Tracking Today’s Ranger Preview Blog


General Discussion (Prerelease)

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Dark Archive

I rolled a 20, the preview is right HERE !

Helloooo Harsk !

Hopefully Jason will come along shortly to make this official shortly.

Liberty's Edge Contributor

Every time one of these previews comes out, I find myself saying, "I've never wanted to play one of those before, but now I do."

Really exciting stuff.


baron arem heshvaun wrote:

I rolled a 20, the preview is right HERE !

Helloooo Harsk !

Hopefully Jason will come along shortly to make this official shortly.

Full-attack action with light crossbow granted by Rapid Reload!

Goblin Dog and Auroch in Bestiary!
Humanoid [giant] confirmed!
Kyra Next Wednesday!

Yay!

RPG Superstar 2011 Top 32

OMG ... the pure damage possible ::blink, blink:: I'm going to have a very happy ranger in my Crimson Throne campaign :)


Humm rangers as specialized dealer of death, me like.

Dark Archive

Jason ?

Turn in early ?

Paizo Employee Director of Games

I am here. I just got home from playing boardgames. Glad that folks are enjoying the preview. This was a fun one to put together.

Jason Bulmahn
Lead Designer
Paizo Publishing

Dark Archive

Let's put the preview on hold for 4 minutes.

What board games ?

; )

Paizo Employee Director of Games

baron arem heshvaun wrote:


Let's put the preview on hold for 4 minutes.

What board games ?

; )

Le Havre and Dominion. Both of which are excellent. I will review Le Havre on my blog tomorrow. But enough of the side track, on with the preview.

Jason


Wow... the new rangers are impressive in their home ground and against their favored foes. Nice. I can see rangers being quite nasty in campaigns where you have one primary racial enemy (Legacy of Fire and Second Darkness both come to mind). Combine this with the All Gnolls Must Die Feat feat and suddenly rangers become devastating.

This can also play against the PCs. A gnoll with favored enemy human or elf could really trash a party.

Silver Crusade

Pathfinder Adventure Path Subscriber

I approve of today's blog, but I don't see much point in Pinpoint Targeting the giant on the surprise round - AC 21 isn't that hard to hit ... and two full attacks for zomgbbqftw damage would pretty much ensure it going down.

But I can imagine situations where this feat would be useful (dragons).


Gorbacz wrote:

I approve of today's blog, but I don't see much point in Pinpoint Targeting the giant on the surprise round - AC 21 isn't that hard to hit ... and two full attacks for zomgbbqftw damage would pretty much ensure it going down.

But I can imagine situations where this feat would be useful (dragons).

First shot was on a surprise round, so no full attack there.

Dark Archive

Dennis da Ogre wrote:
This can also play against the PCs. A gnoll with favored enemy human or elf could really trash a party.

I was thinking exactly the same thing.

Silver Crusade

Pathfinder Adventure Path Subscriber
Salama wrote:
Gorbacz wrote:

I approve of today's blog, but I don't see much point in Pinpoint Targeting the giant on the surprise round - AC 21 isn't that hard to hit ... and two full attacks for zomgbbqftw damage would pretty much ensure it going down.

But I can imagine situations where this feat would be useful (dragons).

First shot was on a surprise round, so no full attack there.

Thanks, I was playing with wrong rules for the last few years :)


Gorbacz wrote:
Salama wrote:
Gorbacz wrote:

I approve of today's blog, but I don't see much point in Pinpoint Targeting the giant on the surprise round - AC 21 isn't that hard to hit ... and two full attacks for zomgbbqftw damage would pretty much ensure it going down.

But I can imagine situations where this feat would be useful (dragons).

First shot was on a surprise round, so no full attack there.
Thanks, I was playing with wrong rules for the last few years :)

I still find new rules from 3.5 PHB almost every session =). Fortunately soon I can start finding them from PFRPG =).

Dark Archive

Really liking the look of the Ranger. I may have to reclaim it as my favored class.


Still no medium armor and no sight of the search skill :-(
but:
"He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
Now Barkskin and Resist Energy is finally usefull, really usefull.
"the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!


