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Grand Lodge

Will Falandar's bow have reverted back from the snake by the start of the session, or are we picking up right where we left off?


TriOmegaZero wrote:
Will Falandar's bow have reverted back from the snake by the start of the session, or are we picking up right where we left off?

Upon leaving the Unicorn's Castle, it's no longer a snake, it's a bow. The planar environment in there was chaotic-aligned, with all transmutation magic enhanced.

Liberty's Edge

Memorial Day will be a "maybe" for me. Depends on when I get back from Flipside, or if I even go.

Grand Lodge

Kirth, I noticed under the High Arcana on the Wizard, you didn't edit the Arcane Fire ability. As written, it lets a 20th level Wizard throw a bolt of 20d6 +1d6 per spell level Force damage. Is this intentional?


TriOmegaZero wrote:
Kirth, I noticed under the High Arcana on the Wizard, you didn't edit the Arcane Fire ability. As written, it lets a 20th level Wizard throw a bolt of 20d6 +1d6 per spell level Force damage. Is this intentional?

Er, no. That was the last thing I did (basically a cut-and-paste job), to allow for higher-level prestige class features without multiclassing. It needs cleaning up.

Thanks for the catch.

Grand Lodge

I thought so. I figured more in line would be 5d6 +1d6 per spell level. Are you going to keep the 'sacrifice a spell slot to gain an ability' bit, since they only get two abilities anyway?


TriOmegaZero wrote:
I thought so. I figured more in line would be 5d6 +1d6 per spell level. Are you going to keep the 'sacrifice a spell slot to gain an ability' bit, since they only get two abilities anyway?

Was originally intending to have it work like the reserve feats, which I've made more or less standard for the "blasting" powers. Will revisit tonight. Like I said, the archmage abilities listed are more or less a placeholder allowing me to put in some PrC stuff later on -- I'm going to start looking through Complete Arcane pretty soon.

Grand Lodge

Looking forward to it. I don't expect to ever see them in play, but it's nice to have something to dream about. XD


Unless anyone strongly objects (or has already played in it), I might run Paizo's "River Into Darkness" on Monday. The frontier one I'd been intending to run will be too difficult for 4th level characters, and loses a lot if I nerf it too much. We'll maybe come back to it in 2 levels or so, unless the consensus is that we stick with prepackaged scenarios.

Sovereign Court

Run what you want to run. This group has major roles filled, and with six players will be higher than 4th level.

Grand Lodge

Agreed. Going to help my partner roll his character early Monday if he needs it. Shall I tell him to just go 4th level since it's a one time thing?


TriOmegaZero wrote:
Agreed. Going to help my partner roll his character early Monday if he needs it. Shall I tell him to just go 4th level since it's a one time thing?

Yeah, sounds good.


TriOmegaZero wrote:
I thought so. I figured more in line would be 5d6 +1d6 per spell level. Are you going to keep the 'sacrifice a spell slot to gain an ability' bit, since they only get two abilities anyway?

Okay, I went back and made the spell-like ability one a feat, so you can get it earlier and more often, because let's face it, prepared casting is better than spontaneous, all else being equal (especially in the kinds of adventures I like to run). The other choices now look like this:

Spoiler:

Arcane Fire (Su): You gain the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level), useable at will as a full-attack action, that deals 1d6 points of force damage per level of the highest-level spell you have prepared and uncast. If you actually consume a prepared spell in order to create the arcane fire, damage is doubled (2d6 per level of the spell), but the spell is lost as if you had cast it.

Arcane Reach (Su): You can use spells with a range of touch on a target up to 30 feet away. Spells cast in this way always have a somatic component that you must perform, even if this would not otherwise be the case (for spells normally without one, or by using a Stilled spell or having a familar to perform the somatic component for you). You must make a ranged touch attack.

Bonus Feat: You gain a bonus Arcane feat or school feat. You must meet all prerequisites normally.

Discard Item (Su): If you have a bonded item, you can internalize all of the benefits it grants you. Thereafter, you can discard the item itself; you no longer need it to cast spells or gain its other benefits. This arcanum supecedes the Magister’s greater aspect of power of the same name, from Monte Cook’s Arcana Unearthed (Malhavoc Press).

