Rev DM |
Genryu finds his rhythm at last and bloodies T2.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Alasandro
Tavar - resist 16 necrotic; slowed (aura effect); Restrained (se). Aftereffect: immobilised to end next turn.
Lurean - slowed and takes 5 necrotic damage at start of turn (aura effect)
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; immobilised (se)
Treant 3
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 5 necrotic damage at start of turn (aura effect); 5 ongoing cold damage (no resist, se)
Genryu - slowed and takes 5 necrotic damage at start of turn (aura effect)
Alasandro |
Cursing T3, Alasandro flies out over the water, humming a little tune as he sends a wave of dark transporting energy towards the bloodied treant. There is a rapid inrushing of air and the treant is plunged into the lake, to be replaced instantaneously by the much more welcome form of the warlock.
"Let's see if it can swim."
Dark Transport v Will. On hit, swaps places with target and teleport 5 squares.
1d20 + 29 ⇒ (12) + 29 = 41. 4d10 + 11 + 3d8 ⇒ (8, 8, 6, 8) + 11 + (6, 2, 4) = 53
Rev DM |
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Tavar - resist 16 necrotic; Restrained (se). Aftereffect: immobilised to end next turn.
Lurean
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; immobilised (se); in the lake
Treant 3 - cursed by Alasandro
Lavender - resist 16 necrotic (equipment)
Theren - 5 ongoing cold damage (no resist, se)
Genryu
Alasandro
Rev DM |
Tavar breaks free of the hidden root system entrapping him, but needs a moment to recover the full use of his limbs.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Lurean
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; immobilised (se); in the lake
Treant 3 - cursed by Alasandro
Lavender - resist 16 necrotic (equipment)
Theren - 5 ongoing cold damage (no resist, se)
Genryu
Alasandro
Tavar - resist 16 necrotic; immobilised to end next turn.
Rev DM |
Flying fast, Lurean attempts to catch the guardian treant off guard and only just misses.
Frenzied creaking comes from the lake as T2 does its best to stay afloat. The living tree manages to stabilise itself and although still blinded, can now move freely again.
Swim check (auto success). Note that it will be moving at half speed next turn as it has to swim.
1d20 + 2 ⇒ (12) + 2 = 14 - save v immobilisation.[/ooc]
T3's blue eyes gleam as Lurean flies into range and the roots and branches twist in anticipation before swinging towards the warlord and clutching hopefully at him.
Slam (AC) and Freezing Roots (Ref)
1d20 + 32 ⇒ (14) + 32 = 46 - Slam (AC) v Lurean. On hit target takes 10 ongoing cold damage (not in Lurean's case).
Hits. 2d10 + 9 ⇒ (7, 1) + 9 = 17. 17hp damage to Lurean. (Resist factored in)
1d20 + 28 ⇒ (6) + 28 = 34 - Freezing Roots (Ref) v Lurean. On hit target is restrained (se) with the aftereffect of immobilisation until the end of the next turn.
Hits. 2d6 + 4 ⇒ (3, 3) + 4 = 10. Lurean takes no damage, but is restrained (se)
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Lavender - resist 16 necrotic (equipment)
Theren - 5 ongoing cold damage (no resist, se)
Genryu
Alasandro
Tavar - resist 16 necrotic; immobilised to end next turn.
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; in the lake
Treant 3 - cursed by Alasandro
Rev DM |
Lav flies a little closer and attempts to finish off T2 before it can swim to shore. More branches crash into the water.
Magic missile (Ref) 1d20 + 30 ⇒ (8) + 30 = 38, on hit 4d4 + 12 ⇒ (3, 1, 4, 1) + 12 = 21
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Theren - 5 ongoing cold damage (no resist, se)
Genryu
Alasandro
Tavar - resist 16 necrotic; immobilised to end next turn.
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; in the lake; Theren's Oath target
Treant 3 - cursed by Alasandro
Lavender - resist 16 necrotic (equipment)
Father Theren |
Deciding that the others can handle the treant in the water, Theren charges the third treant.
Well, charging it, ending in E7. Attack, Stealth check to get CA, saving throw: 1d20 + 29 ⇒ (18) + 29 = 472d12 + 12 ⇒ (2, 9) + 12 = 231d20 + 27 ⇒ (20) + 27 = 471d20 ⇒ 16
Rev DM |
Vengeful wings bear down on T3 as Theren brings his fullblade in a mighty arc, hacking remorselessly at the tree creature and finally shaking off the effects of the lingering cold.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Genryu
Alasandro
Tavar - resist 16 necrotic; immobilised to end next turn.
