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Are there scenarios with encounters that reward taking a non-combat approach more than a combat approach?
I've run several scenarios with encounters that reward taking a combat approach more than a combat approach:
When I asked my players for feedback about the campaign, one of them wrote:
"My least favorite moment was
Now that I think of it, I do remember one counter example:

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Words of Wisdom, Derek. That reminded me of incident where choosing to fight is beneficial, where as the calm approach is left unrewarded.

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I similar thing happened in Slave Pits of Absalom:

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I have been in a few games where logical avoidance of fights led to loss of gold and gear.
I was a player in both occurrences, so I'm not sure if that is what the adventures say or if the GM was mistaken.