
Kirth Gersen |

Will Falandar's bow have reverted back from the snake by the start of the session, or are we picking up right where we left off?
Upon leaving the Unicorn's Castle, it's no longer a snake, it's a bow. The planar environment in there was chaotic-aligned, with all transmutation magic enhanced.

Kirth Gersen |

Kirth, I noticed under the High Arcana on the Wizard, you didn't edit the Arcane Fire ability. As written, it lets a 20th level Wizard throw a bolt of 20d6 +1d6 per spell level Force damage. Is this intentional?
Er, no. That was the last thing I did (basically a cut-and-paste job), to allow for higher-level prestige class features without multiclassing. It needs cleaning up.
Thanks for the catch.

Kirth Gersen |

I thought so. I figured more in line would be 5d6 +1d6 per spell level. Are you going to keep the 'sacrifice a spell slot to gain an ability' bit, since they only get two abilities anyway?
Was originally intending to have it work like the reserve feats, which I've made more or less standard for the "blasting" powers. Will revisit tonight. Like I said, the archmage abilities listed are more or less a placeholder allowing me to put in some PrC stuff later on -- I'm going to start looking through Complete Arcane pretty soon.

Kirth Gersen |

Unless anyone strongly objects (or has already played in it), I might run Paizo's "River Into Darkness" on Monday. The frontier one I'd been intending to run will be too difficult for 4th level characters, and loses a lot if I nerf it too much. We'll maybe come back to it in 2 levels or so, unless the consensus is that we stick with prepackaged scenarios.

Kirth Gersen |

I thought so. I figured more in line would be 5d6 +1d6 per spell level. Are you going to keep the 'sacrifice a spell slot to gain an ability' bit, since they only get two abilities anyway?
Okay, I went back and made the spell-like ability one a feat, so you can get it earlier and more often, because let's face it, prepared casting is better than spontaneous, all else being equal (especially in the kinds of adventures I like to run). The other choices now look like this:
Arcane Reach (Su): You can use spells with a range of touch on a target up to 30 feet away. Spells cast in this way always have a somatic component that you must perform, even if this would not otherwise be the case (for spells normally without one, or by using a Stilled spell or having a familar to perform the somatic component for you). You must make a ranged touch attack.
Bonus Feat: You gain a bonus Arcane feat or school feat. You must meet all prerequisites normally.
Discard Item (Su): If you have a bonded item, you can internalize all of the benefits it grants you. Thereafter, you can discard the item itself; you no longer need it to cast spells or gain its other benefits. This arcanum supecedes the Magister’s greater aspect of power of the same name, from Monte Cook’s Arcana Unearthed (Malhavoc Press).
Disdain Need (Su): You no longer need to eat or drink; you get all of your nourishment from arcane magic. This arcanum supercedes the Magister greater aspect of power of the same name, from Monte Cook’s Arcana Unearthed (Malhavoc Press).
Mastery of Counterspelling (Su): When you counterspell a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability permanently fills one of your 7th level spell slots.
Mastery of Energy (Sp): You can alter an arcane spell when cast so that it utilizes a different energy type from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. You decide whether to alter the spell’s energy type, and choose the new energy type when you begin casting.
Mastery of Shaping (Sp): You can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet. Spells cast in this way always have a somatic component that you must perform, even if this would not otherwise be the case (for spells normally without one, or by using a Stilled spell or having a familar to perform the somatic component for you). You must make a ranged touch attack.
Mind Over Matter (Ex): You can use your uncanny intellect, coupled with secrets learned while studying magic, to gain an advantage in situations that usually demand brute force. In situations requiring a Strength check, you can make an Intelligence check instead. For example, to force open a stuck door, you can make an Intelligence check to best position yourself for leverage and/or recall some secret knowledge about the magic stored within the wood of the door to get it open. This ability never affects attack or damage rolls, except that, when calculating your CMD to avoid being grappled, you can use your Intelligence modifier rather than his Strength modifier. This arcanum supercedes the Magister class feature of the same name, from Monte Cook’s Arcana Unearthed (Malhavoc Press).
Name of Power (Su): You become instantly aware of it when anyone speaks your name (referring specifically to you). You learn the name of the speaker, and can then use divination magic to learn his location and/or other information. This arcanum supercedes the Magister greater aspect of power of the same name, from Monte Cook’s Arcana Unearthed (Malhavoc Press).
Spell Power (Ex): This ability increases your effective caster level by +1 (for purposes of concentration, penetrating spell resistance, dispelling and counterspelling DCs, and for determining level-dependent spell variables such as damage dice or range). You do not gain new spells known or spells per day.
Will add more, once I get a chance to go through some splats.

