4th Edition Help


4th Edition

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I just got my copy of 4th edition and I can't find any material about the gods other than their domains and their names. I did find the material about evil gods in the DMG, but where can I find info on the others?


Non-Evil gods have info towards the beginning of the PHB. It's before any of the Races or Classes are listed. Keep an eye out for the two or three pages of holy symbols. Or were you looking for different 4E god info?


Is there any equivalent in 4E to the ride skill? I can't find anything, and it seems like a pretty important skill to omit. I suppose with the emphasis on minatures and such, it is assumed that PCs won't be mounted, and frankly even in my 3E games we didn't make much use of the skill, but I still would like to see it in the game.


P.H. Dungeon wrote:
Is there any equivalent in 4E to the ride skill? I can't find anything, and it seems like a pretty important skill to omit. I suppose with the emphasis on minatures and such, it is assumed that PCs won't be mounted, and frankly even in my 3E games we didn't make much use of the skill, but I still would like to see it in the game.

I believe the Ride skill has been eliminated. Maybe it was because riding was so little used in my games, but I'm not sure what use it really served.

Is there some use for it from 3E you'd like to replicate in 4E?


P.H. Dungeon wrote:
Is there any equivalent in 4E to the ride skill? I can't find anything, and it seems like a pretty important skill to omit. I suppose with the emphasis on minatures and such, it is assumed that PCs won't be mounted, and frankly even in my 3E games we didn't make much use of the skill, but I still would like to see it in the game.

I don't think there is an equivalent. The DMG section on mounted combat mentions (in passing) that anyone can ride...


Well every now and then I like to run some mounted combats with heroes fighting from horseback, or a good chase scene where the heroes are on horses being chased by some big nasty.


P.H. Dungeon wrote:
Well every now and then I like to run some mounted combats with heroes fighting from horseback, or a good chase scene where the heroes are on horses being chased by some big nasty.

I believe there is a feat to indicate training in Riding, but overall I think all 4E characters are expected to know how to ride at the least. If you wanted to do anything tricky I think you could cover it with Acrobatics or Athletics (depending on what they're trying)


David Marks wrote:


I believe there is a feat to indicate training in Riding, but overall I think all 4E characters are expected to know how to ride at the least. If you wanted to do anything tricky I think you could cover it with Acrobatics or Athletics (depending on what they're trying)

I think the idea is that anyone can ride, and then there is a Mounted Combat feat to help you if you are fighting.


Steerpike7 wrote:


I think the idea is that anyone can ride, and then there is a Mounted Combat feat to help you if you are fighting.

Yes exactly. My mention of Acrobatics/Athletics comes from a discussion on this same topic from a week or so ago ... someone wanted to know how to do a rapid mount in 4E and the consensus was to define it as an acrobatic stunt.

Cheers! :)


Still might be trouble if the player wants to make their mount jump walls and such however.


Jeremy Mac Donald wrote:
Still might be trouble if the player wants to make their mount jump walls and such however.

Mount makes the Athletics check instead of rider? Just spitballing ... in 3E would this be a Ride check?


Basically anyone with max ranks in Ride could easily make most of the DCs at 1st-level. At about 7th-level you could make any of the checks half the time assuming an average Dexterity score. In combat, the check that came up the most was fight with your warhorse, and that had a DC of 10.
Basically, it wasnt really worth the trouble to remember the rules since the checks that would crop up the most were so easy to make that its pretty pointless to remember them, and the hardest ones (fast mount and make your non-combat mount not flip out) came up probably never.

I'm totally cool with just ignoring making a bunch of largely redundant checks since it allows me to focus on more important stuff. Besides, the only check that people were asking about was the fast mount/dismount, and my idea of using Acrobatics pretty much made it moot.

The Exchange Contributor, RPG Superstar 2008 Top 6

Antioch wrote:
Basically, it wasnt really worth the trouble to remember the rules since the checks that would crop up the most were so easy to make that its pretty pointless to remember them, and the hardest ones (fast mount and make your non-combat mount not flip out) came up probably never.

Fast mount/dismount is the 2nd most common Ride check I see in RPGA and home play, the only one that comes up more is negate damage to mount. The fight with mount and guide mount would come up if they weren't auto-makes.


Ride was always untrained anyway. I think the new Mounted Combat feat makes better use of, um... mounted combat anyway.


Russ Taylor wrote:
Antioch wrote:
Basically, it wasnt really worth the trouble to remember the rules since the checks that would crop up the most were so easy to make that its pretty pointless to remember them, and the hardest ones (fast mount and make your non-combat mount not flip out) came up probably never.
Fast mount/dismount is the 2nd most common Ride check I see in RPGA and home play, the only one that comes up more is negate damage to mount. The fight with mount and guide mount would come up if they weren't auto-makes.

