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Homebrew and House Rules

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1. One continent with some islands proximal to it. Lost at sea would be one or two other close islands - "Valatian Isles" that actually were emerging from primitive status at the time of the cataclysm. They mostly avoided the fallout and ironically... are now the most advanced civilizations in existence. If an empire is to arise it will likely start from this oceanic civilization. Magics and technology lost to the new world may still be found here. (I liken this place to Moorcock's Melnibone in its isolationism if not content) These are not traders. They are guardians of the old secrets and their personal power. Mainlanders have learned to run on the rare occasion their war or slave ships have been spotted. It is mostly due to this naval presence that ocean-side cities have not sprung up on the mainland.

4. Yes ... One branch of such are the demon-touched. When the demonic hordes at the time of the cataclysm was destroyed, their essences fell like fallout over the land. At its most concentrated point the taint affected the geography creating the Islands of Unmaking. Those creatures in this region where mutated into chaos beasts/hybrids. Further out where the taint was less, Tieflings became common enough to be a race unto their own. Tiefling civilizations revere their demonic heritage leading to a society with a high prevalence of evil and chaos. It is rumored tiefling leaders seek to gain power by reconnecting with the lost plane of their ancestors. Demonic artifacts are considered holy items to all tieflings, even those not of evil and chaotic nature.

7) I submit that the world lacks much trade. It is such a wild place in most areas that lack of roads, unsafe seas, and the general need for groups to focus on their regional safety make trade near impossible. It leads to a high amount of barter and ripe opportunity to those brave and strong enough to travel between regions to profit from personal trade. Caravans would not be wagon loads. It would be 4 or 5 strong adventurers who can make it. Perhaps a few colonies have grown strong enough for some small proximal trade routes... but for the most part cities are highly isolated. Inter-city roads generally don't exist and The surrounding lands are just too chaotic and dangerous for regular commuting. Hence small merchant groups do exist, but they trade in small cargoes and employ/made up of highly skilled adventurers that deal with elite clientele.

1) How many continents are on this world?
2) How many months are in a year, and how many days are in the week?
3) What would you suggest as the names of the months and days of the week?
4) Are there any Races and Monsters unique to this world?
5) Are there any spells that are new and unique to this world?
6) Are there any new base classes or prestige classes that are new and unique to this world?
7) Are there any guilds, organizations, and affiliations from the New World that you want to submit?
8) Are there any New Gods that you want to submit?
9) Are there any new magical items and artifacts that you want to submit?
10) Are there any nations, city-states, and geographic regions that you want to submit?

There it is. Instead of 10 items to vote on, there are 10 questions to answer. You don’t have to answer all 10 questions. Answer the ones you want. I also have ideas that I want to submit, but I want them voted on and commented on just like the others. Yes, you can still vote. If you don’t want to answer a question, just vote on some of the other submissions. This has worked out better than I imagined. It totally changed what I had...


eric warren wrote:

1. One continent with some islands proximal to it. Lost at sea would be one or two other close islands - "Valatian Isles" that actually were emerging from primitive status at the time of the cataclysm. They mostly avoided the fallout and ironically... are now the most advanced civilizations in existence. If an empire is to arise it will likely start from this oceanic civilization. Magics and technology lost to the new world may still be found here. (I liken this place to Moorcock's Melnibone in its isolationism if not content) These are not traders. They are guardians of the old secrets and their personal power. Mainlanders have learned to run on the rare occasion their war or slave ships have been spotted. It is mostly due to this naval presence that ocean-side cities have not sprung up on the mainland.

4. Yes ... One branch of such are the demon-touched. When the demonic hordes at the time of the cataclysm was destroyed, their essences fell like fallout over the land. At its most concentrated point the taint affected the geography creating the Islands of Unmaking. Those creatures in this region where mutated into chaos beasts/hybrids. Further out where the taint was less, Tieflings became common enough to be a race unto their own. Tiefling civilizations revere their demonic heritage leading to a society with a high prevalence of evil and chaos. It is rumored tiefling leaders seek to gain power by reconnecting with the lost plane of their ancestors. Demonic artifacts are considered holy items to all tieflings, even those not of evil and chaotic nature.

7) I submit that the world lacks much trade. It is such a wild place in most areas that lack of roads, unsafe seas, and the general need for groups to focus on their regional safety make trade near impossible. It leads to a high amount of barter and ripe opportunity to those brave and strong enough to travel between regions to profit from personal trade. Caravans would not be wagon loads. It would be 4 or 5 strong adventurers who can...

Thanks for this Eric Warren. I also wanted to use your name for a New, or Old, God. I do have one question: what about money? The world was destroyed and remade brand new. Mankind has started over, but that developed was made aided by the New Gods, so after 300 years there are governments and towns.

