
Hasnett |

Reluctant to move away from where Aden needs her to provide a flank, Hasnett tries to rid herself of the minion behind her and concentrates on getting her powers back.
1d20 + 10 ⇒ (14) + 10 = 24 - Righteous Smite (AC) v M3. On hit an ally within 5 squares gets +3 to next melee attack. Irawaru gets +3.
Can't heal anyone this round - encounter powers are on the fritz thanks to little Mr Controller in the ally.
1d20 ⇒ 12 - save v -2 to defenses
1d20 ⇒ 5 - save v memory rip
Gah. She did actually make both saves, but the roller re-set when I was copying in case of connection issues. Going back to home rolls and IC I think.

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Melora seems to inspire Her little finger to complete the battle, as Hasnett shakes off the effects of the attacks, even as she dispatches another attacker.
Realizing that Aden is rendering him ineffectual while he lives, the thug switches targets, deftly moving to gain a better position to attack the swordmage, but to no avail.
Deft strike vs Aden AC, with concealment, shift two squares before attack: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19 2d6 + 2 ⇒ (1, 5) + 2 = 8. Miss.
"Kill the priestess, you fools!" the leader rages as his forces dwindle.
Aden
Elohir
Irawaru
Hoku
m1 (leader) - Until end of encounter, each time Hoku hits the target she slides it 1 square.
m2 (caster) - cursed
Hasnett
m7 (thug) - under Aden's aegis; marked, and if hits target with attack excluding Aden, damage reduced by 6.

Elohir Miriel |

Elohir pulls himself together long enough to enact a spell of escape, and he turns ethereal and glides through the shadows of the street.
When he rematerialized he seems to have full control of his faculties once more, though tears still stain his cheeks. With a guttural invocation, m7 is cursed with Elohir's darkest dreams.
Purplish black flames coil about Elohir's right arm and gather in his outstretched palm before being expelled in a concussive blast of energy.
Move Action: Ethereal Stride; Teleport to P15 and gain +2 to defenses until EOMNT. Also gain concealment from Shadow Walk.
Minor Action: Curse m7
Standard Action: Eldritch Blast vs. m7; 1d20 + 10 ⇒ (4) + 10 = 14 vs. REF for 1d10 + 1d6 + 6 ⇒ (9) + (1) + 6 = 16.

Hasnett |

Shift to K12. Standard - Pressing Strike (shift 2 squares before attack to K10. Attack M2 vs AC. I'm not going to push him.
1d20+11; 1d12+6
"You ain't goin anywhere, bludger!" Irawaru cries as he lays into the enemy spellcaster.
+3 to that attack, Irawaru.

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Hasnett:
In a characteristic display of bravery, Hoku circles around to immediately in front of the leader and draws him out of the alley, even as she stands her ground to keep him from retreating.
Move to L16. Bait and Switch vs Will, less concealment. 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 2d4 + 7 ⇒ (3, 1) + 7 = 11. Switch places, decline shift.
This leaves the cloaked figure no choice but to shift into the light before psychically attacking Hasnett again.
Shift to K15. Memory Ripper vs Hasnett Will, incl. concealment and CA (Hasnett is dazed) 1d20 + 12 ⇒ (10) + 12 = 22 2d6 + 6 ⇒ (6, 2) + 6 = 14 -14hp to Hasnett and memory loss again (se)
The warlock does not care for his odds in a stand-up fight against the barbarian, and so steps back and casts his desiccating curse.
Shift to k8. Attack vs Irawaru Fort 1d20 + 12 ⇒ (9) + 12 = 21 2d6 + 3 ⇒ (5, 1) + 3 = 9 -9hp to Irawaru, and -2 to defenses (se)
Hasnett bloodied, -2 to defenses (se), dazed TEOT, no enc/daily/utility (se)
Thug (m7) - marked, under booming blade
Aden
Elohir - concealed, +2 to defenses TBONT
Irawaru - -2 to defenses (se)
Hoku
Leader (m1)
Warlock (m2) - cursed
Let me know if I missed anything.

Hasnett |

Sorry. Originally posted without being able to see the map, connection dropped and just got back online and have now seen it.
Hasnett holds still and tries to clear her head.
Second Wind.
Saves v mind rip and -2 to defenses (1d20=10, 1d20=4). Manually amended. Typed daze instead of mind rip because I'm dumb.
Clear of mind rip but presumably dazed to ENMNT regardless. Still -2 to defenses. 20hp. Can't heal anyone.

