
Grakl Longtooth |

OH Grakl was out of the range of the moan? good, cuz I would have failed it...
I will be dodging, and then do an acrobatic roll between the fighters legs to chew on the cleric's neck.
Mechanics:
Acrobatics Check:
1d20+18=30
Attack:1d20+8=16 uh oh....think that misses
Damage (not likely) 1d4+1=2
OOC: will be sad if we die to our first party of adventurers because of our ally LoL

Monty Haul |

Grakl darts from around the corner and charges straight at the Knight, who braces himself for a collision. At the last moment, the wererat dives forward, curling into a ball and rolling between the armoured man’s legs. Springing to his feet, he leaps towards the cleric with bared fangs, however the priest staggers to one side and avoids the attack. The exertion is too much for him however and he slumps to his knees, still clutching at the blade protruding from his neck as he sinks into unconsciousness, the savage wound making the floor slick with blood.
As the carnage erupts around him, the Elf stares, horrified at Milaniel’s awful visage. Overcome by panic, he turns and flees back the way they had come, taking the long, bamboo pole with him and rapidly plunging the corridor into darkness. As their light source disappears, the Halfling swears loudly. ”Ferado! Get us some light!” orders the knight as he and the fighter hold their swords out before them, doing their best to fight in the darkness.
The halfling drops his bow and kneels down, rummaging in his backpack and producing both a lantern and a flint and steel as he frantically begins trying to produce some light. The knight turns to where he last saw Grakl and swings his sword blindly at the wererat, however it sails harmlessly over his head.
Knight's attack on Grakl. (1d20+5=7, 1d8+4=7)
The fighter steps forward towards where he last saw Cenciarch, also swinging his sword wildly, hoping that he will somehow connect. Due more to luck than anything else, he is rewarded as his longsword catches the tiny dragon’s wing. Cenciarch takes 10 hit points damage.
Fighter attacks Cenciarch. (1d20+5=23, 1d8+4=10)
Concealment - fighter needs greater than 50 to confirm his hit... (1d100=72)

Monty Haul |

Next up:
Milaniel
Yhum Yhum (second round of cowering)
Grakl
Cenciarch
Saamasal (second round of cowering)
Grakl, your opponents are not receiving any dex bonus to AC this round, given the darkness. Cenciarch, you could use your breath weapon to catch the fighter and rogue without hitting any of your allies, if you wished.

Grakl Longtooth |

what penalties will Grakl take for a full attack with his natural weapons?
Take a 5ft step and then
raking them down both the rogue and the fighter, (two-weapon fighting with natural weapons -4/-8)
Rogue:1d20+11=20-4=16, Fighter:1d20+11=23-8=15 Bah think I might have missed...but here's damage 1d3+1+3d6=18, 1d3+1+3d6=16
sorry cenciarch, I just realized I got in your way...I do have evasion tho...

Milaniel the Mourner |

what penalties will Grakl take for a full attack with his natural weapons?
Take a 5ft step and then
raking them down both the rogue and the fighter, (two-weapon fighting with natural weapons -4/-8)
Natural weapons don't take two-weapon penalties. Both attacks are primary, so they should be at your highest BAB.
Milaniel drifts over, til she is directly over the halfing. Leaning down, she whispers into his ear, "No, no, my friend, it will be so much funnier if you let them die with the lights out..."
Casting hideous laughter on the rogue. Will save DC 17 negates.

Cenciach |

Cenciach yipes as the sword finds its mark. "Owww!!!" The wyrmling starts crying, but moves 14-Hto attack.
Can I get the knight now with my cone without hurting Grakl or Milly? If so, I do so.
Reflex 14 for half, damage 2d6=12.
Otherwise, I do nothing else. I need a @#$%ing spell book. Herrre, wizard wizard wizard!

Monty Haul |

what penalties will Grakl take for a full attack with his natural weapons?
Take a 5ft step and then
raking them down both the rogue and the fighter..
Grakl slips in between the rogue and fighter, slashing each with his claws. The fighter is grievously wounded, the gash opening an artery in his neck which continues bleeding as he collapses to the floor. Clearly, he had already suffered some injuries and was on the verge of collapse. The rogue, however somehow senses Grakl's attack as it arrives and twists himself free from mortal danger, suffering only a minor slash to the cheek. You still hit him, but your sneak attack had no effect on the rogue.

