
DM-Camris |

mundane boots, large thigh high black leather
Sorry, I misspoke; but yes, they're called large because they come up higher than a regular boot. They are sized for a medium humanoid.
I should say:
mundane boots, medium thigh high black leather
A little bit more and they'd be very expensive hip waders.

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mundane boots, large thigh high black leather
Sorry, I misspoke; but yes, they're called large because they come up higher than a regular boot. They are sized for a medium humanoid.
I should say:
mundane boots, medium thigh high black leatherA little bit more and they'd be very expensive hip waders.
Very expensive, stylish hip waders?

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So...questions on pricing and economy. Why the inflated prices? Are we expected to negotiate? Are we to negotiate prices down and resale values up? Or is this because we got too much treasure?
Will enchanting items cost more than normal? Are there other "common" items we can commission, such as cloaks of resistance or bracers of armor? Or are we to make some sort of check to hunt for craftsmen / sellers in the city to attempt to attain other items?
How do you feel about crafting feats? How appropriate are they for this campaign?

DM-Camris |

As for Tigotts', the inflated prices are because his buyers are mostly nobility or rich merchants (this is in the noble district). Certainly the prices here can be negotiated down if you're a public hero and/or a pretty girl.
You can always negotiate the price up or down if you want to take the time, I believe that the rule of thumb is you can always sell things immediately for half the book value.
Originally I was going to make you hunt for master craftsmen to make your magic items, but I think it is way to nitpicky for a play by post game. Commissioning magic items and priceing is per the book. I belive in this city there is a upper limit of 5,000 gp on individual items available. (gotta look that up).
I think you have more treasure right now because there are is a long dry spell where you don't have a magic shoppe available. If you want magic items more available (and more of the ones you want) crafting feats might be the way to go.

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Dax Thura wrote:Since I will be using wildshape more and more as we level, I can take Craft Wonderous Item, but not until 7th level.Bindlplotz will possibly take Master Craftsman later...I think that's the feat.
After you take Master Craftsman, you still have to take the other feats too.
Annie can exchange her spell focus (enchantment) for craft wondrous item right now. Let me check the crafting rules a moment first and make sure that makes sense - annie doesn't ahve the skill points to keep on being the party face and take crafting skill ranks...
Edit: I have to keep spellcraft high, but it's only one skill. Upping it means I have to stop putting skill points into role-playing skills like I'd hoped to be able to do, but I can keep up the three social interaction skills I've been leveling (intimidation isn't Annie's thing) and knowledge(local) as I have been, at least. I'd hoped to make her the consummate diplomat with lots of languages too, but maybe I can come up with a magic item that casts tongues or something so I can communicate before 7th level.
I wish there was a low attack bonus, high skill version of the cleric in pathfinder. :)
I'm a little sad to lose effectiveness in helping take out bad guys in combat, but I think the ability to have the items we need will be more helpful overall than controlling some mooks in a couple of fights.
Edit #2
Hah! I forgot my human skill point this level (though adding things up, I didn't the other two), so I can still take Linguistics! Yay! I can still be a diplomat! I originally took Celestial, but I forgot about the earth elemental. I'm going to choose Terran instead.

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Gull Street Annie's Crafting Ability:
Annie can make wondrous items only at this time. The craft DC (Spellcraft) of these items = 5 + CL of object. As a third level caster, Annie meets the requirements of making items 3rd CL wondrous items with spells on the Cleric list. If one of the other party casters assists her by casting spells they know but she doesn't, she can meet all the requirements for those items as well.
Annie has a +8 bonus to spellcraft checks. On items where Annie meets all the requirements, she can craft the item with no chance of failure (failure indicates all crafting components (1/2 base price) are lost).
If Annie is missing any requirement for an item, the craft DC rises by 5. If Annie is asked to craft something where nobody has the required spell, then the craft DC for a 3rd CL item would be 13. Annie would have to roll a 5 or higher to succeed = 80% chance of success, 20% chance of failure. Every prerequisite Annie is missing raises the chances of failure by 25%.
Annie will make items at cost for party members. If she fails at a check, however, the entire cost is bourne by the requester. Base cost is 1/2 market price + expensive material component. For items without an expensive material component, a second attempt will make the item cost no more than fair market value.
Stat Boosting Items:
Annie has access to Bull's Strength, Bear's Endurance, Eagle's Splendor and Owl's Wisdom. The caster level for these items is 8, which means the crafting DC is 13 - 20% failure chance.
If you want intelligence or dexterity enhanced, however, unless someone else in the party supplies the spell, it will be a DC 18 Spellcraft Check - 45% of failure (gulp!).

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I can't find a rule either way - anyone know if I can have party members aid me on spellcraft checks for crafting? I'd assume it's consume our entire day as it consumes my entire day alone, but if anyone is able to help, it would allow me to make simple items without necessarily having the spell on my class list.

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Alright, looking, I forgot to take into account taking 10.
I can craft anything up to CL 13 without fail if I have all prereqs. I can craft anything up to CL 8 without fail if I am missing only one prereq.
This means...I can craft all stat boosting items without fail!
Belt of Dexterity OR Headband of Intellect +2: CL 8 + 5 + 5 (missing prerequisite spell) = DC 18
Belt of Con or Str OR Headband of Cha or Wis +2: CL 8 + 5 = DC 13
I can also craft: Cloaks of Resistance, Boots of Springing and Striding, Elixirs of Swimming and Folding Boat.
If you're interested in the folding boat as a party item, it will cost 3625 gold to craft it - 604 gold each.
Bags of holding and handy haversacks are too difficult for me to craft without fail. I do have a 95% of crafting one successfully, but if I roll a 1 on the crafting check, the money invested is lost.
Annie is going to spend a couple of days making herself a headband of Wisdom +2 and another making herself an elixir of swimming for emergencies. I wouldn't want to spend more than about 7 days crafting - we do have to finish the work Miss Lavinia has tasked us with - so let me know if you need Annie to craft anything!

Exo1a |
DM-Camris wrote:Exo1a; At the moment we are full up. But if we lose more people we might be hiring, so watch this space!Thanks Camris. I've been looking to play this adventure path since it came out, so I'll be watching along here and in the main PbP thread for sure!
p.s. I'd be happy to run one of the NPCs you have, if that would help you out.

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For those that may have an interest in this sort of thing, there's a new play test going on. It's for the Ultimate Combat supplement. It includes the Pathfinder rules for firearms. It's a free download.

Dgrim Urnidukr |

Dgrim is done.
...
- CON score increase from 19 to 20
- Improved Reposition feat
- 1 rank added to Climb, Swim, Knowledge/Engineering, and Intimidate skills
- new HP 55 = 37 + 9 (rolled) + 5 (CON) + 1 (Toughness feat) + 3 (1 HP for each character level 1-3 due to CON increase)
- BAB/attacks and saves updated

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Hit points
1d8 ⇒ 3
1d8 ⇒ 6
How much down time will we have?
How much is Lavinia paying us?
I'd like to point out that this would be an opportune time to consider recruiting a skill monkey and, dare I say it, a PC arcane-whip.
Also, with the advent of Ultimate Combat, will Bindle be allowed to make some changes? Does he want to change?