Darkmoon Adventures


Play-by-Post

601 to 650 of 732 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Male Human Ranger 2

"Let me listen at both doors first." Vartan says.

First he listens at the north door. "Nothing". Then he walks around Bess, who is crowding the passageway (it is a tight fit for three of you and a horse), and listens at the south door. "I don't hear anything in here either. Go ahead and open the north door Thimble. We will be right behind you."

Vartan hands the torch to Asther and puts an arrow in his bow.


Thimble tries to open the door, but it seems stuck. He then gives it a hard shove and it opens into the room with a loud crack of something breaking. The room beyond is dark and smell rotten and musty.

By the light of the torch you see the broken remains of an ancient chair that looks like it was holding the door shut. In the center of the room you can make out the mummified remains of a dwarf wearing what looks like a blacksmith's apron.

The room is small, about ten feet wide and ten feet long. You do not see any other doors in it, or anything else besides the body.


Female Half Elf Druid 1

"Lets check the body"


Female Half Elf Druid 1

Asther puts out the torch and casts light on her scimitar.


Female Hawk Level 1

Dena screeches for she does not like the suddenness of the bright light.


The firefoot peeks his head out of the saddle bag,to see what the bright light came from.


Male Half Orc Barbarian 1

Thimble draws out his axe and slowly walks over to the body.


When you get closer to the body you see that it has an old vial in one hand and an ancient piece of parchment in the other.


Male Half Orc Barbarian 1

Thimble stares down at the body "Hope this ones dead too" Thimble then taps the body with his shoe while drawing out his axe.


Thimble kicks at the body, and it doesn't move. It's quite dead. Thimble seems to have a paranoia about undead, since he distrusts the dead state of every dead humanoid he encounters.


Male Human Ranger 2

Vartan reaches down and grabs the piece of parchment, then reaches at the body's belt and pulls out something on a chain. He looks at the parchment and says "I think it is written in Dwarven, which I do not read. Do either of you?"

He then begins to examine the thing he found on the chain.

Neither of you can read Dwarven.


Male Half Orc Barbarian 1

Thimble coughs uneasily.He's extreamly tired.


Male Human Ranger 2

"What do you think?" Vartan asks as he hands the thing he found to Asther. Its a little silver hammer with a symbol carved on its head.

"Are you well Thimble?" he asks seeing Thimble seems a little unsteady on his feet.


Male Half Orc Barbarian 1

"I'm fine" Thimble says," Just a little tired, thats all."


Female Half Elf Druid 1

"It's a Dwarf's hammer. Maybe something they use religiously. Usually everything, for my religion, The Green Faith, has a certain carving or symbol of A face made of leaves. Do you guys have a religion?" Asther looks at Vartain and Thimble.


Male Human Ranger 2

"My parents were worshippers of Abadar, the god of merchants. I personally do not worship a deity, but I certainly appreciate the Green Faith."


Thimble:

Spoiler:
You don't have to pick a deity, but if you want to, Gorum, the god of strength, battle and weapons would be a good fit. I have more information on the faiths of Golarion if you want to learn more.


Female Half Elf Druid 1

"Very nice Vartan."


Female Half Elf Druid 1

"This might sound odd, but Dena has a religion too. She told me in town one day. I casted my spell "Talk to Animal" and she said that she believes in Alkor, a great bird legend. She told me the story. She said that once there was an eaglet born name Alk. Alk wanted to preserve bird rights for all eternity. Alk tried his hardest to stop poachers but failed. Alks perseverance led him to sacrificing himself. He today still lives in the bird heavens and watches over birds. She said that her father told her this story. When were done with this journey I'll switch over to that spell and we can ask the fox some questions if you guys want?"


Male Human Ranger 2

"I would like to hear what the fox has to say. Shall we move on, or do you want to rest here for a bit?"


Male Half Orc Barbarian 1

DMD aka Dungeon Master Dad

Spoiler:
What are my special attacks again?


Male Half Orc Barbarian 1

"I don't really have one" Thimble says. Thimble then turns to Asther "So you can talk to animals?"


Thimble:

Spoiler:
Your 1st level barbarian special abilities are rage, which adds +4 to strength, +4 to constitution, +2 to Will saves and -2 to AC and fast movement which increases your speed by 10 ft.

For being a half-orc you get orc ferocity, which means once per day when you are brought below 0 hp but not killed, you can fight on for 1 more round as if disabled.

Your 1st level feat is Overhand Chop, which means your damage modifier for using a 2-handed weapon is 2x your Strength bonus (instead of 1.5x)


Male Half Orc Barbarian 1

ok thanks


Male Human Ranger 2

"Lets go on and open the other door. After you thimble."


>>Map<<

Bess is at the 4. The dead body was in 5. You are about to open the door directly south of the door leading to 5.