Monty Haul |

Milaniel drifts over, til she is directly over the halfing. Leaning down, she whispers into his ear, "No, no, my friend, it will be so much funnier if you let them die with the lights out..."
As Milaniel casts her spell, the rogue wavers, almost surrendering to hysteria before he is able to bring himself under control. Undeterred, he continues with his efforts to return light to the dwindling group.
Rogue attempts to resist Milaniel's hideous laughter. (1d20+6=17)

Monty Haul |

Cenciach yipes as the sword finds its mark. "Owww!!!" The wyrmling starts crying, but moves 14-Hto attack.
Can I get the knight now with my cone without hurting Grakl or Milly? If so, I do so.
Reflex 14 for half, damage 2d6=12.
Otherwise, I do nothing else. I need a @#$%ing spell book. Herrre, wizard wizard wizard!
You are finally able to breathe on the knight without affecting Milaniel or Grakl - blasting him as he whirls back and forth in the darkness, struggling to locate his foe. More by luck than anything else, he ducks under the line of fire just as you release your attack, escaping the worst of it, though still sustaining some damage.

Monty Haul |

The rogue finally gets his lantern alight, the small flame springing to life and filling the corridor with light once more. Looking around and taking in the situation, he makes a sudden dash for the shaft through which you entered, slipping away from Grakl and Milaniel as he begins calling out at the top of his lungs. "HELP! HELP! WE'RE UNDER ATTACK! LOWER THE ROPE! A THOUSAND GOLD PIECES TO WHOEVER COMES TO HELP US!"
The knight remains steadfast, attacking Cenciach as he slowly inches his way down the passage towards the way out of the dungeon. The dragon is struck once more, this time a sharp blow across the neck. Cenciach takes another 9 hit points damage.

Monty Haul |

Cenciach |

Cenciach perks up. "Guys, you hear that? It sounded like a scream! And...a squelch?" He yipes again as the knight hits him, and decides to withdraw. Since I have the Hover feat, can I fly straight up 10 feet? If not, then I move to I-7.DC 20 perception (sound based):
** spoiler omitted **
DC 25:
** spoiler omitted **
"Milly! Grakl!" He calls. "Get out of my line of fire!"

Monty Haul |

How did the rogue light a lantern when he was threatened?
He was completing an action rather than using a full-round action to light the lantern. *shrug* Probably should have given you an AOO anyhow though - so go for it Milaniel and Grakl
and how did he move away so far without triggering AoOs?

Grakl Longtooth |

As the rogue fumbles with the lamp, Grakl slashes at him.
I thought that must have been the case...I just reread the acrobatics rules, and it requires a roll for every opponent now, and it's no longer base 15, but base 15+BAB+2 for each additional opponents threatened area. So I just learned something new...and the DC for moving thorough an opponent's square (like I did) is 20+BAB...but let's just proceed as you laid it out already =D...you're the DM! heh, I'll just have to make sure I'm a little more careful in the future with my own acrobatic assaults...

Monty Haul |

As the rogue fumbles with the lamp, Grakl slashes at him.
Grakl catches the rogue with his claw, cutting him slightly once more as the lantern springs to life.
I thought that must have been the case...I just reread the acrobatics rules, and it requires a roll for every opponent now, and it's no longer base 15, but base 15+BAB+2 for each additional opponents threatened area. So I just learned something new...and the DC for moving thorough an opponent's square (like I did) is 20+BAB...but let's just proceed as you laid it out already =D...you're the DM! heh, I'll just have to make sure I'm a little more careful in the future with my own acrobatic assaults...
Cheers - I'll bear that in mind also for next time.
General rules comment:
Milaniel the Mourner |

Perception (sound-based) (1d20+15=17)
AoO on the rogue (1d20+4=21)
If that hits:
damage (1d6=2)
Milaniel flies after the rogue. Double move to L8.

