
Alisebett |

I'm not going to bother changing them on her sheet, what with the links and everything I have, but here's Ali's spell selection for the day.
Orisons(0 level):6 At Will Pathfinder Rules
Blowing Dust
Lightning sand5' radius, dur=1 min/lvl
Create Water-20' radius, dur=10min/lvl
Summon Minor Ally
Resistance
Resistance to Fear
1st Level: (6/Day) Left: 6/6
Entangle
Mist Sight
Obscuring Mist
Burning Disarm
2nd Level: (5/Day) Left: 5/5
Barkskin
Bears Endurance
Summon Nature's Ally II
Summon Swarm
3rd Level: (3/Day) Left: 3/3
Magic Fang,Greater
Water Jet
Summon Nature's Ally III

therealthom |

I was. Nazard's MSI game. The short version is that her character and mine bumped heads. It got a little intense. And some other aspects of the game weren't working for her. I think we parted on good terms; certainly I still wish she were in the group.
I think she's awesome. She really commits to her characters and tries hard for verisimilitude.
And she got my "man with a wooden leg named Smith" reference. Even Wellard didn't chime in on that one.

Bill Lumberg |
Set:
What was Marak's wisdom score at 7th level? I am trying to determine the Will DC for the amulet that he made for Inikai. I guessed that it was 21 and that he raised it to 22 for 8th level. If so then the save DC should be 19 Base 10 + half caster level (3.5 rounded up) + modifier for spellcasting statistic (Wis 21 yields 5) = 19 Does that look right to you?

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Set:
What was Marak's wisdom score at 7th level? I am trying to determine the Will DC for the amulet that he made for Inikai. I guessed that it was 21 and that he raised it to 22 for 8th level. If so then the save DC should be 19 Base 10 + half caster level (3.5 rounded up) + modifier for spellcasting statistic (Wis 21 yields 5) = 19 Does that look right to you?
Marak's Wisdom at 7th level (or 1st level, or now, for that matter) was 18 (with a +4 from a Headband for a 22, that probably shouldn't apply to a created item). (He raised Dex at 4th and Int at 8th.)
The DC of the item, I have no idea on. Some magic items just use the level of the spell with no modifier at all (and tend to be junk, for just that reason). Others use the relevant bonus of the user as well. Shield Self is a custom effect, and not, strictly speaking, an application of Shield Other, so I've got no idea how that DC was come by.

Bill Lumberg |
Bill Lumberg wrote:Set:
What was Marak's wisdom score at 7th level? I am trying to determine the Will DC for the amulet that he made for Inikai. I guessed that it was 21 and that he raised it to 22 for 8th level. If so then the save DC should be 19 Base 10 + half caster level (3.5 rounded up) + modifier for spellcasting statistic (Wis 21 yields 5) = 19 Does that look right to you?
Marak's Wisdom at 7th level (or 1st level, or now, for that matter) was 18 (with a +4 from a Headband for a 22, that probably shouldn't apply to a created item). (He raised Dex at 4th and Int at 8th.)
The DC of the item, I have no idea on. Some magic items just use the level of the spell with no modifier at all (and tend to be junk, for just that reason). Others use the relevant bonus of the user as well. Shield Self is a custom effect, and not, strictly speaking, an application of Shield Other, so I've got no idea how that DC was come by.
Thanks for the reply, though. I am stumped myself.
Dabbler:
You are an item crafting savant, are you not? Do you have any insight on this?

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The item (if it isn't a staff) will have save save at the minimum caster level and the minimum wisdom required for the spell effect if you do not specify (and pay the cost) otherwise.
What sort of cost would it be to raise the DC of an item? I tend to avoid items with saving throws, because they usually end up being a distant shot at best against any creature you'd be fighting at the level you can afford them.

Dabbler |

There isn't one, at least not an easy way. There are two options:
1) if it's spell completion, make it a staff (or make it by staff rules), Staves use the casting ability score and level of their wielder.
2) Use Heighten Spell to cast the spell at a higher level - that requires a higher minimum casting ability score, and uses a higher spell level, and so pushes up the spell DC. However, it also pushes up the cost. A lot.

Bill Lumberg |
Here is the wording from the first vestige:
If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to two points of damage per level the binder possesses. Regardless of the target, smite evil attacks automatically bypass any Damage Reduction the creature might possess.
That was written for 3.5 edition rules. For convenience, here are the updated Pathfinder smites rules:
The smite evil effect remains until the target of the smite is dead or the next time the binder rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Earlier in the game Dabbler clarified that smite applies to all melee attacks in the round instead of the old method where it only applied to the first.
Now the second vestige grants this power:
I see this the same as if a paladin made a weapon attack and an unarmed attack in the same round. Both would get smite bonuses but I would understand if you disagree.

