
Keeper of Doors |

You mentioned the goblin hit me again ... does that mean I'm below 0 hp?
Nope, you're still at 1 HP. I was just doing a recap of all actions from the previous round (with a little dramatic license) to set up the new round. You start the round still prone (on the ground) but a double move away from the goblin at this point.

Adelaine Harthos |

Seeing she's now a ways away from the goblin, Addy takes the time to stand. After she gets up, she unslings her shortbow and readies an arrow. "Bastard!" she yells at it.
note - if the goblin closes the distance by taking a double move, Addy will not risk the AoO and will instead roll away again. acrobatics 1d20 + 6 ⇒ (1) + 6 = 7

Malatar Kane |

Mal’s action this round kind of depends on the goblin, who acts just before him. If the goblin moves again (after Addy or otherwise, he’ll take his AoO – if it doesn’t move away, he’ll attack it. Either way: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9, Damage:1d10 + 2 ⇒ (6) + 2 = 8
Since that roll is not going to do much, he’ll either stay where he is (if the goblin does), or make a double move in its direction (if it follows Addy)

Keeper of Doors |

Made a check again - no change - he's still going after Addy. It really must be the red-hair!
Bloodlust still on its mind, the goblin before Malatar ignores the sword swing and moves towards Adelaine - double-move for itself.
Mal - go ahead and take an AoO as it moves away from you.
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The remain goblin focuses its attack upon the new target - Dayle - since it was pulled in that direction by it's mount.
1d20 + 1 ⇒ (11) + 1 = 12
But the blade scrapes off the Ranger's armor for a miss.
That leaves Mal (AoO shot to goblin), Herral (flanked goblin in front of him), and then Will (I think a wait and see is in order).

Keeper of Doors |

He choose to move instead of attack. Since he once again moved out of a threatened space, it's an AoO in this case. And that goblin is down with that sword blow.
Herral is up - I'll give him until tomrrow afternoon and then move forward with him.
Will can act as well (Addy got up and readied her bow) - one goblin left, but he is currently in melee with Dayle and Herral, so watch that crossbow shot if you choose that route.

William WyrdRune |

Will looks equally relieved and aghast at Mal's casual attitude towards the decapitated goblin. The skinny mage looks for a shot on the remaining gobbo, but after that last close call, he is obviously reluctant to risk skewering his friends.
Delay
"Hey! Gobbo! Your mother is illiterate!" He shouts, hoping to distract the goblin and aid his companions.
As he realizes that perhaps his stinging insult might not be as devastating for the goblin as it would be for him, he hastily adds,...
"And you smell funny!"

Keeper of Doors |

Moving ahead with the Herral's attack:
Dagger:1d20 + 1 ⇒ (17) + 1 = 18
Damage:1d3 - 1 ⇒ (2) - 1 = 1
Enough to hit him, but not enough for outright slaying.
Will - not much has changed for you, except the goblin between Dayle and Herral has been poked. You have honors, if you choose to do something. We're down to the one quickly-being-surrounded goblin.

Keeper of Doors |

Recap then:
Will's crossbow shot proved inaccurate - whistling by Malatar and missing the goblin. While this engendered no response from the goblin, it certainly got his friend's attention! The sheepish look on his face only turns redder upon the hearing the cursing and swearing coming from the both the warrior and the wounded lady.
In the midst of all this comes an amazingly pious statement by the cleric about proper language.
Dayle's sword and axe flash in one combination to slice the goblin dog just below the neck - nearly cleaving head and chest apart. It's goblin rider seeks to strike the ranger, but the sudden drop by its mount collapsing causes him to miss. The side effect is that Zareby's cold beam misses overhead - having been aimed at where it was a moment ago. Meanwhile, Herral takes advantage of the goblin's predicament to poke it in the back, causing it to yelp in surprise!
The other goblin, meanwhile, seems to be taken with Addy's weakened state. As the half-elven lady gets to her feet, her anger seem to goad it on. To its dismay, the beastie continues to ignore Mal's sword swings until the fighter manages to cleanly sever its head! The body drops to the ground, but it's forward momentum rolls the head down to stop at Addy's feet - wicked grin still plastered on its face.
Emboldened by the others' cursing oaths, Will seeks to taunt the last goblin with a battle curse of his own.....one which seems to have had less of an impact than he had hoped. *wha-whaaa*
_______________________________________________________________________
Will you have an action, unless you want to count taunting as your action. Then it, it's top of the order.

