baron arem heshvaun
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I rolled a 20, the preview is right HERE !
Helloooo Harsk !
Hopefully Jason will come along shortly to make this official shortly.
| vagrant-poet |
I rolled a 20, the preview is right HERE !
Helloooo Harsk !
Hopefully Jason will come along shortly to make this official shortly.
Full-attack action with light crossbow granted by Rapid Reload!
Goblin Dog and Auroch in Bestiary!Humanoid [giant] confirmed!
Kyra Next Wednesday!
Yay!
| Dennis da Ogre |
Wow... the new rangers are impressive in their home ground and against their favored foes. Nice. I can see rangers being quite nasty in campaigns where you have one primary racial enemy (Legacy of Fire and Second Darkness both come to mind). Combine this with the All Gnolls Must Die Feat feat and suddenly rangers become devastating.
This can also play against the PCs. A gnoll with favored enemy human or elf could really trash a party.
Gorbacz
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I approve of today's blog, but I don't see much point in Pinpoint Targeting the giant on the surprise round - AC 21 isn't that hard to hit ... and two full attacks for zomgbbqftw damage would pretty much ensure it going down.
But I can imagine situations where this feat would be useful (dragons).
| Salama |
I approve of today's blog, but I don't see much point in Pinpoint Targeting the giant on the surprise round - AC 21 isn't that hard to hit ... and two full attacks for zomgbbqftw damage would pretty much ensure it going down.
But I can imagine situations where this feat would be useful (dragons).
First shot was on a surprise round, so no full attack there.
Gorbacz
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Gorbacz wrote:First shot was on a surprise round, so no full attack there.I approve of today's blog, but I don't see much point in Pinpoint Targeting the giant on the surprise round - AC 21 isn't that hard to hit ... and two full attacks for zomgbbqftw damage would pretty much ensure it going down.
But I can imagine situations where this feat would be useful (dragons).
Thanks, I was playing with wrong rules for the last few years :)
| Salama |
Salama wrote:Thanks, I was playing with wrong rules for the last few years :)Gorbacz wrote:First shot was on a surprise round, so no full attack there.I approve of today's blog, but I don't see much point in Pinpoint Targeting the giant on the surprise round - AC 21 isn't that hard to hit ... and two full attacks for zomgbbqftw damage would pretty much ensure it going down.
But I can imagine situations where this feat would be useful (dragons).
I still find new rules from 3.5 PHB almost every session =). Fortunately soon I can start finding them from PFRPG =).
| Zark |
Still no medium armor and no sight of the search skill :-(
but:
"He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
Now Barkskin and Resist Energy is finally usefull, really usefull.
"the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!
| Jayjazz99 |
Great preview !
It looks to me that rangers are now very different than fighters, which is to me a very good thing. That means my player's will be more willing to do some research before attacking a evil ranger, to find out what are his favorable terrains, enemies, etc. Lots of good stuff in this preview.
| KaeYoss |
Full-attack action with light crossbow granted by Rapid Reload!
Humanoid [giant] confirmed!
As far as I know, you could do the first in 3.5
And the we know about giant being a subtype since preview 1!But let's see what else:
And new critters:
| Zark |
Caster level and animal companion are at -1 instead of 1/2. Good. One practised spellcaster takes care of that (and one trait can almost take care of that!)
Caster level is at -3.
What do you mean by "one trait can almost take care of that". My english is a bit poor.Still can't quite figure out the formula behind power attack and its cousins.
Could it be -1 for every 3 levels?
Better spell progression
I didn't understand that. It seams to be tha same as the Beta. Or am I wrong. Please help me out anyone.
| Phillip0614 |
KaeYoss wrote:Better spell progressionI didn't understand that. It seams to be tha same as the Beta. Or am I wrong. Please help me out anyone.
In the same paragraph where it mentions that the Ranger's caster level is now Ranger level -3, second sentence:
" His progression has also been improved a bit, giving him a few extra spells."
On another note, I'm really excited about this class! I've always wanted to play an archery-focused character in a game, but I've never really liked the idea of doing it with a Fighter. I've always preferred the idea of an Archery Ranger over anything else. Not sure why, since you can't get any of the Fighter-only bonus feats, but...meh. The Favored Enemy makes up for it a bit. Regardless, this makes me actually -want- to play a Ranger!
I'm very excited about seeing the Cleric next week, but I think the two classes that excite me the most in terms of wanting to see what's happened are the Paladin and the Monk. I've played a Paladin before, and love the whole concept of the class, but I'm very anxious to see what Pathfinder has done to give them more to work with. As for the Monk, I've never played one, but I love the idea of a hand-to-hand specialist and can't wait to see what's been done with them.
I've been following the Beta since the playtest first started last year, but wasn't able to contribute much due to my work and being involved in too many other campaigns to playtest a Pathfinder one.
Regardless, I'm loving everything that I've seen thus far, Jason! From what I've seen thus far, you've done a heckuva job turning the RPG system I've loved for years into one that I will love even more.
| Majuba |
Same list for me as most people:
- favored terrain - full bonus to initiative
- He used Favored class for hp
- humanoid (giant) - as expected
- Deadly Aim (power attack) -3/+3 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).