Disdain Need (Su): You no longer need to eat or drink; you get all of your nourishment from arcane magic. This arcanum supercedes the Magister greater aspect of power of the same name, from Monte Cook’s Arcana Unearthed (Malhavoc Press).

Mastery of Counterspelling (Su): When you counterspell a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability permanently fills one of your 7th level spell slots.

Mastery of Energy (Sp): You can alter an arcane spell when cast so that it utilizes a different energy type from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. You decide whether to alter the spell’s energy type, and choose the new energy type when you begin casting.

Mastery of Shaping (Sp): You can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet. Spells cast in this way always have a somatic component that you must perform, even if this would not otherwise be the case (for spells normally without one, or by using a Stilled spell or having a familar to perform the somatic component for you). You must make a ranged touch attack.

Mind Over Matter (Ex): You can use your uncanny intellect, coupled with secrets learned while studying magic, to gain an advantage in situations that usually demand brute force. In situations requiring a Strength check, you can make an Intelligence check instead. For example, to force open a stuck door, you can make an Intelligence check to best position yourself for leverage and/or recall some secret knowledge about the magic stored within the wood of the door to get it open. This ability never affects attack or damage rolls, except that, when calculating your CMD to avoid being grappled, you can use your Intelligence modifier rather than his Strength modifier. This arcanum supercedes the Magister class feature of the same name, from Monte Cook’s Arcana Unearthed (Malhavoc Press).

Name of Power (Su): You become instantly aware of it when anyone speaks your name (referring specifically to you). You learn the name of the speaker, and can then use divination magic to learn his location and/or other information. This arcanum supercedes the Magister greater aspect of power of the same name, from Monte Cook’s Arcana Unearthed (Malhavoc Press).

Spell Power (Ex): This ability increases your effective caster level by +1 (for purposes of concentration, penetrating spell resistance, dispelling and counterspelling DCs, and for determining level-dependent spell variables such as damage dice or range). You do not gain new spells known or spells per day.


Will add more, once I get a chance to go through some splats.

Grand Lodge

Hell yeah. :)


Hi everyone! I'm back, I'm a little sunburned, I will be there on Monday, and I do not have any upcoming reasons to skip Monday nights for the foreseeable future.

Hooray!


Andostre wrote:
Hooray!

Awesome! Welcome back!


I think we have to renegotiate our deal as well.

Grand Lodge

Kirth, I'm starting in on a Mystic Theurge rewrite. Hopefully I'll have a draft ready by Monday. If you've done any work on it, do let me know.

I'm planning on requirements of 2nd level spells in one and 1st in the other, with one class getting a boost every level and the other getting a boost 8 out of ten. Calculating the possibilities, the best result by 20th level is 9th level spells in one and 6th level in the other. Trying to decide if that is too much, as originally I was planning on 7 for the secondary class, leaving them with only 5th.


TriOmegaZero wrote:

Kirth, I'm starting in on a Mystic Theurge rewrite. Hopefully I'll have a draft ready by Monday. If you've done any work on it, do let me know.

I'm planning on requirements of 2nd level spells in one and 1st in the other, with one class getting a boost every level and the other getting a boost 8 out of ten. Calculating the possibilities, the best result by 20th level is 9th level spells in one and 6th level in the other. Trying to decide if that is too much, as originally I was planning on 7 for the secondary class, leaving them with only 5th.

I started a draft, mostly aiming to subsume some other PrCs like Arcane Hierophant, Cerebremancer, Ultimate Magus, and True Necromancer. Had requirements of 2nd level spells/powers from 1 class and 1st level from another. Didn't get too far, however. I'll send you what I've got.

Grand Lodge

We have the same idea then, as I was looking at the Ultimate Magus for class talents and such to fill the dead levels. :)


Falandar Thornarrow wrote:
I think we have to renegotiate our deal as well.

I'd post under Jazeed's moniker, but I can't seem to find it right now. Hmm....


OK, looked through various original and prewritten adventures yesterday, and ended up nerfing the City of the Torturer, a simple deal that can probably get wrapped up in 2 sessions. This will also be an interesting test of class equality in the new rule set: the BBEG is not a primary caster.