Keeper of Doors |

New round and this wraps up:
The previous strike by Dayle finds his longsword wedged in the goblin dog's ribs, and it slips out of his hand - stuck in the beast's body. His axe moves freely, though, and he brings it towards the remaining goblin in an upswing that connects.
Longsword:1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Fumbled!
Axe: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
The goblin had turned its head in response to Herral's strike, and failed to see the ranger's axe coming. The blow crushes ribs and organs and the beastie collapses dead atop the rat-dog.
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With the last goblin down, the only sounds on the trail are your elevated breathing and the quickly-receeding screeches of one panicked goblin. The smell of rat-dog blood and trail-dust gives the air an acrid scent. The drop in excitement brings some aches or sharp pains to new wounds.
Whew - been awhile since I took up a combat in mid-fight. Thanks for sticking with it. Take a moment to do some recuperating, actions, etc. before I proceed.
Exp. points for each member: 357.

William WyrdRune |

Will looks around, looking a little stunned.
"Well, that was exciting!" He says with a small smile.
"Let's not do it again. Soon at least." He adds, still smiling.
He moves to inspect the creatures and their mounts, searching them for valuables, and then making quick sketches in his notebook.
PER to see anything noteworthy on them, tribe ID, etc,...
1d20 ⇒ 10

Dayle Vors |

Dayle pulls his sword out of the goblin-dog and cleans his own weapons. He then scans the area for any further threats.
"I'm alright - some scratches but nothing serious," he replies to Mal's inquiry. "How's Addy?" he adds as he makes his way back to where he left his bow on the perimeter of the combat.
"I think I saw the nobles' carnival before we were attacked..." he adds dryly.

Keeper of Doors |

He moves to inspect the creatures and their mounts, searching them for valuables, and then making quick sketches in his notebook.
PER to see anything noteworthy on them, tribe ID, etc,...
The goblins all wear a mish-mash of leather bits that serves as crude armor. They carry swords - a small piece of old iron cobbled into a blade. There are a couple of short bows and wooden shields as well. A collection of small coins amounts to about 10gp.
All four goblins carry what looks like a canine tooth dipped in red (paint or blood is uncertain) - your guess is fetish or token. The rest is apparent junk - bits of string, a small doll of quilt, a red wad of something sticky, and pieces of green stone.Even dead, the rat-dog's mangy skin seems to crawl and ooze a putrid scent. Touching them almost seems as bad as getting bit (if you want to, please say so). Other than a piece of tough leather around their necks, there's nothing remarkable on them.
_______________________________________________________________________
Question for Will & Addy:
Doing a reading of previous events in the posts. The artifacts that Addy removed from the manor - the statuette of the greenish, fish monster w/3 eyes and the silver bracelet. Reading the posts, it looks like Will examined them and then placed them in his pack. However, Addy asked for them back, but I don't think she ever got a response. So, just for a judgement call - who has them?
You two can decide or I can make a call.

Keeper of Doors |

I expect FW won’t be around for a few days, but it’s probably safe to assume that Herral drops a few God Bombs to get Addy back on her feet and heal anyone else who was injured.
I agree, so moving forward.
Herral strides over to Addy, and examines her wounds. He utters another call for Desna's blessing and wispy star-stuff extends from his hands. It swirls outward and as it touches her wounds the skin stitches together and her faltering energy is restored. There's still a sense of tiredness, but her battle-fatigue is gone. Anyone else close by feels similar effects if they were wounded.

Keeper of Doors |

Addy & Will:
OK - thanks for the update.
Addy has the statuette and the bracelet.
Will - you do have something. You managed to grabbed several (let say 4) of the Azalanti replica masks. As the Warden noted (since you didn't do a full check on the masks), these aren't true relics like the ones Addy grabbed (in your opinion), but are still ornate and detailed enough to be considered valuable to a collector or sage or the Pathfinder lodge.

