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Pathfinder Roleplaying Game Preview #1

Wednesday, May 13, 2009

Just under two weeks ago, we shipped the Pathfinder Roleplaying Game Core Rulebook to the printer. Over the next 14 weeks, we will be giving you an inside look at the final game, looking at each class in turn and exploring other elements of the game.

But first, we are taking a look at the Table of Contents for the Core Rulebook. As you can see, the book comes in at a mighty 576 pages. It includes a 56-page classes chapter (which now contains all the of the rules for arcane schools, bloodlines, and domains), a 150-page spells chapter, and a 98-page magic items chapter (which also includes all of the rules for intelligent items, cursed items, artifacts, and magic item creation). We slotted the prestige class chapter in right after spells, making roughly the first 400 pages filled with player-focused rules and material. Rounding out the end of the book is a super-handy 4-page index which includes just about every reference we could think up.

But that is not all. This week, we are also showing off a spread from the races chapter. The entire interior of the book has been giving a fantastic treatment by Sarah Robinson, the project’s lead art director and graphic designer. We felt it was important for this book to get the races looking just right, so we ordered brand new art for each of the core races.

On the opposite page, we get a good look at the dwarf, one of my favorite races. Aside from some new flavor text that describes dwarven traits, there have been only a few changes to the dwarf from the Beta Playtest version of the game. Most of these were made to clean up the race and bring it inline with the new rules. That said, there is one significant thing that has changed. I’ll let you figure out which element that is.

That’s all for this week. In week 2 of our 14-week preview, we’re going to take a look at Valeros, the iconic fighter. Writing up his stat block is quite a feat!

Jason Bulmahn
Lead Designer

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