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; in the lake; Theren's Oath target
Treant 3 - cursed by Alasandro
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 5 necrotic damage at the start of his turn (aura)
Genryu Yeegar |
Earthstride to F4
The old goliath pummels the treant with a flurry of blows
Storm of Blades on T3 1d20 + 26 ⇒ (7) + 26 = 33, 1d20 + 26 ⇒ (3) + 26 = 29, 1d20 + 26 ⇒ (4) + 26 = 30, 1d20 + 26 ⇒ (3) + 26 = 29, 1d20 + 26 ⇒ (13) + 26 = 39, 1d20 + 26 ⇒ (6) + 26 = 32, 1d20 + 26 ⇒ (5) + 26 = 31, 1d20 + 26 ⇒ (13) + 26 = 39; Damage 2d6 + 26 ⇒ (3, 1) + 26 = 30, 2d6 + 26 ⇒ (5, 1) + 26 = 32, 2d6 + 26 ⇒ (5, 3) + 26 = 34, 2d6 + 26 ⇒ (5, 1) + 26 = 32, 2d6 + 26 ⇒ (2, 6) + 26 = 34, 2d6 + 26 ⇒ (4, 3) + 26 = 33, 2d6 + 26 ⇒ (3, 1) + 26 = 30, 2d6 + 26 ⇒ (5, 6) + 26 = 37; Miss: You deal 8 damage[/ooc]
Rev DM |
Genryu's blows all miss, but the reverberations of his mighty maul still do significant damage. Sap pours from the bloodied treant.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Alasandro
Tavar - resist 16 necrotic; immobilised to end next turn.
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; in the lake; Theren's Oath target
Treant 3 - cursed by Alasandro; bloodied
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 5 necrotic damage at the start of his turn (aura)
Genryu - slowed and takes 5 necrotic damage at the start of his turn (aura)
Alasandro |
Alasandro smiles and raises his arms, calling down the wrath of his masters on his cursed foes. Deadening energy dries branches and strips leaves from the creatures.
The drowning treant is nearly dead from the looks of things.
Cursegrind (Fort: close burst 20 affecting all cursed enemies.
1d20 + 29 ⇒ (16) + 29 = 45 - v T2
1d20 + 24 ⇒ (18) + 24 = 42 v T3
2d10 + 11 ⇒ (8, 8) + 11 = 27 damage to T3
same plus 3d8 ⇒ (1, 7, 3) = 11 to T2
Rev DM |
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Tavar - resist 16 necrotic; immobilised to end next turn.
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; in the lake; Theren's Oath target
Treant 3 - cursed by Alasandro; bloodied
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 5 necrotic damage at the start of his turn (aura)
Genryu - slowed and takes 5 necrotic damage at the start of his turn (aura)
Alasandro
Rev DM |
Yes, you were. The aftereffect of the restraint immobilises you for another turn. You're free on your next turn. If there's anything you can do on this turn, tell me in your next post and I'll stitch it in.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; in the lake; Theren's Oath target
Treant 3 - cursed by Alasandro; bloodied
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 5 necrotic damage at the start of his turn (aura)
Genryu - slowed and takes 5 necrotic damage at the start of his turn (aura)
Alasandro
Tavar - resist 16 necrotic (use pre-posted LoF next turn)
Saint Tavar |
Yes, you were. The aftereffect of the restraint immobilises you for another turn. You're free on your next turn. If there's anything you can do on this turn, tell me in your next post and I'll stitch it in.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; in the lake; Theren's Oath target
Treant 3 - cursed by Alasandro; bloodied
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 5 necrotic damage at the start of his turn (aura)
Genryu - slowed and takes 5 necrotic damage at the start of his turn (aura)
Alasandro
Tavar - resist 16 necrotic
nothing I can do for now. Use the action I posted for my next turn.
Li'remean Lurean |
Lurean's face contorts as he tries to bring his sword to bear on treant.
Stand: Grim Mark vs T3's AC 1d20 + 28 ⇒ (7) + 28 = 352d8 + 14 ⇒ (4, 7) + 14 = 25 on hit, the target is dazed and marked until the end of your next turn. While the target is marked by this power, your allies gain a +3 power bonus to damage rolls.