Dayle Vors |

If Zareby wants to chime in anything, go ahead. Adding a touch here...
"Black bear in a cave!" utters Dayle - frustration clear in his voice.
"Had that whole train of people in my sight, but these goblins kept me from seeing where they went!"
"I spotted their campsite earlier, I think we'll have to head there and see if we can pickup their trail - shouldn't be hard."
He crouches to examine the trail for further clues, but otherwise is ready to continue when everyone else is.

William WyrdRune |

Will raises an eyebrow, then nods in agreement. The excitement (temporarily) over, he puts the safety on his crossbow, but leaves it loaded and in his hands. He waves off any concern about injuries.
"When we catch up to them,... I'm not much of a combat caster, but I do have that rainbow spell I used back at the party, If I can catch a group in that it should knock them out. And I can make one of you more, physical, types quite a bit larger. THAT should put the fear into the pesky lil' ankle-biters!" He adds with a smile of self-satisfaction.

Keeper of Doors |

Dayle moves slightly ahead of the party - glancing around as he follows the trail. An hour's travel sees the flat grassland is slowy moving into rocky hillocks here and there. The night remains cool, and the quiet murmur of the Jalrune river is heard in the distance. Unless you have a light source going, you find yourself occasionally stumbling over stumps or rocks or a gopher hole.
Perception (DC20):
As you come down a small hill, a short distance away, you can vaguely see the remains of campground near a small pond reflected in the starlight. Spots where camels were penned, and rough patches of grass where bedding and materials were spread is distinctive in the high grasses of the area. A smell of burnt meat and manure comes and goes as the wind shifts.
Dayle seems to have spotted something just ahead of you. For a moment there is furitive silence, then his voice is heard: "Something here." "Lights up!" comes the warning.
A bright torch is lit up, and he examines a body lying flat on the ground. The man wears a simple costume - mostly just an ornate red and blue tabard, but is wearing real chain mail and a simple helm. He has no mask, and a longspear lays still half-clutched in an out-stretched arm. Several arrows are buried in the body, and a vicious strike has torn apart his armor and tabard on the left side of his chest.
Perception (DC5):
The tabard's heraldry is that of Lady Vestang's guards from the party. This is one of the soldiers that were working for Itaden.

Malatar Kane |

Perception: 1d20 ⇒ 20
Mal’s squinting out into the night.
“Looks like an abandoned campsite up ahead,” he says. “They were here, or some large group was. Not long ago.”
When it’s pointed out to him, he kneels down to examine the body. “Aye.” He looks up. “Good to know, despite this one being dead. Itaden might be out here somewhere with a few more men. He’s someone I’d have by my side in a fight. Good if we can find them and join forces.” He points to the rent in the man’s armour. “Don’t like the look of that blow though. Goblins aren’t usually that strong.”

Keeper of Doors |

Zareby, Malatar, anyone else who checks the body: Make a DC check - it is Int-based so add any bonuses you might have.
Otherwise, feel free to examine the camp area that Mal has mentioned if you prefer.
Survival(Tracking):1d20 + 6 ⇒ (2) + 6 = 8
Dayle continues to move around the area, looking around to find the direction the train has moved towards.