Zark wrote:
Still no medium armor and no sight of the search skill :-(

Unless it changed from the Beta, search was rolled into Perception.

Or are you sad that search doesn't appear to be separated?


Disenchanter wrote:
[...] are you sad that search doesn't appear to be separated?

yes. Even though I like the ranger and the rogue I would have prefered search to be separated from perception.

Search active; spot and listen passive, IMHO. But it's no big deal ;-)


Great preview !

It looks to me that rangers are now very different than fighters, which is to me a very good thing. That means my player's will be more willing to do some research before attacking a evil ranger, to find out what are his favorable terrains, enemies, etc. Lots of good stuff in this preview.


vagrant-poet wrote:


Full-attack action with light crossbow granted by Rapid Reload!
Humanoid [giant] confirmed!

As far as I know, you could do the first in 3.5

And the we know about giant being a subtype since preview 1!

But let's see what else:

  • Favoured enemy (and terrain, too) is iterative again. I think I like that. The "you geta new one and +2 to one" was weird.
  • Init bonus for favoured terrain is now full instead of half.
  • Tracking stays an integral part of the skill - yay! No more pseudo-skills!
  • Caster level and animal companion are at -1 instead of 1/2. Good. One practised spellcaster takes care of that (and one trait can almost take care of that!)
  • Still can't quite figure out the formula behind power attack and its cousins. I thought it was -2 and another -1 for every 5 levels, but that would make it -4 for Harsk
  • Better spell progression

    And new critters:

  • Mite (which is a gremlin)
  • Poisonous frog
  • Fire beetle (non-giant - unless this is the old one. My guess is there's just a "Giant" template in there somewhere)
  • Ant, Drone and Soldier (again, it's non-giant, and I guess these are not formians)
  • Goblin Dog
  • Aurochs
  • Leopard(Cat) - well, we had leopards, but the (Cat) could mean something, a clue to the book's structure perhaps. Maybe there's no appendix for animals and they're instead located throughout the bestiary
  • Electric eel (about time. We had a shocker lizard but no shocker eel?)
  • Giant Crab (well, this one is giant. Still, my guess is giant critter template)
  • Giant lizard (you know the drill by now)


  • KaeYoss wrote:
    Caster level and animal companion are at -1 instead of 1/2. Good. One practised spellcaster takes care of that (and one trait can almost take care of that!)

    Caster level is at -3.

    What do you mean by "one trait can almost take care of that". My english is a bit poor.
    KaeYoss wrote:
    Still can't quite figure out the formula behind power attack and its cousins.

    Could it be -1 for every 3 levels?

    KaeYoss wrote:
    Better spell progression

    I didn't understand that. It seams to be tha same as the Beta. Or am I wrong. Please help me out anyone.


    Zark wrote:


    KaeYoss wrote:
    Better spell progression
    I didn't understand that. It seams to be tha same as the Beta. Or am I wrong. Please help me out anyone.

    In the same paragraph where it mentions that the Ranger's caster level is now Ranger level -3, second sentence:

    " His progression has also been improved a bit, giving him a few extra spells."

    On another note, I'm really excited about this class! I've always wanted to play an archery-focused character in a game, but I've never really liked the idea of doing it with a Fighter. I've always preferred the idea of an Archery Ranger over anything else. Not sure why, since you can't get any of the Fighter-only bonus feats, but...meh. The Favored Enemy makes up for it a bit. Regardless, this makes me actually -want- to play a Ranger!

    I'm very excited about seeing the Cleric next week, but I think the two classes that excite me the most in terms of wanting to see what's happened are the Paladin and the Monk. I've played a Paladin before, and love the whole concept of the class, but I'm very anxious to see what Pathfinder has done to give them more to work with. As for the Monk, I've never played one, but I love the idea of a hand-to-hand specialist and can't wait to see what's been done with them.

    I've been following the Beta since the playtest first started last year, but wasn't able to contribute much due to my work and being involved in too many other campaigns to playtest a Pathfinder one.
    Regardless, I'm loving everything that I've seen thus far, Jason! From what I've seen thus far, you've done a heckuva job turning the RPG system I've loved for years into one that I will love even more.