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It is all Hasnett can do to stay upright under the barrage of attacks.
The thug, meanwhile, pinned down by Aden's aegis, shifts around as best he can to protect his leader and stabs at the shadar-kai, missing.
Deft Strike vs AC w/concealment 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 2d6 + 2 ⇒ (3, 5) + 2 = 10
Aden
Elohir - concealed, +2 to defenses TBONT
Irawaru - -2 to defenses (se)
Hoku
Leader (m1)
Warlock (m2) - cursed
Hasnett bloodied, -2 to defenses (se), +2 to defenses TBOT, dazed TEOT
Thug (m7) - marked

Elohir Miriel |

Elohir mutters his curse once more and a third point of purple starlight begins to dance within the inky void of his eyes. The more curses he flings about, the calmer his exterior becomes. As m1 feels the terror of Elohir's nightmares claw at the back of his mind, a small smile curls the right side of the half-elf's lips.
Elohir then walks across the street, drawing in the nearby shadows as he does so to create a cloak of darkness.
"Time to stop running little spell-slinger. No one hurts my friend," whispers Elohir with malicious intent.
With a dramatic raising of his hands, Elohir causes the very stones of the street to crack and rend as a black, cyclopean monolith rises up five feet from the leader and his ally. Lightning strikes the structure and the very air around it crackles with energy.
Minor Action: Curse m1
Move Action: Move to P12, gaining concealment from Shadow Walk.
Standard Action: Summon Storm Pillar in I15; Any enemy that moves adjacent to the pillar takes 1d6 + 2 ⇒ (3) + 2 = 5 lightning damage. The first cursed enemy to do so this round will take 5 + 1d6 ⇒ 5 + (5) = 10 total lightning damage.

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Aden's flame bloodies the thug, but leaves the leader untouched, while Elohir conjures lighting from the street itself.
Irawaru - -2 to defenses (se)
Hoku
Leader (m1) - cursed
Warlock (m2) - cursed
Hasnett bloodied, -2 to defenses (se), +2 to defenses TBOT, dazed TEOT
Thug (m7) - marked, cursed, bloodied
Aden
Elohir - concealed
Any enemy that moves adjacent to the pillar takes 5 lightning damage. The first cursed enemy to do so this round will take 10 total lightning damage.

Hoku Te Ulani |

Shifting about the battlefield, Hoku launches her dagger in an arc that targets multiple foes.
Cannot access map. Move to maximize # of enemies in Burst 5. Cloud of Steel: 1d1 + 13 ⇒ (1) + 13 = 141d20 + 13 ⇒ (16) + 13 = 291d20 + 13 ⇒ (8) + 13 = 21 vs m1, m2, m7 AC (if possible). If hit, 1d4 + 7 ⇒ (4) + 7 = 11 damage.

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Irawaru, fighting blind in the pitch black, just misses his opponent.
Irawaru, please save against the defense penalty. If you make it, do it again.
Hoku, I can't see how to get you to K12 without an OA also from m7. But you can do your attack from L12. OA from m1: 1d20 + 14 ⇒ (5) + 14 = 19 1d4 + 2 ⇒ (2) + 2 = 4
Hoku darts about the battlefield, just missing a swipe from the leader's dagger, then shows how daggerwork should be done, drawing blood from the leader and the thug.
Reading the non-typoed rolls in order. Hit M1, miss M2 due to darkness, rolling for attack against m7 1d20 + 13 ⇒ (19) + 13 = 32. Hit M7.
The leader, continuing a winning tactic, pummels Hasnett psychically once more.
Memory rip vs base Will, with CA: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 2d6 + 6 ⇒ (3, 6) + 6 = 15 -15hp to Hasnett, and the usual special effects.
Warlock's turn depends heavily on Irawaru's save, so will wait until morning.
Warlock (m2) - cursed
Hasnett bloodied, -2 to defenses (se), +2 to defenses TBOT, dazed TEOTm memory ripped (se)
Thug (m7) - marked, cursed, bloodied
Aden
Elohir - concealed
Irawaru - -2 to defenses (se)
Hoku
Leader (m1) - cursed

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Irawaru save vs desiccating curse 1d20 ⇒ 7. Fail.
The warlock steps back and utters a dark imprecation, causing Irawaru to gasp with thirst and pain.
Scour the cursed vs the darkened Irawaru's Will 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19. Hit. 2d6 + 3 ⇒ (1, 2) + 3 = 6 Additional damage for target under desiccating curse 2d6 ⇒ (3, 5) = 8 -14hp total to Irawaru
Hasnett bloodied, -2 to defenses (se), dazed TEOT, memory ripped (se)
Thug (m7) - marked, cursed, bloodied
Aden
Elohir - concealed
Irawaru - -2 to defenses (se)
Hoku
Leader (m1) - cursed
Warlock (m2) - cursed

Hasnett |

Move to R13
Save v memory rip (1d20=18)
Hasnett moves as far away as possible and tries to recover her lost memories. Dazed though she is, Melora guides her thoughts and her mind is once more her own. How long for is another matter.

Hasnett |

Save v -2 to defenses (1d20=5)
Despite her success in getting her memories back, Hasnett still feels far too weak. She curses inwardly. And a little outwardly.