Save vs restraint: 1d20 ⇒ 9
Rev DM |
Lurean's attack is hampered by the encircling roots.
Miss.
T2 staggers blindly towards the shore looking increasingly the worse for wear as the icy water penetrates even its bark. It looks as if one more hit will finish the creature for good.
T3 shakes icy shards over the encroaching heroes.
Shake the Shards: Close burst 3 (enemies) v AC. On hit target takes damage and loses any cold resistance (se)
1d20 + 32 ⇒ (1) + 32 = 33 - Genryu
1d20 + 32 ⇒ (10) + 32 = 42 - Lurean
1d20 + 32 ⇒ (18) + 32 = 50 - Theren
Hits Lurean and Theren. 2d8 + 6 - 5 ⇒ (6, 7) + 6 - 5 = 14 14hp cold damage to Theren (resist factored in). 0hp damage to Lurean. Both lose resist cold (se)
I'll roll for Lav when I get back from classes. He may be able to check in in the meantime.
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 5 necrotic damage at the start of his turn (aura)
Genryu - slowed and takes 5 necrotic damage at the start of his turn (aura)
Alasandro
Tavar - resist 16 necrotic (use pre-posted LoF next turn)
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn; resist cold down (se)
Treant 2 - cursed by Alasandro; blinded to end Lav's next turn; in the lake; Theren's Oath target
Treant 3 - cursed by Alasandro; bloodied
Rev DM |
Lav casually pummels the drowning treant beneath the waters of the lake and flies closer the the final victim. A few pathetic leaves floating to the surface are the only memorial the stricken treant receives.
Magic Missile (Ref) v T2
1d20 + 29 ⇒ (17) + 29 = 46, 4d4 + 12 ⇒ (2, 3, 1, 3) + 12 = 21
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Theren - slowed and takes 5 necrotic damage at the start of his turn (aura)
Genryu - slowed and takes 5 necrotic damage at the start of his turn (aura)
Alasandro
Tavar - resist 16 necrotic (use pre-posted LoF next turn)
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn; resist cold down (se)
Treant 3 - cursed by Alasandro; bloodied
Lavender - resist 16 necrotic (equipment)
Father Theren |
"You're all that's left, treant." Theren then slashes at the tree once more, rooting it in place and giving him an opening for a greater attack.
Using Ready The Final Blow (Immobilized and +8 to my next attack against it.) 1d20 + 28 ⇒ (20) + 28 = 482d12 + 12 ⇒ (10, 8) + 12 = 30
Rev DM |
Theren's attack ironically uses the treant's own tactics, rooting it to the ground. A branch crashes down as the fullblade strikes true.
Theren - is the immobilisation save ends or to the end of your next turn?
Treants have an aura 3. Creatures starting their turns within the aura are slowed (2 squares of movement only) and take 5 necrotic damage (damage resist factored in).
To end encounter, everyone is at +2AC and resist 5 all.
we're all flying until Lav chooses not to sustain the effect.
Genryu - slowed and takes 5 necrotic damage at the start of his turn (aura)
Alasandro
Tavar - resist 16 necrotic (use pre-posted LoF next turn)
Lurean - slowed and taking 5 necrotic at start of his turn (aura); restrained (se) - Aftereffect: immobilised to end next turn; resist cold down (se)
Treant 3 - cursed by Alasandro; bloodied; immobilised
Lavender - resist 16 necrotic (equipment)
Theren - slowed and takes 5 necrotic damage at the start of his turn (aura); +8 to next attack on T3
Rev DM |
As you pause to recuperate for a moment, you hear above you the unmistakable sound of approaching footsteps.
I've posted both maps for you for the ranged amongst us. You are currently at the bottom of the steps and 10 feet down, so you can't see much at this point.
Oh - roll init and tell me where you are. Ideally all on Map 1, but if that's not useful or appropriate for your character, use Map 2 coordinates. With a little luck, we'll all be on Map 1 soon enough.
Note that the ice terrain is difficult. Slick ice. Move 2 per square or DC27 Athletics check per square you enter or fall prone.
Father Theren |
1d20+14+6; 1d20+14+6
Thank you for the two maps, but I can't make sense of how they join. Does the color-coding differ between them?
I think A6 on Map 2 is directly below S11 on Map 1. A few issues with the size of the stairs between maps though.
Rev DM |
Lavender Glow wrote:I think A6 on Map 2 is directly below S11 on Map 1. A few issues with the size of the stairs between maps though.1d20+14+6; 1d20+14+6
Thank you for the two maps, but I can't make sense of how they join. Does the color-coding differ between them?