    Same list for me as most people:

    • favored terrain - full bonus to initiative
    • He used Favored class for hp
    • humanoid (giant) - as expected
    • Deadly Aim (power attack) -3/+3 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).
    • Spellcasting and Animal Companion at Level -3 (KaeYoss meant -3, he was thinking of the Trait called Magical Knack that grants a +2 to caster level for one class, limit of your HD.
    • As for Favored Enemy, +6, +4, +2? - I'm inclined to think it's a mistake, but it could be a change (great catch KaeYoss). Under 3.5 he would have 3 Favored enemies, with 2 increases of +2 on ones of his choice, so +6,+2,+2 or +4,+4,+2. Could be you get +4 at first level, or could be "select a new one, all others increase by +2", similar to 3.0 where rangers did that but only +1 (and only to damage). Edit: I really kinda hope this isn't the case - the ability to get a new favored enemy at +4 was really one of Ranger's strengths.
    • I also hope the use of Nature Bond (Companions) as a standard action was a typo - it hasn't seemed that useful (at least vs. a single target) as a move action - at least not for the archery rangers.
    • I think the "better spell progression" comment was directed to those not familiar with the Beta.

    Fascinating.. and yes, Wallop on the giant. Seems very familiar with the Ranger I have in Runelord #3.


    Zark wrote:
    Phillip0614 wrote:
    " His progression has also been improved a bit, giving him a few extra spells."
    That's just it. The progression doesn't seem to have improved from the Beta. Or am I wrong?

    Not wrong, probably just saying he has more spells than in 3.5.


    Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    I'm very excited about the caster level progression (which I assume will be applicable to paladins as well). That's been in my house rules bag o' tricks for years; glad it's official! :)

    The Exchange

    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Quote:
    Harsk also possesses the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action. Once given, this bonus lasts for 3 rounds.

    "Go for the eyes, Boo!"


    Majuba wrote:

    Deadly Aim (power attack) -3/+3 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).

    DA is probably still based on dex, not str.

    Majuba wrote:


    As for Favored Enemy, +6, +4, +2? - I'm inclined to think it's a mistake, but it could be a change [...]. Edit: I really kinda hope this isn't the case

    I hope so too.


    Zark wrote:
    Majuba wrote:

    Deadly Aim (power attack) -3/+3 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).

    DA is probably still based on dex, not str.

    *laughs hysterically at himself*

    Dark Archive

    Hey ... how does a dwarf get favored class ranger? I thought they got Fighter and Cleric.

    10 hit points for 1st level
    55 hit points for the next 10 levels
    33 hit points for Con bonus (11 x 3)

    That leaves 11 hit points from somewhere, but no Toughness, so ...

    Grand Lodge

    Pathfinder Adventure Path, Rulebook Subscriber
    Majuba wrote:
    Zark wrote:
    Majuba wrote:

    Deadly Aim (power attack) -3/+3 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).

    DA is probably still based on dex, not str.
    *laughs hysterically at himself*

    Why do I have a feeling that when the Wizard is previewed we are going to see an equally unexplained feat like Combat casting, where we are given a hint to the mechanic but just a hint.

    Liberty's Edge Contributor

    Archade wrote:

    Hey ... how does a dwarf get favored class ranger? I thought they got Fighter and Cleric.

    10 hit points for 1st level
    55 hit points for the next 10 levels
    33 hit points for Con bonus (11 x 3)

    That leaves 11 hit points from somewhere, but no Toughness, so ...

    Back in Preview #1 the racial traits for dwarf don't mention a favored class. Many of us suspect that this means you get to choose one class as your favored class at character generation, regardless of your race.

    Sovereign Court

    Salama wrote:


    I still find new rules from 3.5 PHB almost every session =).

    Yeah just the other day I found out that theres a staggered condition when non-lethal damage = current hp, I thought you just went unconcious then, but nope, you have to have greater non-lethal damage. And I've read the PHB cover to cover twice.

    Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

    Paris Crenshaw wrote:
    Archade wrote:

    Hey ... how does a dwarf get favored class ranger? I thought they got Fighter and Cleric.

    10 hit points for 1st level
    55 hit points for the next 10 levels
    33 hit points for Con bonus (11 x 3)

    That leaves 11 hit points from somewhere, but no Toughness, so ...

    Back in Preview #1 the racial traits for dwarf don't mention a favored class. Many of us suspect that this means you get to choose one class as your favored class at character generation, regardless of your race.

    In one of Jason's blogs a few months back, he did say that in the final rules all races can pick one class as their favored class, except half-elves, who can pick any 2 classes as their favored class.


    Majuba wrote:


  • Deadly Aim (power attack) -3/+6 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).
  • Power Attack and Deadly Aim: BAB based I think.

    Maybe it's -1/+2 which increases by one increment for every 4 points of BAB? Caps at level 20 for -6/+12 on primary attacks.

    That's my guess.

    Paizo Employee Director of Brand Strategy

    JoelF847 wrote:
    Paris Crenshaw wrote:
    Archade wrote:

    Hey ... how does a dwarf get favored class ranger? I thought they got Fighter and Cleric.

    10 hit points for 1st level
    55 hit points for the next 10 levels
    33 hit points for Con bonus (11 x 3)

    That leaves 11 hit points from somewhere, but no Toughness, so ...

    Back in Preview #1 the racial traits for dwarf don't mention a favored class. Many of us suspect that this means you get to choose one class as your favored class at character generation, regardless of your race.
    In one of Jason's blogs a few months back, he did say that in the final rules all races can pick one class as their favored class, except half-elves, who can pick any 2 classes as their favored class.

    My favored class question still remains if there are restrictions or penalties. I imagine missing out on the bonuses are the "penalties" in the new system, but I am curious to know more. Especially since I need to multiclass my PFS character and can't under the current rules (at least not into a class I want).

    Paizo Employee Director of Games

    Zark wrote:

    Still no medium armor and no sight of the search skill :-(

    but:
    "He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
    Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
    Now Barkskin and Resist Energy is finally usefull, really usefull.
    "the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
    In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!

    Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.

    Jason Bulmahn
    Evil Lead Designer
    Paizo Publishing


    Jason Bulmahn wrote:
    Zark wrote:

    Still no medium armor and no sight of the search skill :-(

    but:
    "He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
    Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
    Now Barkskin and Resist Energy is finally usefull, really usefull.
    "the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
    In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!

    Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.

    Jason Bulmahn
    Evil Lead Designer
    Paizo Publishing

    DUDE!!! YES!!!!! MEDIUM ARMOR!!!!!!!

    OK I didn't see the monk for next week, but medium armor makes me happy!!!


    I notice the absence of a specific weapon with rapid reload!

    Sovereign Court

    Xaaon of Korvosa wrote:
    Jason Bulmahn wrote:
    Zark wrote:

    Still no medium armor and no sight of the search skill :-(

    but:
    "He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
    Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
    Now Barkskin and Resist Energy is finally usefull, really usefull.
    "the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
    In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!

    Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.

    Jason Bulmahn
    Evil Lead Designer
    Paizo Publishing

    DUDE!!! YES!!!!! MEDIUM ARMOR!!!!!!!

    OK I didn't see the monk for next week, but medium armor makes me happy!!!

    I don't get this, why is that such a big deal, any time I see rangers they are always high dex, either with TWF or archery, even though I suppose with a TWF build since ranger allows you to ignore pre-reqs you could go high str and use combat style to get the TWF feats, but I've never seen it. And if you have a high dex character you wear a chain shirt anyways (assuming armor hasn't changed much), so why is medium armor for rangers so great, to me it seems like a throw away.


    Mostly because it was a nerf from 3.0 to 3.5 (which I didn't like)

    Jason has also hinted there's a change coming to medium armor...to make it not such garbage...


    Jason Bulmahn wrote:


    Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.