- Spellcasting and Animal Companion at Level -3 (KaeYoss meant -3, he was thinking of the Trait called Magical Knack that grants a +2 to caster level for one class, limit of your HD.
- As for Favored Enemy, +6, +4, +2? - I'm inclined to think it's a mistake, but it could be a change (great catch KaeYoss). Under 3.5 he would have 3 Favored enemies, with 2 increases of +2 on ones of his choice, so +6,+2,+2 or +4,+4,+2. Could be you get +4 at first level, or could be "select a new one, all others increase by +2", similar to 3.0 where rangers did that but only +1 (and only to damage). Edit: I really kinda hope this isn't the case - the ability to get a new favored enemy at +4 was really one of Ranger's strengths.
- I also hope the use of Nature Bond (Companions) as a standard action was a typo - it hasn't seemed that useful (at least vs. a single target) as a move action - at least not for the archery rangers.
- I think the "better spell progression" comment was directed to those not familiar with the Beta.
Fascinating.. and yes, Wallop on the giant. Seems very familiar with the Ranger I have in Runelord #3.
| Eridanis |
I'm very excited about the caster level progression (which I assume will be applicable to paladins as well). That's been in my house rules bag o' tricks for years; glad it's official! :)
delabarre
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Harsk also possesses the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action. Once given, this bonus lasts for 3 rounds.
"Go for the eyes, Boo!"
| Zark |
Deadly Aim (power attack) -3/+3 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).
DA is probably still based on dex, not str.
As for Favored Enemy, +6, +4, +2? - I'm inclined to think it's a mistake, but it could be a change [...]. Edit: I really kinda hope this isn't the case
I hope so too.
| Majuba |
Majuba wrote:DA is probably still based on dex, not str.Deadly Aim (power attack) -3/+3 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).
*laughs hysterically at himself*
Galnörag
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Zark wrote:*laughs hysterically at himself*Majuba wrote:DA is probably still based on dex, not str.Deadly Aim (power attack) -3/+3 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).
Why do I have a feeling that when the Wizard is previewed we are going to see an equally unexplained feat like Combat casting, where we are given a hint to the mechanic but just a hint.
Paris Crenshaw
Contributor
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Hey ... how does a dwarf get favored class ranger? I thought they got Fighter and Cleric.
10 hit points for 1st level
55 hit points for the next 10 levels
33 hit points for Con bonus (11 x 3)That leaves 11 hit points from somewhere, but no Toughness, so ...
Back in Preview #1 the racial traits for dwarf don't mention a favored class. Many of us suspect that this means you get to choose one class as your favored class at character generation, regardless of your race.
lastknightleft
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I still find new rules from 3.5 PHB almost every session =).
Yeah just the other day I found out that theres a staggered condition when non-lethal damage = current hp, I thought you just went unconcious then, but nope, you have to have greater non-lethal damage. And I've read the PHB cover to cover twice.
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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Archade wrote:Back in Preview #1 the racial traits for dwarf don't mention a favored class. Many of us suspect that this means you get to choose one class as your favored class at character generation, regardless of your race.Hey ... how does a dwarf get favored class ranger? I thought they got Fighter and Cleric.
10 hit points for 1st level
55 hit points for the next 10 levels
33 hit points for Con bonus (11 x 3)That leaves 11 hit points from somewhere, but no Toughness, so ...
In one of Jason's blogs a few months back, he did say that in the final rules all races can pick one class as their favored class, except half-elves, who can pick any 2 classes as their favored class.
| anthony Valente |
Deadly Aim (power attack) -3/+6 at BAB/level 11 - this kills KaeYoss' great 2 + 1 per 5 BAB theory. Could be 1 per 3 as mentioned, or could be 2 + 1 per 6 BAB. Could be Str + 1 per 6 BAB (Valeros and Harsk both have 14 Str).
Power Attack and Deadly Aim: BAB based I think.
Maybe it's -1/+2 which increases by one increment for every 4 points of BAB? Caps at level 20 for -6/+12 on primary attacks.
That's my guess.
Mark Moreland
Director of Brand Strategy
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Paris Crenshaw wrote:In one of Jason's blogs a few months back, he did say that in the final rules all races can pick one class as their favored class, except half-elves, who can pick any 2 classes as their favored class.Archade wrote:Back in Preview #1 the racial traits for dwarf don't mention a favored class. Many of us suspect that this means you get to choose one class as your favored class at character generation, regardless of your race.Hey ... how does a dwarf get favored class ranger? I thought they got Fighter and Cleric.
10 hit points for 1st level
55 hit points for the next 10 levels
33 hit points for Con bonus (11 x 3)That leaves 11 hit points from somewhere, but no Toughness, so ...
My favored class question still remains if there are restrictions or penalties. I imagine missing out on the bonuses are the "penalties" in the new system, but I am curious to know more. Especially since I need to multiclass my PFS character and can't under the current rules (at least not into a class I want).
