
Blakey |

Sounds great! Are you going to keep frequenting these boards? I'd really appreciate having you to bounce 4E ideas off!
Also, whilst you're there, any chance of a critique of my latest conversions? There are threads for Chapter 5 and 6 on this board if you have a quick look. I guess that applies to anyone who is thinking of doing 4E conversion too!
Cheers
B

Blakey |

Hey Fanto (and other 4E converters),
How did you deal with the numerous places where the module expects the party to use powerful Divination magic but where similar spells/rituals don't exist in 4E?
For example, Chapter Seven the party acquire a Soulcage and on page 211 of the HC it goes through the various spells they could use to research it including Vision and Legend Lore.
I'm guessing two approaches to this:
1. Just give the PCs a straight forward Arcana check. If they don't score high enough then maybe Vortimax Weer can help them.
2. A skill challenge.
Sadly I'm really not quite sure how to run skill challenges under 4E yet (yes its probably time I figured it out!!) so I'm not sure how to design this. If it was a skill challenge, I expect it would involve Arcana but what other skills would prove useful? Also, what would happen if the Skill Challenge was failed?
Any ideas?

Fantomas |
Hey Fanto (and other 4E converters),
How did you deal with the numerous places where the module expects the party to use powerful Divination magic but where similar spells/rituals don't exist in 4E?
For example, Chapter Seven the party acquire a Soulcage and on page 211 of the HC it goes through the various spells they could use to research it including Vision and Legend Lore.
I'm guessing two approaches to this:
1. Just give the PCs a straight forward Arcana check. If they don't score high enough then maybe Vortimax Weer can help them.
2. A skill challenge.Sadly I'm really not quite sure how to run skill challenges under 4E yet (yes its probably time I figured it out!!) so I'm not sure how to design this. If it was a skill challenge, I expect it would involve Arcana but what other skills would prove useful? Also, what would happen if the Skill Challenge was failed?
Any ideas?
I will look at your conversions after work. Any time my group needed information, they went right to the church of Kaylin to use the Star of Justice. They used to find it funny to make me come up with a rhyming answer on the spot (though sometimes I was ready with a pre-made response).
Skill challenges are really tricky. I'd suggest that you look through the published adventures for examples. I'll look later, I'm pretty sure I have an adventure that has a "seeking knowledge" challenge.

Blakey |

Thanks chap.
Page 80 of the DMG has a seeking knowledge example. I'm basing my ideas on that plus adding Thievery as a primary skill too.
I also see that there is the first in a series of articles on designing Skill Challenges in Dragon. But its not so much designing as actually running the SC I'm struggling with.
I need to find the latest errata'ed details on how to run a SC.
Cheers
B

Fantomas |
Fantomas,
How did you deal with the Oblivion Doors? Did you convert them to something 4E-ish, or leave them as is, or just have them as normal locked doors?
Cheers!
Blakey
The Oblivion doors... I kept them the way they looked, but turned the first one they found into a skill challenge to find a way to pick/use magic the door. Failure meant that the door shot a beam at the offending PC. Success with one door taught them the "magic trick" of opening all the others, so from then on out all they needed was an Arcana check. It worked well, but again the damage for failure wasn't powerful enough. Though the party rogue never got over the damage he repeatedly took from the doors in Jzadirune.....
The problem with this is that Vhalentru's lair is ABOVE the rest of the dungeon. I decided to just leave it and see how it went. They did enter and fight the beholder before exploring the rest of Oblivion, and it threw them off a bit.
You might want to do a thing where they need an "eye gem" off of each of the other doors to open vhalantru's door. Or some kind of gimmick/device/magic word held by the flamewarders below.
Beware of Knock, obviously!
I scaled down the beholder in the MM and the fight went well. It wasn't too deadly, though one PC was turned to stone.