This is the discussion thread for two campaigns:

Wellards RotRL OOC thread


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Liberty's Edge

ok; I have to go to a training thing on tuesday in florida and won't return till the 23rd. I don't know how good the internet connection will be or if there will be one. Not staying in normal conditions. So come tuesday please DMPC Muchorak as needed.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

I'm not going to bother changing them on her sheet, what with the links and everything I have, but here's Ali's spell selection for the day.

Orisons(0 level):6 At Will Pathfinder Rules
Blowing Dust
Lightning sand5' radius, dur=1 min/lvl
Create Water-20' radius, dur=10min/lvl
Summon Minor Ally
Resistance
Resistance to Fear
1st Level: (6/Day) Left: 6/6
Entangle
Mist Sight
Obscuring Mist
Burning Disarm
2nd Level: (5/Day) Left: 5/5
Barkskin
Bears Endurance
Summon Nature's Ally II
Summon Swarm
3rd Level: (3/Day) Left: 3/3
Magic Fang,Greater
Water Jet
Summon Nature's Ally III


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

And I just discovered my initiative modifier should be +4 not +3!


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Oh! Sorry to leave Romon hanging in the garden! Will get to that Soon!

Liberty's Edge

Finally back and it was a long hell, barely had time to talk to the family. Just finished going through all of that! 100+ new posts! damn.

So we are sneaking into the fort after these diversions then? Just want to make sure I understand correctly before I post.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Yes, sneaking into the fort via the caves under cover of diversions.

Welcome back.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Ditto

And poor Icky! Ali wouldn't be laughing at her friend, well, you know, never in a Bad way ; )

Liberty's Edge

And i'm assuming, unless I missed it, there is still loose ends from before the 'battle plan'?


Well the battle plan didnt survive first contact with the enemy.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

They never do.

Set, I nearly snorked tea all over my keyboard at Marak's thoughts.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Haha me too!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Set that was awesome. You've been on a roll lately.

*****

Work will be a killer this week. Will post as I am able. Don't expect much. Oh, and vacation next weekend!

Please DMPC Romon as needed if I'm holding things up.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Khaladon! You got into Joana's game. Good for you. She's a dedicated RPer. I imagine the attention to detail will make for lively descriptions and a lot of player freedom. I'll definitely be lurking.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Ya, I'm pretty stoked after lurking in DM AK's Sargavan thread and observing her excellent RP with Tebati. Should be tons o fun!

Are you in another game with her?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I was. Nazard's MSI game. The short version is that her character and mine bumped heads. It got a little intense. And some other aspects of the game weren't working for her. I think we parted on good terms; certainly I still wish she were in the group.

I think she's awesome. She really commits to her characters and tries hard for verisimilitude.

And she got my "man with a wooden leg named Smith" reference. Even Wellard didn't chime in on that one.


Mary Poppins....practically perfect in every way..like Heather..lol


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

I'll be away for the weekend, don't know if I'll have net access, so if there's the need to DMPC my PC, please do. See ya!

PS Heather Who??


My character in Thom's CoCT game


Set:

What was Marak's wisdom score at 7th level? I am trying to determine the Will DC for the amulet that he made for Inikai. I guessed that it was 21 and that he raised it to 22 for 8th level. If so then the save DC should be 19 Base 10 + half caster level (3.5 rounded up) + modifier for spellcasting statistic (Wis 21 yields 5) = 19 Does that look right to you?

Dark Archive

Some dude
Bill Lumberg wrote:

Set:

What was Marak's wisdom score at 7th level? I am trying to determine the Will DC for the amulet that he made for Inikai. I guessed that it was 21 and that he raised it to 22 for 8th level. If so then the save DC should be 19 Base 10 + half caster level (3.5 rounded up) + modifier for spellcasting statistic (Wis 21 yields 5) = 19 Does that look right to you?

Marak's Wisdom at 7th level (or 1st level, or now, for that matter) was 18 (with a +4 from a Headband for a 22, that probably shouldn't apply to a created item). (He raised Dex at 4th and Int at 8th.)

The DC of the item, I have no idea on. Some magic items just use the level of the spell with no modifier at all (and tend to be junk, for just that reason). Others use the relevant bonus of the user as well. Shield Self is a custom effect, and not, strictly speaking, an application of Shield Other, so I've got no idea how that DC was come by.


Set wrote:
Bill Lumberg wrote:

Set:

What was Marak's wisdom score at 7th level? I am trying to determine the Will DC for the amulet that he made for Inikai. I guessed that it was 21 and that he raised it to 22 for 8th level. If so then the save DC should be 19 Base 10 + half caster level (3.5 rounded up) + modifier for spellcasting statistic (Wis 21 yields 5) = 19 Does that look right to you?