Grakl Longtooth |

Then Grakl will forgo the dagger, with the lantern around the corner... (30ft bright light, 60ft shadowy illumination,) I can rehide and attack from the darkness...
Sneak:1d20+24=44 Good luck sword-boy
Sneak Attack (bleeding attack) : 1d20+11=18
1d3+1+3d6=16
"Hyooooooman....we're out to get you, and since we just came down the hole, there's no one up there to save you now..."

Monty Haul |

Then Grakl will forgo the dagger, with the lantern around the corner... (30ft bright light, 60ft shadowy illumination,) I can rehide and attack from the darkness...
"Hyooooooman....we're out to get you, and since we just came down the hole, there's no one up there to save you now..."
The knight is holding his sword out, trying to ward off any enemies as he backs towards the entry well. He doesnt see Grakl until it's too late though and the wererat lunges out of the shadows, once more inflicting a savage wound with his claws.

Monty Haul |

The rogue continues screaming for help and those in the entry shaft can hear voices calling down from far above in response. Turning desperately to face Milaniel, the halfling slashes at her with his sword, wimpering slightly as it sails right through her with absolutely no effect.
The knight extricates himself from the fight with Grakl and Cenciarch, withdrawing carefully as he moves back into the light. He adds his call to that of the rogue, calling out to those above and begging for assistance.
Next up:
Milaniel
Yhum Yhum (final round of cowering)
Grakl
Cenciarch
Saamasal (final round of cowering)

Milaniel the Mourner |

Cenciach |

Next turn, Cenciach sighs.
"That's it, I'm going after the wizard. Have fun without me!" He flies off.
What scale we using? 10 ft. per square? 5? If 5, then I move to C-15. If 10, I move to G-15. If I see the wizard, I open fire. Reflex 14, 2d6, save for half, etc.

Monty Haul |

Apologies for the protracted delay - Paizo messageboards havent been loading on my computer for the last couple of days... :(
Milaniel's corrupting touch misses the rogue, as she then glides aways from him a short distance, taunting him as he brandishes his useless weapon. Grakl suddenly looms out of the darkness also, menacing the rogue who turns left and right, feeling himself totally surrounded. Meanwhile Cenciarch flies around the corner towards where the wizard disappeared to.
As he stumbles into the pool of light at the bottom of the shaft, the knight sinks to his knees, still clutching his bleeding wound as he lapses into unconsciousness. The rogue lets out an agonised scream, pleading for help from whoever is at the top of the shaft as he moves and launches a desperate attack on Grakl. Although the strike hits, the steel of his weapon is unable to hurt the wererat, leaving a mark but doing no significant damage. At this point, Yhum Yhum and Saamasal are able to shake off the debilitating effects of Milaniel's dreadful moan and the four of you are able to overcome the rogue, surrounding him and overwhelming him this round.
Cenciarch has disappeared around the corner and you can see whoever is above you beginning to maneuver some sort of platform over the opening high above you, some faint voices calling out words of encouragement to those below. You catch a glimpse of a rope and some form of contraption designed to lower the makeshift elevator down the shaft. It looks large, almost filling the shaft - you would guess it could take ten or twelve people if fully laden. At this stage all you can see is it wobbling uncertainly as some faceless enemies begin piling in to come to the aid of the deceased adventurers.
Cenciarch:
Cenciarch only - DC10 knowledge(dungeoneering) can be attempted untrained:
Also only Cenciarch - DC15 knowledge(dungeoneering) only with the skill:

Cenciach |

DM:
"Darn it!" Cenciach shouts. He then notices the wizard within, and feels nauseous. He yells back to the others:
"Uh...guys, there's a gelatinous cube! It's sorta...anybody got any fire?"
On the bright side, I doubt it'll make its save...
2d6=7, Reflex 14 for half.

Grakl Longtooth |

"Quick, find some alchemist's fire amongst these fools"
"we need time to get this gear...a little fire would prevent that platform from holding people..."

Grakl Longtooth |

"Yhum Yhum, grab knight's and priest's weapons!! Get whatever armor you can"
Grakl grabs the rogue's weapons. belt, pouches, backpack, etc.
"Cenc, what else can you tell us about the cube?, We can lure it to large room? Yes, yes? Is spellbook in cube?"
"sam...umm...grab, whatever you think you need...can you stop platform with some Githi mindtrick?"
I like this character, I might have to use him as an NPC in my home game