Man with a Pickaxe

Malatar Kane's page

250 posts. Alias of Mothman.


About Malatar Kane

Malatar Kane
Male Human Fighter 2
Chaotic Good

Deity: Known to offer prayers to any god that will listen
Homeland: Varisia originally, but has lived most recently in Andoran

Size: Medium
Age: 32
Height: 6’2”
Weight: 200 lb
Hair: Grey (and balding, normally close cropped)
Eyes: Brown

Strength: 15 (+2)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 13 (+1)
Wisdom: 9 (-1)
Charisma: 11

Speed: 20 feet (30 without armour)

Hit Points (max): 26
Hit Points (current): 26
Non-lethal damage: 0

Initiative: +1

AC: 18
Touch: 11, Flat Footed: 17
(AC 13 in leather armour)

Armour:
Scale Mail. AC +5, Max dex: +3, ACP: -4, Speed: 20 ft, weight: 30 lbs
Heavy Steel Shield. AC +2, ACP: -2, weight: 15 lbs.

Saving Throws
Fortitude: 3 + 2 = +5
Reflex: 0 + 1 = +1
Will: 0 – 1 = -1 (0 vs fear)

BAB: +2
CMB: +4
CMD: 15

Weapons:
Bastard Sword. +5 melee. 1d10+2 / 19-20 x2. Slashing. Weight: 6 lbs
Longbow. +3 ranged. 1d8 / 20 x3. Piercing. Weight: 3 lbs
20 arrows. Weight: 3 lbs
Dagger (x2). +4 melee, +3 ranged. 1d4+2 / 19-20 x2. Slashing or Piercing. Weight: 1 lb x 2
Heavy Mace. +4 melee. 1d8+2 / 20 x 2. Bludgeoning. Weight: 8 lbs

Skills (9 skill points)
Acrobatics (dex): 1 -6 (ACP) = -5
Climb (str): 2 -6 + 1 rank (ACP) = -3
Intimidate (cha): 0 + 3 + 2 ranks = +5
Knowledge, engineering (int): 1 + 3 + 1 + 1 rank = +6
Perception (wis): -1 + 2 ranks = +1
Ride (dex): 1 + 3 + 2 ranks -6 (ACP) = 0
Stealth (dex): 1 -6 (ACP) = -5
Survival (wis): -1
Swim (str): 2 + 3 + 1 rank -6 (ACP) = 0

Feats (4 feats)
Toughness
Exotic Weapon Proficiency (Bastard Sword)
Weapon Focus (Bastard Sword)
Power Attack (-1 to attack, +2 to damage one handed)

Traits (2)
Anatomist (+1 bonus on rolls to confirm critical hits)
Mathematical Prodigy (+1 bonus on Know, Engineering and Arcana checks, and one of these is always a class skill)

Languages: Common, Varisian

Class Features:
Bravery +1

Equipment:
Traveller’s Outfit
Backpack
Bedroll
Winter Blanket
Crowbar
Flint and Steel
Hooded Lantern
Oil x 3
Belt pouch
Rations x 6
Hemp rope 50 ft
Torch x 2
Waterskin
Whetstone
Alchemists Fire
Holy water
spare outfit (5gp)
From 'Gate' Room:
- crystal vial
- old Azlanti style mask
- piece of bluish crystal - Herral has it.
- cheese, crackers and wine
From hole in floor in 'haunted' room:
- two small bags
- dagger
- masterwork bastard sword
- an amulet (the silver stone it is made of shows pitting and tarnish. But the blue stone in its center still retains its color and shine)

gp: 34, sp: 0, cp: 6
Agate worth 60gp

XP: 332 + 165 (goblins in hamlet) = 497
+ 200 (ghouls)
+ 357 (goblin attack) = 1054
+ 765 (pyramid interior battle) = 1819
+ 500 (mission completion) = 2319 - level up!

Background:
Malatar was born to a relatively poor family of mixed Chelaxian, Varisian and Shoanti heritage in the Varisian city of Magnimar. Deciding at a fairly young age that he wanted to live a more exciting life than following the family tradition or working in abbotairs, slaughter-houses and as corpse collectors, the teenager ran away to sea.

Re-occurring bouts of sea-sickness cut short his career as a sailor having picked up few more skills than scrubbing decks and scraping barnacles, and he found himself ashore in the Andoran city of Augustana. After living off his wits for a few months, Malatar signed up for a five year stint with the Andoran, where he learnt sword-play and various combat skills, and generally saw little action apart from a few displays of saber rattling and minor skirmishes along the Cheliax border, which left him with little more than a touch of combat experience, some minor injuries and a badly broken nose.

His tour up, Malatar (still craving a more exciting and adventurous life) was convinced by one of his army buddies, the idealist and would-be paladin Itaden, to travel north and join the Mendevian Crusade against the demons of the Worldwound.

Perhaps fortunately for his life expectancy, Malatar was separated from Itaden on the journey, and never made it to Mendev; instead, he settled in with a mercenary company taking part in a minor border war in the River Kingdoms, and later continued his life as a mercenary for several years throughout the Kingdoms, Numeria and Ustalav.

Relatively early on in his mercenary career, Malatar found more excitement than he bargained for, when he was almost killed in battle courtesy of a sword blow to the face. Thanks to the cleric in his company he survived (with his life and sight, and the scars were not near as bad as they would otherwise have been), but began to question whether he wanted quite so much excitement. Still, the life of a warrior was the one he knew, and he didn’t have the funds to retire.

During his convalescence, he fell in with a company of sappers and siege engineers, and soon discovered that he took to matters of engineering, machines, building (and destroying) fairly well. He got along well with the others in the company, including the group’s leader, the failed wizard Captain Actos Vin, finding them to be a reasonably decent bunch (for mercenaries) – and the life of a siege engineer paid somewhat better than that of a sword swinger, and was generally safer.

Several years after joining Vin’s Gears, Malatar was with the company digging sapping tunnels during a conflict in Ustalav when they discovered an old, buried treasure cache – a king’s ransom, enough to divide between the whole troupe and leave them all moderately well off.

Feeling the years beginning to catch up with him, and his wish for a life of excitement somewhat dulled (and somewhat disappointed after his time as soldier and mercenary, both of which consisted mainly of a lot of waiting around and boredom), Malatar took his share and his leave of the company and traveled back to Andoran, where he purchased a modest house in Souston, married a pretty (and as it turned out, not particularly nice) girl named Kyleen, and prepared to settle down.

He didn’t have many skills beyond the warriors arts (and a few ideas on how to build engines of destruction), but he figured that if he invested his funds wisely, he and his new wife could lead a long and comfortable retirement – not bad at the ripe old age of 28.

Unfortunately, his investments were not wise at all (really not – he was smart, but had little intuition when it came to business), and his wife’s spending was far more than he could afford. After just two years or so of married life, he realized that his money was fast running out … so did his wife, and she left him, taking what little remained.

Finding himself once more virtually penniless (and scarred, bitter and cynical to boot), Malatar gathered up his second best weapons and armour (he’d had to sell his best set to pay his debts) and once again prepared to undertake the life of a mercenary, despite his combat skills being somewhat atrophied after a few years of easy living and several years of engineering work prior to that.

One thing, his years of being a (failed) business man and family man had reawakened his taste for adventure, and his brief period of wealth had made him crave more … he wondered if perhaps the life of a free-lance adventurer or tomb-raider might bring him both.

By chance, he ran into an old acquaintance he’d met in Numeria, a member of the Pathfinder Society named Selas Quent. Quent was on his way to Absolom for a promotion to Venture Captain, and invited Malatar along, suggesting that the Society might have profitable work for a man of his talents…