Paul Ackerman 70 |
Checking my Dungeon Mags and Mordenkaiens Fantastic Adventure and OJ
I'm still confused on whats what.
According to Dungeon 112 This is whats what...
Level 1 The Great Halls - Dungeon 112 "Level 1"
Level 2 The Retreat
Level 3 Old Labratories and Testing Chambers
Level 4 Dark Tunnels
Level 5 Old Dungeon
Level 6 Chamber of Antiquites - Dungeon 124
Level 7 The Statuary - Dungeon 112 "Level 4"
Level 8 The Greater Halls - Dungeon 139
Level 9 The Family Crypts
Level 10 The Reliquary
Level 11 The Outer Sanctum
Level 12 The Treasury
Level 13 The Old Caves
Level 14 Elluvias Pit
Level 15 Warlocks Walk - OJ#23
Level 16 The Cells
Level 17 The Furnances
Level 18 Our Masters Lair
From what I can tell only the Family Crypts - Level 9 (from room 118 of the Staturary) and the Reliquary - Level 10 (From room 2 of the greater halls Dungeon 139) are the only levels that characters can get to from written material. Although I havn't fully checked Warlocks Walk.
Here are connections as I've seen them.
Statuary Room 101 - Chamber of Antiquites
Statuary Rooms 110 + 119 both lead to Room 1 of the Greater Halls
Within Dungeon 112
Room 87 Kerzits Fane Leads to Room 99 The Statuary
Room 73 Kerzits Fane Leads to Room 41 Tomorasts Hold
Room 85 Kerzits Fane Leads to Room 27 Tomorasts Hold
Room 58 Kerzits Fane Leads to Room 45 Tomorasts Hold
Room 23 Tomorasts Hold Leads to Room 12 Great Hall
So in the current material... where do they "hook up" to Warlocks Walk (level 10)
AND what levels are Tomorasts Hold and Kerzits Fane?
It suggests that perhaps Kerzits Fane isn't one of the original 18 levels (if I read correctly... which is acceptable...
Is Tomorasts Hold the Retreat? Maybe the Old Dungeon... I'm not sure.
a little help?
GregH |
yeah, somthing seems screwy with the levels. I didnt realize it at first myself but when this thread came up I started to look at the mags and I cant figure it out either. Weird. Maybe James or Rob know the answers.
I'm sticking with the ordering as presented in #112. For me, Warlock's Walk will can be reached through a secret spiral staircase found in the Chambers of Antiquities. It'll be hidden by an illusion in room #8. (I think I got this from a post on the PPP boards...) Basically it will be similar to the destroyed stair case found at North end of the Chambers. It will allows access to and from WW. (The other stairs out of WW will be magically impenetrable.)
Greg
Paul Ackerman 70 |
I'm sticking with the ordering as presented in #112. For me, Warlock's Walk will can be reached through a secret spiral staircase found in the Chambers of Antiquities. It'll be hidden by an illusion in room #8. (I think I got this from a post on the PPP boards...) Basically it will be similar to the destroyed stair case found at North end of the Chambers. It will allows access to and from WW. (The other stairs out of WW will be magically impenetrable.)Greg
I agree, I was planning on sticking with the 112 summery. However, I hadn't thought about a substitute. I'll probably go with your suggestion as it would work out well.
grodog |
So in the current material... where do they "hook up" to Warlocks Walk (level 10)AND what levels are Tomorasts Hold and Kerzits Fane?
Those levels don't connect to WW, working from the Dungeon 112 master list. When Rob ran the level at GenCon 2007, he basically set the PCs at the entry point of the level, hand-waiving their arrival from elsewhere in the depths of MC.
It suggests that perhaps Kerzits Fane isn't one of the original 18 levels (if I read correctly... which is acceptable...
Is Tomorasts Hold the Retreat? Maybe the Old Dungeon... I'm not sure.
I think that your essentially correct, though probably not in the way that you're expecting: Tomorast's Hold and Kerzit's Fane are two of the three levels in WG5; in the original module, they didn't have level names, but they were added in Dungeon 112. T'sH is level 2, and K'sF is level 3, and I don't recall the name of the level with the Terrible Iron Golem and Unopenable Doors (level 1).
I added some details to the Wikipedia page on MC/WG5 awhile ago, it may help some too: http://en.wikipedia.org/wiki/Maure_Castle
Allan.
GregH |
Paul Ackerman 70 wrote:I think that your essentially correct, though probably not in the way that you're expecting: Tomorast's Hold and Kerzit's Fane are two of the three levels in WG5; in the original module, they didn't have level names, but they were added in Dungeon 112. T'sH is level 2, and K'sF is level 3, and I don't recall the name of the level with the Terrible Iron Golem and Unopenable Doors (level 1).It suggests that perhaps Kerzits Fane isn't one of the original 18 levels (if I read correctly... which is acceptable...
Is Tomorasts Hold the Retreat? Maybe the Old Dungeon... I'm not sure.
112 refers to it as "The Great Hall". I think these three levels are "part" of MC in much the same way that the Moathouse was "part" of the Temple of Elemental Evil. An adjunct of sorts. This one being a lot closer to the original ruins than the Moathouse was to ToEE, of course. The location of unopenable doors wrt to the main castle (the map in "The Adventure Begins", I think?) indicates it's not directly below. But the description of the main room with the fountain seems to indicate to me quite clearly that this is part of the original Maure "estate", but not the castle proper.
Greg