Beast Totem Barbarian: How To Magically Enhance Claw Damage?


Advice


So I am fiddling with a backup PC for my current game, since the risks of death or TPK have increased considerably. So far I've been a damage dealer, and I'd like to continue that with a Beast Totem Barbarian. Right now we are at 8th level, allowed materials are CRB and APG.

What options are there to enhance the barbarian's claws? So far I have identified the feat Eldritch Claws (counts as magic and silver), Amulet of Mighty Fists (money for the better versions will be a problem), and magic fang. The latter isn't a problem as long as our druid survives, but I suspect I will have trouble getting bonuses higher than a simple +1/+2, other than taking Elemental Rage?

I know that a melee weapon with the furious enchantment would be the optimal choice here, but I kinda like to go "all natural", I'm not aiming for the most optimised DPS option ever (altough I looked at the half-orc for the bite attack, since that invokes some pretty awesome images).

Is there anything else I can do?

Silver Crusade

Those are really all of the ways to do it that I am aware of.


With the allowed books, that is about all you can do. There are a few magical items from Ultimate Equipment that could help.

A good example are the Bodywraps of Might Strikes. It is a cheaper version of amulet of mighty fists at only 1.5x normal enhancement price...but you get what you pay for, since it only enhances a number of attacks per round equal to your iteratives (1 time for levels 1-5, 2 times for 6-10, 3 times for 11-15, 4 times for level 16-20). Rough, I know, and it seems more useful for those that dabble in unarmed strikes along with other weapon attacks maybe. But it is for the body slot, which is less vital than the neck slot.

Another would be the frost fist amulet. This item is for the neckslot (probably made to go with the bodywraps), and it transforms your hands into frozen slabs of metal. The advantages of this is that they could as cold iron, and they give you the frost property. The disadvantage is..... your hands are frozen slabs of metal. The item itself calls out their ability to manipulate as the same as a club. But it is only a swift action to switch. Unfortunately, this only works on the hands, so any other natural attacks would be unaffected.

But really, I do not quite understand why you do not just grab a +1 furious amulet. It lets you get by just about any DR that isn't adamantine or alignment base. Wait..well, it might be another great thing you can't get because it is in ultimate equipment, right?


Thanks for the suggestions. I might be able to convince the GM to allow more materials, since I am not the only one who's yearning for some extras...

About furious amulets, I totally didnt think of that! It shouldn't be a problem, since the amulet itself is in the CRB (so the latest errata regarding the monk applies), and the enhancement is in the APG. The only problem I see is the 16k price tag, since replacement PCs don't get full WBL because of existing party wealth and equipment (and I can agree with that concern).

Anyway, this might very well be the best solution yet, so thanks again :)

Grand Lodge

Go furious with no extra +1 for 4k, AoMF doesn't require a +1 before putting other enchantments on it. For additional fun, once you have teh cash get a Furious Furyborn AoMF and have fun watching the bonus go up.

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