Help with designing a feat needed


Homebrew and House Rules


Some of you might have read my thread about my problems with Channel Energy and the house rule I decided to put upon it.
For those that have no clue I decided to change Channel Positive and Negative Energy that affect living creatures in a way that they need 1 minute to activate it. It is still a standard action to use Channel Energy to heal or damage undead.
Lets not debate here if this is OK or not, the other thread is for that. Lets just say I wanted to have clerics that behave in combat more similar to way they did in 3.5e (as I consider I will have easier time designing encounters) while still being able to prolong the 15min adventuring day and not use precious spells to heal the party outside the combat.
My mind is set and I opened this thread because I need help to redesign the feats that work with Channel Energy, or more precisely Selective Channeling and Channeling Smite. As they are in the 3P they do not work OK with my house rule. I can either remove them completely or change them.
If possible I would like to keep them and change them.

For Selective Channeling I am not sure how to make it more useful (as situations where you do not want to damage friendly undead in the area are really rare; same for not wanting to heal unfriendly undead). One option is to remove this feat and give its ability automatically (Cha mod targets can be excluded from the effect, still useful for those evil clerics wanting to wipe out a square of innocents while not killing their helpers who guard them there for 1 minute). I am not sure what else I could do with it.

For Channeling Smite I was thinking still allowing it to work as normal for negative channeling clerics, but to give something to positive channeling as well as it would be unfair for evil clerics to attack living with this feat while positive channeling could still attack undead as normal but could not affect living. My house rule would basically favor negative channeling then.
I was thinking allowing positive channeling clerics to use Channeling Smite (and call it channeling touch during that time) to also be able to touch single living targets and heal them (same amount as normal channel).

So what do you think? Any better ways to change these feats to work with my house rule?
Do I need to change any other feats that got affected by my house rule (none come to my mind at the moment)?

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