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Kirth, I'm starting in on a Mystic Theurge rewrite. Hopefully I'll have a draft ready by Monday. If you've done any work on it, do let me know.
I'm planning on requirements of 2nd level spells in one and 1st in the other, with one class getting a boost every level and the other getting a boost 8 out of ten. Calculating the possibilities, the best result by 20th level is 9th level spells in one and 6th level in the other. Trying to decide if that is too much, as originally I was planning on 7 for the secondary class, leaving them with only 5th.

Kirth Gersen |

Kirth, I'm starting in on a Mystic Theurge rewrite. Hopefully I'll have a draft ready by Monday. If you've done any work on it, do let me know.
I'm planning on requirements of 2nd level spells in one and 1st in the other, with one class getting a boost every level and the other getting a boost 8 out of ten. Calculating the possibilities, the best result by 20th level is 9th level spells in one and 6th level in the other. Trying to decide if that is too much, as originally I was planning on 7 for the secondary class, leaving them with only 5th.
I started a draft, mostly aiming to subsume some other PrCs like Arcane Hierophant, Cerebremancer, Ultimate Magus, and True Necromancer. Had requirements of 2nd level spells/powers from 1 class and 1st level from another. Didn't get too far, however. I'll send you what I've got.

Andostre |

Dang. I saw four cops pulling speeders over on Westheimer when I was leaving last night. Then I thought I was clear when I got on the freeway, but when I got home, there were two cop cars sitting across the street from each other with their parking lights on. Just sitting there.
Does HPD have traffic ticket quotas? It is getting near the end of the month.

Kirth Gersen |

Dang. I saw four cops pulling speeders over on Westheimer when I was leaving last night. Then I thought I was clear when I got on the freeway, but when I got home, there were two cop cars sitting across the street from each other with their parking lights on. Just sitting there.
Gotta keep an eye on dangerous criminals like you and me. After all, playing D&D is nothing more than mentally practicing to commit murder, as we all know.

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Well, they can usually be avoided with modification of driving behavior.
After my second ticket - both of them were rec'd on the way home, close to home, late at night - I vowed never to go more than 5 mph over the speed limit again. I occasionally slip up, but have followed that rule for 10 years - and have never rec'd another ticket.

Kirth Gersen |

Well, they can usually be avoided with modification of driving behavior.
After my second ticket - both of them were rec'd on the way home, close to home, late at night - I vowed never to go more than 5 mph over the speed limit again. I occasionally slip up, but have followed that rule for 10 years - and have never rec'd another ticket.
I received my last ticket for going 55 mph in a 55 mph zone. But I was out of town in a rental vehicle, and the local cop had his quota to fill, after all...

Kirth Gersen |

Because he knew you wouldn't be able to come back for the court date, and would just pay the ticket?
Yup. Vehicle had an Enterprise rental sticker on it -- the nearest branch is like 100 miles from there. It would cost more to fight the ticket than the ticket was worth. And then what? Say I won? I walk out of the courthouse and the dude busts my tail light and tickets me for that? Hell with all that. I did tell him that I would have felt better about the whole thing if he'd just pulled his pistol and asked for the money.