However, what about currency? Is gold and silver meaningless? Do people just barter and trade for what they need? Did a New God take over the role as a God of Wealth? What would wealth be based on? These are questions that need to be answered...


I suggest that gold, silver and other "valuables" only hold value in the most developed areas. Areas where people can afford to value jewelry and aesthetics. Certainly the Valerian Isles would have a strong gold backed currency used internally. There is no common currency to the continent, though there may be regional currencies in the 1 or 2 largest "cities". Most areas are still barter based. Currencies would be useless in other areas or have exchange values in yet others. This makes a cool dynamic where characters may say ... value copper more than gold depending on the currency of a region or prefer simply to carry trade goods to others. (I hear you can get a good deal for colored beads)

Leafar the Lost wrote:
eric warren wrote:

1. One continent with some islands proximal to it. Lost at sea would be one or two other close islands - "Valatian Isles" that actually were emerging from primitive status at the time of the cataclysm. They mostly avoided the fallout and ironically... are now the most advanced civilizations in existence. If an empire is to arise it will likely start from this oceanic civilization. Magics and technology lost to the new world may still be found here. (I liken this place to Moorcock's Melnibone in its isolationism if not content) These are not traders. They are guardians of the old secrets and their personal power. Mainlanders have learned to run on the rare occasion their war or slave ships have been spotted. It is mostly due to this naval presence that ocean-side cities have not sprung up on the mainland.

4. Yes ... One branch of such are the demon-touched. When the demonic hordes at the time of the cataclysm was destroyed, their essences fell like fallout over the land. At its most concentrated point the taint affected the geography creating the Islands of Unmaking. Those creatures in this region where mutated into chaos beasts/hybrids. Further out where the taint was less, Tieflings became common enough to be a race unto their own. Tiefling civilizations revere their demonic heritage leading to a society with a high prevalence of evil and chaos. It is rumored tiefling leaders seek to gain power by reconnecting with the lost plane of their ancestors. Demonic artifacts are considered holy items to all tieflings, even those not of evil and chaotic nature.

7) I submit that the world lacks much trade. It is such a wild place in most areas that lack of roads, unsafe seas, and the general need for groups to focus on their regional safety make trade near impossible. It leads to a high amount of barter and ripe opportunity to those brave and strong enough to travel between regions to profit from personal trade. Caravans would not be wagon loads. It would be 4 or 5

...

RPG Superstar 2010 Top 16

Leafar the Lost wrote:
1) How many continents are on this world?

One, and calling it a continent isn't entirely accurate: there are no oceans. The entire world is latticed with mountain chains, and the valleys between them are lakes. Open fields exist only on plateaus, hilly lowlands are home to swamps or mangroves. Some of the mountain peaks are so high that a harpoon gun can snag pieces of the Crown.

Quote:

2) How many months are in a year, and how many days are in the week?

3) What would you suggest as the names of the months and days of the week?

We wound up with nine moons, right? One for each element, plus moons for Law and Chaos as an olive branch toward the dissenting factions of the Others. I'm going to propose that the final moon is Balance, representing the Creators' own faction; and these last three moons are not in the same orbital system as the other three.

Six days in a week: Lifeday, Earthday, Waterday, Deathday, Airday and Fireday. The moons follow a complex dance, cycling through their 720 possible arrangements (in order of distance) over the course of 360 days, with noon to midnight having a slightly different arrangement than midnight to noon. This 360 day cycle is known as a year. Five weeks make up a month, four months make a season, and three seasons make a year.

The three aligned moons are farther away, outside of the tumultuous inner moon zone. They too cycle through a series of arrangements; each year one moon is dominant, one is ascendant and one is descendant. They repeat their pattern every six years, marking a cosmic cycle. The game therefore begins on the dawn of the 50th cycle.

That OCD enough for you, mdt? ;D

Leafar the Lost wrote:
BTW, I also wanted to ask to use your user name, Tejón, as a possible New God.

Tejón (Spanish for "badger" if you didn't know) would be a Neutral god (leaning toward Chaotic and away from Evil, but not above using any tactic necessary), with a portfolio of self-preservation. Not interested in conquest, and fierce in self-defense; his followers tend to emphasize the sanctity of the individual home, but fail to grasp the concept of national borders. Strong association with the element of earth. Popular among dwarven militia and non-evil barbarians. He might also receive prayers from members of any race defending against a siege. Secondarily a patron of miners and tunnel-builders.


tejón wrote:
Leafar the Lost wrote:
1) How many continents are on this world?

One, and calling it a continent isn't entirely accurate: there are no oceans. The entire world is latticed with mountain chains, and the valleys between them are lakes. Open fields exist only on plateaus, hilly lowlands are home to swamps or mangroves. Some of the mountain peaks are so high that a harpoon gun can snag pieces of the Crown.

