
Andorax |

Greetings, fellow gamers,
Long-time DM and recent customer service rep for WorldWorks Games dropping in to join in the discussion. Though I've yet to convince my gaming group to undertake this Adventure Path, I'm well familiar with (and quite fond of) the storyline.
For those of you who don't know who we are, WorldWorks Games is a company that designs cardstock terrain that you can print, cut, fold and glue yourself.
Take a look at what we have to offer.
I started a bit ago working on a post that would describe ways in which you could use WorldWorks material to build some of the encounters from Rise of the Runelords. My earlier effort described some of the settings for Burnt Offerings, and I thought I'd continue on with the rest of the Pathfinder adventures.
I do have to preface this with a note that Pathfinder has some very unique and unusual locations, and that the sets I'm going to mention were designed with general use in mind, not specifically written for these adventures. Still, with a bit of creativity and some adaptations, you should be able to get good use out of them.
The wilderness encounters throughout this adventure would be well represented using ExteriorWorks: Hinterland, which would also come handy in the first major encounter area, the Grawl Homestead.
The remainder of the Homestead is tough to represent properly, but your best bet is likely a combination of Interiorworks: Pubs & Inns and Castles & Keeps (primarially for the basement area). If you've the ability to do so, scaling props such as the beds and tables up to a slightly larger size to represent the massive Ogre inhabitants is a useful tip.
Fort Rannick would be a lot of work to build, but at the same time it's a key area, and one the PCs could find themselves in possession of. As such, it may be worth the extra effort. CastleWorks Ultimate is going to be your biggest potential friend here, for with some modest adaptation, you can readily create a keep very similar in size and shape. Bits of Castles & Keeps can come in handy in spots, and in the basement areas, or you might resort to using Caveworks for the rougher spots.
Your best bet for representing the interior areas of Skull's Crossing is once again going to be Castles & Keeps, while some of the exterior parts, including the long stair approach, harken back to ExteriorWorks: Hinterland, which can also come in useful in the Whitewillow Wood for an encounter with Myriana.
Finally, Hook Mountain proper is the domain of Caveworks once again.
If you're curious as to what the end result looks like, each of these products has a link at the bottom to a "demo pack" that will show you some good close-in images of what the sets look like constructed.
I welcome your questions, thoughts and opinions.