
Kin Lur |

Next initiatives.
Are you asking for new initiative rolls for each round? Or saying that the next person in initiative order needs to post? For me, we haven't reached my place in the original initiative order, so I will refrain from posting a new action to reduce confusion. Mine, if not yours.
Let me know if I've got it wrong.
EDIT: Never mind, it looks like I'm next, but my original post is a long ways back, so I will bring it forward.

Kin Lur |

Does he appear to be directing this shout across the road, to our left, down the road, etc.?
I will try to approximate Alexei's plan with my reduced height, despite the embankments. Here's what I want to do, but am unsure how long it will take: Move Fourthea as close to the embankment (opposite from Alexei if I can tell what he's doing, otherwise right side) as possible (move action?). Command Fourthea to stop and stay (would that be the heel trick? - free action). Use the saddle as a platform to jump/climb up to the top of the embankment (move action?).
Here's a roll for Acrobatics and one for Climb, but it appears that IC has figured out who I am and reduced my die rolls accordingly...

Mijanor Firehammer |

Mijanor will do the same action he planned to earlier. Here it is again
Upon spotting the duo on the road, Mijanor says, "Now there's a promise of a break in all this marchin. Torag be blessin us this day."
He will channel positive energy hopefully healing and relieving most of their fatigue except Vykos who he selects out. He would have done this immediately upon being aware of potential adversaries.
positive healing within 30' (2d6=12)

Dungeon Master Drax |

Sorry, I was asking for the next initiative order to post, not for new initiative rolls. I will be using the same initiative results for the entire combat. Ergrin may repost on his next turn, I will disregard his extra action.
Mijanor raises the silver Hammer of Torag before him and calls down a blessing of life upon his allies. A flash of silvery light and the faint clang of a hammer ringing in the air, and the burden of a long, hot day is lifted from his companions.
All characters, companions, and mounts have been completely relieved of nonlethal damage. Vykos, as he has an endure elements has no nonlethal. The party is no longer fatigued.
Alexei, Kin Lur, Mijanor (turn taken), Enemy, and Vykos remain this round.

Kin Lur |

Alexei, Kin Lur, Mijanor (turn taken), Enemy remain this round.
Um, Kin Lur's action has been posted. Twice. But I'll restate it anyway, since I'm here.
Kin Lur will attempt to move into the trees alongside the road. Assuming he cannot scale the embankment on the dog, he will move Fourthea as close to the embankment as possible, direct her to stay, climb up on the saddle so he's standing, and jump/climb to the top of the embankment. Rolls posted earlier.
If this is not feasible, he will scout for a place where he and hopefully Fourthea can get off the road and into the trees - probably away from the attackers. Having just come this way, he will hopefully know if there's any point in such a search -- if there's not, he will instead ride forward 30' (Fourthea's speed currently) and let fly at the attacker that shouted earlier.
Shortbow attack; damage (1d20+8=25, 1d4=1)
If Fourthea's move puts me within 30' of my attacker, both the attack and the damage are +1 from Point Blank Shot.

Dungeon Master Drax |

Right, sorry Kin. This is my first time doing PbP, I'm still (obviously) working out the kinks. It's hard to keep up with people posting out of order, but I do note that I said I would keep your actions into account.
Kin Lur maneuvers his faithful dog Fourthea over to the embankment, and in an impressive feat of athleticism, jumps from his mounts back up to the embankment. Grasping at some exposed tree roots, he pulls himself up onto the embankment and is now behind a tree.
That leaves Alexei, the enemy, then Vykos.

Kin Lur |

Right, sorry Kin. This is my first time doing PbP, I'm still (obviously) working out the kinks. It's hard to keep up with people posting out of order, but I do note that I said I would keep your actions into account.
I'll try to keep to the init order to avoid future confusion. No promises, though. ;-)

Dungeon Master Drax |

I'll try to keep to the init order to avoid future confusion. No promises, though. ;-)
Well, everyone has different schedules, so I don't want a hard-and-fast rule for posting order. I'm going to rule for now that if you make it clear by bolding at the top "On my turn I will do the following" then you can post out of order.