    Jason Bulmahn
    Evil Lead Designer
    Paizo Publishing

    Medium armor - check :-)

    Hunter's Bond a move action - check :-)
    Favored Enemy +6/+2/+2 - Check :-)
    And I'm still happy, ..actually I'm even more happy. Thanx Jason and the rest of you, you are all fantastic. Thanx for a great game. And yes, it still be a great game, medium armor or not, search skill or not.
    caster level equal ranger level –3, I'm gonna be happy a long time :-)
    Jason Bulmahn wrote:
    Evil Lead Designer

    LOL.

    You are anything but evil.


    Zark wrote:
    Caster level is at -3.

    Yep. Typo.

    Zark wrote:


    What do you mean by "one trait can almost take care of that". My english is a bit poor.

    I'm referring to the Magical Knack trait, which improves your caster level in one class (to be chosen during character creation) by two- but never higher than your current HD.

    It's basically half a Practised Spellcaster feat. Normally, it's for multiclassing spellcasters (fighter/wizard and the like), but it can really help rangers and paladins this way.

    It wasn't really a language problem, I just should have made myself clearer.

    Character traits won't be in the PFRPG core book but they're a nice way to give your character a little background, give him a bit of an edge, and tie him into the campaign. The most basic traits are available as a free download (accessible via the "My Downloads" link at the top of the page), but there's more in Pathfinder Companions (and on my webpage)

    Zark wrote:


    KaeYoss wrote:
    Still can't quite figure out the formula behind power attack and its cousins.

    Could it be -1 for every 3 levels?

    Yes, that would actually work out.


    Jason Bulmahn wrote:


    Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have.

    Please tell me that medium armour now reduced your run speed, and heavy armour your base speed.

    I just can't see rangers as slowpokes.

    Jason Bulmahn wrote:


    And it looks like the Hunter's Bond thing is a mistake. It is still a move action.

    Makes it even better

    Jason Bulmahn wrote:


    It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.

    Damn, I liked this change. Which isn't a change, but an error.

    Sure, the +4 to start adds a bit of flexibility, but the steady progression (+2 to +4/+2 to +6/+4/+2 and so on) was more in line with others of its kind. And boosts the ranger a bit more.


    Zark wrote:


    you are all fantastic.

    Especially me! :)


    KaeYoss wrote:


    Character traits won't be in the PFRPG core book but they're a nice way to give your character a little background, give him a bit of an edge, and tie him into the campaign. The most basic traits are available as a free download (accessible via the "My Downloads" link at the top of the page), but there's more in Pathfinder Companions (and on my webpage)

    Thanx. Got it from your page. And I'll start checking out Pathfinder Companions.

    KaeYoss wrote:
    Zark wrote:


    you are all fantastic.
    Especially me! :)

    Especially you ;-)


    Wonderful new ranger!
    Changes of caster level and Animal Companion make me happy.

    Sovereign Court

    KaeYoss wrote:

    Sure, the +4 to start adds a bit of flexibility, but the steady progression (+2 to +4/+2 to +6/+4/+2 and so on) was more in line with others of its kind. And boosts the ranger a bit more.

    What do you mean +4 to start? it looks to me like he started with +2 and every level he got to choose a new favored enemy he put his bonus +2 into giant. I don't think he started with +4

    Dark Archive

    (Crossposted from another thread)

    I have to say that what Jason has done with Ranger is amazing; I feel the Beta version (and looks like he got to "keep his stuff" in PF RPG) is the best incarnation of the class so far. I *LOVE* the Hunter's Bond, Quarry and Favorite Terrain! One of my long-time dreams back in the day was to play a dwarven ranger, but that didn't feel like a good fit in 3E; if I ever get to play PF RPG (instead of just running it), I'm going to play a dwarven ranger as my first PC, because now it *does* feel like an exciting, playable concept to me.

    Another funny thing is that even though they added flavorful abilities to the class, it doesn't feel any less "martial" to me; for example, I could create an old bear or deer hunter NPC who doesn't use any spells or magic items and yet would actually *be* a very effective *hunter* (a non-adventuring professional, that is).

    EXCELLENT job, guys! :)

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