
Evil Lincoln |

I'm not sure this is a good idea, but:
Infinite Spell (Metamagic)Benefit: An infinite spell doesn't expend a spell slot when used. Using an infinite spell consumes a swift action in addition to the spell's normal casting time. You are not automatically under the effects of spells with a duration, you must cast the spell to gain it's benefits for the duration.
A infinite spell uses up a spell slot six levels higher than the spell's actual level.
I actually think +6 spell levels is too high a price. +5 or less might be more appropriate. What are the unforeseen ramifications of this Feat? I imagine even if someone gives themselves infinite true strike, they still have to cast the spell every other round to derive it's benefits, and that's not very effective.
Sorcerers with this feat would be able to cast their lowest levels without spending spell slots as long as they weren't using Quicken Spell that round...
What are the other horrible problems with this feat?

kyrt-ryder |
Actually, +6 feels about right. Its actually better than Persistant spell, believe it or not. Any time a duration runs out, re-cast it. If it gets dispelled, you can re-cast it either in battle or after that fight is over.
(Note: I do feel persist is overpriced by 1)
The truth of it is, in 90% of cases those lower level spells aren't going to make a great difference, and sorcerers could use the help.
Yeah, there are going to be some significant consequences of the feat, but it sounds like a pretty cool idea in general.

Evil Lincoln |

Hmmm. I had totally forgotten about persistent spell since I mainly reference the Pathfinder Core these days.
Ah well, this would have a great deal more flexibility than Persistent spell, that much is evident. Maybe I should call it a +7 spell level feat. Who would think of such a thing!
That would make it nice for those people playing 21+ levels without Epic spellcasting. A 21+ level caster can just fly. All the time. Every day. On demand.

Kevin Andrew Murphy Contributor |

Let's see... Well, if your 17th level wizard threw Fireball into his 9th level slot, he could cast it infinitely, which would be pretty damn awesome for battlefield situations, and his cleric or archivist friend with the same feat could do it with Animate Dead and create hordes of undead limited only by the number of corpses and his supply of onyx. And all their staves with 3rd level spells max would be instantly recharged, or at least recharged in very short order.
Call me old fashioned, but I'd prefer finite resources. Let them burn through wands of Animate Dead if they really want to do this trick.
And the free recharging of staves is broken.

Zurai |

And all their staves with 3rd level spells max would be instantly recharged, or at least recharged in very short order.
Staves are limited to +1 charge per day.
The only problem I see with this feat is that it gives sorcerers, warmages, and other spontaneous casters with full casting unlimited 1st through 3rd level spells. That's too much power for a single feat.
What I would do is make you buy this feat per spell, much like the 3.5 Archmage special ability to turn a spell into a spell-like ability.

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Honestly, I think that'd be a terrific Epic feat. Nothing more fun then roaming about in the 21+ levels with an infinite fireball or something memorized.
Of course if you weren't making it an epic feat I'd say +8 level adjustment right off the bat. Don't need swift scorching rays or silly things like that going off. Infinite magic missiles wouldn't be too horrible to deal with for a 9th level spell slot.