Male Half Orc Barbarian 1

Thimble listens at the door.


You hear nothing but rain and thunder.

You really should roll a Perception check to see if you hear anything, but in this case there really is nothing to hear


Male Half Orc Barbarian 1

Ok, what dice do I have to roll?


Thimble: 1d20+1. For an explanation see the OOC thread.

Whiterock Kids Discussion


Female Half Elf Druid 1

"Hey Thim, I think your father belived in something...oh what was that called again...ummm...oh yeah, i think he belived in something called Ortharsa, but I don't know. When I was 8 your dad was taking to my dad. And your dad mentioned a religion called Ortharsa."


Thimble doesn't hear anything so he opens the door. Beyond the door is another small room. There is a small table in the center of it and a dirty hat sits on the table. Tattered rotting cloaks and coats hang from pegs on the walls.


Female Half Elf Druid 1

Asther looks around.


Asther:

Spoiler:
When you "look around" or "search", roll a Perception check (1d20 + your Perception bonus). If you look at your character sheet, you will find that your Perception bonus is +8. However, due to your keen senses half-elf racial ability, you get another +2 on sight- and sound-based Perception checks. Since "looking around" or "searching" is sight-based, your effective bonus is +10. So you roll 1d20+10 or the Perception check for "looking around". If something is hidden it will have a DC to find it, say 15. This means that the total score for your check has to equal or beat 15 to find what might be hidden in the room.


Female Half Elf Druid 1

BBCode
Look Around (1d20+10=15)


Besides the old clothes and the hat, Asther finds, hidden in the corner of the room, a single ironbloom mushroom.


Male Half Orc Barbarian 1

Thimble puts on the hat and looks at the mushroom. Thimble sighs "Where did you say that dog is again?"


Male Human Ranger 2
Thimble wrote:
"Where did you say that dog is again?"

"You mean the worg, Graypelt? I don't know where he is. I just heard rumors he was around this part of Darkmoon wood."

Vartan picks the mushroom. "Here is one. Now we need to find six more. Don't worry about Graypelt - let us find those mushrooms and leave this place as soon as we can."


Female Half Elf Druid 1

"Maybe we can talk to him and ask him why he did that?"


Female Half Elf Druid 1

To break to long stream of silence Asther said "Thimble..."


Just then the light goes out. It is completely dark in the room, but the hallway outside has shadowy illumination from the partially open door to the outside.

Asther:

Spoiler:
Your light spell ran out. It lasts for 10 minutes.


Male Human Ranger 2
Asther wrote:
"Maybe we can talk to him and ask him why he did that?"

"You want to know why he killed my family? I need not ask him to know. He did it because he is an evil vicious creature, and he hates all of our kind."

You have never heard Vartan speak like this. His tone is always gentle and reassurring, but now his voice is filled with venom and hate.

"Just like I hate his."

Then his voice becomes sad.

"Can you please make your weapon glow again, Asther? We should not speak of such things in the dark"


Female Half Elf Druid 1

"Oh, sure Vartan." Asther cast light on her scimitar. "Don't worry, if we find this thing, we'll kill it for sure, especially with Thimble and his Axing." Asther smiled.


Male Human Ranger 2

You leave the room and go back into the hallway.

Vartan asks Thimble: "Thimble would you mind looking both ways down that hallway? You can see better than us in this light. Then you can look through those doors." pointing to the double doors about 10 feet west of you. "I'll be right behind you." He has his sword in his hand.


Male Half Orc Barbarian 1

Thimble walks up and listens at the doors 10 feet ahead.


Thimble doesn't hear anything. The doors are halfway open, so he takes a peek inside.

Thimble:

Spoiler:
Beyond the doors is a large room (about 30 feet long by 30 feet wide). Inside you see two rows of wooden benches, some of them tipped over and all of them covered with dust. At the far end of the room you see what looks like a huge anvil on top of a stone pedestal. It is dark in the room but you can see with your darkvision.


Male Half Orc Barbarian 1

"It's safe." Thimble says looking at Vartan and Asther. He then opens the dorrs completely and takes a step inside.


Female Half Elf Druid 1

Asther follows Thimble.


Male Human Ranger 2

Vartan follows Asther and Thimble into the room, leading Bess.

"We ought to look around a bit. There might be some mushrooms in here."


Beyond the doors is a large room (about 30 feet long by 30 feet wide). Inside you see two rows of wooden benches, some of them tipped over and all of them covered with dust. At the far end of the room you see what looks like a huge anvil on top of a stone pedestal, its surface defaced and ruined. It looks like it used to be a shrine of some kind.

There is a door on the south wall.

>>Map<<

1 to 50 of 732 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Darkmoon Adventures All Messageboards

Want to post a reply? Sign in.