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I have 2 decks of the Netrunner base game, and a case of the expansion, Proteus. I had hopes to be able to adapt the card game to my Cyberpunk games, to cut down on the intrusiveness of a netrun. Turns out that the card game is more involved than role-playing the run!
I liked the game a lot, but I haven't played in a LOOOOOONG time. But from what I recall, it seemed that the Corporation was TOO good. I remember that I altered the rules a bit, making Trashed programs stay trashed (no re-rezzing), and it made the game a bit more level.

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I find it rather disturbing that the game was so over shadowed by Magic. It seems to me that Netrunner had the edge on game mechanics...that is to say, a lot more depth as far as bluffing and decision making goes. Magic was always too dependent on deck construction and odds for me. I suppose that Magic became more dimensional as new expansions were released; but, I had quit playing by then.

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I have 2 decks of the Netrunner base game, and a case of the expansion, Proteus. I had hopes to be able to adapt the card game to my Cyberpunk games, to cut down on the intrusiveness of a netrun. Turns out that the card game is more involved than role-playing the run!
I liked the game a lot, but I haven't played in a LOOOOOONG time. But from what I recall, it seemed that the Corporation was TOO good. I remember that I altered the rules a bit, making Trashed programs stay trashed (no re-rezzing), and it made the game a bit more level.
I suppose the pressure is always on the runner early in a match (run early and run often) but, as the match matures, the runner seems to gain advantage (I did always hate getting stomped by a 3-bit agendas tho').
I have heard a few people mention using a match of Netrunner to enhance Cyberpunk; but I have a difficult time seeing how it would mitigate the run becomming the focal point of the game. I suppose it would be interesting to hand out runner cards as rewards for various mission...in a sense giving solos and fixers a visual goal that they are working towards. Solos could be in charge of preps, fixers could be in charge of hardware and such, and the whole group could work to obtain programs. Then you could have one big run every so often to highlight the runner on the team. You could even limit the agenda cards for the corp to something that approximates a situation that is emerging in you campaign...hmmm...you could even say that if the corp wins 5 matches (over the course of the entire campaign) that players lose...interesting idea....I may have to try this at some point.
Thanks for the idea!
LT

taig RPG Superstar 2012 |

I loved this game. It was the only other game to get any play in an office dominated by M:tG players.
Then I got food poisoning, and the worst of it was while I was playing a game of Netrunner. As a result one of those lovely tricks the brain likes to play, I couldn't pick up the game without becoming nauseated, and everyone else eventually lost interest anyway. I think I'd like to play it again, though.