Jason Bulmahn
Director of Games
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Still no medium armor and no sight of the search skill :-(
but:
"He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
Now Barkskin and Resist Energy is finally usefull, really usefull.
"the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!
Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.
Jason Bulmahn
Evil Lead Designer
Paizo Publishing
| Xaaon of Korvosa |
Zark wrote:Still no medium armor and no sight of the search skill :-(
but:
"He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
Now Barkskin and Resist Energy is finally usefull, really usefull.
"the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!
Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.
Jason Bulmahn
Evil Lead Designer
Paizo Publishing
DUDE!!! YES!!!!! MEDIUM ARMOR!!!!!!!
OK I didn't see the monk for next week, but medium armor makes me happy!!!
lastknightleft
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Jason Bulmahn wrote:Zark wrote:Still no medium armor and no sight of the search skill :-(
but:
"He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
Now Barkskin and Resist Energy is finally usefull, really usefull.
"the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!
Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.
Jason Bulmahn
Evil Lead Designer
Paizo PublishingDUDE!!! YES!!!!! MEDIUM ARMOR!!!!!!!
OK I didn't see the monk for next week, but medium armor makes me happy!!!
I don't get this, why is that such a big deal, any time I see rangers they are always high dex, either with TWF or archery, even though I suppose with a TWF build since ranger allows you to ignore pre-reqs you could go high str and use combat style to get the TWF feats, but I've never seen it. And if you have a high dex character you wear a chain shirt anyways (assuming armor hasn't changed much), so why is medium armor for rangers so great, to me it seems like a throw away.
| Zark |
Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.Jason Bulmahn
Evil Lead Designer
Paizo Publishing
Medium armor - check :-)
Hunter's Bond a move action - check :-)Favored Enemy +6/+2/+2 - Check :-)
And I'm still happy, ..actually I'm even more happy. Thanx Jason and the rest of you, you are all fantastic. Thanx for a great game. And yes, it still be a great game, medium armor or not, search skill or not.
caster level equal ranger level –3, I'm gonna be happy a long time :-)
Evil Lead Designer
LOL.
You are anything but evil.| KaeYoss |
Caster level is at -3.
Yep. Typo.
What do you mean by "one trait can almost take care of that". My english is a bit poor.
I'm referring to the Magical Knack trait, which improves your caster level in one class (to be chosen during character creation) by two- but never higher than your current HD.
It's basically half a Practised Spellcaster feat. Normally, it's for multiclassing spellcasters (fighter/wizard and the like), but it can really help rangers and paladins this way.
It wasn't really a language problem, I just should have made myself clearer.
Character traits won't be in the PFRPG core book but they're a nice way to give your character a little background, give him a bit of an edge, and tie him into the campaign. The most basic traits are available as a free download (accessible via the "My Downloads" link at the top of the page), but there's more in Pathfinder Companions (and on my webpage)
KaeYoss wrote:Still can't quite figure out the formula behind power attack and its cousins.Could it be -1 for every 3 levels?
Yes, that would actually work out.
| KaeYoss |
Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have.
Please tell me that medium armour now reduced your run speed, and heavy armour your base speed.
I just can't see rangers as slowpokes.
And it looks like the Hunter's Bond thing is a mistake. It is still a move action.
Makes it even better
It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.
Damn, I liked this change. Which isn't a change, but an error.
Sure, the +4 to start adds a bit of flexibility, but the steady progression (+2 to +4/+2 to +6/+4/+2 and so on) was more in line with others of its kind. And boosts the ranger a bit more.
| Zark |
Character traits won't be in the PFRPG core book but they're a nice way to give your character a little background, give him a bit of an edge, and tie him into the campaign. The most basic traits are available as a free download (accessible via the "My Downloads" link at the top of the page), but there's more in Pathfinder Companions (and on my webpage)
Thanx. Got it from your page. And I'll start checking out Pathfinder Companions.
Zark wrote:Especially me! :)
you are all fantastic.
Especially you ;-)
lastknightleft
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Sure, the +4 to start adds a bit of flexibility, but the steady progression (+2 to +4/+2 to +6/+4/+2 and so on) was more in line with others of its kind. And boosts the ranger a bit more.
What do you mean +4 to start? it looks to me like he started with +2 and every level he got to choose a new favored enemy he put his bonus +2 into giant. I don't think he started with +4
Asgetrion
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(Crossposted from another thread)
I have to say that what Jason has done with Ranger is amazing; I feel the Beta version (and looks like he got to "keep his stuff" in PF RPG) is the best incarnation of the class so far. I *LOVE* the Hunter's Bond, Quarry and Favorite Terrain! One of my long-time dreams back in the day was to play a dwarven ranger, but that didn't feel like a good fit in 3E; if I ever get to play PF RPG (instead of just running it), I'm going to play a dwarven ranger as my first PC, because now it *does* feel like an exciting, playable concept to me.
Another funny thing is that even though they added flavorful abilities to the class, it doesn't feel any less "martial" to me; for example, I could create an old bear or deer hunter NPC who doesn't use any spells or magic items and yet would actually *be* a very effective *hunter* (a non-adventuring professional, that is).
EXCELLENT job, guys! :)