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The Game reviewed the upcoming supp over at Critical Hits:
It’s not often that I review a book without having read it cover to cover- this may be the first, in fact. But Dungeon Delve is a product that doesn’t require much explanation, and should be easy to figure out if this is something you need or not.
The book’s concept is simple. 30 short adventures, one for each level, consisting of 3 encounters per adventure. If you’ve read any of the published 4e adventures, you know how the encounter blocks look.
Each delve goes as following: an explanation of the background of the delve, story-wise. Then there’s some advice about how to expand the delve into a longer affair or tie in other adventure hooks. Every delve can be done with dungeon tiles, and they tell you right at the beginning what dungeon tile set they need: DT-6 are used, and most adventures use only one set, though some require multiples of the same set (and the level 30 delve uses two different sets). The delves also contain a variety of helpful sidebars- for example, there’s one that gives advice on how to use minions effectively, one that tells how best to move your bugbears, and one that contains goblin taunts.
As expected, most of the encounters are hack and slash fights...
Here's the full article.
UPDATE: DD will be released in early March (3rd?) instead of February 17th.