
Wolfspirit |

Reading through the Worldwound Incursion and the synopsis of the rest of the Wrath of the Righteous AP, I was wondering how important of a role specific deities were going to continue to play. So far I've seen a couple of call-outs to various good aligned deities (a follower of Desna here, a temple of Torag there), but Iomedae seems to potentially be a central part of the story arc.
The reason I'm wondering is that before I'd chosen what I was going to run, my group decided that they were all going to play divine oriented classes that worshiped the same Good aligned deity... so Wrath of the Righteous sounded like an excellent fit. The only problem is that the group is looking at Ragathiel as their choice of deity, who is fairly obscure and isn't even a footnote in the AP.
My concern is that depending on how prevalent and pivotal a role they play, the focus on specific gods might overshadow the group being all heavily devoted to the same god. A few things like the
So, now I'm trying to figure out of I should steer the group towards choosing Iomedae as their god or if there will be enough diversity of deities in the AP that it won't be a problem.
I will say though, that as someone that most often plays paladins or clerics, I appreciate the effort put into making certain elements open to different deities

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The following deities are all excellent choices for PCs to worship in Wrath of the Righteous, since they've got elements built right into the adventures. Note that there are some other religious elements in the AP that we deliberately keep "generic" so that you can pick a deity appropriate to your PC mix. The deities are listed more or less in order of the strength of their themes and such that appear in the AP. I'm spoilering slightly expanded notes for each, so as to protect curious players from having a secret revealed too early!
Iomedae
Sarenrae
Shelyn
Desna
Erastil
Pulura
I may be forgetting some... but that should give you a bit to work with.

Aeric Blackberry |

Desna** spoiler omitted **
I am no expert in Golarion but I think that is the first time that I read about a redeemed outsider of evil subtype. I have read about reedemed Efreeti serving Sarenrae, but they don't have evil subtype, so a Legal Good Efreeti sounds right to me.
But in this case, I understand from what you say that that particular outsider will be Caotic Neutral or Caotic Good but... can an outsider of evil subtype lose that subtype?
Can an angel fall and lose his good subtype (and perhaps gain evil subtype)? His other powers will change accordingly (circle of protection vs good instead of evil)

Changing Man |
Pulura is somewhat of a "bigger deal" in Sarkoris as a whole, according to Lost Kingdoms (PZO9246) and The Worldwound (PZO9259), at least from a historical perspective. Regarding Pulura, I recently posted some of my thoughts concerning this Empyreal Lord (and more specifically, her alignment) in This thread over here.

Stabbald |

James Jacobs wrote:
Desna** spoiler omitted **
I am no expert in Golarion but I think that is the first time that I read about a redeemed outsider of evil subtype. I have read about reedemed Efreeti serving Sarenrae, but they don't have evil subtype, so a Legal Good Efreeti sounds right to me.
But in this case, I understand from what you say that that particular outsider will be Caotic Neutral or Caotic Good but... can an outsider of evil subtype lose that subtype?
Can an angel fall and lose his good subtype (and perhaps gain evil subtype)? His other powers will change accordingly (circle of protection vs good instead of evil)

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James Jacobs wrote:
Desna** spoiler omitted **
I am no expert in Golarion but I think that is the first time that I read about a redeemed outsider of evil subtype. I have read about reedemed Efreeti serving Sarenrae, but they don't have evil subtype, so a Legal Good Efreeti sounds right to me.
But in this case, I understand from what you say that that particular outsider will be Caotic Neutral or Caotic Good but... can an outsider of evil subtype lose that subtype?
Can an angel fall and lose his good subtype (and perhaps gain evil subtype)? His other powers will change accordingly (circle of protection vs good instead of evil)
Angels have fallen before. That's how the first devils came about.
In any event, you'll need to wait for part 3 of this campaign to see how we handle it.

Story Archer |
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After reading the Worldwound Incursion, I'm actually very excited by the bits and pieces I've read concerning good-aligned Gods, especially as they relate to my PC's. Consider:
We also have two twin Aasimar Dervishes of Dawn. The original concept was that they would represent (purely for role-play purposes) the twin sides of the Goddess in retribution and redemption - the idea that they might actually be children of the Goddess herself fits in so very many ways... even if the Mythic Path they've been predetermined to follow doesn't.
The remainder of the party is a Halfling Archeologist and a Human Sorcerer (Fey), but they represent the 'human' side of this conflict, having taken the Chance Encounter (Trickster) and Riftwarden Orphan (Archmage) traits which should suit just fine.
The only real problem I have is that the campaign traits lock the characters into specific Mythic Paths from the get-go, whether or not those paths are appropriate to the characters themselves - not every child of a God or Goddess is suited to follow the path of the Heirophant, for instance. If players don't know ahead of time exactly what each Mythic Path entails, it could be very easy to set their character at odds with themselves. Our Bardic twins are a good example of that... but as GM I'm empowered to change what I must and in this case absolutely did. I'm glad I read ahead though, even if it means we eventually have three 'Champions' in the group.