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To keep both the flavor of the typical Binder limitations, while using at least some of the updated PF smite mechanic, I'd have the smite option activate for all attacks (and attacks against you, for the AC bonus) for 1 round, and then end, and not be usable again for 5 rounds.
But that's just my notion.
Unlike a Paladin's smite, you'd probably only get to use it for 1 round per combat (barring combats that last more than 5 rounds, which are super rare enough to not be a factor), but would probably be able to use it for every combat of the day.
By the strictest definition, it's only one melee attack (and wouldn't apply to bonus attacks from TWF or horns or a bite attack or iterative attacks or whatever), but that, IMO, doesn't really balance as well with the buffed up PF rules and smite mechanics (and doesn't really work at all with the AC bonus of the PF smite).

Bill Lumberg |
Set:
I meant to mention this in before in reply to your comment. If Inikai could only make a single smite attack every five rounds it would greatly reduce his effectiveness. But then I would just choose another vestige for him to bind. An unlimited number of smite-combats does seem to overshadow a paladin's ability to do the same. However, paladins have other class features that make them effective beside smiting. A binder can only get one aspect of another class from a given vestige. And if we wind up fighting constructs or oozes then Inikai is going to take cover behind Marak.

Khaladon |

Alisebett wrote:In light of Ali's recently expressed mating proclivities, the lamias might be the least of Inikai's problems right now.Is Icki really Big and Horny at present??
Ali would sure be surprised to see that!
Which reminds me, I owe Romon some closure!
But seriously though, is Inikai sprouting rams horns at the moment?

Bill Lumberg |
Bill Lumberg wrote:Alisebett wrote:In light of Ali's recently expressed mating proclivities, the lamias might be the least of Inikai's problems right now.Is Icki really Big and Horny at present??
Ali would sure be surprised to see that!
Which reminds me, I owe Romon some closure!
But seriously though, is Inikai sprouting rams horns at the moment?
No, he is not. He will be able to manifest them as a free(?)action for use in combat, though. I was hoping for them and two other things to make for a theatrical surprise at an opportune moment in the game.

DM Wellard |

Ok how about this as a compromise..
Alternative 1)You can use the normal smite rules for all attacks but only against one foe a day no matter what your level.
Alternative 2) You follow normal smite progression but only for one attack type..which can be different each time you are allowed to activate it.
I would actually limit a Paladin with TWF to smiting with one weapon only.
BTW Set we are waiting for your action this round.

Dabbler |

I have seen a smiting paladin with sword & board...it's nasty. Real nasty. But unlike other melee builds Power Attack does nothing for him, so smite is his main damage source. Net result is, he probably doesn't do more damage than a power-attacking smiter with a two-handed weapon.

Bill Lumberg |
Ok how about this as a compromise..
Alternative 1)You can use the normal smite rules for all attacks but only against one foe a day no matter what your level.
Alternative 2) You follow normal smite progression but only for one attack type..which can be different each time you are allowed to activate it.
I would actually limit a Paladin with TWF to smiting with one weapon only.
BTW Set we are waiting for your action this round.
I will take door number 2, Monty.

therealthom |

Inikai opens the door opposite the one Romon opened. ...
And thus Inikai joins Romon in the ranks of the "chaotic stupid". Welcome aboard!
Maybe not completely stupid. The giants and ogres have been looting the place. There shouldn't be much left that's dangerous.

therealthom |

Agreed about meta gaming, particularly in APs.
In this instance, I think it's not really meta-gaming. Wellard's told us the doors have mostly been broken open. We think most of the ogres and giants are outside playing with fire.
I think it would be super paranoid for the PCs to assume that there will be something dangerous here, aside from the odd ogre or giant.

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Funky new thread / dot / focus behavior is making it more challenging than before to find threads, so feel free to send me a private message if I lag at some point.
At some point, with this hallway full of doors, I almost expect people to end up running in and out of them randomly like in an episode of Scooby-Doo...

Romon |

Let's hope we're the medling kids and not old man Cruthers.
[ooc]Just cuious, why are we still exploring the keep and not killing the ogres?
...
Awesome as we are, I don't think trying to jump all 50 at once is good strategy. The hill billy ogres were only ogrekin, not even full powered. A big crit from one of them can nearly one shot the 3/4 BAB types. I think the original plan was block the gates and rain death on them from above, but we can't lock them out. So we need to choose our killing ground carefully. As ever Romon is worried about an escape route. Right now we could end up trapped on the battlements and effectively surrounded by ogres.