Shane Leahy |
For my 4th edition campaign I am using a homebrew ‘Points of Light’ setting. However, I could not pass up the use of the Paizo goblin fluff, so in they went. Now during one of the first fights my players encountered a Warchanter which I based on a modified Goblin Hexer. One of his powers was a song that he sung to inspire the goblins by basically telling them what to do to the players, in very gruesome terms. I have also been portraying the goblins as very clever and cunning but not that bright, almost hyperactive ADD. This causes a problem because I want the goblins to be able to have cunning plans and such to challenge the players however I think I came up with a solution. The goblins have songs they use to focus themselves on the task at hand. The songs are basically the same song with just different words describing what they have to do.
The following song is the first one I did up for them. The premise behind it is that the goblins need a little girl kidnapped from the village so they have to get from the forest were they live, past the woodcutter who breeds dogs, to the village, get the girl (though they do not know where she is so any and all children will do), and get back out. I introduced the song to the players when they over heard a not so bright goblin singing it to himself so he would remember what he had to do next.
Goblin Training Song
We Be Goblins, We Be Sneaky
To the edge of trees We go
Sneak past the Longshank and his evil dogs
Sneak to where the Longshanks live
We Be Goblins, We Be Crafty
Into the Longshanks huts we go
Through window, through door, through holes
Sneaky still, quiet as death
We Be Goblins, We Be Killers
Kill the dogs before they wake
Slit the throats and bash the skulls
Longshanks do not get up
We Be Goblins, We Be Thieves
Bop the little Longshanks on the heads
Do not crush the skull
Put them in a sack
We Be Goblins, We Be Done
Little Longshanks in a sack
Carry them back to the Boss
Boss rewards Goblins
We Be Goblins, We Be Fed!
Krome |
Love the premise. I think I will use that idea of songs to focus them as well. I have been trying to organize a Pathfinder demo using Rise of the Runelords, so the PCs would be facing lots of goblins right from the start. I figure the more songs I can use, the personality I put into the little buggers, the more I can make other players like the setting and get them wrapped up in the rules.
I need to scan the boards for all the great songs that have bene posted.