Icyshadow |

The following deities are all excellent choices for PCs to worship in Wrath of the Righteous, since they've got elements built right into the adventures. Note that there are some other religious elements in the AP that we deliberately keep "generic" so that you can pick a deity appropriate to your PC mix. The deities are listed more or less in order of the strength of their themes and such that appear in the AP. I'm spoilering slightly expanded notes for each, so as to protect curious players from having a secret revealed too early!
Iomedae** spoiler omitted **
Sarenrae** spoiler omitted **
Shelyn** spoiler omitted **
Desna** spoiler omitted **
Erastil** spoiler omitted **
Pulura** spoiler omitted **I may be forgetting some... but that should give you a bit to work with.
I'm glad to see all of these deities mentioned, though I was hoping to see Arshea as well.

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After reading the Worldwound Incursion, I'm actually very excited by the bits and pieces I've read concerning good-aligned Gods, especially as they relate to my PC's. Consider:
** spoiler omitted **
I believe it was clarified that the paths were suggestions and not intended to lock a character to a specific path. I'll have a look for the comment when I get home (though it's entirely possible I dreamt it up).

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Deities I didn't mention on my above post (with the exception of Torag, who as was pointed out, does have a small role to play in the 1st adventure) still fit fine into the Adventure Path. It's just that there's nothing hard-coded into the adventure about them for the PCs to encounter.
If you want the PCs to encounter stuff like that for the deities they worship, you as the GM will need to either make changes to some things in the AP or add things is all.
But even if you don't, there's no reason that worshipers of other deities can't play in the AP at all.

Espagnoll |

Thanks. For me, Iomdeae is just too generic and doesn't really have much flavor as say Ragathiel.
The right thing to say here is "nobody likes Iomedae".
I want to share in my case I am omitting the redemption theme and turning this AP into a Michael Moorcock like Chaos vs. Law conflict as two of my players are going to be a Zon-Kuthon Cleric and an Asmodeus Inquisitor who desire to show the "goodie two shoes" how you save the world.

Shalafi2412 |
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Shalafi2412 wrote:Thanks. For me, Iomdeae is just too generic and doesn't really have much flavor as say Ragathiel.The right thing to say here is "nobody likes Iomedae".
I want to share in my case I am omitting the redemption theme and turning this AP into a Michael Moorcock like Chaos vs. Law conflict as two of my players are going to be a Zon-Kuthon Cleric and an Asmodeus Inquisitor who desire to show the "goodie two shoes" how you save the world.
Lol, I would dare not to presume on someone else's likes. Or dislikes.

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I'm looking to play a cleric of pharasma in a pbp WotR...
how does she fit in to the AP?
As the T-Rex said, nothing hard coded for her, and frankly she sort of had a whole AP built for her followers to kick butt in. Not that she isn't one of my favourite deities, but WotR seems more built around crusading, which just isn't Pharasma's thing.

Dragonchess Player |

Re: Using Ragathiel
As an empyreal lord of chivalry, duty, and vengeance, Ragathiel is an appropriate choice for the AP. It's easy enough to have Ragathiel be an "associated" religion to Iomedae in Mendev; Ragathiel worshipers would probably be leading strikes into the Worldwound, bringing the fight to the demons. However, Iomedae is more widely worshiped and the church is described as the primary force behind the Mendevian Crusades.
After reading the first adventure and the synopses of the rest, I'm pleasantly surprised at how well the characters in the party (in this thread) fit.
Domitian will probably end up the tactician of the group; picking up feats and mythic abilities like Deadly Guidance, Dual Path (Trickster) for Surprise Strike, Gang Up, and Tactical Genius (Precise Strike). He may also end up as their warleader for the mass combat portions. He may end up being a ruler in Mendev or assisting with the recovery of Sarkoris after the AP.
Henric looks like he may end up with the Sword of Valor, since (as a dragoon archetype fighter) he gets the Banner ability at level 9 (right at the end of the next adventure). As a worshiper of Ragathiel and pursuing the Eldritch Heritage (Abyssal bloodline)/Eldritch Heritage (Mythic) feats (Stolen Fury campaign trait), he's a good example of how Ragathiel can be worked into the AP: being a parallel microcosm of Ragathiel on a (semi-) mortal scale by taking an evil heritage and turning it to good.
Maudril seems to be following the original development plan, but the wardstone energies (and Iomedae's boons) have energized his celestial heritage, causing various physical changes. Basically, he gained Angelic Blood from the bonus feat; will also pick up Angelic Flesh (Brazen) and Angel Wings as the heritage continues to "strengthen."

Tangent101 |

Just as a heads up on the Sword of Valor...

Wiggz |

I am thinking of playing a paladin of Ragathiel. Or a LN cleric of Asmodeus who will take levels in Diabolist.
REALLY think this AP could get interesting with a LE representative in the party... the enemy of my enemy and all that... though I imagine it'd take some extensive re-work.