls Soccer Championship!!!

Anyways, I'll try to post...


I'm fine with a 5th player and think we will need it, rogue would be ideal but don't mind either way.

I'm also good to change sites or have you only post in evenings etc.

Galahd: Sorry clerics what I meant (too many characters in other games) also I realise your in character for the cha stuff, very good job btw.

Pol: you mention your going for the world cup, are you in the UK or elsewhere, me personally, I'm in Australia.


Dax Thura wrote:
My high charisma should mean people tend to like me while Galahd's low charisma should mean that people tend to not like him as much.

The feeling is mutual between Galahd and "people". He doesn't like them much, and they don't like him much. ;-)


DM_Pol wrote:

Ok, sorry for the silence, It's been an insanely hard day at work. Everyone is running to finish all before tonight's match.

If we win, our small country will qualify for the 2010 Worls Soccer Championship!!!

Anyways, I'll try to post...

Oh, wow. Good luck!


OK, we are IN! World cup it is! (not that we will last long there..)

Ok, busy posting, mostly copypasta but with a little adaptations.

Still a couple more until we can begin interacting with the gambling games.

Each one of you have 10 Silver Teeth tokens to play. Of course you can buy more at the counter.

This will be a casino competition. You can either choose to roleplay in one of the games (I'll explain them later) or just choose an amount and make a Charisma (yes Urza) check to determine the outcome.

You can do a combination of both.

Between that, we can develop the evening's events.

Grand Lodge

The bonus is only +3 and the 'dice' are fickle. I'll wait for the explanation to decide.


Lecian wrote:

Lecian purchases ten gold eyes to gamble with and heads over to the Golem table. He places one gold on the table for his first hand.

1d13 => 13, 1d13 => 9

King and nine. Decent hand!

Calinder wrote:
Calinder eventually starts gambling, stepping up to the golem game and placing 5 silver teeth down. 1d13 => 9 for my card.

It looks like Calinder needs to be dealt a second card. ;-)

Urza wrote:
Doing it this way feels dangerous all of a sudden. Next time I'll try a different game.

The odds seem about right for most Vegas games. On the other hand, I think that Charisma is hardly an appropriate ability basis for either Bounder or Golem or, in fact, for most traditional gambling games other than Poker. In all of these cases, Intelligence and Wisdom are far more important traits for success.

Grand Lodge

Probably true, but I'm making larger bets than I should and have less control on the outcome than either of those games.


Hi guys,

Trying to post before running to the office. I'll probably have to rely on my trusty cellphone to get past the firewall from there.

About the gambling check:
Yes, I believe that's true. For gambling you can use a proffession: gambler check, and that's wisdom. I don't know if you can make it untrained, but I'd allow it. So, anyone can use wisdom or intelligence instead of charisma, but if you don't have ranks you cant use more than a +3 bonus.

Ah, Cal, I forgot he was gambling. He can get to that after talking to the manager.

I don't know how much gambling you want to roleplay. If you want me to speed up events, please say so. This could take a couple of days, or weeks of posts back and forth.

Speaking of posts... I would have your preffered posting times, so we can coordinate. Could you please add them to your profiles? Also, please add your GMT offset.

Example: I can post early mornings before 9am and evenings after 10pm and I live at GMT-2

Alternatively, I could mail the posts to someone and he could post on my behalf... what about that?


My time zone is GMT+10

I'd also prefer to just narratively go through the gambling because as you point out it could take a fair while posting back and forwards. My characters aim is to still be in the gambling hall at the end of the comp and will spend as little money to do it as possible and doesn't care if he's still on Avernus when time is called.

Pol wrote

Quote:
Ah, Cal, I forgot he was gambling. He can get to that after talking to the manager.

I think you misunderstood my enquiry about my diplomacy check. On page one of the game thread I conversed with the barmaids, getting a diplomacy roll of 24 where Galahd and I had a drink. This was well before the start of the evenings comp when Calinder started gambling. But regardless it doesn't matter now and I'm more than happy with how things are progressing with my meeting with Vancaskerkin during the competition.