You can only negate damage to a mount if you have Mounted Combat and if a creature tries to attack your mount (even then only one hit per round).

Guide mount has a DC of 5, meaning that you would need no ranks in Ride at all, have an average Dexterity or less, and probably an armor check penalty to have a reasonable chance of failure.
As for fast mount/dismount, I can see why that comes up often: it makes it a free action, but if you fail its only a move action, so there's no reason to not at least try seeing as there is no penalty for failure.

The Exchange Contributor, RPG Superstar 2008 Top 6

Antioch wrote:


You can only negate damage to a mount if you have Mounted Combat and if a creature tries to attack your mount (even then only one hit per round).
Guide mount has a DC of 5, meaning that you would need no ranks in Ride at all, have an average Dexterity or less, and probably an armor check penalty to have a reasonable chance of failure.
As for fast mount/dismount, I can see why that comes up often: it makes it a free action, but if you fail its only a move action, so there's no reason to not at least try seeing as there is no penalty for failure.

Yes, of course you need the Mounted Combat feat. I was correcting the notion that Ride checks don't come up in play in 3.5E - in fact they do. As something that happens once per round, you see negate damage a lot more frequently with mounted fighters than you see rapid mount or dismount. Makes sense, I hope?

Armor checks wouldn't apply to a guide w/ knees check unless you lacked armor prof, btw. Pretty rare situation.


Russ Taylor wrote:
Antioch wrote:


You can only negate damage to a mount if you have Mounted Combat and if a creature tries to attack your mount (even then only one hit per round).
Guide mount has a DC of 5, meaning that you would need no ranks in Ride at all, have an average Dexterity or less, and probably an armor check penalty to have a reasonable chance of failure.
As for fast mount/dismount, I can see why that comes up often: it makes it a free action, but if you fail its only a move action, so there's no reason to not at least try seeing as there is no penalty for failure.

Yes, of course you need the Mounted Combat feat. I was correcting the notion that Ride checks don't come up in play in 3.5E - in fact they do. As something that happens once per round, you see negate damage a lot more frequently with mounted fighters than you see rapid mount or dismount. Makes sense, I hope?

Armor checks wouldn't apply to a guide w/ knees check unless you lacked armor prof, btw. Pretty rare situation.

I know that Ride checks will crop up in D&D: my assertion is that they will be either so infrequent or that it will be so hard to actually fail them that there is little point in remembering to make your DC 5 roll to keep your hands free for an attack, or to make the DC 10 check to get your mount to also make attacks. If you bothered to max out your Ride ranks, this becomes increasingly redundant as you quickly approach the point where you really cant fail the check, even on a 1.

Even still, not everyone riding a mount is gonna have Mounted Combat. Due to a mounts limited usefulness in your typical D&D game (Large or larger size will often conflict with space constraints in your typical dungeon fare), I would hazard that very few people would bother taking Ride in the first place (especially since not even half the classes get the skill as a class skill). Even if you go around untrained, you can still make the DC 10 combat check as a free action, so you're not exactly the worse for wear if you failed.
Unless your mount is also an animal companion, I really cant forsee keeping it alive throughout the campaign: as you get higher level, monsters are going to outclass your Ride bonus with their attack bonus, get multiple attacks, area-effect attacks, and even things that dont make an attack roll (such as SoD effects).

Basically, I'm glad Ride is gone. Mounted Combat is more useful, at all levels, and you can ignore trivial details and focus on bigger things in combat.

Dark Archive

David Marks wrote:
Non-Evil gods have info towards the beginning of the PHB. It's before any of the Races or Classes are listed. Keep an eye out for the two or three pages of holy symbols. Or were you looking for different 4E god info?

No that is good.I'mjust used tolooking after the other stuff because that's where it is in 3.5 and IIRC the older editions as well.


David Fryer wrote:
No that is good.I'mjust used tolooking after the other stuff because that's where it is in 3.5 and IIRC the older editions as well.

Yeah, I was surprised to see it so early in the book myself. I guess they figured its mostly RP info, and grouped it up with the rest of it.

Scarab Sages

I don't have the Monster Manual on me, but you might want to check it for "mount" creatures. I am pretty certain the mounts offer up new options to heir rider, or some such thing.


Stedd Grimwold wrote:
I don't have the Monster Manual on me, but you might want to check it for "mount" creatures. I am pretty certain the mounts offer up new options to heir rider, or some such thing.

Some monsters have an ability that has mount as a keyword. If the rider has Mounted Combat, you gain the benefit of that power.

For example, the warhorse has powerful charge, which grants you a +5 bonus to damage when charging, but only if you have Mounted Combat. Likewise, the hippogriff dreadmount has an ability that lets you avoid getting pushed around or knocked off, like a dwarf's stability.

The only downside is that I cant see to find prices for more exotic mounts, so I've had to fudge some prices.

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