Marak's Wisdom at 7th level (or 1st level, or now, for that matter) was 18 (with a +4 from a Headband for a 22, that probably shouldn't apply to a created item). (He raised Dex at 4th and Int at 8th.)

The DC of the item, I have no idea on. Some magic items just use the level of the spell with no modifier at all (and tend to be junk, for just that reason). Others use the relevant bonus of the user as well. Shield Self is a custom effect, and not, strictly speaking, an application of Shield Other, so I've got no idea how that DC was come by.

Thanks for the reply, though. I am stumped myself.

Dabbler:

You are an item crafting savant, are you not? Do you have any insight on this?


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

The item (if it isn't a staff) will have save save at the minimum caster level and the minimum wisdom required for the spell effect if you do not specify (and pay the cost) otherwise.

Dark Archive

Some dude
Dabbler wrote:
The item (if it isn't a staff) will have save save at the minimum caster level and the minimum wisdom required for the spell effect if you do not specify (and pay the cost) otherwise.

What sort of cost would it be to raise the DC of an item? I tend to avoid items with saving throws, because they usually end up being a distant shot at best against any creature you'd be fighting at the level you can afford them.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

There isn't one, at least not an easy way. There are two options:

1) if it's spell completion, make it a staff (or make it by staff rules), Staves use the casting ability score and level of their wielder.

2) Use Heighten Spell to cast the spell at a higher level - that requires a higher minimum casting ability score, and uses a higher spell level, and so pushes up the spell DC. However, it also pushes up the cost. A lot.


Wellard:

I have a question that I need your ruling on. One vestige Inikai is bound to grants smite attacks. The second one gives a natural attack in addition to his weapon attacks. Will the natural attack also count as a smite attack?


Can you put up the exact wording of both powers please Bill


Here is the wording from the first vestige:

Spoiler:
Smite Good or Evil: You can attempt to smite an evil or good creature with a single melee attack. You add your Charisma bonus (if any) to the attack roll and deal 1 extra point of damage per effective binder level. If you accidentally smite a creature that is neither good nor evil, the attempt has no effect. Once you have used this ability, you cannot do so again for 5 rounds. Smite evil and smite good attempts per day obtained from multiple sources stack.

If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to two points of damage per level the binder possesses. Regardless of the target, smite evil attacks automatically bypass any Damage Reduction the creature might possess.

That was written for 3.5 edition rules. For convenience, here are the updated Pathfinder smites rules:

Spoiler:
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the binder rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Earlier in the game Dabbler clarified that smite applies to all melee attacks in the round instead of the old method where it only applied to the first.

Now the second vestige grants this power:

Spoiler:
Ram Attack: You can use the ram’s horns that you gain from Amon’s sign as a natural weapon that deals 1d6 points of damage (plus 1-1/2 times your Strength bonus). When you charge a foe with your ram attack, you deal an extra 1d8points of damage on a successful hit. You cannot use this ability if you do not show Amon’s sign.

I see this the same as if a paladin made a weapon attack and an unarmed attack in the same round. Both would get smite bonuses but I would understand if you disagree.

Dark Archive

Some dude

To keep both the flavor of the typical Binder limitations, while using at least some of the updated PF smite mechanic, I'd have the smite option activate for all attacks (and attacks against you, for the AC bonus) for 1 round, and then end, and not be usable again for 5 rounds.

But that's just my notion.

Unlike a Paladin's smite, you'd probably only get to use it for 1 round per combat (barring combats that last more than 5 rounds, which are super rare enough to not be a factor), but would probably be able to use it for every combat of the day.

By the strictest definition, it's only one melee attack (and wouldn't apply to bonus attacks from TWF or horns or a bite attack or iterative attacks or whatever), but that, IMO, doesn't really balance as well with the buffed up PF rules and smite mechanics (and doesn't really work at all with the AC bonus of the PF smite).


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Is Icki really Big and Horny at present??

Ali would sure be surprised to see that!


Alisebett wrote:

Is Icki really Big and Horny at present??

Ali would sure be surprised to see that!

In light of Ali's recently expressed mating proclivities, the lamias might be the least of Inikai's problems right now.