Theren is nearly right. A6 aligns with S10. Due to not very cleverly using the fractal tool to make the first, the match up is not exact. The stairs are supposed to be five squares wide. I'll see if I can get is closer but for some reason moving objects is a real ... is jolly tricky.
Treat the terrain at the top of MAP 1 as grey rather than white - i.e. you can move across it normally.
Father Theren |
This is probably not a very good idea. Still doing it, though.
Theren's form begins to waver as he darts between the trolls, heading straight for the ghaele.
Activating Ghostly Vengeance(phasing and take half damage from OAs), moving past the trolls, then charging G1, ending in J5. Attack, Stealth(If higher than it's perception, gain CA) 1d20 + 29 ⇒ (1) + 29 = 302d12 + 12 ⇒ (3, 4) + 12 = 191d20 + 27 ⇒ (15) + 27 = 42
EDIT: Shield of Ill Fortune let's me reroll that one. 1d20 + 29 ⇒ (9) + 29 = 38
Rev DM |
Theren - I'm not sure if the ongoing damage you take is halved or not, but I'm ruling that it is until someone with readier access to a rule book can check it.
Ghostlike, Theren hurls himself between the trolls and heads directly for the Ghaele of Winter. Seemingly out of nowhere, the avenger strikes, his fullblade biting deep into the fey lord.
1d20 + 16 ⇒ (20) + 16 = 36 - perception to see Theren coming. Fail
The trolls sense, rather than see the fleeting figure moving between them, and strike on instinct.
OA T1 - 1d20 + 29 ⇒ (20) + 29 = 49 - on hit target takes 15 ongoing cold damage (se)
OA T2 - 1d20 + 29 ⇒ (8) + 29 = 37 - on hit target takes 15 ongoing cold damage (se)
OA T3 - 1d20 + 29 ⇒ (12) + 29 = 41 - on hit target takes 15 ongoing cold damage (se)
T1 hits. 2d12 + 11 ⇒ (8, 5) + 11 = 24 - 12hp damage and 7 ongoing cold damage due to insubstantial to Theren
Lav - 38
?? - 35
Lurean - 33
Alasandro - 33
Tavar - 30
Koliada - 27
Trolls - 23
Ghaeles - 22
Genryu
Theren - phasing and half damage from OAs to end encounter. Taking 7 ongoing cold damage (se)
Lavender Glow |
Sorry, no flavor, bedtime. Deceptive Shadows on T1, T2, T3. Hit: Until the end of your next turn, the target can gain line of sight only to the creature nearest to it (ally or enemy). If multiple creatures are equally near to the target, it can see all of them.
T1: 1d20 + 25 ⇒ (20) + 25 = 451d20 + 25 ⇒ (3) + 25 = 28
T2: 1d20 + 25 ⇒ (16) + 25 = 411d20 + 25 ⇒ (6) + 25 = 31
T3: 1d20 + 25 ⇒ (6) + 25 = 311d20 + 25 ⇒ (9) + 25 = 34
Damage: 3d6 + 12 ⇒ (6, 3, 3) + 12 = 24
If I miss any of them, am dazed.
Crit on T1 for total of 5d6 + 24 ⇒ (1, 2, 3, 6, 6) + 24 = 42
Probably dazed self on T3.
Rev DM |
Lav - what's your daze duration?
Illusory shadows leap from Lavender's fingers as he weaves a snaring net of deception around the trolls. T1 and T2 gawp helplessly as their enemies mysteriously seem to dissolve away, but T3 is unaffected and sends the attack back towards Lav himself.
Lurean
Alasandro
Tavar
Koliada
Troll 1 - LOS only on T2
Troll 2 - LOS only on T1 and T3
Troll 3 -
Ghaele 1
Ghaele 2
Genryu
*Theren - phasing and half damage from OAs to end encounter. Taking 7 ongoing cold damage (se)
Lav - dazed
?? - 35
Li'remean Lurean |
Quickly wrapping himself in protective mantles, Lurean yells to Theren, "Be quick with that one!"
Minor: Sword Mage warding - +3 bonus to AC until end of encounter.
Move: Impenetrable Warding - your warding provides its bonus to all your defenses, not just AC.
Standard: Commander's strike on Theren - Ally of choice makes melee basic attack vs. G1
Hit: ally's basic attack damage + 6