What Comes After ToD?


Savage Tide Adventure Path

Liberty's Edge

My party is about to finish the climactic battle of Tides of Dread, and I'd like to open things up and let them decide what to do next. What are all the things going on later in the adventure path that I need to keep track of? They're likely to want to question some of the Crimson Fleet pirates; what are they going to learn about the Fleet's activity?

Here's what the PCs know already that's likely to shape their decisions:

- They know that Khala is the most powerful outsider on the Isle of Dread, and that he's at the central plateau, so there's a chance they'll go pick on him.

- They learned from the aranea that Thorgriff is an agent of the Crimson Fleet, and has been on the island for a while, so they may go seek him out.

- They also learned from the aranea that there are subterranean tunnels leading to Golismorga, although at the moment the fact that they're filled with water, and that I told them that the volcanic shaft beneath the city ultimately connects with the Abyss, will probably keep them from going there soon.

- I had Lavinia kidnapped, taken to Scuttlecove, and replaced by a doppleganger before the party left Sasserine (my version of the Diamondback/Kellani stowaway storyline) and they've recently discovered this and used circle dance to determine Lavinia's location and direction. So they might go in search of her.


Spoiler:
You have two of the published adventures left on the Ilse, both of which you said were on their radar already (Golismorga and the central platue)(sp?). Pirates could lead them to Scuttlecove (next two adventures). Hints of Malcanthet or the Big D would not be amiss.

I personally wished more Isle of Dread was in the STAP, so I plan to encourage my party to hunt for the magnificent seven. (start ToD in a couple weeks). I did take the worlds of wonder map from the SWW issue of dungeon and add it to one of the Isles, with a dragon just cause I also wanted more dragons. O:)

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