Set:

I meant to mention this in before in reply to your comment. If Inikai could only make a single smite attack every five rounds it would greatly reduce his effectiveness. But then I would just choose another vestige for him to bind. An unlimited number of smite-combats does seem to overshadow a paladin's ability to do the same. However, paladins have other class features that make them effective beside smiting. A binder can only get one aspect of another class from a given vestige. And if we wind up fighting constructs or oozes then Inikai is going to take cover behind Marak.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Bill Lumberg wrote:
Alisebett wrote:

Is Icki really Big and Horny at present??

Ali would sure be surprised to see that!

In light of Ali's recently expressed mating proclivities, the lamias might be the least of Inikai's problems right now.

Which reminds me, I owe Romon some closure!

But seriously though, is Inikai sprouting rams horns at the moment?


Khaladon wrote:
Bill Lumberg wrote:
Alisebett wrote:

Is Icki really Big and Horny at present??

Ali would sure be surprised to see that!

In light of Ali's recently expressed mating proclivities, the lamias might be the least of Inikai's problems right now.

Which reminds me, I owe Romon some closure!

But seriously though, is Inikai sprouting rams horns at the moment?

No, he is not. He will be able to manifest them as a free(?)action for use in combat, though. I was hoping for them and two other things to make for a theatrical surprise at an opportune moment in the game.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Ah! Cool then! Look forward to it!


Ok how about this as a compromise..

Alternative 1)You can use the normal smite rules for all attacks but only against one foe a day no matter what your level.

Alternative 2) You follow normal smite progression but only for one attack type..which can be different each time you are allowed to activate it.

I would actually limit a Paladin with TWF to smiting with one weapon only.

BTW Set we are waiting for your action this round.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I have seen a smiting paladin with sword & board...it's nasty. Real nasty. But unlike other melee builds Power Attack does nothing for him, so smite is his main damage source. Net result is, he probably doesn't do more damage than a power-attacking smiter with a two-handed weapon.


DM Wellard wrote:

Ok how about this as a compromise..

Alternative 1)You can use the normal smite rules for all attacks but only against one foe a day no matter what your level.

Alternative 2) You follow normal smite progression but only for one attack type..which can be different each time you are allowed to activate it.

I would actually limit a Paladin with TWF to smiting with one weapon only.

BTW Set we are waiting for your action this round.

I will take door number 2, Monty.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Waiting for Brunette now, I think.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Waiting for Brunette again.

Liberty's Edge

My internet will be sketchy for the next few weeks; so please if waiting on my post is holding anything up DMPC Muchorak as needed.

:D


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Hey, Wellard, if you get a chance to post for Marius in CoT that would be great.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Inikai wrote:
Inikai opens the door opposite the one Romon opened. ...

And thus Inikai joins Romon in the ranks of the "chaotic stupid". Welcome aboard!

Maybe not completely stupid. The giants and ogres have been looting the place. There shouldn't be much left that's dangerous.


Why thank you, sir. Lovely seats you have here and the view cannot be beaten.

Sometimes you have to metagame to move things along. It won't matter. Just as Wellard is about to spring the climactic plot twist on us the boards will go down for a week.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Agreed about meta gaming, particularly in APs.

In this instance, I think it's not really meta-gaming. Wellard's told us the doors have mostly been broken open. We think most of the ogres and giants are outside playing with fire.

I think it would be super paranoid for the PCs to assume that there will be something dangerous here, aside from the odd ogre or giant.

Dark Archive

Some dude

Funky new thread / dot / focus behavior is making it more challenging than before to find threads, so feel free to send me a private message if I lag at some point.

At some point, with this hallway full of doors, I almost expect people to end up running in and out of them randomly like in an episode of Scooby-Doo...


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Let's hope we're the medling kids and not old man Cruthers.

Alisebett wrote:

[ooc]Just cuious, why are we still exploring the keep and not killing the ogres?

...

Awesome as we are, I don't think trying to jump all 50 at once is good strategy. The hill billy ogres were only ogrekin, not even full powered. A big crit from one of them can nearly one shot the 3/4 BAB types. I think the original plan was block the gates and rain death on them from above, but we can't lock them out. So we need to choose our killing ground carefully. As ever Romon is worried about an escape route. Right now we could end up trapped on the battlements and effectively surrounded by ogres.


IniKai

I am at a loss to see where the critical is that needed to be confirmed..remember that it is the DICE ROLL not the end result that counts


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Happy Thanksgiving to you all!


DM Wellard wrote:

IniKai

I am at a loss to see where the critical is that needed to be confirmed..remember that it is the DICE ROLL not the end result that counts

I just looked again and saw that that I was seeing the total and not the roll. Oh well.

Happy Thanksgiving!


Gobble Gobble to all you Colonial Rebels..

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