Kin Lur |

Kin Lur wrote:Well, everyone has different schedules, so I don't want a hard-and-fast rule for posting order. I'm going to rule for now that if you make it clear by bolding at the top "On my turn I will do the following" then you can post out of order.
I'll try to keep to the init order to avoid future confusion. No promises, though. ;-)
As long as it works for you, but that's basically what I've seen elsewhere. For what it's worth, I've not been in many pbp (yet), but I've observed several for the last several months. I think you are doing fine. You're willing to work with players to make the best of the medium. It'll all come from there. My 2 cp.

Augrok Manyteeth |

Augrok's Turn:
With Ur protected as well as he could currently, Augrok releases that part of him that the gods saw fit to return, even if it was for ever so briefly. In his place stood a black bear similar to Ur, that bumped shoulders, growled something, and then moved off of the road into the trees to its right, the other bear following.
Wild Shape I, and moving off the road to the right, looking for more than just the pair of archers

Alexei |

Alexei's Turn
Spur mount (running double move) to the visible archers, hopefully fast enough to avoid any ambush lurking in woods.
Draw scimitar during movement.
Leap from saddle (acrobatics) up embankment, hopefully reaching one before he can draw a new weapon. I'd like to end up in melee with him, so that his friend has to think twice before shooting.
Dice Rolls:
Ride: 11 (roll) + 10 (skill) = 21
Jump: 20 (roll) + 7 (skill) = 27.
If I reach him and can get in an attack after my move action jump:
Attack: 12 (roll) + 2 (charge) +6 (attack bonus) = 20 (and I'm AC 14 instead of 16).

Dungeon Master Drax |

Alexei decides to show up his ranger companion, charging forward in a fury, precariously rising in his saddle only to leap at the last moment up to the embankment. His powerful legs clear the top, and with scimitar in hand he carries the momentum of his rush as he attacks the human-sized opponent.
Alexei, I took the liberty of rolling damage for you to speed things up.
Alexei deals 8 damage.

Kin Lur |

Alexei decides to show up his ranger companion, charging forward in a fury, precariously rising in his saddle only to leap at the last moment up to the embankment. His powerful legs clear the top, and with scimitar in hand he carries the momentum of his rush as he attacks the human-sized opponent.
Alexei, I took the liberty of rolling damage for you to speed things up.
Alexei deals 8 damage.
His ranger companion is nonplussed but appreciative of Alexei's skill. Which side of the road did his leap take him to? Same side as Kin Lur, or opposite? (I believe Kin is on the right side.)

Alexei |

Which side of the road did his leap take him to? Same side as Kin Lur, or opposite? (I believe Kin is on the right side.)
I had pictured the left in my head (the side opposite yours), but I'll go with DM Drax's ruling on this one, as I foolishly failed to specify.

Vykos the Deathless |

Vykos urges Reaper forward until he is within 20' of the humanoid opposite Alexi's (I think this means he'll be on the left). Once there his face takes on a frightening expression as he flings his arms wide at the figure.
Uses Cause Fear (Sp) Death Domain ability.
The affected creature becomes frightened. If the subject succeeds on a Will Save DC 12, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.
Cause Fear Duration. (1d4=4)

Augrok Manyteeth |

Communication with Ur was easy when he was in this state, reinforcing his idea that he was more meant to be one of the forest denizens that his current incarnation. The words they had exchanged essentially consisted of this:
"Vermin to harm us. We scare away."
"Upstart vermin."
Augrok and Ur were ranging in a wide arc towards the two shooters, using ears, eyes, and nose to locate anything unexpected on their way towards them.

Kin Lur |

Not quite my turn yet, but I'm in need of more data before I can say much. 1) What is the distance to the attacker on my side of the road? 2) What is the distance to the attacker on the other side of the road? 3) Am I hidden from either of them? 4) Do I have a shot at either of them?
DM Drax:

Ergrin Stonefist |

Ergin's turn, posted previously:
I whistle quietly to the others and, if they can see me, attempt to signal by making little walkie-walkie fingers with both hands and indicate that these little walkie-walkie hand people are coming towards us. They will either understand or think I've lost it.
I crouch down in my position off of the road. I'm attempting to hide here. Is there anywhere to hide? Is this high grass or forest? Rocks? Boulders?