Grand Lodge

Unfortunately, my friend won't be able to make it. We will be there on time however.


TriOmegaZero wrote:
Unfortunately, my friend won't be able to make it. We will be there on time however.

No problem -- see you then!


Dang. I saw four cops pulling speeders over on Westheimer when I was leaving last night. Then I thought I was clear when I got on the freeway, but when I got home, there were two cop cars sitting across the street from each other with their parking lights on. Just sitting there.

Does HPD have traffic ticket quotas? It is getting near the end of the month.

Grand Lodge

Going along 36 and 290 on our way to Houston, we saw at least ten patrol cars out and about. If it ain't for quotas, I don't know what it could be.


Andostre wrote:
Dang. I saw four cops pulling speeders over on Westheimer when I was leaving last night. Then I thought I was clear when I got on the freeway, but when I got home, there were two cop cars sitting across the street from each other with their parking lights on. Just sitting there.

Gotta keep an eye on dangerous criminals like you and me. After all, playing D&D is nothing more than mentally practicing to commit murder, as we all know.

Sovereign Court

Probably quotas. I hate tickets.

Grand Lodge

Mentally? You mean we weren't supposed to go through with it?

Uh oh.


Jess Door wrote:
Probably quotas. I hate tickets.

I view them as a random rotating tax.

Sovereign Court

Well, they can usually be avoided with modification of driving behavior.

After my second ticket - both of them were rec'd on the way home, close to home, late at night - I vowed never to go more than 5 mph over the speed limit again. I occasionally slip up, but have followed that rule for 10 years - and have never rec'd another ticket.


Jess Door wrote:

Well, they can usually be avoided with modification of driving behavior.

After my second ticket - both of them were rec'd on the way home, close to home, late at night - I vowed never to go more than 5 mph over the speed limit again. I occasionally slip up, but have followed that rule for 10 years - and have never rec'd another ticket.

I received my last ticket for going 55 mph in a 55 mph zone. But I was out of town in a rental vehicle, and the local cop had his quota to fill, after all...


Kirth Gersen wrote:
I received my last ticket for going 55 mph in a 55 mph zone. But I was out of town in a rental vehicle, and the local cop had his quota to fill, after all...

What did he write the ticket for?


Andostre wrote:
What did he write the ticket for?

Quote:

"Well, I'm tellin' you it's a FORTY-five zone right now, boy!"

Grand Lodge

Because he knew you wouldn't be able to come back for the court date, and would just pay the ticket?


TriOmegaZero wrote:
Because he knew you wouldn't be able to come back for the court date, and would just pay the ticket?

Yup. Vehicle had an Enterprise rental sticker on it -- the nearest branch is like 100 miles from there. It would cost more to fight the ticket than the ticket was worth. And then what? Say I won? I walk out of the courthouse and the dude busts my tail light and tickets me for that? Hell with all that. I did tell him that I would have felt better about the whole thing if he'd just pulled his pistol and asked for the money.

Grand Lodge

One day we'll have telecommunicated court hearings and they won't be able to do that. Of course, then there will be other problems to deal with.


So, OK, looks like I'm here Monday, and can even start early. Andostre, you'd said you could probably make it. Who else?

Sovereign Court

I cannot


Jess Door wrote:
I cannot

OK. Is that this week, or hereafter? Or decision pending?

Sovereign Court

Not over Memorial Day.

I believe Derek said earlier he couldn't make it either.

Grand Lodge

I would come down early just to hang out, but after driving down to San Antonio yesterday to see the riverwalk, I'm not up to another three hour trip. :/


Blerg. Looks like no game tomorrow, then.
We'll reconvene on the 7th, I guess.


Noted. I'll see you guys on the 7th.

Grand Lodge

Is it bad to wish your mother would pass away so you didn't have to visit with her any more?


TriOmegaZero wrote:
Is it bad to wish your mother would pass away so you didn't have to visit with her any more?

Yes. It's very bad. Now be a good boy and wash behind your ears.


It's bad to post such wishes in a public forum in case she passes via unnatural causes. Just saying.

Grand Lodge

I would have expected that from Derek, not you Andostre. :P


Yeah, I read the news too much. :)


Just confirming that I'll be there tomorrow night!

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