
CourtFool |

Well, maybe it’s time to define role-playing. Here is a test, which one of these is role-playing?
I would be satisfied with either of those examples. Instead I get case 3:
GM: The king and all of his guards attack you. Roll Initiative.
Player: …
GM: Nevermind, they win initiative.
Or Case 4:
GM: The king sends you on a quest to explore [Dungeon A] filled with [Monster B], [Monster C] and [Monster D] where you will retrieve [Item Z].
Player: I ask the king why he needs [Item Z].
GM: …
Other Players: …
Which gaming store hosts games? Maybe I'll drop in when I'm in Austin and you're GMing!
It is called The NinjaPirate. I doubt I will be back anytime soon, though.

Tiger Tim |
Yeah for every good game I found, I found at least 10 that were like case 3 or 4 that you describe. Here is a real example of a game I was in.
GM: as you head to the door, a pack of wild dogs charges out at your party.
Tiger Tim (assuming that we need to fight, cuz we can't out run them), I pull my sword and engage the first dog.
Party Leader (to the rest of the PCs): Quick while the dogs tear his character apart, get to the door and get in.
GM: (to Tiger Tim) The dogs overwhelm you and kill you.
This was all in the first 10 minutes of the game. Games like this are why I was thinking about giving it all up. But looking back I know now that this was just a bad game. I still love the hobby, I just know that finding a good game is like finding gold - you have to get through a lot of dirt before you find it.

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I've encountered one of two scenarios frequently:
1. The case of the overdone setting:
DM - "You enter a 10x10 room with... (rambles for ten minutes about the room's various accoutrements)..." A pause. "Oh, yeah, there's a bugbear in there. He looks really angry."
This particular scenario causes the pacing of the game to be choppy at best, and slow often, leading to distraction on the part of the players.
2. The case of the poorly planned encounter:
DM - "You enter the lord's palace, seeking audience. Suddenly, a tribe of orcs appears! Roll initiative!"
Players (in unison) - "Wha?"
This KILLS any flavor the DM had set up, and makes the players think he's a loony. Which, in retrospect, he probably is.

Sharoth |

I've encountered one of two scenarios frequently:
1. The case of the overdone setting:
DM - "You enter a 10x10 room with... (rambles for ten minutes about the room's various accoutrements)..." A pause. "Oh, yeah, there's a bugbear in there. He looks really angry."This particular scenario causes the pacing of the game to be choppy at best, and slow often, leading to distraction on the part of the players.
2. The case of the poorly planned encounter:
DM - "You enter the lord's palace, seeking audience. Suddenly, a tribe of orcs appears! Roll initiative!"
Players (in unison) - "Wha?"This KILLS any flavor the DM had set up, and makes the players think he's a loony. Which, in retrospect, he probably is.
Wait a minute! Wait a minute! I had planned on putting you into a 10 x 10 room with a surly orc. You mean that you don't want to do that? ~grumbles~ Gosh darn it! I guess I had better start reading up on The Age of Worms (or was it Savage Tide?) then, since you don't want to do my amazing 10 x 10 room adventure!

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The GM stated my character had been captured and the rest of the party was unaware of his fate. It seemed the perfect explanation for my absence and sudden reappearance.
I am not sure about all of my fellow gamers out there, but I find this is the least creative way to bring a character into a game. I have never experienced a GM who didn't use this tired old excuse. I just see it as the GM not bothering to invent some more creative way to bring a character in or they just can't be a*rsed to come up with something else.

CourtFool |

I did not mind that explanation until another player, who was late to the game, suddenly poofed in without any explanation at all. I think that is simply inconsistent. Still, I would have been willing to overlook that had my character been involved in the game before four hours of real time had elapsed.