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Mor Aldenn is a pretty sweet little setting that can be dropped in anywhere - the first few supplements were generic but there were hints that this was slated to be a Pathfinder product. So now Gods of Mor Aldenn is available and is officially Pathfinder. Check it out HERE and HERE - it really is a pretty cool city.
For the record, I have nothing to do with this, I just really think it is a pretty interesting setting.

Brekkil |

Thanks for the kind words!
Headless Hydra Games (HHG) have been looking forward to producing Pathfinder-compatible materials and more products are currently under way! The next product to hit the shelves will be "The Ugly Harpy", a locale supplement detailing the seediest inn found in Mor Aldenn! Complete with a really sweet map by Jonathan Roberts!
Also in the works; NPCs of Mor Aldenn and the next two Gods of Mor Aldenn pdfs, detailing Calmorrun the Leader and Vhorann the Protector!
And then there's the first adventure...

Brekkil |

Both the guides are 24 pages long, but effectively 18 pages of gaming goodness!
Note that 2/3 of the contents are the same in both guides.
Thanks for taking an interest in Mor Aldenn, the City of Mages! And yes, the price is...low. And yes, it will stay this way.
Also, check out http://cityofmages.wordpress.com for more gaming goodness.

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I must admit, even if Mor Aldenn was lame (which it is absolutely not), I would still pick this stuff up since William McAusland is involved! I love his work - I actually have one of his original pieces that Goodman Games sold. The art and maps in your supplements are top notch.

Brekkil |

Yeah, I totally agree (obviously). This map (the map of Mor Aldenn) is special in that it's his first try at a top-down map. We had a lot of discussions back and forth about how we would do this.
I'm very happy about how it turned out. Also, William has promised me that he will make a sideview illustration of Mor Aldenn, just gotta find the perfect place for it, perhaps when I decide to make the expanded guide to Mor Aldenn.

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Thanks for the kind words!
Headless Hydra Games (HHG) have been looking forward to producing Pathfinder-compatible materials and more products are currently under way! The next product to hit the shelves will be "The Ugly Harpy", a locale supplement detailing the seediest inn found in Mor Aldenn! Complete with a really sweet map by Jonathan Roberts!
Also in the works; NPCs of Mor Aldenn and the next two Gods of Mor Aldenn pdfs, detailing Calmorrun the Leader and Vhorann the Protector!
And then there's the first adventure...
I'm always in the market for new settings. What sets Mor Aldenn, though, different from, for example, the Citystate of the Invincible Overlord or the city of Sharn from Eberron?

Brekkil |

Ah, a chance to gain a new citizen of Mor Aldenn!
I dont know the Citystate of the Invincible Overlord, and have only read bits about Sharn, so I cant really compare Mor Aldenn to those, but I have read my share of city supplements; the urban environment is a favorite of mine.
Chapter One:
Confessions
"In which the author confessess how his setting is NOT unique!"
Mor Aldenn is a high fantasy setting, and (hopefully) fits right in there with other high fantasy settings like Forgotten Realms, Blackmoor, Castlemourn and even the official Pathfinder Campaign Setting.
It has humans, elves, half-elves, halflings, kobolds, centaurs, a few dwarves and lots of other races that we know and love. In time, the setting is going to introduce a few unique races, like a unique take on half-giants.
Most urban settings have subtitles that (try to) make them unique (City of Secrets, City of Wonders, City of Towers and so forth), and hopefully you haven't heard mine before; the City of Mages. It's called the City of Mages because... well, because of its... mages, yes, you guessed it! Mages are not unique, but perhaps a city rulled by them is, I dont know.
Mor Aldenn also follows the tradition of the Dungeon. A city with a large and ancient dungeon beneath it, a place to attract adventurers, a place to attract thieves and monsters. Yes, Mor Aldenn has its own Dungeon, but hopefully, it wont look too much like the Dungeon of any other city that you know (more on the Dungeon later in chapter two).
Mor Aldenn is also very much a place of adventure, but while most urban settings offer lots of adventure WITHIN the walls, you'll find most adventures in Mor Aldenn happens OUTSIDE the walls. I said most... NOT all. Of course, any (roleplaying) settings will offer plenty of opportunities of adventure.
There's probably thousand of other points to be made here... but I'm moving on.
Chapter Two:
Revelations
"In which the author reveals what he loves about his setting!"
Let me tell you a bit about what I like about Mor Aldenn.
First off, I like the fact that I've created a small city (in game terms, it would actually be a large town). You dont see a lot of those these days. It seems to me that every city has to be larger, meaner and filled with more treasure. In Mor Aldenn, you actually has the opportunity of making a name of yourself. Even the smallest deed wont go unnoticed. You quickly familiarize yourself with the city and makes it into a home. And while it is small... it's not so small as to not offer any opportunities. It has more than one Inn and more than one magic shop. However, I intend to let the city grow a bit over time and will probably commission another map from Will at some point.
Secondly, the city is young, but the land is not. The history of Mor Aldenn is not just lost legends, it is stories about people who is still alive and stories that people still remember. That the land is ancient gives the setting a sense of mystery. You'll find lots of ruins to be uncovered, strange places like poisoned rivers and weird statues of dragons.
Then there are the monsters. I've often played settings that didn't really offer a good place for my favorite monster. Sure, you can always just say that "it's there because it just is!" However, the lands surrounding Mor Aldenn are filled with magic, making it a natural habitat for magical beasts, fey creatures and lots of the monstrous humanoid races. I imagine giants living in the forest close to orcs, goblins, kobolds, hags, harpies, displacer beasts and blink dogs (to name a few). Especially hags and harpies are involved in the history of Mor Aldenn.
At last, the mages! When I first read the beta playtest of the Pathfinder Roleplaying Game, I knew that I wanted to explore the new powers of the spellcasting classes. (Yes, when I say mages, I dont just mean wizards, but sorcerers, bards, druids and so forth) I was also curious to see how a city ruled by mages would turn out. (yes, technically the City of Mages isn't ruled by the mages, but by a mayor) Magic is much more common here than elsewhere, and people difinitely aren't afraid of it, in fact, the commoners revere the mages and their supernatural powers. Without them... there wouldn't be a city here, at the heart of the wild lands.
Time for a break! :)