Dungeon Master Drax |

The steep embankment means you can attempt to hide from enemies on your side of the road (and gain total cover), but you now know that enemies on both sides have seen you and fired on you.
Assuming you still attempt to Stealth up to the enemy on your side, you are now 10 feet away from it.
Ergrin crouches low, moving as gracefully as a dwarf can along the steep embankment. He stops 10 feet from the closest archer on the right side of the road, pressing his back to wall to conceal his presence.
Remember, for this game you only need to roll initiative once - at the start of combat.

Dungeon Master Drax |

Suddenly four more humanoids appear at the edges of the forest above the embankments, two on each side of the road. On each side one of these new combatants slides down the ledge onto the road, wielding longswords. The other four fire longbows at Ergrin.
Ergrin is fortunate this time, as only one arrow appears to strike true - deflected at the last moment by a meaty dwarven palm.
Ergrin's death appears to be averted for now, but it is then a new opponent comes into view. Two hounds, jaws wreathed in flames, move up the road and stand at the feet of the two sword-wielding humanoids.
The opponents on the road do not take any actions.
EDIT: Map is now updated to reflect changes up to this point. Remember the order of events when looking at your possibly exposed positions.
Updated map is available here.

Alexei |

On Alexei's Turn:
Attack rolls: Scimitar: 16 + 4 = 20; short sword: 8 + 4 = 12.
Damage (if applicable): scimitar: 3 + 3 = 6; short sword: 1 + 1 = 2.

Dungeon Master Drax |

Alexei, the forest is dense with undergrowth right to the edge of the embankment, which means you cannot 5-foot step. That leaves two options from your original plan: stand in place and attack with both weapons, or move action to the side and attack with both but draw an AoO.
For now I am going to assume you simply stand in place and attack, your training realizes the futility of maneuvering in the underbrush.
Alexei draws his smaller dagger, and in a beautiful display of swordsmanship the blades flash in the edging darkness. Unfortunately with his weaker eyesight he appears to mistake a tree branch for the creature and the dull thunk of steel on wood confirms this. With his scimitar caught in the branch, his shortsword thrust is off target.
The creature cackles. To those who speak Goblin:
"Stupid human. Darkness will be your grave."
Alexei, if you would like to accept the attack of opportunity to move I will roll it later, but it won't change what happened here.

Kin Lur |

On Alexei's Turn:
Take 5-ft. step back (away from road) so as not to be flanked;
Alexei:
I'm pretty sure the flanker you are avoiding on the map is Kin Lur.Dorak:
I thought that Augrok and Ur had moved into the trees - the map shows them in the middle of the road yet if I'm reading it correctly.
On Kin Lur's turn:
My visualization of the area is relatively thick with trees on either side of the road. If this is accurate, I see two options and will rely on the DM to indicate which is feasible.
If Kin Lur can sneak into the trees (basically upward on the map) and get closer unobserved by the H on my side that is not engaged in combat with Alexei:
Stealth checks for each 20' of movement (1d20+14=23, 1d20+14=24)
If Kin Lur cannot reasonably expect to sneak into the trees for a better future shot:
Shortbow attack; damage; sneak attack, if it applies (1d20+8=27, 1d4=4, 1d6=1)

Dungeon Master Drax |

Dorak:
I thought that Augrok and Ur had moved into the trees - the map shows them in the middle of the road yet if I'm reading it correctly.
They wanted to move into the trees, but were not afforded the chance due to the steepness of the embankment. They may have wanted to climb, I should have warned him first. I will be nice and assume they both climbed and will update the map accordingly.
Kin Lur, you may attempt to sneak north. However, your speed is reduced by half when stealthing, and a further half when in the forest, meaning 10 feet total movement, in addition to a small penalty because of terrain. Knowing this, do you still want to stealth?