Keeper of Doors |

With that much examination, it looks we've stepped into an episode of CSI: Pathfinders. ;-)
Besides the rent armor, Zareby finds a bag with rations, waterskin, a single potion marked as healing, and 5 gp worth of coins. There's also a silver ring hung on a simple necklace. Nothing unusual that you notice.
Will looks over the man's wound, and suddenly the lessons of anatomy from Proctor Kelvas at the Arcanimarium spring to mind. The blow has collapsed his lung and shattered all of the ribs on the left side - this kind of wound was done by a blunt weapon - most likely a mace or morningstar. Mal's right - no goblin could have done this kind of force trauma, based on what you have seen so far. From the placement, you'd guess it was also taller than the solider - which means much bigger than a goblin.
Addy realizes there's a blood trail that leads off to the south. This man wasn't killed here - he probably collapsed here from his wounds. More sinister is the fact that it looks like he was struck first, then shot at with arrows - he wasn't just assaulted all at once, it looks like his foes inflicted the attacks over time - possibly as torture.
Addy & Will:
You both notice that his other hand(the one not holding the spear) seems slightly twisted - as if to hide something. It is then that you spot the black ribbons of what looks like a pouch stuck in the sleeve of his ornate costume shirt. There appears to be writing on the string.
If you both reach for it, then give me an initiative roll.
As Zareby sets aside the dead man's inventory, Mal notes that in the dirt next to the gear is a large, clawed print. He kind of places his foot next to it and confirms that whatever stood here was as large (or larger) than a man. Surprisingly, it doesn't seem to carry a man's weight in the impression.
With all this information gathering, everyone over the body roll a Knowledge (Nature) check.

Zareby Grenache |

Knowledge(Nature)(Untrained): 1d20 + 1 ⇒ (19) + 1 = 20
"He's got a healing potion and some rations if anyone wants them." Zareby briefly looks at the ring on a chain before putting it in his pocket.
"The messenger was stabbed over there, but ran here before bleeding out." "Looks like *puts on glasses* bad news does travel fast."

Zareby Grenache |

Zareby Grenache wrote:"The messenger was stabbed over there, but ran here before bleeding out." "Looks like *puts on glasses* bad news does travel fast."CUE the theme song: "Whoooo are you? Who Who Who Who!"
Wrong CSI theme. I meant the one from CSI Miami for obvious reasons.

Keeper of Doors |

Wrong CSI theme.for obvious reasons.
Whoops, my bad. *Groan*...now I remember why I stopped watching that version. He puts those damn glasses on with every one-liner!

Keeper of Doors |

While some folks continue investigating the soldier's body, Dayle seems to be checking around the camp-ground for tracks. "Something's not right here..." you can hear him say on the other side of camp.
Meanwhile, Herral whistles softly as he looks around the camp-ground. Shortly, he's heard to shout out, "Will, Zareby, I found something magical! Come see and tell me what it says...."
His voice seems to have trailed off. "Desna's Bright Wings! Get over here somebody!"
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I've setup different stuff here for review. I'll wait for the knowledge rolls concerning the corpse first, and then we can address what Herral's found. If FW manages to check-in, I'll brief him separately.
With the long, Holiday weekend, I assuming posting will be minimal until Tuesday. If people chime in, I'll try to check and respond accordingly at least once a day. Otherwise, we'll pickup next week and hopefully get Simon into the game soon.

Malatar Kane |

Mal watches as Zareby and Adelaine search the body, and notes that Zareby pockets the ring. “You’re right – gods know he has no more use this stuff.” He picks up and hefts the man’s spear, then nods at Zareby. “If we ever do run into Itaden, I’d like to find out who this man was and, if he has family, get that ring to them.” He glances back at the body, then around at the night in general. “Don’t like leaving him to the scavengers like this, but don’t think we have time to bury him – the living are more important.”
He looks down at the body again, and it’s then that he notices the footprint, and measures his own foot against it, whistles low. “Any idea what might have made that Will, Zareby?”
We should take the gear. Either someone claim the potion and coins, or I will note it as group treasure on Mal’s sheet (unless we already had someone else keeping track of group treasure, I can’t remember). Mal will also take the spear, rations and waterskin unless someone else wants any of them (he intends to use the rations for the group).
After a few moments, Mal heads over towards Dayle, hearing him muttering in the dark over the other side of the campsite, meaning to ask him about the print … but when he hears Herral shout, he’ll come running, new spear in hand.

Keeper of Doors |

Don't forget to make that Knowledge Check, if you want, Mal.
Also, I don't think until now there's been a need for group treasure keeping. If you want to note it for now, that's great to know.
Assume each person receives 1 gp to their totals from what you found in coin. Also, just let me know if someone other than Mal has the healing potion.
The longspear is a 2-handed melee weapon. Not really workable for throwing, but does have extended reach.