
Abraham spalding |

Maybe it was that assassin's poison your mother survived while pregnant with you. Possibly it was the pesh addiction from a couple years back... or maybe that poisonous bog that you lived in growing up did it. Poison has a cultural relavance for giving heightened magical powers and insight and for you this has proven exceptionally true.
Class Skill: Heal
Bonus Feats: Endurance, Diehard, Great Fortitude, Improved Great Fortitude, Improved Initiative, Silent Spell, Still Spell, Toughness
Bonus Spells Known:
Ray of Enfeeblement (3rd), Delay Poison (5th), Stinking Cloud (7th), Poison (9th), Cloudkill (11th), Eyebite (13th), Finger of Death (15th), Horrid Wilting (need help: Symbol of Insanity?) (17th), Mass Hold Monster (19th)
Bloodline Arcana: Poison spell -- You may use a poison you have (not from bloodline powers) as a material component for a spell you cast, doing so affects the casting time as if you applied a metamagic feat to the spell. All targets that are affected by the spell are also affected by the poison (targets that make their save throw for no effect, are invalid for the spell, et al are not affected by the poison).
Bloodline Powers:
Poisonous Touch: Make a touch attack, if successful the target is sickened for one round. At 7th level they are nauseated instead. You may use this ability 3 + Cha Mod times a day.
Poison Use: At 3rd level you gain the poison use ability same as an assassin has. At 9th level you become immune to poisons.
Poisonous Breath: At 9th level you may breathe out a 30 ft cone of poison once a day. The poison has the following charactistics: 1d2 Con, Frequency 1 per round Duration 1/2 Sorcerer level, Save DC 10+1/2 sorcerer level + Cha Mod, Cure: 2 consecutive saves. At 17th level you may use this ability twice a day, at 20th level 3 times a day.
Poisonous Blood: At 15th level your very blood has become poisonous, anyone attacking you with a natural weapon or unarmed strike is poisoned by medium spider venom with a save DC = 10 +1/2 your class level + Cha Mod.
Poisoned Soul: At 20th level you gain a +2 bonus to Consitution, your poison spell arcana can use your poisonous abilities from this bloodline (doing so uses up uses of those abilities), and you can affect creatures with poisons that are normally immune to them.

Nero24200 |

Looks pretty interesting, though there are a few things...
For one, I might make this an evil-only bloodline, or at the very least, say sorcerers with such a bloodline lean more towards evil than others.
The reason is because poisons in D'n'D are evil. Not only that, in just about any fantasy I can think of, poisons are considered evil. Creatures which generally use poison (such as snakes and spiders) are often considered evil as well.
Having said that, one thing I do think this needs is a little more variety. How about spells associated with poisonous creatures as well as poisons? Such as the Spiderclimb spell? Other than the fluff aspect mentioned at the beguining of my post, the only problem I really see is that it's a tad on the bland side, just one or two different abilities would be enough to tip it though.

Abraham spalding |

Well drugs are poisons too and while the use of poison is generally perceived as evil it isn't in and of itself so. After all using drow poison to knock foes out instead of killing them can be a good thing, or simply causing them to not have the strength to fight back as you take them captive with medium spider poison could be nicer than killing them too.
I could see why more of these poison sorcerers would be evil but not that they have to be evil or can't be good.
Maybe a poisoned insight ability at 9th level instead of the breath? Where if they are poisoned they gain insight bonuses instead of the damage (maybe with the damage)? This would be a little wonky with immunity but that could be changed.

Nero24200 |

Well drugs are poisons too and while the use of poison is generally perceived as evil it isn't in and of itself so. After all using drow poison to knock foes out instead of killing them can be a good thing, or simply causing them to not have the strength to fight back as you take them captive with medium spider poison could be nicer than killing them too.
I can agree to an extent, in fact I beleive in the Book of Exalted Deeds, drow poison is listed as being a poison that isn't inhertily evil, since it doesn't cause pain or suffering and cannot kill. Other types of poison, while maybe evil, can still be used for good, but it means you're "doing evil for the greater good". Poison is listed as being evil to use (which is partly why only evil classes gain Poison Use normally). It may have changed in PF (I've yet to take a good look at PF poison) but in 3.5 it was strcitly evil to use.
As said though, since this is really more of a bloodline thing than a "I choose this lifestyle" thing, even if poison is evil, the socerers would necciserily fall into such a catagory, so I would say they should lean more towards evil, but can still be good and neutral.
Maybe a poisoned insight ability at 9th level instead of the breath? Where if they are poisoned they gain insight bonuses instead of the damage (maybe with the damage)? This would be a little wonky with immunity but that could be changed.
My worry with this one is that it might turn such sorcerers into junkies, seeking to get their "Fix" by nabbing as much poison as possible.

Abraham spalding |

Abraham spalding wrote:Maybe a poisoned insight ability at 9th level instead of the breath? Where if they are poisoned they gain insight bonuses instead of the damage (maybe with the damage)? This would be a little wonky with immunity but that could be changed.My worry with this one is that it might turn such sorcerers into junkies, seeking to get their "Fix" by nabbing as much poison as possible.
Is that a bad thing? It has excellent RP possibilities, and if they are spending their GP on it that's no worse that a cleric buffing junkie, or a rogue use magic device junkie right?