
T'Ranchule |

I got this book when it came out at my FLGS and I love it. I was especially delighted by the Caves of Chaos section of the Worldwound entry. Does anyone know if there are any other references to classic D&D modules in the book. I'll admit I haven't read it cover to cover but even a good skimming couldn't turn up any others.

Mikhaila Burnett 313 |

I got this book when it came out at my FLGS and I love it. I was especially delighted by the Caves of Chaos section of the Worldwound entry. Does anyone know if there are any other references to classic D&D modules in the book. I'll admit I haven't read it cover to cover but even a good skimming couldn't turn up any others.
This is the first 'homage' reference I've seen in Golarion canon. I just found it today and thought it was INCREDIBLY COOL.
And yes, I know that this is over a year late in response.

Aaron Bitman |

I feel foolish for stating the obvious... and in fact, I don't even HAVE the campaign setting yet, just the gazetteer. But what the heck, I've made dumb comments before...
Lastwall struck me as "What if Iuz hadn't been freed from under Castle Greyhawk?"
And it's no secret that Numeria is there for you to run Expedition to the Barrier Peaks, or some adventure like it.

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Numeria is also heavily inspired by Thundarr the Barbarian.
There are a LOT of Easter Eggs in the campaign setting. Almost none of them are direct D&D things though.
Thuvia, for example, is named after a companion of John Carter of Mars, and many of the leaders of that nation are named for nobles in various sword-and-planet novels.
--Erik

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Erik Mona wrote:Numeria is also heavily inspired by Thundarr the Barbarian.I hadn't considered it that way. That is totally awesome (begins designing mok as a PC race for Kingmaker bestiary).
It's already been done - there's a full Thundarr role playing game out there. I've yet to try it out, but keep thinking about it.

MerrikCale |

MerrikCale wrote:Fixed that for you. ;-)Greg A. Vaughan wrote:I hadn't considered it that way. That is totally awesome (begins designing mok as a PC race for Kingmaker bestiary).AAAHHHHEEEE!!!!
Who wouldn't play that
You realize that if you are toying with me here and are not actually planning on putting in mok as a player race, I will cry
You realize that right?

Greg A. Vaughan Frog God Games |
Greg A. Vaughan wrote:MerrikCale wrote:Fixed that for you. ;-)Greg A. Vaughan wrote:I hadn't considered it that way. That is totally awesome (begins designing mok as a PC race for Kingmaker bestiary).AAAHHHHEEEE!!!!
Who wouldn't play that
You realize that if you are toying with me here and are not actually planning on putting in mok as a player race, I will cry
You realize that right?
Um...yeah. I would never do that to you...so the mok is definitely in. However, all final editorial decisions lie in the hands of James Jacobs so if the mok does not appear in Kingmaker we'll know to lay the blame squarely at his feet. (That Jacobs makes me so mad--shakes fist).
And now, ARIEL, WE RIDE!

Majuba |

It's already been done - there's a full Thundarr role playing game out there. I've yet to try it out, but keep thinking about it.
Interesting...
Game mechanics adapted from the 1992 edition of Over the Edge ™ (Jonathan Tweet, Robin D. Laws) by Brandon Blackmoor.

Aaron Bitman |

Does anyone know if there are any other references to classic D&D modules in the book.
Okay, now I can directly quote James Jacobs in this thread:
...the River Kingdoms was (sic) most directly inspired by Greyhawk's Bandit Kingdoms...