Damaging Magic Armor & Weapons


3.5/d20/OGL


Hi guys,
I've played D&D for years, but have GM'd rarely. I have been running my first 3.5 game, and I came to slightly confusing rule question.

I'm running the Giant Fortress in the Rise of the Runelords AP from Paizo. In the game, there is a creature that can damage, and probably destroy armor and weapons. The creatures attack is considered adamantine vs. hardness, so I can usually ignore that. So, In the PHB it says that armor has hit points of 5 x armor bonus. Does this include the magic bonus?

For example: One of the players has +5 mithril plate. Does his armor have 40 hp (8 x 5) or does it have 65 hp ((8+5) x 5)?

Thank you


I believe that for magical weapons and armor, each plus adds 1 to hardness and gives the item +10 hit points. So the mithril armor would have (8 x 5) + 50 = 90 hp.

Liberty's Edge

I want to say he is right with the ruling. Otherwise it makes magic arms and armor indestructable for the most part. Although if you are going with that go with the what you came up with. Whatever works easier for you.


Lipto the Shiv wrote:
I believe that for magical weapons and armor, each plus adds 1 to hardness and gives the item +10 hit points. So the mithril armor would have (8 x 5) + 50 = 90 hp.

Thanks for the input. As far as I can tell from the DMG, this is true of weapons and shields, but I didn't see that it applies to armor. I think that I'll still add the enhancement bonus to the armor for hit point purposes. Otherwise their armors will be gone in one bite of the creature.

Thanks again!

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