Kin Lur |

Kin Lur wrote:Dorak:
I thought that Augrok and Ur had moved into the trees - the map shows them in the middle of the road yet if I'm reading it correctly.They wanted to move into the trees, but were not afforded the chance due to the steepness of the embankment. They may have wanted to climb, but unfortunately it is a bit late.
Kin Lur, you may attempt to sneak north. However, your speed is reduced by half when stealthing, and a further half when in the forest, meaning 10 feet total movement, in addition to a small penalty because of terrain. Knowing this, do you still want to stealth?
I should note that unless Alexei's init was typed incorrectly, he goes after Kin Lur - in case that helps in deciding his action.
Kin Lur has taken the rogue talent Fast Stealth so he can move stealthily at his normal speed, so he should be able to move 20' given the factors described. The idea is to move to a vantage point and get a better shot or two (preferably with sneak attack via sniping)-- is the undergrowth too thick for that?
Kin Lur will move into the thick underbrush away from the road 20' due north, please - his next round action will be determined by DM response regarding the undergrowth.

Dungeon Master Drax |

I'm confused... I've got low-light vision and +2 to spot on top of my Perception skill; certianly my eyesight isn't "inferior"! Do I have any idea if I just straight-up missed him, or missed due to some kind of illusion?
For some reason I was thinking Alexei was human when I was getting descriptive. You did straight-out miss him and ended up hitting the tree instead.

Mijanor Firehammer |

As he trundles forward you hear Mijanor say in a deep rumbling voice, "Haha! Take it to em lads! Torag's blessin be upon us!" Raising his hammer he utters a prayer to Torag in Dwarvish and you feel your senses sharpen and your spirits raised.
He moves forward 20' feet and casts Bless. +1 morale bonus to hit and +1 on saves vs. fear.

Dungeon Master Drax |

All characters except Mijanor:
A new creature enters the fray. Striding forward with purpose from around the bend in the road ahead is another humanoid. This one is very differently equipped than the others - studded leather armor, with two short swords with wicked curved blades drawn. Emblazoned on the chestpiece of his armor is a crimson red five-fingered hand. He takes up position in N16 between the two humanoids with longswords.
"Come on, journeymen. Offer your throats and we'll be done here."
Characters with darkvision see only a gray hand.
The Gray Hand of Doom!

Alexei |

For some reason I was thinking Alexei was human when I was getting descriptive. You did straight-out miss him and ended up hitting the tree instead.
Do I have any idea why I hit him with the scimitar before, but hit a tree this time? Alexei obviously wouldn't know that both attack rolls were 20, but he'd know they were roughly as good, and that one hit solidly and the other hit... a tree. Did I see him ready a shield or something? Or can I assume some kind of magic is at work?

Dungeon Master Drax |

Do I have any idea why I hit him with the scimitar before, but hit a tree this time? Alexei obviously wouldn't know that both attack rolls were 20, but he'd know they were roughly as good, and that one hit solidly and the other hit... a tree. Did I see him ready a shield or something? Or can I assume some kind of magic is at work? [/ooc]
Your enemy did indeed ready a shield as a move action (no attack of opportunity). Between the tree and the shield, you were unable to land a blow that you are confident would have been successful if either factor was not present.
I do realize now that you would have had an attack of opportunity when it fired the bow at Ergrin, so you may make that attack roll now.

Alexei |

Dungeon Master Drax |

BTW, never mind the short sword now. That -2 to attack is going to make it nigh-impossible to succeed, whereas if I just use the scimitar, there's a slight chance I might wound him slightly before he kills me.
So, do you want to drop your short sword as a free action and then use your scimitar two-handed in the future? I will allow you to drop the weapon on your previous turn if you like.
Good thing it isn't awakened.

