'Statistical Anomaly Avoidance dice' A.K.A. Action points, Drama dice, Luck rolls, Style and many others [House Rule]


Homebrew and House Rules


This is a sister thread to this one.

Basicly I think people should use this house rule, on comments for or against please comment over there.
Here it would be great if you added different styles of action points you have used or seen so that people can perhaps learn something from your experince.

Basic

In general a 'Statistical Anomaly Avoidance dice' dice is a D6 that players can use to add to the roll of a D20.
In general they start off with 5 of these.
Every two levels they advance a point total so 5 becomes 6.
At 8 level they may roll an extra dice and every 6 levels after.

So it would look like this.

1st to 7th = 1d6
8th to 14th = 2d6
15th to 20th = 3D6

1st = 5 points
2-3rd = 6 points
4-5th = 7 points
6-7th = 8 points
8-9th = 9 points
10-11th = 10 points
12-13th = 11 points
14-15th = 12 points
16-17th = 13 points
18-19th = 14 points
20th = 15 points.

Unless you are cruel GM you should tell the player there success or failer and then they may want to use an action point.

In standard use they refresh at each level.
I suggest against this and out line my ideas here.

Expanding on the basics

Without going into some more expansive concepts you may expand on a very basic ideas here.

First if your game is heroic in nature.
Start the dice trend at 7th rather than 8th and your system gains a capstone which players will want to reach for in nature.

Heroic Style[bigger] Capstone Suggestion

1st to 6th = 1d6
7th to 13th = 2d6
14th to 19th = 3D6
20th = 4D6

[bigger]Action/High intensity[bigger] exploding dice suggestion

The heroic style also combos well with the action style games.
Though some times not, not here to judge merely here to present.

The next concept is exploding dice.
If someone rolls a 6 on there dice they may roll it again by minus one from that and then you add the next roll if they roll 6 again they made add again.

So a player rolls 3D6 and then rolls two 6s then rolls those again and gets another 6 rolls that and gets a 3.
So he choose the dice that go him more 6s thats obvious.

So he adds 6-1 plus 6-1 plus 3.
Adding 13 to his/her roll of a D20

That finshes the basic concepts.

[bigger]Beyond basic

Alternatively you may use action points to grant special abilties.
What these are can vary.
But here are some suggestions.

High intensity/Cinamatic[bigger] panache abilities suggestion

'Statistical Anomaly Avoidance dice' or whatever you may choose to call your version of may grant.

An extra move action.
Very simple you get an extra move.

An extra attack.
You may make a single extra attack at your highest bonus

Extra dodge defence.
You may use an action point to get +4 as a dodge bonus so adds touch armour class, or an extra +6 if they have ranks in acrobatics.

Extra combat defence.
You may use an action point to get +4 to your fighting stance adds to your flat footed armour class also, or an extra +6 if your wielding a shield.

Spell Boost.
You may spend an action point to bonus +2 to this spells DC.

Initiative Bonus.
You may spend an action point to double your initiative bonus.

Improved Critical
You may double your critical range by spending an action point.

[bigger]Long running games/actions More steam suggestion.

More splls.
You may by spending an action point cast a spell you have just cast.

More class abilites.
You may spend an action point to use an class ability such as rage again.

Cinamatic/Long running gamesplay exploraction suggstion.

Ever played a game where you just had some feat or ability that just wasn't worth it.
Alternatively a GM have you had an experince where you have had a players combination of feats or some ability that made you less enjoy the game.

Well then this is for you.

Feat emulation.
You may spend an action point to emulate a feat, you must have all of other prequists for this feat with the execption of level.
Ie spring attack you will need dodge and mobility.
Greater sunder you will need power attack and improved sunder.

Advanced class ability.
By spending an action point you may use a class ability as if you were a higher level.

Drama/Mystery plot point discovery.

Mystery can be great when your pick on clue after clue and forming an idea of what is happening and then being suprised at the end.
However the flip side is being frustated at your lack of ability to find something.

GM Question.
By spending an action point, you may ask your GM a yes or no question.
They must answer, they must answer in the following form TRUTHFULLY yes, no or that is not a yes or no quesion.
In any case you find out new information.

Crunchy! a whole new system suggestion.

In trailblazer they suggest that each time someone advances in the game they say that you also get advance in action point system.
They don't run with the standard action point system.

please support bad axe games they are a small company and revealing there product will only less the number of people buying it.

But they have varis rolls from the the five man band.
The idea is that one of each of the heros takes up one of these classic mantles and then that helps them.
The 'chick' called something else in Trailblazer, grants bonus to other players when they have fallen, gets extra bonus when helping others in skill task, may use action points for other players and does more for the that player than if that player would have simply rolled his/her action dice.
And finally if they die everyone gets a massive bonus.

(now I do not want to see a women in refridgerators thread because of that)
But trailblazer takes the ultiment crunch stance on action points go take a look.

Closing note.
I am not suggesting you use all of these or even any of these.
This is just show some of the different uses for 'Statistical Anomaly Avoidance dice'.
Please share uses and thanks for reading.


Oh, I just had a big thread on this same topic. I also solicited input on RPG.net and ENworld that informed my final version.


Ernest Mueller wrote:
Oh, I just had a big thread on this same topic. I also solicited input on RPG.net and ENworld that informed my final version.

I know about that one man and basicly rather than having a talk on there pros and cons and such, I am just saying here add your versions of action points or whatever you may call them this is just a sister thread so that people can look at what you can do with action points if you wish to add your different ways you use action points please add your thoughts.

Not a chat/discussion/talk just about the cruchy bits you use.

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