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Hasnett tries to regroup and shake off the effects of the combined assault but is still dazed and shaken.
The thug (m7), bloodied and pinned between Aden and the storm pillar, takes the better part of valor. He steps back warily from the swordmage, then turns and bolts down the alley, past his leader.
Aden
Elohir - concealed
Irawaru - -2 to defenses (se)
Hoku
Leader (m1) - cursed
Warlock (m2) - cursed
Hasnett - bloodied, -2 to defenses (se), dazed TEOT
Thug (m7) - marked, cursed, bloodied, running (-5 attacks, grants CA TBONT)

Elohir Miriel |

Elohir's eyes crackle with purple energy for a moment as he conjures up a repressed image from his most horrible nightmares. Sweat beads his brow and he starts to tremble at the memory, but he keeps his wits about himself long enough to form a connection with the leader and briefly share the horror. With a scream, Elohir shows the leader an infinity of impenetrable darkness where strange alien things writhe and howl in the darkness all about him and the only visible light is a single, pulsing purple star.
"Look...at...it...and TREMBLE!" Elohir manages to mutter from a raspy throat nearly overcome with terror.
Standard Action: Curse of the Dark Dream vs. m1; 1d20 + 9 ⇒ (13) + 9 = 22 vs. WILL for 3d8 + 5 + 1d6 ⇒ (4, 6, 7) + 5 + (5) = 27 psychic damage and on a hit, I will slide him to J15 where he'll take an additional 5 lightning damage.
The pillar goes away at the end of my turn.

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The leader screams as the fear of Elohir's patron strikes home, then the scream turns into an animalistic howl of rage as the pillar does its damage. bloodied
Irawaru -- -2 to defenses (se)
Hoku
Leader (m1) - cursed, bloodied, Elohir can slide 1/turn (se)
Warlock (m2) - cursed
Hasnett - bloodied, -2 to defenses (se), dazed TEOT
Thug (m7) - marked, cursed, bloodied, running (-5 attacks, grants CA TBONT)
Aden
Elohir

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Hoku moves to start blocking any retreat the leader may have in mind, and casts her dagger. It does not have the intended effect, but still cuts a gash in the opponent's leg.
Walking Wounded vs M1 Fort 1d20 + 13 ⇒ (1) + 13 = 14. Sorry, Hoku. Half of 2d4 + 7 ⇒ (4, 1) + 7 = 12. 6hp to leader.
The leader rips his -- or its? -- cloak off, revealing nothing human. It is difficult even to tell how it could have spoken with such a malformed head -- and extremely toothsome jaws. Only Aden is close enough to receive the full effect, and the normally stalwart swordmage recoils in terror.
Horrific Visage vs Aden Will 1d20 + 12 ⇒ (5) + 12 = 17 1d8 + 4 ⇒ (8) + 4 = 12 and push. -12hp psychic to Aden
It then hurls itself at the nearest target -- Hoku -- and rips at her with tooth and claw, but she is lucky enough to evade it.
Rend Flesh vs Hoku AC 1d20 + 11 ⇒ (13) + 11 = 24. Hoku uses second chance. 1d20 + 11 ⇒ (1) + 11 = 12
Even more horrifying than its appearance, the things wounds seem to be beginning to close . . .
The enemy warlock risks an attack from Irawaru to strike the cursed barbarian again, and the tactic pays off for him.
Irawaru basic 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Scour the Cursed vs Irawaru Will 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20 2d6 + 2d6 + 3 ⇒ (1, 4) + (4, 6) + 3 = 18 -18hp to Irawaru
Hasnett - bloodied, -2 to defenses (se), dazed TEOT
Thug (m7) - marked, cursed, bloodied, running (-5 attacks, grants CA TBONT)
Aden - bloodied
Elohir
Irawaru -- bloodied, -2 to defenses (se)
Hoku
Leader (m1) - cursed, bloodied, Elohir can slide 1/turn (se)
Warlock (m2) - cursed

Hasnett |

Calling on Melora, Hasnett implores her goddess to help herself and her allies. One boon is all Melora will grant at this time however and Hasnett finds herself fervently hoping that her friends can keep trouble at arms reach for a while longer.
Bless. Close burst 20. All allies in burst (everyone) gains a +1 to attack rolls to the end of the encounter.
Save v -2 to defenses (1d20=3)

Elohir Miriel |

Sorry, not much time for flavor.
Elohir moves around the battlefield, collecting shadows to conceal himself, and then funnels darkness from the furthest reaches of space to chill the leading spellcaster and make him vulnerable to enemy attack. Then, with a movement of his middle and index fingers, he forces the leader to stumble into a more vulnerable flanking position.
Move Action: Move to O14, gain concealment.
Standard Action: Frigid Darkness vs. m1; 1d20 + 11 ⇒ (7) + 11 = 18 vs. FORT for 2d8 + 6 + 1d6 ⇒ (3, 5) + 6 + (1) = 15 cold damage and on a hit, target takes -2 penalty to AC and grants CA until TEOMNT.
Minor Action: Slide m1 to I14.
Free Action: If I miss with Frigid Darkness, do 3 damage to myself to retain power using Sacrifice to Caiphon.

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Aden misses, but sets up the creature for Elohir's attack.
Took the liberty of assuming Aden meant column I.
Irawaru -- bloodied, -2 to defenses (se)
Hoku
Leader (m1) - cursed, bloodied, Elohir can slide 1/turn (se), -2 to AC and grant CA through EM's next turn
Warlock (m2) - cursed
Hasnett - bloodied, -2 to defenses (se)
Aden - bloodied
Elohir