Galahd wrote

Quote:
It looks like Calinder needs to be dealt a second card. ;-)

As I don't normally gamble in RL I went by the instructions given for Golem that I should roll 1d13. So should I be rolling 2d13 for a draw in Golem? However, I can get back to that after my meeting with Vancaskerkin but I would like to know.

Grand Lodge

Due to my crazy work schedule I can be online an hour or so most anytime day or night. I generally have more time to spend at night from 1AM until about 4AM and then again in the morning from 8AM until about 11AM. If you'd like, you can use me as your email proxy. I currently use yahoo. Also, did you try some of the other sites I mentioned?


I'm in GMT-8, most of the time, although I expect to be in GMT+8 for one to two weeks at a time several during the first three quarters of the year.

I'd generally prefer to mostly post early (before 9 am) or late (after 9 pm), although I have no problems posting any time of day.

I have a tendency to wake up once or twice through the course of the night and sometimes post then, but I won't make any commitments to do so.

I'm certainly willing to post for P0L by email proxy, if that helps make the game work out.

Finally, I've also no particular desire to roleplay the gambling, nor does Galahd have much interest to either win much or lose much (i.e. fully intend to conservatively bet only within the limits of my initial ten silver teeth and any additional winnings).

Mostly, Galahd's intent was to use the gambling as an excuse to check out as many of the participants and dealers as possible, looking for anything amiss.

Speaking of which, given that there was no die roll for his 6, it seems like you "fudged" his first win. I wasn't certain whether that was GM kindness or was going to end up being a story hook for the croupier "fixing" the table results.

All of that said, I actually love the way this first scene is set up for interactive tabletop play. These games would go quickly and make for a great first "icebreaker" session to launch the campaign arc.

Sometime later, when we are much further into this or finished with it, I may GM it locally for some friends since it seems like quite a bit of fun. Of course, I'm in no hurry for that, having lots of material to choose from and currently no regular group I'm GM'ing for.

Cheers!


Bacchreus>

GMT +10? So... probably australian, right?

Sorry about the Diplomacy check. It took a DC15 to convince a maid to see the manager.. in my haste to post (and having just woke up) I sleep-poste with a new roll. So, your REAL roll of 19 got you a much faster response and maybe a squeeze on your armored buttock from the lecherous succubus.

As for the cards, at blackjack you have to draw TWO 1d13 cards. But nevermind..

Galahd>
I usually don't fudge the results, but when I do I try to have them look more real, hehe. The six, you rolled it in a previous post. I'm taking into acccount your perception checks for anything amiss, but it seems that nothing is wrong, or that your checks didn't make it. YET.


DM_Pol wrote:

Galahd>

I usually don't fudge the results, but when I do I try to have them look more real, hehe. The six, you rolled it in a previous post. I'm taking into acccount your perception checks for anything amiss, but it seems that nothing is wrong, or that your checks didn't make it. YET.

Doh. So much for Tensility&Momentum's Perception check.

I should perhaps also note that, although I have no burning desire to roleplay the entire evening of gambling, I also have almost no desire to use the quick play method. Even being able to apply Galahd's intelligence bonus towards the DC15, the odds are the most heavily skewed against winning of the three methods you've given so far.

I suspect that Bounder may give the best odds, due to the bell curve distribution of the croupier's rolls versus the flat distribution of the players' rolls and the ability to choose to double, or not, after seeing the croupier's roll; however, I'd have to do more math than I'm interested in working out at this hour of the morning to confirm that.

Grand Lodge

Dax Thura wrote:
Due to my crazy work schedule I can be online an hour or so most anytime day or night. I generally have more time to spend at night from 1AM until about 4AM and then again in the morning from 8AM until about 11AM. If you'd like, you can use me as your email proxy. I currently use yahoo. Also, did you try some of the other sites I mentioned?