Alexei |

So, do you want to drop your short sword as a free action and then use your scimitar two-handed in the future? I will allow you to drop the weapon on your previous turn if you like.
I'd like to keep it in hand, but just not use it to attack. That way, if one of those dogs attacks (and has a lower AC) I won't have to go looking for it again amidst all the leaf litter. And if we have to flee, I don't want to lose it.

Kin Lur |

Lurking... I wonder if Flash is in the path of the hurricane?
Drax, I'll be looking to maneuver through the underbrush to Rapid Shot my target, but I have this fear that won't be possible. When you get a chance and it makes sense in the flow, can you give me a sense of what my options are regarding the vegetation? Am I in so far I can't see, can I see but not make a reliable shot, etc?

Dungeon Master Drax |

Dungeon Master Drax wrote:Vykos is up next.Sorry guys, no Hurricane (I live in Australia), I am just really, really sick atm. Please DMNPC me for at least the next day or so.
Sorry to hear that flash. Get well soon. Will DMNPC for now.
Vykos attempts a Knowledge (Arcana) check on the hounds (free action). Realizing he has little chance of controlling Reaper if things come to blows, Vykos dismounts (move action). Vykos then attempts to cast ray of enfeeblement on the dual-wielding foe. Vykos then 5-ft steps and uses Reaper for cover.
Ranged Touch: 1d20+3=18, Strength Damage: 1d6+1=5
The ray hits the creature in the chest and deals damage.
Vykos witnesses the arrival of two hounds and three mean-looking humanoids on the road before him. Vykos searches his mind for information that might identify the mysterious red hounds, but the knowledge evades him. He is confident they are not the product of magical works. He decides that dismounting his horse Reaper, before it becomes unruly, would be safest as it is untrained for war.
Hoping to disrupt the enemies plan, Vykos calls forth necromantic energy in an ancient tongue. A thin red ray springs forth from his index finger, striking the humanoid wielding two short-swords in the chest. The humanoid falls to one knee before steadying itself, appearing shocked at the sudden departure of its strength. The dispassionate Vykos then takes cover behind his own steed.
Next round, starting with Augrok and Ergrin.

Augrok Manyteeth |

The foliage on the side of the road is thick, but not thick enough that it is hampering, Augrok having grown used to the more "natural" point of view like coming home. Casting about with ears and nose as well as eyes, Augrok realizes he has come up on the same side as Kin Lur and Alexei. It makes little difference from his viewpoint on this side of the road, but he can't help but wonder about the other side of the road, and whether or not it has its own share of hostile beings with arrows.
"We attack.", he said to Ur, the tone of the audible growl enough to convey the message.
Leading the way for Ur, Augrok closes distance with the nearest humanoid, anticipating that he may be engaged. If that is the case, a growl and huff will tell Ur to help while he looks for the other one on this side of the road. The goings-on in the center are rather difficult for him to see, so he pays it no mind at this particular time, expecting that someone would call out for help if it is needed.

Dungeon Master Drax |

Augrok:

Augrok Manyteeth |

Move to the closest enemy.
-If enemy is already engaged (by Kin or Alexei), then Ur helps them and Augrok moves to the next closest enemy (still on the embankment)
-If the enemy is not engaged, the both of them engage.

Dungeon Master Drax |

Two bears lumber through the forest. In the evening light, distinguishing Augrok from his companion is impossible. One bear moves up to the humanoid engaging Alexei and begins to growl, rearing up on its hind legs. The other lumbers through the forest with ease, moving up to the humanoid further along the embankment.
Neither Augrok nor Ur can attack as both of you had to double-move to reach the opponents, but you now threaten.

Ergrin Stonefist |

Dungeon Master Drax |

As Ergrin steps forward to engage the hounds, the closest beast opens it's jaws and spews forth a cone of flame that envelops the dwarf. The other steps forward and mimics it's double.
Ergrin, please make 2 Reflex saves.
Damage:
7 fire if you fail the first, none if you succeed. DC 13.
11 fire if you fail the second, none if you succeed. DC 13.
If you wish to throw your shurikens, I will accept your rolls. However, if you instead wish to take a different action, you have only used 20 feet of one move action. I've updated the map as to your current position.