Quote:

2) How many months are in a year, and how many days are in the week?

3) What would you suggest as the names of the months and days of the week?

We wound up with nine moons, right? One for each element, plus moons for Law and Chaos as an olive branch toward the dissenting factions of the Others. I'm going to propose that the final moon is Balance, representing the Creators' own faction; and these last three moons are not in the same orbital system as the other three.

Six days in a week: Lifeday, Earthday, Waterday, Deathday, Airday and Fireday. The moons follow a complex dance, cycling through their 720 possible arrangements (in order of distance) over the course of 360 days, with noon to midnight having a slightly different arrangement than midnight to noon. This 360 day cycle is known as a year. Five weeks make up a month, four months make a season, and three seasons make a year.

The three aligned moons are farther away, outside of the tumultuous inner moon zone. They too cycle through a series of arrangements; each year one moon is dominant, one is ascendant and one is descendant. They repeat their pattern every six years, marking a cosmic cycle. The game therefore begins on the dawn of the 50th cycle.

That OCD enough for you, mdt? ;D

Leafar the Lost wrote:
BTW, I also wanted to ask to use your user name, Tejón, as a possible New God.
Tejón (Spanish for "badger" if you didn't know) would be a Neutral god (leaning toward Chaotic and away from Evil, but not above using any tactic necessary), with a portfolio of self-preservation. Not...

Thank you for your submissions. I was about to write up an evil New God called, "Tejón the Terrible" until you submitted your's. LOL

Dark Archive

Leafar the Lost wrote:

Round 5:

...
1) How many continents are on this world?
2) How many months are in a year, and how many days are in the week?
3) What would you suggest as the names of the months and days of the week?
4) Are there any Races and Monsters unique to this world?
5) Are there any spells that are new and unique to this world?
6) Are there any new base classes or prestige classes that are new and unique to this world?
7) Are there any guilds, organizations, and affiliations from the New World that you want to submit?
8) Are there any New Gods that you want to submit?
9) Are there any new magical items and artifacts that you want to submit?
10) Are there any nations, city-states, and geographic regions that you want to submit?
...

1. One-and-a-half.

2. 12, and they are as follows:
Totally not January
Februarissimo
Strut
April
May
April again
Christmas
August
Yesterday
What
OMG
Repeat
3. ^
4. No, there should be no monsters in the world. That will really blow everyone's minds. mmm, minds.
5. Eat brains.


NOM NOM NOM wrote:
Leafar the Lost wrote:

Round 5:

...
1) How many continents are on this world?
2) How many months are in a year, and how many days are in the week?
3) What would you suggest as the names of the months and days of the week?
4) Are there any Races and Monsters unique to this world?
5) Are there any spells that are new and unique to this world?
6) Are there any new base classes or prestige classes that are new and unique to this world?
7) Are there any guilds, organizations, and affiliations from the New World that you want to submit?
8) Are there any New Gods that you want to submit?
9) Are there any new magical items and artifacts that you want to submit?
10) Are there any nations, city-states, and geographic regions that you want to submit?
...

1. One-and-a-half.

2. 12, and they are as follows:
Totally not January
Februarissimo
Strut
April
May
April again
Christmas
August
Yesterday
What
OMG
Repeat
3. ^
4. No, there should be no monsters in the world. That will really blow everyone's minds. mmm, minds.
5. Eat brains.

Nom, thank you for your submissions. I hope you can give us a write up for your "Eat Brains" spell.

The Exchange

Post


Crimson Jester wrote:
Post

I think we are close to the end. Nom was actually very close to the calendar I set up. It is very close to the Gregorian calendar, with 12 months and 7 day weeks, and it fits into the overall theme. I am using everyone's suggestions, even Nom's. His name just sounds like some evil New God. "Nom the Nightmare" or something. His "Eat Brains" spell could work out. If nothing more comes in, then I will put everything together and put this New World out there...

The Exchange

Yeah I had more but my brain is not functioning right now.

Dark Archive

Crimson Jester wrote:
Yeah I had more but my brain is not functioning right now.

/cackle


NOM NOM NOM wrote:
Crimson Jester wrote:
Yeah I had more but my brain is not functioning right now.
/cackle

I'm still waiting for that "Eat Brains" spell, Nom the Nightlord...

Dark Archive

Leafar the Lost wrote:
NOM NOM NOM wrote:
Crimson Jester wrote:
Yeah I had more but my brain is not functioning right now.
/cackle
I'm still waiting for that "Eat Brains" spell, Nom the Nightlord...

It was a joke based on the flavor text of the mind flayer from MM 3.5.

"Round 4: Eat Brains."

from the play-by-play for running a mind flayer opponent.

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