Sorry I forgot to mention I am GMT +5.


Wow, we really are all over the globe, and yes Australia is right, Brisbane to be exact.

With the diplomacy thing as I said earlier I'm really happy with how it's going, just thought I should mention my previous post to clarify.


Well... people, as you may have noticed, the firewall is up, and I'm behind it.

But don't worry, I have a plan....

I've noticed that the managers on my company get their own wireless net connections for their laptops, so I'll just work my way up to the top, so I can get on with my damn posting whenever I feel like it.

Ok, one week is almost over, and we are still on the casino torunament.. enjoyable? boring? Any opinions?

Anyway, events are cooking and you may meet interesting people soon.

Regards,

Your friendly DM


Male Human Diviner Wizard 6

Would you mind if I re-write my starting feats?


All good so far, no complaints from me.


Lecian wrote:
Would you mind if I re-write my starting feats?

No problem with me, what did you have in mind?

I prefer being flexible and that the players have the characters they REALLY want, even if that means bending a rule here or there.

Enjoyment trumps rulebook in my games. That goes for any rules lawyer I may have (I have two in my real life book and its hard to keep them in line).

But.... after you take your second level, any rules bending must be pre approved....


Male Human Diviner Wizard 6

I'm replacing Iron Will and Skill Focus with Weapon Focus and Point-Blank Shot.

Grand Lodge

I dropped magic missile in favor of color spray.


DM_Pol wrote:

Well... people, as you may have noticed, the firewall is up, and I'm behind it.

But don't worry, I have a plan....

I've noticed that the managers on my company get their own wireless net connections for their laptops, so I'll just work my way up to the top, so I can get on with my damn posting whenever I feel like it.

Eh, so we just need to wait until you get promoted a couple of levels up the management chain? Great... ;-)

DM_Pol wrote:
Ok, one week is almost over, and we are still on the casino torunament.. enjoyable? boring? Any opinions?

Although I'm having fun, I would kind of like to start "fast-forwarding" through some of the mechanics of the gambling tournament. That said, I think it has been valuable up to this point, establishing the "connection" between Liry and Urza as well as providing you with a hook to later exploit concerning Galahd's action to expose the would-be pickpocket.


Dax Thura wrote:
I dropped magic missile in favor of color spray.

You might also consider having Urza take Burning Hands within the next couple to few levels in order to take advantage of his Bloodline Arcana bonus. Also, given that you're going towards Dragon Disciple and therefore a more martial role, I'd recommend seriously considering acquiring True Strike at some point.

Also, given that your Half-Orc race makes you automatically proficient, you might think about replacing that sickle with a great axe or falchion once we've earned a few coins. Nothing makes the barmaids swoon like a sorceror with a big weapon.

Grand Lodge

I agree with the burning hands suggestion and plan to take it at 3rd level. It just doesn't do enough at first level to warrent precious spell slot though. I don't know about true strike. I'll give it some consideration. And carrying around a great axe might draw too much attention in combat.


Dax Thura wrote:
I agree with the burning hands suggestion and plan to take it at 3rd level. It just doesn't do enough at first level to warrent precious spell slot though.

Agreed. It'll also start being rather nice combined with scorching ray, fireball, etc. later.

Dax Thura wrote:
I don't know about true strike. I'll give it some consideration.

Ah, well, I'm just hot for it due to how nicely it works for my arcane archer build (no somatic component). For a while, it's going to be one of only a few reasons why it makes sense for Galahd to be carrying a Wizard level. The others are Arcane Strike (yummy) and Arcane Bond (with weapon).

Dax Thura wrote:
And carrying around a great axe might draw too much attention in combat.

Yeah, I suppose you probably shouldn't bother until you start getting those tremendous Strength increases from Dragon Disciple levels.

Grand Lodge

I can't see
I can't see
If I knock you down
Don't blame it on me.

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